Pre-screened and vetted.
Senior Unity Engineer specializing in mobile, VR, and live-service games
“Unity/C# gameplay engineer with hands-on ownership of a 100+ quest system and measurable 20% performance gains through profiling and engine-level optimization. Also has shipped Photon-based multiplayer VR work, including a 4-user application for an NSA-related project, and has practical analytics-driven UI improvement experience.”
Senior Software Engineer specializing in frontend architecture and AI-powered web applications
“Frontend engineer with strong depth in React/TypeScript map-heavy applications, including geocoded CSV workflows, Google Maps integrations, and large-scale record management tools. Stands out for diagnosing tricky production issues involving rendering race conditions, stale state, and frontend/backend contract mismatches, then refactoring toward scalable, maintainable architectures.”
Mid-level Full-Stack Software Engineer specializing in web and SaaS applications
“Full-stack product engineer who independently built and maintained a marketplace app end-to-end, including React/Node/PostgreSQL architecture, real-time chat, S3 uploads, and OpenAI-based listing validation. Also shipped backend-heavy workflow features for a nonprofit upward mobility platform using Supabase edge functions, with a clear focus on security, role checks, and operational reliability.”
Senior Motion & Graphic Designer specializing in UI/UX animation systems
“Marketing creative designer with 7+ years fully remote experience who builds high-polish, scalable multi-channel campaigns across web, email, social, and motion. Led end-to-end creative for AWeber’s “One Galaxy Over” faux-brand initiative (7% lift in users creating email series) and spent 6 years at MeetMe’s internal agency producing desktop gaming product-marketing campaigns using assets from 100+ Fortune 500 brands, including interactive mini-game experiences that drove a 20% engagement increase.”
Mid-level Software Engineer specializing in Unity XR/VR training simulations
“Unity/C# VR developer who owned a next-gen replay/review system end-to-end, improving determinism so recorded actions (e.g., shots) replayed consistently. Also built a Jenkins-triggered GameDriver-based VR QA automation suite that ran nightly builds and cut manual QA effort by ~75%, and contributed to Photon PUN multiuser mode with hands-on network debugging.”
Senior Unity/3D Engineer specializing in real-time 3D, WebGL, and AR/VR/XR
“Unity/C# AR developer who built a Pokemon Go-like location-based gameplay system end-to-end, spanning backend geospatial filtering (bounding box + Haversine), native iOS location/heading plugins, and Unity AR/UI/spawn logic, with a strong focus on real-world reliability issues like GPS drift. Also prototyped an AI pipeline combining on-device Core ML image segmentation with cloud-hosted PiFU HD (Docker/Kubernetes on GCP with GPU provisioning), ultimately shelving it due to cost/latency and model reliability constraints.”
Senior Full-Stack Engineer specializing in real estate and FinTech applications
“Frontend/product engineer with deep ownership in proptech affordability experiences at Houseful, translating complex home-finance inputs into clear consumer UX across onboarding, listing cards, dashboards, and property details. Stands out for combining React Native/TypeScript architecture, backend API contract shaping, and analytics instrumentation with measurable impact including 40k account creations and an 18% load-time improvement on high-traffic listing surfaces.”
Executive software engineer specializing in iOS, AI, and edge computer vision
“Built a production AI-native internal onboarding feature that reduced manual product setup effort by combining barcode API data, product photos, structured LLM outputs, and a polished real-time camera UI. Demonstrates hands-on experience across the full stack of LLM systems: prompt/schema design, multimodal inputs, backend orchestration with SQS and vector retrieval, and production reliability through evals, telemetry, and drift monitoring.”
Senior Full-Stack Engineer specializing in event technology and interactive systems
“Full-stack product engineer in event tech who has owned AI-powered web products from architecture to live production, including a no-code SaaS/marketplace for event activations and real-time AI kiosk experiences. Particularly strong in building for non-technical users in high-stakes live environments, with hands-on experience across Vue/Laravel, LLM workflows, image generation pipelines, and operational reliability.”
Senior Product Lead & Product Engineer specializing in FinTech and AI platforms
“Product engineer/designer with founder mindset who shipped a blockchain-enabled investor group/governance platform using Next.js (App Router), TypeScript, Prisma/Postgres, and Temporal. Emphasizes auth-centric onboarding (SSO + embedded wallet) to make dApp UX feel more like SaaS, and brings strong reliability practices (idempotent retries, reconciliation) plus experience demoing to investors and operating in seed-stage teams (ex-Vouched).”
Senior Software Engineer specializing in backend APIs and cloud-native services
Senior Full-Stack JavaScript Developer specializing in React and Node.js
Senior Software Engineer specializing in high-performance web applications
Mid-level Full-Stack Java Developer specializing in cloud-native microservices
Senior Product Manager specializing in FinTech, InsurTech, and digital platforms
Executive Technology Leader (CTO/CPO) specializing in digital transformation, ERP, AI/ML, and M&A
Senior Software Engineer specializing in game engines and XR experiences
“Senior Unity developer who built a v2 narrative fiction engine end-to-end, including a portable TypeScript/JavaScript inkjs processing core and a Unity UI package that creators found significantly easier to use than the prior version. Has shipped cross-platform VR (Meta Quest) and mobile titles, implemented Unity Netcode multiplayer with host-authoritative flow, and integrated LLM-driven gameplay with automated agent-based testing and regression coverage.”
Director-level Graphic Design Lead specializing in branding, illustration, and print/digital production
“Marketing designer and project manager with real-estate/leasing creative experience, leading cohesive brand systems across web, print, email, and social for a property portfolio. Builds scalable Figma-based report templates for regional/national teams with very fast update cycles (often <15 minutes) and produces platform-specific marketing videos in Premiere Pro.”
Mid-level Full-Stack Developer specializing in Angular, Java, and MERN
“Full-stack developer with 4 years of experience and an MS in Computer Science who led frontend delivery for a large airline platform (booking, check-in, and payment flows) using Angular/TypeScript with a Java backend. Emphasizes quality at scale via SonarQube monitoring, E2E/regression testing, and iterative Agile collaboration with clients using Figma.”
Senior Technical Artist and Gameplay Developer specializing in Unity games
“Gameplay-focused Unity/Unreal developer who built a sophisticated voxel vehicle creator with greedy mesh optimization, JSON/compression storage, and Supabase-backed upload/download reconstruction at runtime. They also integrated AI-generated character assets into a Spine for Unity pipeline and have experience optimizing for early mobile VR and building multiplayer/social interaction features.”
Junior Full-Stack Software Engineer specializing in Node.js microservices and React
“Backend engineer who has shipped both high-throughput real-time systems and production LLM/RAG features. Built a database-free, local-first messaging service (Node/Express/Socket.IO) achieving ~1,500 msgs/sec at <25ms p95, and implemented a Go-based RAG recommendation pipeline with strict JSON/schema validation, catalog grounding, fallbacks, and eval loops that cut hallucinations to ~1–2% while reducing LLM costs ~60%.”
Junior Full-Stack Software Engineer specializing in React, Kubernetes, and AI-powered apps
“Backend/DevOps-leaning engineer managing multiple customer service platforms end-to-end (requirements through deployment). Built an in-house Python monitoring/alerting solution for Salesforce-to-Java contact sync jobs (Snowflake dependencies) that increased uptime ~60%, and helped modernize delivery by moving the team from manual releases to automated Jenkins-based deployments while coordinating an Oracle EBS→Fusion transition with business/data/IT stakeholders.”
Senior .NET Full-Stack Developer specializing in cloud, IoT messaging, and real-time web apps
“Full-stack engineer who owns customer-facing web products end-to-end (React/TypeScript + Node.js), shipping frequent releases with strong testing, staged deploys, and production monitoring. Improved a key user flow by batching backend calls and simplifying frontend rendering, driving ~30% faster load times and ~30% higher completion rates. Also built an ops monitoring dashboard using ELK + Prometheus/Grafana that cut incident response time by 40% and has hands-on microservices messaging experience (RabbitMQ/Kafka, idempotency, DLQs).”