Pre-screened and vetted.
Junior Business Development Rep specializing in enterprise SaaS outbound prospecting
Senior Full-Stack JavaScript Developer specializing in React and Node.js
Senior Full-Stack Software Engineer specializing in AI-driven SaaS and cloud platforms
“Backend/data engineer focused on production-grade Python services and AWS platforms: builds FastAPI microservices on EKS with strong reliability patterns, CI/CD, and observability. Also delivers AWS Glue/Redshift analytics pipelines with schema-evolution and data-quality safeguards, and has modernized legacy batch processing into maintainable services with parallel-run parity validation and feature-flagged rollouts.”
Senior QA Engineer specializing in test automation and FinTech
“QA tester with consulting experience focused on payment systems, including scenario testing and automation using QF-Test. Has a business-impact mindset (prioritizes revenue-critical end-to-end flows) and has surfaced high-severity defects that required source code changes; not yet experienced with console game testing or platform certification requirements.”
Senior Business Operations & Supply Chain Manager specializing in IoT SaaS and hardware GTM
“Cross-functional operator at Andium who led founder-level initiatives spanning next-gen product launch + legacy sunset, built decision-driven operating cadences (dashboards, memos, blocker tracking), and drove international expansion after a Series B led by Saudi Aramco. Also supported a $6M strategic opportunity in Australia by coordinating pricing, product feedback loops, and internal alignment across an AI-enabled SaaS + hardware business.”
“Unity lead developer/project manager who builds VR storytelling and training simulator experiences, including hand-tracking-driven interactions and custom rendering (Shader Graph, forward rendering, occlusion culling). Created an educational Unity game (Bed Time Hunter) spanning gameplay, VFX/shaders, terrain/lighting, and Photon multiplayer, and built a VR office simulator that targets both Quest standalone and SteamVR while streaming cloud IoT sensor data.”
Mid-level UX/Product Designer specializing in XR, IoT dashboards, and interactive prototyping
“UI/UX designer with engineering fluency who has built complex AR spatial experiences for manufacturing metrology at Hexagon—designing guided 3D measurement/validation workflows overlaid on real-world parts and backed by cloud data. Also shipped an IoT monitoring dashboard at WinWinLabs, leveraging research with 20+ users and component-based design systems, and prototypes in Unity/web to validate usability with measurable performance metrics.”
Senior Full-Stack Software Engineer specializing in cloud-native web applications
“Backend/data engineer who built a production booking platform on FastAPI microservices (Postgres/Redis/gRPC) and delivered AWS infrastructure spanning Lambda, ECS, SQS, and Glue-to-Redshift analytics. Demonstrated measurable SQL optimization (10 minutes to <40 seconds) and strong operational ownership through monitoring, incident response, and schema-evolution hardening.”
Senior Unity Developer specializing in multiplayer gameplay and cross-platform systems
“Senior gameplay/core systems Unity programmer with hyper-casual mobile experience (Neon Play with Voodoo analytics partnership) and shipped F2P engagement mechanics like battle passes and reward/store loops. Built an optimized networked physics replication layer in Unity (compression, batching, interpolation/prediction) leveraging Jobs/Burst for scale, and has collaborated closely with designers, audio (FMOD), and international art teams on projects including Southfield and the Gorillaz Kong project.”
Mid-level Full-Stack Engineer specializing in cloud-native web apps
“Full-stack engineer in an early-stage startup who built an EV charger monitoring and payments dashboard from scratch, owning UI/UX (Figma), React frontend, Node/Postgres APIs, and production deployment/ops (Firebase + AWS). Demonstrated measurable impact (40% fewer reconciliation errors) and strong reliability chops through multi-source energy/payment ingestion, idempotent pipelines, and CloudWatch-driven incident resolution.”
Staff Python Backend Engineer specializing in cloud-native APIs and microservices
“Backend/data engineer focused on production Python and AWS: built FastAPI REST services and a containerized ECS Fargate + Lambda architecture deployed via Terraform/CI-CD. Strong in data engineering (Glue/S3/Parquet/RDS) and operational reliability (CloudWatch/SNS, retries, schema-evolution handling), with experience modernizing legacy SAS reporting into Python microservices using feature flags and parity validation.”
Mid-level Full-Stack Software Engineer specializing in cloud-deployed web apps and APIs
“Software engineer who has shipped both core web platform features (secure user authentication/profile management) and production LLM systems. Built an internal documentation knowledge assistant using a full RAG pipeline (OpenAI embeddings, vector DB, semantic search, reranking) with evaluation loops and a scalable document-ingestion pipeline for PDFs/FAQs, iterating based on metrics and user feedback.”
Mid-level UI/Game Developer specializing in cross-platform game UI systems
“UE5 gameplay scripter who built a player-facing skill tree for a third-person shooter end-to-end (icons in Illustrator, UI animations, Blueprint behaviors, HLSL shader effects) and migrated the system from Data Assets to Data Tables to improve maintainability and designer-friendly balancing. Also implemented modular weapon logic via base classes, playtest-driven tuning, and refactored broken UI flows into a centralized UI manager with QA-focused debug unlock flags.”
Director-level Customer Success leader specializing in programmatic advertising
“Enterprise customer success / partner lead in performance marketing managing multi-million-dollar spend, focused on ROAS/CPA optimization and scaling adoption. Has led cross-functional Product/Engineering efforts (pixel event tracking + custom model) to improve campaign performance and influenced reporting roadmap via structured partner feedback (QBRs/check-ins). Experienced in land-and-expand motions, partnering with Sales to grow accounts by tying expansion directly to measurable value.”
Junior Digital Marketing Strategist specializing in growth marketing and conversion optimization
“Growth-creative lead focused on scaling paid acquisition profitably across Meta and Google (Search/PMax), with a rigorous testing approach that isolates creative impact and uses ROAS/CPA decision rules tied to breakeven thresholds. Strong in translating performance signals (drop-off, hook effectiveness, audience shifts) into concrete edit lists and modular UGC/influencer-driven creative systems for rapid iteration across Meta, TikTok, and YouTube.”
Mid-level AI/ML & Data Engineer specializing in MLOps and cloud data pipelines
“AI/ML engineer (Merkle) with hands-on experience deploying RAG-based LLM applications and real-time recommendation engines into production. Strong in cloud/on-prem architectures, GPU autoscaling, caching, and network optimization—delivered measurable latency reductions (40–70%) and improved retrieval relevance by systematically benchmarking chunking/embedding configurations and validating pipelines via CI/CD.”
Mid-level Data Scientist/Data Analyst specializing in ML, BI dashboards, and ETL pipelines
“Data/ML practitioner with experience at Humana and Hexaware, focused on turning messy, semi-structured datasets into production-ready pipelines. Built an age-prediction model from book ratings using heavy feature engineering and multiple regression models, and has hands-on entity resolution (deterministic + fuzzy matching) plus embeddings/vector DB approaches for linking and search relevance.”
Senior SDET specializing in test automation across web, mobile, API, and connected devices
“AAA sports game QA tester who supported full development through launch and live updates, owning gameplay stability/regression risk. Experienced in triage-driven prioritization and in diagnosing complex crash issues (including thread synchronization) using evidence-backed Jira reports, then hardening coverage with stress/concurrency/soak and CI-integrated regression suites.”
Junior Game Designer specializing in systems, combat, and multiplayer gameplay
“Game economy/progression designer who owned the end-to-end progression system for an idle auto-battler (“Non-Order”), including multi-currency sources/sinks, upgrade pricing curves, and meta-progression. Uses spreadsheet modeling plus playtest/telemetry-driven iteration to address pacing and agency issues (e.g., adding a minigame, click-to-damage, and player skill tree) to reduce progression friction and improve replayability.”
Senior XR/Game Engineer specializing in VR multiplayer and AI systems
“Unity VR developer who has shipped on Meta Quest, including Metro Awakening (Steam Awards 2024 VR Game of the Year) as an AI Programmer, focusing on performance-critical multi-agent AI optimization (EQS/HTN) for Quest 2. Also shipped Final Fury, taking ownership across gameplay, UI, networking (sync mechanics), and AI on a small team, and built a data-driven gesture/move system for VR fighting prototypes.”
Senior Unity/XR Engineer specializing in VR training, serious games, and multiplayer systems
“VR/Unity developer with ~3 years building and shipping educational VR games/simulations for EU/Erasmus+ initiatives (disability, elderly, migrant worker audiences). Has delivered 4 VR projects as a solo developer handling everything end-to-end, and also built a Unity WebGL tabletop game featuring Firebase auth/database, localization, customization, and third-party API-based rewards.”
Senior Paid Social Manager specializing in full-funnel digital strategy and campaign optimization
Mid-Level Software Development Engineer specializing in Healthcare IT and FinTech