Pre-screened and vetted.
Executive technology leader specializing in AI, digital strategy, and business transformation
“Candidate reports being highly familiar with the venture capital and accelerator landscape, citing past experience working with VC-related environments at WINR Games and BioSymetrics. The interview ended early when the candidate withdrew their application, so detail is limited.”
Mid-level Game Developer specializing in XR, AR, and multiplayer Unity experiences
“Gameplay programmer with hands-on experience shipping VR systems in Unity/C#, including a quest-based onboarding flow for the VR MOBA Crystal Conquest that became a core part of the player experience as the game expanded. Brings a mix of gameplay architecture, Photon Fusion multiplayer implementation, Quest optimization, and practical AI-assisted development workflows using Claude Code and Unity MCP.”
Mid-level Software Engineer specializing in Unity simulations and gameplay systems
“Unity/C# gameplay engineer with strong multiplayer systems experience, including shipping a DarkRift-based server-authoritative architecture with prediction/reconciliation and measurable gains: frame time improved from ~30ms to 18ms and packet sizes dropped by roughly 40%. Also brings practical thinking around AI-assisted content tooling, using async service layers, JSON pipelines, and validation rules to support designers without disrupting production workflows.”
Principal Gameplay Programmer specializing in game systems and cross-platform architecture
“Principal-level game engineer with deep Unity/C# systems experience who rebuilt a core procedural reels framework for long-term extensibility and partner-team adoption. Also stands out for early, hands-on AI/LLM gameplay work in a multiplayer text game, including NPC memory/personality systems, custom model deployment, and cost-scaled inference infrastructure, plus shipped VR RTS experience across Quest/Rift-era and mobile VR platforms.”
Senior Unity Engineer specializing in games and interactive experiences
“Gameplay engineer with hands-on ownership of a computer-vision body-tracking system that powered Dance Break, a full-body dance game shipped across Windows, Mac, iOS, and Android and used at large live events like EDC Las Vegas and Alibaba CoCreate. Particularly strong in performance-sensitive Unity systems, cross-platform optimization, and multiplayer architecture decisions, with experience spanning mobile, VR, and deterministic networking.”
Senior Software Engineer specializing in Unity game systems and tools
“Unity gameplay engineer with 10 years in game development who has shipped dozens of mobile titles and built high-impact shared systems, including a custom touch framework still used across 100+ ABC Mouse mini games. At Battle Creek Games, they paired strong Unity engineering with AI-assisted workflow automation, cutting a 4-day car setup process to 30 minutes and delivering a partnership update that drove over $1M in a single weekend.”
Senior Unity Developer specializing in mobile and online game development
“Unity game developer who built a quest system for a Hearthstone-like card game where completing quests upgrades and expands card abilities, increasing build flexibility and improving player experience. Has general networking experience via socket servers and HTTP requests, and uses Cursor/ChatGPT to accelerate animation work while keeping core logic and code quality under manual control.”
“Unity developer with hands-on experience building a mixed reality game prototype for Meta Quest in a bootcamp and a self-directed car driving simulation featuring multi-environment/weather scenarios and UI driving guidance. Demonstrated practical problem-solving by fixing AI vehicle navigation issues through a custom C# pathing approach, and uses ChatGPT to speed up routine coding work.”
Senior Frontend Engineer specializing in design systems and real-time SaaS platforms
“Full-stack product builder who has repeatedly taken end-to-end ownership in startup environments, including building PromoFlow solo and architecting the entire software backbone for Hard Drive. Particularly strong at turning ambiguous product needs into scalable systems, from real-time Firebase apps to shared component libraries and redesigned Postgres architectures, while also bridging non-technical founders, design, and engineering.”
Principal Software Engineer specializing in streaming platforms and cloud architecture
“Startup-focused technical leader with 20+ years in the ecosystem, including hands-on involvement in raising $3M at Jackpot Rising. Brings a rare mix of CTO-level technical execution, investor-facing fundraising support, patent filing experience, and deep familiarity with accelerators and venture capital.”
Junior Solutions Engineer specializing in automation and AI-driven product workflows
Director-level Video Game QA Leader specializing in PC/console release and live service testing
Principal XR & Spatial Computing Engineer specializing in enterprise AR/MR/VR training
Junior NLP/ML Engineer specializing in LLM fine-tuning and long-context biomedical NLP
Senior Unity Game Developer specializing in Web3 and blockchain gaming
Senior Game Developer specializing in gameplay, tools, UI, and cross-platform development
Mid-level Game QA Lead specializing in test automation and multi-platform console QA
Senior QA Engineer specializing in automation for streaming, healthcare SaaS, and gaming
Intern Software Engineer specializing in full-stack, data engineering, and ML pipelines
Mid-level QA Analyst specializing in game and multi-platform testing
Junior Software & Game Developer specializing in full-stack web and Unity/Godot
Mid-level IT Auditor and finance graduate student with cryptocurrency market experience