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Vetted Troubleshooting Professionals

Pre-screened and vetted.

TroubleshootingPythonSQLJiraGitJavaScript
RN

Ryan Nuckoles

Senior Operations Project Manager with QA and product launch experience

16y exp
Upland
Project ManagementOperations ManagementCross-Functional CollaborationDocumentationProcess ImprovementData Validation+47
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MN

Mura Nura

Senior Cloud & DevOps Engineer specializing in AWS, Azure, and GCP automation

Chicago, IL7y exp
MO
Amazon EC2Amazon S3Amazon VPCAWS IAMAmazon RDSAmazon EKS+55
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DO

Destiny Ogunsuyi

Senior DevOps/Cloud Engineer specializing in AWS infrastructure and CI/CD automation

Portland, Maine8y exp
MEMIC
AWSAmazon EC2Amazon VPCAmazon EKSAmazon ECSAmazon S3+71
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RM

Ruthvika Mamidyala

Screened ReferencesStrong rec.

Mid-level Data Scientist specializing in GenAI, RAG, and predictive modeling

Hyderabad, India3y exp
TenXengageUniversity of North Carolina at Charlotte

“Backend engineer who built and evolved Python/FastAPI services (including AWS-deployed ML prediction APIs) for real-time profitability and risk insights at TenXengage. Emphasizes pragmatic architecture, strong validation/observability, and secure access controls (RBAC + row-level filtering), and has led safe migrations via parallel runs and incremental rollouts; reports ~20% forecasting accuracy improvement.”

PythonSQLPandasNumPyScikit-LearnTensorFlow+101
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RR

Rafael Ramos Jansson

Screened ReferencesStrong rec.

Mid-level Real-Time VFX Artist & 3D Generalist specializing in Unreal Engine

Stockholm, Sweden3y exp
Moonlight GamesXenter

“VFX generalist with shipped mobile game experience (Caveworld) who builds performant 2D sprite-based effects end-to-end—from hand-painted Photoshop textures through optimized materials and particle systems. Demonstrates strong real-time optimization practices (overdraw analysis, texture combining, mesh reduction, culling) and a clear understanding of mobile/Switch rendering constraints.”

Unreal EngineAdobe Photoshop3D Art2D Art3D GeneralistEnvironment Art+59
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TM

Thomas Malandris

Screened ReferencesStrong rec.

Mid-level Game Programmer specializing in Unreal Engine and C++ systems

Remote2y exp
Pangea GamesBournemouth University

“Unity/C# game developer who served as CEO and lead developer on the Unity 2D pixel RPG "Rum Runner's Revenge," owning technical direction, modular architecture, and core gameplay systems; the project earned a TIGA award nomination. Also shipped a commercial Unreal Engine title and built an adaptive difficulty system using player performance metrics, leveraging AI tools for rapid prototyping and debugging.”

AgileC#C++Problem SolvingSlackUnreal Engine+60
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GD

German Dartsch

Screened ReferencesStrong rec.

Senior Unity Game Developer specializing in Unity Engine and AR/mobile deployment

Essen, Germany12y exp
Starvania StudioUniversidad Nacional de Cuyo

“Unity developer with hands-on Meta Quest mixed reality experience, building an AI-companion app with a real-time 3D avatar and local LLM backend using Whisper + GPT-SoVITS for STT/TTS. Also the primary programmer behind a Steam-published peer-to-peer co-op horror game built in Unity with Mirror networking.”

UnityC#Node.jsNext.jsWordPressFull-Stack Development+42
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UA

Uchechukwu Ashibogwu

Screened ReferencesStrong rec.

Senior Digital Marketing Specialist focused on SEO, paid media, and full-funnel growth

New Orleans, US6y exp
Avaizo Marketing SolutionsLagos State University

“Performance marketer managing a high-spend B2B SaaS account ($70K–$100K/month) across Meta, LinkedIn, and Google Ads with a full-funnel approach focused on demo/trial quality tied to revenue. Known for disciplined single-variable testing and signal-quality-based budget allocation, delivering a 28% CPA reduction while scaling spend and maintaining conversion efficiency.”

A/B TestingCollaborationContent StrategyData AnalysisData AnalyticsData Governance+135
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AO

Aidan O'Hare

Screened ReferencesStrong rec.

Junior Robotics & Controls Engineer specializing in SLAM and multi-robot systems

Santa Clara, CA3y exp
Best BuySanta Clara University

“Robotics software engineer with deep ROS/ROS 2 experience spanning both simulation and real hardware. Led a Master’s thesis building a decentralized multi-robot control stack in ROS 2 (Isaac Sim + Nova Carter), implementing nonlinear MPC (casADI) and RRT* planning with SLAM/3D LiDAR, and tackled tricky frame-convention integration issues. Previously built an autonomous quadruped for first responders (PACRR), integrating LiDAR/RGB-D/IMU sensors and tuning navigation behavior through iterative field testing.”

BashCC++CollaborationCommunicationComputer Vision+93
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MU

Maneesh Ujji

Screened ReferencesStrong rec.

Junior Machine Learning & Data Science professional specializing in AI agents and applied ML

Cleveland, OH2y exp
AramarkCleveland State University

“IT Analyst/research background with hands-on experience deploying and hardening a multi-agent AI support/triage system (ticket ingestion + knowledge-base retrieval) with strong emphasis on reliability and observability. Has debugged real production issues spanning backend services and network latency (sync failures/partial writes) and is comfortable in Linux environments; also has academic exposure to robotics simulation and ROS2.”

Artificial IntelligenceCC++ChatGPTClaudeClassification+115
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JS

Jaguer Soares

Screened ReferencesStrong rec.

Executive XR Developer specializing in Unity-based VR/AR applications

Porto Alegre, Brazil28y exp
VRJoyUNA (União de Negócios e Administração Ltda)

“Unity VR/AR developer with 10 years of experience who built a complex multiplayer online Jenga game from scratch, including VOIP and a custom physics synchronization approach to make heavy physics work smoothly online. Has also delivered VR simulation experiences for an educational institution using drone-recorded 360 video placed into a virtual cockpit flight experience (deployed directly to Quest headsets, though not launched on the Quest store).”

UnityC#SQLPHPHTMLJavaScript+85
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WA

Waleed Ahmed

Screened ReferencesStrong rec.

Senior Game Engineer specializing in Unity/Unreal and AR/VR multiplayer

Dubai, United Arab Emirates9y exp
AGAPINational University of Computer and Emerging Sciences

“Unity developer who has shipped VR games on Meta Quest/Oculus Go and demonstrates strong performance engineering for constrained hardware (multithreading, Unity Job System, Jump Point Search). Has built multiple games largely solo (e.g., Tap & Conquer), handling UI/flow, core gameplay, and save systems, and uses AI to speed up build/test/backup automation via shell scripting.”

UnityUnreal EngineC#C++PythonJavaScript+108
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NR

Naveen Ranganathan

Screened

Senior Audio Producer specializing in radio imaging, sound design, and broadcast engineering

Seattle, WA15y exp
FreelanceSAE Institute

“Audio editor/mixer with ~10 years in radio plus video production experience, using Sound Forge, Adobe Audition, Pro Tools, and Sony Vegas. Has delivered tightly timed event intros (120s) blending grandeur music, foley-style SFX, and VO processing, and has reworked radio commercials creatively (e.g., soap spot) to improve client impact using targeted sound design and VO.”

Project ManagementTeam LeadershipTroubleshootingJIRAAudio ProductionSound Design+56
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BM

Bence Monostori

Screened

Mid-level Game Developer specializing in Unity (C#) gameplay and systems programming

4y exp
Shout! StudiosBudapest University of Technology and Economics

“Solo game developer for 3+ years seeking to join a team environment. Built a futuristic "soundwave" gun feature by enhancing weapon detail/rigging in Blender and implementing responsive moving parts and VFX in Unity; observed higher engagement in Poki playtest videos (~15% more time spent). Has implemented multiplayer in small games using Unity Multiplayer Netcode and Mirror, and uses ChatGPT to speed up coding and webgame debugging.”

Adobe PhotoshopAdobe Premiere ProAPI IntegrationBlenderCI/CDCommunication+42
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MM

Meghan Mileski

Screened

Mid-level Programmatic Account Manager specializing in omnichannel and streaming advertising

Chicago, IL7y exp
Division-DIndiana University College of Arts and Sciences

“Performance marketer experienced managing $50K+/month+ budgets across major DSPs and social/video platforms (TTD, DV360, Meta, Amazon, LinkedIn, TikTok, Reddit, CTV/streaming). Highlighted a multi-channel campaign for a Chicago architectural boat tour that used pixel-based purchase tracking to achieve an 8:1 ROAS and drive millions in attributed sales, with a disciplined testing and optimization cadence.”

Account managementCanvaCustomer serviceData analysisData visualizationDocumentation+71
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ZA

Zainul Abidin

Screened

Senior Unity Game Developer specializing in multiplayer, mobile, and blockchain/NFT games

9y exp
GameoverdreamsDr. A.P.J. Abdul Kalam Technical University

“Unity gameplay programmer with practical performance optimization experience (object pooling for shooting mechanics) and extensive Photon-based multiplayer work across diverse genres including shooters, sports, and board games (e.g., ludo, chess, air hockey, snakes and ladders). Uses AI tools to accelerate development, including generating and implementing multiple effects programmatically in a single day under deadline pressure.”

UnityArtificial IntelligenceWebSocketsUI/UX DesignAnalyticsPerformance Optimization+74
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SS

Sneha Sridhar

Screened

Mid-level Software Engineer specializing in cloud-native backend and distributed systems

Remote, USA4y exp
IntradiemUniversity of Massachusetts Dartmouth

“Backend/full-stack engineer with experience building customer-facing contact-center automation (agent assignment) and internal editorial/data operations APIs for life-sciences ontology management. Strong in microservices and event-driven systems (Spring Boot + Kafka), third-party integrations (Genesys/Five9), and pragmatic iteration via MVP scoping, tight stakeholder demos, and observability-focused reliability.”

JavaSpring BootSpring CloudMicroservicesREST APIsAPI Gateway+147
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KM

Kaden Marler

Screened

Junior Game/System Designer specializing in Unreal Engine gameplay systems and UI

3y exp
LumenFull Sail University

“Game designer/developer building systems-heavy gameplay in Unreal Engine 5 using Blueprints, including an RPG narrative/quest framework (dialogue + quest segmentation, HUD/logbook) and an in-progress FPS with ammo and perk-driven playstyles (e.g., tech hacking routes). Demonstrates strong playtest-driven iteration, including major narrative restructuring for clarity and cutting an inventory system after repeated negative feedback.”

Time ManagementLeadershipC#C++Microsoft ExcelConfluence+42
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VG

VenkataRamireddy Gaddam

Screened

Junior IoT/Embedded Systems Engineer specializing in ROS 2, LoRa, and sensor fusion

Buffalo, USA1y exp
University at BuffaloUniversity at Buffalo

“Robotics/embedded developer with hands-on ROS 2 and micro-ROS experience on ESP32, building a remote-controlled high-power LED system. Worked across power distribution (buck-boost constant 30V), sensor calibration with real-time data checks, and long-range WiFi connectivity using an omnidirectional antenna achieving 100m+ coverage.”

PythonCC++JavaMATLABROS 2+98
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SW

Steven Wongso

Screened

Senior Quality Assurance Analyst specializing in customer support quality and coaching

Indonesia, Indonesia12y exp
Alpha Iota BPOSwiss German University

“Console game QA tester with part-time experience at GP Outsourcing Sdn Bhd testing multi-platform ports (PS4/Xbox One/Switch/PS5), including Resident Evil 6 and River City titles. Notable for extremely detailed, protocol-driven bug capture using a Phantom v1610 high-speed camera and for identifying timing/performance issues (e.g., a cross-platform soft-lock and a 125ms multiplayer delay) and escalating them as critical to get fixed before release.”

Quality AssuranceCoachingRoot Cause AnalysisProcess ImprovementCustomer ServiceQuality Auditing+52
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LH

Leon Hsi

Screened

Mid-level Solutions Consultant / Full-Stack Developer specializing in APIs, SQL, and cloud systems

Houston, TX4y exp
C&W International FabricatorsUniversity of Houston

“Builder with hands-on security hygiene experience from developing a helpdesk portal handling sensitive payment/invoice data, focusing on RBAC, least-privilege integrations (QuickBooks/Atera), and tightening API authorization to prevent cross-account access. Also built personal projects integrating Twilio/Callkeep/Supabase/OpenAI with strong key management and defensive handling of real-world API/network failure modes; holds an ISC2 certification and is actively deepening cloud security skills.”

AWSAWS IAMAWS LambdaCI/CDCRMDatabase design+90
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YS

Yosevyn Sipahutar

Screened

Entry Software QA Engineer specializing in manual, automation, and API testing

South Jakarta, Indonesia1y exp
Ocean Inovation TechDel Institute of Technology

“Mobile QA tester with hands-on manual testing experience (functional flows, UI/UX checks) and disciplined documentation/bug tracking in JIRA. While new to console testing and TRC/XR/LOT certification requirements, they describe a concrete ramp-up plan (study guidelines, review standards, shadow experienced testers) and emphasize clear defect communication and deadline-driven prioritization.”

Manual TestingAPI TestingTest Case DesignTest PlanningTroubleshootingRegression Testing+32
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AH

Austin Harris

Screened

Mid-level Game Designer & Lead Level Designer specializing in Unreal and Unity

United States5y exp
Boundless GamersFull Sail University

“Game designer/technical designer with hands-on Unreal Engine 5 Blueprint implementation, specializing in horde/wave modes, spawn systems, and live-service progression/economy. Shipped a limited-time Horde Event Mode under a ~6-week constraint by reusing existing content and focusing on systemic tuning (pacing, spawn budgeting, difficulty curves), reporting improved engagement/retention and reduced early drop-off.”

Unreal EngineUnityGitJiraConfluencePrototyping+47
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