Pre-screened and vetted.
Mid-level Frontend Developer specializing in Angular and UI/UX
“Frontend developer with hands-on experience building Angular web apps in education and real estate, including a modular school management dashboard (students, staff, settings, accountancy, report cards). Demonstrated ability to ship high-pressure features like class-wide report card generation under a next-day deadline, while also improving UX through design iteration and optimizing performance via image and code tuning.”
Entry-Level Software Engineering Student specializing in Full-Stack Web Development and ML
“Frontend-focused builder with multiple end-to-end academic product builds (event manager, niche social media app, airline booking site, AI-based obituary generator). Experienced in React/Next.js with an emphasis on scalable component architecture, pragmatic state management/performance, and strong collaboration with design via Figma; has shipped complex user flows like real-time chat, booking/seat selection, auth, and media upload under tight timelines.”
Mid-level Gameplay Programmer specializing in maintainable gameplay systems
Junior Graphic Designer specializing in branding, social media, and UI/UX
Entry-Level QA Engineer specializing in manual, regression, and API testing
Intern Frontend/UI-UX Software Developer specializing in React and JavaScript
Mid-level Manual QA Tester specializing in web, backend, and API testing
Mid-level UI/UX Designer specializing in product design and brand identity
Intern QA / Junior Web Developer specializing in manual testing and Laravel
“Console-focused QA tester with hands-on PlayStation (PS4/PS5) functional/compliance testing experience, including TRC-driven validation, stability checks, controller input testing, and performance dip investigation in combat-heavy scenarios. Also tested a Nintendo casual puzzle-adventure title and uses AI assistants to speed up crash/log analysis and produce clearer test cases and bug reports.”
Entry Technical Designer specializing in Unreal Engine gameplay systems
“UE5 gameplay/Blueprint-focused developer building a modular player interaction/control system between a protagonist and companion. Emphasizes shippable quality through deterministic validation, edge-case resilience (spam, flicker, destroyed targets), event-driven UI, and animation-montage-driven interaction windows; has also optimized the system for scalability by centralizing validation and reducing redundant Blueprint work. Seeking first professional AAA role with $70k–$80k base expectation.”
Junior Game Design graduate specializing in Unity, 3D animation, and UI/UX
Junior UI/UX Designer specializing in user-centered interface design and digital illustration
Entry-Level QA Tester specializing in manual and API testing
Intern Web Developer specializing in system testing and technical documentation
Mid-level Game Designer / 3D Artist specializing in Unity mechanics and level design
Intern Front-End Developer & UI/UX Designer specializing in React and responsive web apps
“Frontend engineer who led an end-to-end React build for an NGO blog and has experience building dashboard/workflow UIs with API-driven status tracking using Redux. Emphasizes scalable UI composition, performance optimization (route-based code splitting, modern image formats), and DevOps-style quality practices including progressive deployment and rapid feedback loops.”
Junior UI/UX Designer specializing in web and mobile product design
“UX/UI and marketing creative designer with end-to-end ownership across conversion-focused landing pages (including a German-market signup page) and mobile learning product dashboards. Builds scalable, well-documented Figma design systems (components, variables, styles) and modular social templates to support high-volume output without quality drift, and edits lightweight marketing videos in CapCut with a speed-focused workflow.”