Pre-screened and vetted.
Mid-level Digital Marketing Specialist specializing in performance marketing, PPC, SEO and CRO
“Performance marketer focused on high-spend lead-generation accounts ($50K+/month+) across Google and Meta, with experience building full-funnel systems (including TikTok) and running disciplined A/B tests across creatives, keywords/match types, and landing pages. Reported scaling spend while cutting CPL by ~22–23%, and has a data-driven troubleshooting approach that includes CRO/landing-page rebuilds to restore conversion performance.”
Junior Front-End Developer specializing in React and responsive UI
“Frontend React/TypeScript developer who built an admin dashboard for managing clients and artisans (users, profiles, transactions, activity). Emphasizes scalable organization (feature-based structure, reusable tables/forms/modals, shared styling with Tailwind), pragmatic state management (useState/lifted state/Context), and shipping discipline (peer reviews, basic test cases, staging validation, post-release monitoring).”
Junior AI/ML Software Engineer specializing in Generative AI and scalable data pipelines
“Built and operated large-scale biodiversity/ecological research platforms, integrating 50+ heterogeneous global datasets into a unified BIEN 3 schema on PostgreSQL/PostGIS and improving data consistency by 35%. Strong production engineering background (Linux monitoring, CI/CD performance gates, Docker on AWS/Azure) plus applied AI work building a Python RAG system (0.90 precision) and halving latency with Elasticsearch.”
Senior Product Manager specializing in AI-driven engagement and gamification
“F2P product/game designer with live-ops experience on an NBC Group-owned mobile app in the MENA region (~200k users), driving personalization (segmented ads/trivia) and monetization (regional pricing, LTOs, season pass). Owns the full delivery lifecycle—PRDs/backlog through QA/UAT and release—and uses retention/conversion metrics and A/B testing to tune rewards and the game economy.”
Intern Data Scientist specializing in GenAI agents, RAG, and ML platforms
“LLM/agent systems builder who deployed a production hybrid router for immerso.ai that dynamically selects retrieval vs reasoning vs generative pathways, achieving an 82% factual-accuracy lift. Deep hands-on experience optimizing local Mistral 7B inference (4–5 bit GGUF quantization, KV-cache reuse) and building reliable RAG/agent workflows with LangChain/LangGraph/AutoGen across GCP Cloud Run and AWS (ECS/Lambda).”
Senior Systems Analyst & PMO specializing in ERP and web content platforms
“Remote game QA tester with PlayStation and Xbox testing experience, using Jira to track bugs and create test case reports while collaborating directly with development teams. Has tested titles/projects including Valorant, Roblox, and Unity 3D games, and has self-studied Microsoft XR certification requirements.”
Senior UI/UX & Graphic Designer specializing in web, mobile, and WordPress front-end
“Marketing-focused designer with 17 years of experience spanning enterprise and retail web projects, emphasizing simplified UX, responsive execution, and scalable Figma design systems for high-volume output. Also produces lightweight social marketing videos in CapCut with platform-specific exports and uses modular templates plus async Slack/Figma collaboration to ship campaigns quickly while staying on-brand.”
Senior Unity Developer specializing in cross-platform mobile and WebGL games
“Unity developer with shipped Meta Quest 2 room-scale VR experience, owning VR architecture (XR Interaction Toolkit/Oculus Integration), core interaction systems (grabbing/UI/locomotion), and Quest performance optimization. Also built a solo mobile puzzle game with star-based difficulty tuning, UI/performance profiling, and progression/replay systems, and uses AI assistants to speed prototyping, debugging, and documentation.”
Senior Unity Game Developer specializing in multiplayer and VR/AR
“Unity developer focused on VR/AR multiplayer, with hands-on experience building Photon Fusion/PUN systems including networking, sync, and matchmaking. Has scaled a modular multiplayer architecture to handle more players/features while addressing latency and data consistency, and has optimized Meta Quest/mobile performance using pooling, LODs, batching, and profiling.”
Mid-level Unity Game Developer specializing in F2P mobile and live games
“Unity developer with broad cross-platform experience (HTC Vive VR, iOS/Android, Nintendo Switch, WebGL) who built a near-solo multiplayer AR iOS party game using Photon/PUN and AR Foundation. Demonstrates strong practical networking and performance optimization skills, including lag compensation and client-side shader-based rendering strategies.”
Senior Full-Stack Game Developer specializing in Unity and backend systems
“Unity game developer with hands-on gameplay AI experience (FSM-driven monsters with customized NavMeshAgent movement) focused on creating readable, high-tension survival encounters through iterative tuning. Has shipped/created 4 Unity games solo end-to-end (UI, animations, architecture, state machines) and has also built a full Python game server; some exposure to Photon Fusion and strong client/server REST API implementation experience.”
Principal Unity Game Developer specializing in multiplayer networking and engine architecture
“Unity lead developer who built a turn-based soccer game (Soccer Glory/Score Hero-like) with complex in-air ball simulation, AI reactions, and animation handling, then scaled production by creating an in-editor level/animation authoring tool that saves to JSON and shifted level setup from devs to designers. Strong multiplayer background across Photon PUN, Mirror, UNet, and Socket.IO, including a 100-user metaverse room and practical approaches to authoritative simulation and VR/mobile performance optimization (Meta Quest 90 FPS).”
Senior Full-Stack Developer specializing in Node.js/TypeScript, cloud, and data engineering
“Frontend/fullstack lead who inherited a messy psychological app with production issues, drove a rapid stabilization (2–3 weeks) and major performance/architecture overhaul (Redux Toolkit, memoization, caching, lazy loading, CDN offload to S3/CloudFront). Also owns delivery and infrastructure practices (multi-env, Docker, GitHub Actions CI/CD, AWS ECS + load balancing) and led a 1-week POC for an AI-powered trucking management system (app.neblo.ai).”
Senior Graphic & UI/UX Designer specializing in CRO-driven web and brand design
“Marketing-focused designer specializing in high-polish, conversion-oriented e-commerce landing pages and scalable Figma design systems for high-volume funnel and campaign production. Builds modular creative frameworks to rapidly generate and A/B test many ad variations, and pairs this with a fast CapCut-based workflow for multi-format marketing videos in a fully async remote collaboration style.”
Junior Cloud & AI Infrastructure Engineer specializing in Agentic AI and AWS
“Built and deployed a production AI career-advice agent designed to combat unreliable/generic LLM guidance by grounding outputs in retrieval-first RAG over resumes/job/hiring data, with multi-step reasoning, structured memory, and evidence-only prompting to reduce hallucinations. Implemented the system with LangChain/Python and deployed on AWS as scalable microservices orchestrated via REST and asynchronous calls, iterating closely with career coaches and students.”
Mid-Level Full-Stack Web Developer specializing in React and TypeScript
“Frontend engineer who led an internal React + TypeScript admin dashboard end-to-end, including a collaboratively owned component system and complex RBAC/permissions workflows. Emphasizes scalable architecture and correctness using React Query (mutations + query invalidation), centralized permission logic, and TypeScript for safe evolution, plus performance tuning for data-heavy tables and pragmatic MVP-driven delivery with gradual rollouts.”
Mid-Level Full-Stack Developer specializing in React and ERP/NetSuite automation
“Frontend/full-stack product builder who led SiteSnap (field documentation platform) end-to-end, including UX design, React/TypeScript architecture, and deployment. Built a complex Report Builder editor handling thousands of media assets with strong performance practices (virtualization, lazy loading) and a quality pipeline (Storybook, Playwright, Vercel previews), and shipped a smart PDF report generator under a tight demo deadline with gradual rollout.”
“Frontend engineer who led a React + TypeScript scientific-results wiki end-to-end, coordinating multiple developers and maintaining quality through continuous reviews and user testing. Has experience optimizing web performance when using Three.js/Blender 3D assets and managing releases with non-breaking merges and rollbacks. Also delivered a user storage feature with QA, staged iteration, and client-driven prioritization.”
Staff Design Engineer specializing in React/TypeScript and AI-native UI systems
“Product designer with a front-end engineering background who built “Gifter” end-to-end while the underlying payments chain was being developed, covering onboarding, wallet funding, benefits issuance, balance tracking, refunds/chargebacks, and reconciliation. Deep fintech/payments UX experience in Brazil’s PIX ecosystem, using rigorous state modeling and design-system tokens plus hands-on user testing to make complex financial workflows feel predictable and calm.”
Mid-level Software Engineer specializing in full-stack web, DevOps automation, and data engineering
“Co-op engineer who owned and shipped a Python/Flask backend for automating architecture reviews and system metadata processing, including ingestion from multiple internal APIs, RBAC, testing, and deployment. Has hands-on Kubernetes + GitOps (ArgoCD) experience, built Kafka-based real-time ingestion, and supported a cloud-to-on-prem migration with phased cutover, smoke tests, and performance tuning.”
Intern Full-Stack Software Engineer specializing in UI/UX and AI-integrated web apps
“Built and owned Python backend APIs for real-time educational dashboards at ASU’s Machine Learning lab, improving responsiveness by cutting latency ~35% through caching, batching, and profiling-driven optimizations. Has hands-on experience containerizing Node.js/Python services and running GitOps-style CI/CD with GitHub Actions, plus supporting smaller infrastructure transitions with reproducible, portable configs.”
Senior Technical 3D Artist specializing in Unreal Engine interactive UI/UX and visualization
“UE5 Blueprint/UMG developer who built a player-facing interactive “build your own home” experience with real vendor inventory and pricing, including a rule-driven configuration system and multiple polished camera/view modes. Took it from a local kiosk-style app to a scalable online product by streaming Unreal via Pixel Streaming/WebRTC on Azure VMs with a React frontend, plus analytics (GA) and CRM integration (HubSpot).”
Senior Graphic & Media Designer specializing in advertising and print production
“Marketing-focused designer producing high-polish creative across brand, templates, and lightweight video. Built and rolled out a hierarchical Figma design system with atomic components and a shared library, overcoming adoption challenges with documentation/workshops and reporting a 40% design-time reduction. Uses modular frameworks and platform-specific video layouts (9:16/16:9/1:1) to scale output while improving audience retention.”
Principal/Senior Designer specializing in brand identity and integrated marketing campaigns
“Marketing designer focused on modern, high-polish creative who builds modular systems in Figma (auto-layout/variables/styles) to ship large volumes of on-brand assets quickly across paid social, web, email, and lifecycle. Experienced partnering with UA/growth and product teams in fully remote, async workflows, and producing lightweight short-form video edits in CapCut with platform-specific versioning for Meta/TikTok.”