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Vetted Troubleshooting Professionals

Pre-screened and vetted.

MM

Senior Unity Game Developer specializing in mobile F2P RPGs

8y exp
GarmoryUniversity of Economics in Katowice

Unity mobile game developer with ~1 year as Unity Lead, focused on implementing meta mechanics and UI while collaborating closely with design/UX and backend. Has hands-on ownership of iOS porting and App Store build/release management, plus experience onboarding and mentoring two junior programmers. No shipped VR/Meta Quest titles yet, but interested in leveraging AI tools like ChatGPT to speed up development.

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GS

Senior Audio Producer & Sound Designer specializing in immersive and adaptive audio

Palo Alto, CA11y exp
Inspyr SolutionsAcademy of Art University

Audio designer focused on longform narrative edits for video game cinematics and YouTube-style engagement, using Pro Tools and iZotope RX to deliver polished music edits and mixes. Described a specific cinematic where a deliberate music drop and shift to a frantic industrial beat fixed perceived first-minute stagnation and earned strong internal stakeholder feedback.

PrototypingUnityInventory ManagementAudio Post-ProductionAudio ProductionSound Design+125
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MA

Manas Agarwal

Screened

Junior Full-Stack Software Engineer specializing in Python APIs, React, and cloud AI integrations

Superior, CO2y exp
VertexOneUniversity of New Haven

Customer-facing software engineer who builds and deploys practical AI/RAG solutions (e.g., an AI assistant for searching billing PDFs) by deeply understanding support workflows and iterating with users. Demonstrates strong production instincts—quickly stabilizing peak-traffic API timeouts with caching/background jobs, then implementing durable fixes with proper monitoring and maintainable code practices.

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CM

Claire Marks

Screened

Junior Full-Stack Software Developer specializing in React/Next.js and TypeScript

London, United Kingdom3y exp
Edge Labs LtdUniversity College Cork

Junior Software Developer with a master’s in Interactive Media who studied XR and built a personal VR space. Already uses AI tooling (Windsurf Cascade) in day-to-day development for feature support and debugging, and is seeking a more structured, mentored environment while ramping into Unity/Meta Quest work.

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AE

Arsum Elahi

Screened

Principal Full-Stack Engineer specializing in MERN/MEAN and AWS cloud platforms

9y exp
General AdminThe Leads University

Frontend engineer who has led customer-facing React + TypeScript products end-to-end, building complex dashboards with robust async state patterns (caching, deduping, cancellation, optimistic updates) and strong quality practices (TypeScript standards, layered testing, production monitoring). Experienced modernizing inherited codebases through modularization and performance work (code splitting/memoization) while aligning stakeholders and shipping safely via feature flags and staged rollouts.

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IL

Ian Li

Screened

Senior Test Automation Engineer specializing in mobile UI/API automation and CI/CD

7y exp
TranssionJiaying University

QA automation engineer (Tencent experience) who extended Android Monkey testing to dramatically increase activity coverage (~300%) and cut runtime from 8 hours to ~1 hour per app. Strong in Cypress/JS test architecture and CI/CD gating (GitLab + Kubernetes parallel runs), and has a track record of reproducing and documenting high-impact reliability issues (e.g., silent failures in a cloud-native mobile automation platform under network loss).

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SS

Shuchi Shah

Screened

Senior Software Engineer specializing in Backend Systems and Generative AI (RAG)

San Jose, CA12y exp
OpGov.AISan Diego State University

Backend engineer with experience building an end-to-end civic tech AI platform that ingests city council meeting videos, transcribes them with Whisper, and enables natural-language Q&A via a LangChain/FAISS RAG pipeline. Demonstrated strong systems thinking by tuning retrieval for accuracy/latency/memory (cutting response time ~3s→1s and memory ~500MB→25MB) and by safely migrating an ERP from monolith toward services using dual writes, reconciliation, and idempotency to protect financial workflows.

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SS

Selim Subasi

Screened

Mid-level FX TD / Technical Generalist specializing in Houdini simulations and Nuke compositing

Istanbul, Turkey
Entropi–Nongravital StudioBahçeşehir University

Houdini FX/3D generalist who shipped procedural, loopable environment/FX content for an immersive museum installation (Ephesus Experience), focusing on performance budgets, clean handoff, and integration stability. Also optimizes large-scale fire sims (30k x 4k) using clustered, distance-based voxel budgeting and NanoVDB, and actively leverages AI (e.g., Trellis2 + Claude Code scripts) to batch-generate 50+ 3D assets quickly.

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AE

Amr Elkordy

Screened

Mid-level Sales Engineer specializing in GNSS/RTK and technical pre-sales

Santa Clara, CA3y exp
GEODNETCalifornia State University, Northridge

GEODNET engineer specializing in edge-to-cloud, real-time GNSS data pipelines at global scale (thousands of heterogeneous base stations). Built deterministic-latency ingestion with RTCM/MSM normalization, jitter buffering, and firmware-aware parsing, and shipped production hotfixes using canary rollouts and deep observability. Also delivers customer-specific GNSS/RTK outputs via tested Python tooling (CLI/API) and collaborates on-site with operators to resolve firmware and network-driven issues.

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IL

Idris Lawal

Screened

Senior DevOps Engineer specializing in cloud infrastructure, CI/CD, and Kubernetes

Houston, Texas12y exp
CargoExtra LogisticsUniversity of Ibadan

Cloud/DevOps-focused engineer with hands-on experience building Azure DevOps CI/CD pipelines for containerized applications deployed to AKS, including security scanning, approvals, versioned artifacts, and rollback. Also implemented Terraform-based IaC for Azure (VNets/subnets/NSGs/AKS) with modular design, remote state/locking, and drift detection; resolved a real deployment outage caused by an Azure RBAC permission change.

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SR

Mid-level Backend Engineer specializing in Python APIs and cloud-native services

Texas, USA5y exp
Verveba TelecomNorthern Arizona University

Data engineer with experience at Morgan Stanley and Star Health owning production-grade lakehouse pipelines for credit risk and healthcare datasets. Built Azure/Databricks/Delta/Snowflake-based platforms processing millions of records per day with strong data quality, observability (Monte Carlo/Azure Monitor), and reliability practices, plus experience delivering curated data services with performance tuning and backward-compatible versioning.

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JS

Jack Szabo

Screened

Junior Audio Engineer specializing in music supervision and live event operations

Burlington, New Jersey2y exp
Premier Music GroupBelmont University

Post-audio/mix engineer and music editor who shaped the emotional arc of a student short film (“Seester”) through needle drops and score, including bar/beat-accurate timing to picture and lyric/timing edits. Works primarily in Pro Tools with a prebuilt mix template and routing for dialogue/FX/foley/music, and can deliver stems plus stereo/5.1/Atmos mixes; also balances ongoing live sound work alongside editing projects.

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AD

Alex Diamandi

Screened

Junior Software Developer specializing in AI data labeling and full-stack web development

Toronto, Canada2y exp
MetaYork University

Frontend-focused builder who has led multiple projects end-to-end, including a React/Vite/TypeScript weather app and an internal analytics dashboard optimized for large, time-based datasets. Also created and shipped AetherGrid, a full-stack Windows desktop app, iterating with 5–10 testers and implementing pixel-perfect native UI details plus installer/uninstaller packaging; mentions starting a full-time role at Meta.

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VM

Mid-level Software QA specializing in game development

Sawitan, Mungkid, Indonesia3y exp
GameloftYogyakarta State University

Game QA professional who started in 2018 at Gameloft Indonesia, progressing from manual Android QA to broader multi-platform testing (Android/iOS/Windows) and later a Tracking QA role validating game parameters via both manual and internal-tool automation. Has hands-on experience with Google and Apple certification/compliance workflows and has managed critical crash issues near submission deadlines; no direct console QA yet but is an experienced PlayStation/Nintendo gamer and confident ramping on console TRC/XR/LOT requirements.

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RA

Senior IT Support & Data Operations Specialist specializing in AI/LLM data labeling

Surakarta, Indonesia9y exp
VADSUniversitas Islam Indonesia

Console game testing experience focused on controller/input responsiveness (e.g., passing/shooting delays) with bug documentation shared to developers via notes/Excel. Also worked as an AI data tagging agent for an e-commerce LLM and built a Python + OpenAI API micro-tool to pre-label queries, improving labeling throughput by ~30% with a human-in-the-loop QA process.

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ZK

Zaid Kamil

Screened

Mid-level XR Software Engineer specializing in real-time AR/VR digital twins

Los Angeles, CA8y exp
z/R MapCalifornia State University, Dominguez Hills

Built and owned an end-to-end real-time IoT telemetry backend that powers a digital twin experience on a Meta Quest headset, integrating Cisco LoRaWAN sensors and external REST data sources. Migrated from Azure Functions to a FastAPI service to overcome firewall constraints, add caching/fallback reliability, and significantly reduce operating cost while improving performance and evolvability.

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ER

Junior Robotics & Industrial Automation Engineer specializing in ROS 2 AGV navigation

Brescia, Italy2y exp
I.I.S.S. E. MajoranaUniversity of Brescia

Master’s thesis (Industrial Automation) building a real Automated Guided Vehicle entirely solo using ROS 2 Jazzy and Isaac ROS—implemented everything from a C++ ROS2 Control hardware plugin (UART to ESP32 for encoders/PWM) through EKF fusion, SLAM Toolbox, and Nav2 (NavFn + DWB) with lidar obstacle detection. Now porting the stack to Jetson Orin + Isaac ROS to add RealSense-based 3D perception, NVIDIA VSLAM, and Nvblox, and has also built a full AGV simulation in Gazebo Classic.

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EM

Mid-level Composer & Music Editor specializing in film and video game scoring

Los Angeles, CA6y exp
Squeak E. CleanBerklee College of Music

Music editor focused on longform and YouTube content, using Pro Tools for library/finished tracks and Cubase for original composition when needed. Demonstrates narrative-aware temp scoring (including comedic timing within action) and a dialogue-first mixing workflow with EQ and automation, plus strong organization for high-volume, multi-project delivery.

Inventory managementMusic compositionFilm scoringMedia scoringScoring to pictureMusic editing+40
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SM

Senior Unity Developer specializing in mobile, AR/VR, and hyper-casual games

Paris, France9y exp
TapNationHigher Institute of Multimedia Arts

Unity VR developer who shipped a Meta Quest title ("Dig to escape") and owned key gameplay systems including VR interactions, NPC/quest logic, and save/load. Has also built a rhythm/endless-runner hybrid with procedural level generation by converting MP3 to MIDI, and uses AI tools to generate UI/background art assets.

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ES

Mid-Level Full-Stack Developer specializing in React and ERP/NetSuite automation

Montreal, QC4y exp
Projects LogisticsCodeBoxx

Frontend/full-stack product builder who led SiteSnap (field documentation platform) end-to-end, including UX design, React/TypeScript architecture, and deployment. Built a complex Report Builder editor handling thousands of media assets with strong performance practices (virtualization, lazy loading) and a quality pipeline (Storybook, Playwright, Vercel previews), and shipped a smart PDF report generator under a tight demo deadline with gradual rollout.

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MC

Junior Gameplay Programmer specializing in Unreal Engine 5 and C++

Provo, UT3y exp
Brigham Young UniversityBrigham Young University

Game developer from a student-led team that shipped a Steam vertical slice (Skyguard), a 3rd-person co-op wave defense shooter. Built core gameplay systems (weapons, movement, wave progression), a UE5 Blueprint/C++ microgame framework, and a gameplay-tag-driven cue system to speed VFX/audio iteration; actively tuned balance using structured playtest feedback and fixed multiple high-impact gameplay bugs.

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LL

Senior Customer Success & Operations Manager specializing in enterprise retention and renewals

San Jose, CA25y exp
Constellation1Golden Gate University

Enterprise Customer Success professional with end-to-end ownership from onboarding through renewal, delivering strong measurable outcomes (35% adoption lift, 45% key feature usage lift, 95% CSAT, and 100% renewal). Experienced partnering cross-functionally with Product/Engineering/Sales to resolve integration issues and shaping roadmap via PRDs/user stories, with martech analytics/workflow expertise including Slack automation that improved lead engagement by 30%.

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VY

Victoria Yi

Screened

Junior Financial Data Analytics and Programming Candidate

New York City, NY
Babson College

Open-source JavaScript contributor who diagnosed and fixed a memory leak in an infiniteQueries module using Chrome DevTools, adding useEffect cleanup and weak references to cut memory usage by 32% and close 18+ GitHub issues. Also strengthens quality via unmount-focused tests and CI performance validation, and improves developer adoption by adding real-world infinite scrolling examples to React Query documentation.

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