Pre-screened and vetted.
Mid-level Front End Developer specializing in React, Next.js, and TypeScript
Senior Full-Stack Engineer specializing in React/Node.js and cloud-native web platforms
Mid-level Full-Stack Developer specializing in scalable web applications
Intern Full-Stack Engineer specializing in web applications and FinTech tools
Junior Mobile Developer specializing in Android (Jetpack Compose) and iOS AR/AI
Junior QA Tester and Front-End Developer specializing in web testing and automation
Junior SaaS Implementation & Support Specialist with Generative AI and API integration experience
Junior Software Engineer specializing in AI/ML, data pipelines, and real-time dashboards
Mid-level 3D Generalist specializing in VR environments, animation, and rigging
Mid-level Full-Stack & AI Engineer specializing in web, ML, and Web3 platforms
Junior UI/UX Designer specializing in mobile and web app design
Senior QA Engineer specializing in functional, non-functional, and performance testing
Director-level Creative Technologist & Systems Architect specializing in immersive 3D and UI/UX
Senior Frontend Engineer specializing in Web3 and modern web applications
Senior Full-Stack Software Engineer specializing in modern web apps
“Frontend/full-stack engineer (~5 years) who led large-scale React + TypeScript products including a Shutterstock-like media platform with private, invite-based content and SSO-style auth redirection. Strong in performance for media-heavy experiences (thumbnails, CDN, caching, chunking) and in quality systems (Vitest, E2E, CI gates, QA/staging). Also built a complex Figma/PowerPoint-like editor with custom state management and undo/redo history tracking.”
Mid-Level Game Developer specializing in custom engines and gameplay systems
“Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.”
Entry-Level Game Designer specializing in level design and UI/UX
Intern Gameplay Programmer and QA Analyst specializing in game development and UX
Junior UI/UX Designer specializing in mobile and web product design
Entry-Level Technical Game Designer specializing in Unreal Engine 5 Blueprints
“Unity developer with VR experience from a student-built virtual escape game on Meta Quest 2, where they owned core gameplay mechanics (bow/arrow and bot mechanics) and tackled VR-specific challenges like preventing real-world movement exploits. Also built a small 2D platformer featuring a platform-manipulation pathway mechanic and resolved controller/character issues; seeking a sustainable 9–5 environment.”
Mid-level Visual Effects Artist specializing in Unity VFX and shaders
“Technical artist/VFX developer focused on Unity mobile game effects, with hands-on experience shipping and optimizing an always-on environmental sand/wind VFX (overdraw, emitter count, and texture memory). Also built a spline-driven footsteps path effect using Unity’s Spline package, combining scripting, mesh generation, and shaders, and uses Copilot to speed up shader debugging and API discovery.”