Pre-screened and vetted.
Mid-level Full-Stack Developer specializing in Spring Boot, React, and cloud microservices
“Backend engineer with experience at Meta and Accenture building regulated-data systems (healthcare/financial) using Python/Flask and Postgres. Has scaled high-throughput services to millions of daily requests, delivering measurable latency wins (~40% API latency reduction; ~35% faster DB-backed endpoints), and has productionized ML inference services using Docker/Kubernetes and AWS (ECS/SageMaker).”
Junior Software Engineer specializing in full-stack web and data systems
“Series C (Sigma Computing) full-stack engineer/intern who shipped production features across React/TypeScript and GraphQL, including a Recents/workbook activity reliability improvement that handled unsaved “exploration” events via deterministic backend updates. Emphasizes production quality through Jest/Cypress coverage and feature-flagged staged rollouts, and is recognized for UX-focused improvements (fast, accurate filtering at scale) and proactive cross-functional ownership.”
Intern Software Engineer specializing in React/TypeScript and GenAI web apps
Junior Product Designer specializing in UX research and workflow design
Staff Full-Stack & AI Engineer specializing in LLM agents, RAG, and cloud-native systems
Director of Strategic Marketing & Growth specializing in live entertainment and consumer brands
Senior Technical Game Designer specializing in AI, combat systems, and VR
Game Design Director specializing in live ops modernization and AAA/mobile game design
Mid-Level Java Developer specializing in FinTech microservices
“Backend/platform engineer with deep payments experience who built and operated a real-time transaction routing service end-to-end on AWS (Spring Boot, PostgreSQL/RDS, Redis, Kubernetes), delivering ~40% latency reduction and 99.99% uptime via strong resiliency and observability practices. Also productionized an internal LLM-powered RAG knowledge assistant with guardrails and a user-feedback-driven evaluation loop, and has led incremental monolith-to-microservices modernization using Strangler Fig and shadow traffic.”
Junior Full-Stack Software Engineer specializing in SaaS and AI-powered web apps
“Full-stack engineer with experience at HubSpot, Accolite, and an early-stage USC alumni startup (Workup). Built and shipped end-to-end workflow automation features (dynamic input configuration with strict schema validation) driving ~25% faster configuration, and delivered an AI interview customization feature in a high-ambiguity startup setting that increased adoption by ~40%. Comfortable operating production systems on AWS with CloudWatch observability and CI/CD, and has built real-time web apps with caching/indexing for performance.”
Mid-level Software Engineer specializing in cloud and full-stack web development
Executive Technology Strategist & Chief Architect specializing in enterprise digital transformation
Mid-Level Technical Game Designer specializing in gameplay systems and AI
Director-level Head of Design specializing in branding, creative direction, and AI-enabled production
Senior Full-Stack Engineer specializing in AWS, Ruby on Rails, and JavaScript
Intern/Entry Software Engineer specializing in AI document intelligence and web development
Senior Full-Stack Software Engineer specializing in AI assistants and cloud platforms
Junior Software Engineer specializing in cloud infrastructure and database tooling
Mid-level Full-Stack Python Developer specializing in APIs, microservices, and cloud deployments
Mid-level Gameplay Engineer specializing in Unity and Unreal Engine
“Gameplay engineer with hands-on experience across Unreal Engine 5 and Unity, owning systems from level streaming/teleportation to motion-matched character movement. Has shipped/implemented multiplayer features including GAS-based replication with prediction/reconciliation and a deterministic lockstep runner using fixed-point math. Strong at diagnosing hard-to-repro physics issues and balancing performance/feel (e.g., mobile voxel A* pathfinding at 60 FPS, Chaos destruction tuned to avoid trapping players).”