Reval Logo

Vetted Unity Professionals

Pre-screened and vetted.

MM

Intern Backend Developer specializing in AI, multi-agent systems, and computer vision

0y exp
True Harmony AIUC Santa Cruz

Backend-focused Python engineer who built core systems for an AI beauty-advice product: converting facial-recognition landmarks into usable facial measurements and dynamically shaping chatbot context for personalized guidance. Also worked on high-volume data ingestion at AINVESTgroup, improving agent context selection via a RAG database when upstream tags were unreliable, and has strong Git/GitOps + automated testing practices from rapid-deadline delivery environments.

View profile
CW

Senior QA Engineer specializing in software, gaming, and VR

Tangerang, Indonesia13y exp
LabsterDiponegoro University

QA tester with experience across PC, mobile, and Oculus/Meta VR, focused on functional, regression, and exploratory testing. While new to console testing, they demonstrate a clear plan to ramp quickly on platform certification/compliance (TRC/XR/LOT) and apply strong issue triage practices under deadline pressure, leveraging AI tools to streamline QA documentation and log analysis.

View profile
RF

Rinky Fulwani

Screened

Senior Full-Stack Software Engineer specializing in cloud-native serverless systems

Milpitas, CA3y exp
Container and PackagingCalifornia State University, Northridge

Backend engineer who built a Node.js + SQL service integrating with the Google Ads API to periodically upload online and offline conversions via Azure Logic Apps, persisting upload records for ROI reporting. Implemented PII hashing, token validation, redundancy, and detailed failure/status logging for reliability and debuggability. Currently scoping an LLM/agent workflow (likely LangChain) to let marketing bulk-update e-commerce product data using SEO keywords without developer involvement.

View profile
KP

Kunal Patil

Screened

Senior Game Developer specializing in Unreal/Unity gameplay and graphics systems

Remote6y exp
Steel Wool GamesRochester Institute of Technology

Unreal Engine gameplay programmer with shipped experience on Five Nights at Freddy’s (including Ruin), spanning end-to-end systems like save/load + checkpoints, math-heavy spline-based AI movement, and player movement tuning. Also implemented a networked PvP dash using Unreal’s prediction pipeline (FSavedMove_Character) with server-authoritative validation, and has demonstrated strong debugging under stress-test conditions.

View profile
UD

Mid-Level Software Engineer specializing in full-stack, cloud, and data platforms

Remote, NY4y exp
Global Mobile Software LLCRochester Institute of Technology

Backend/full-stack engineer who has owned production TypeScript systems in both fintech-style transaction/rewards flows and HIPAA-regulated healthcare platforms. Deep focus on correctness and reliability (idempotency, retries/DLQs, reconciliation, observability) plus strong infra automation (Docker/Terraform/CI-CD) and measurable performance wins (40% query improvement, 90% test coverage).

View profile
BT

Brendan Trieu

Screened

Junior Game Developer specializing in Unity and 3D gameplay systems

1y exp
Happy Kids RoboticsUC Santa Cruz

Game design capstone project owner who built and tuned a full steal/sell/upgrade progression economy for a house-robbery game, including item weight/value balancing, upgrade pacing, and difficulty gates (police/NPC detection). Iterated via playtests and basic telemetry signals (purchase rates, item selection) and implemented a code-driven item attribute system to speed tuning, while also negotiating scope tradeoffs with the team around adding minigames.

View profile
SM

Sakshi More

Screened

Mid-level Full-Stack Software Engineer specializing in cloud, data science, and ML systems

Texas, USA4y exp
Granite ConstructionUniversity of Texas at San Antonio

Backend/data engineer focused on AWS-based, low-latency event processing for market data and social-signal sentiment systems. Has led a monolith-to-event-driven migration with feature-flagged incremental rollout, and emphasizes production-grade security (OAuth2/JWT, secrets management, Supabase RLS) and data integrity (deduplication/idempotency) under high-volume spike conditions.

View profile

Senior XR Engineer specializing in spatial computing and cross-platform Unity systems

San Jose, CA9y exp
Visutate IncIzmir Institute of Technology

XR/Unity developer who built an underwater experience (Visutate) featuring reactive flocking fish that respond to user presence and hand-feeding interactions. Also implemented multiplayer using Unity Netcode, addressing sync challenges via reduced streamed data and client-side prediction; prefers impactful work in startup-style environments.

View profile
CH

Conor Higgins

Screened

Senior VR/Interactive Media Developer specializing in Unity-based industrial training simulations

Aberdeen, UK8y exp
First Competence Ltd.University College Cork

UK-based Unity developer who served as the sole developer building VR training scenarios for the oil & gas industry, deploying to Meta Quest and Pico 4 via OpenXR. Experienced translating complex real-world procedures (e.g., offshore rigging/lifting) into interactive VR flows using storyboards, C# scripting, and iterative client testing; also built a Unity web-based SCORM-compliant training course integrating with a SCORM backend via JavaScript.

View profile
SB

Stuart Brooks

Screened

Senior VR and Gameplay Programmer specializing in Unity and immersive interaction systems

Stockholm, Sweden10y exp
Resolution GamesUniversity of Bolton

Unity gameplay engineer with hands-on experience building infinite procedural large-world terrain systems and solving floating-point precision problems in multiplayer scenarios where players can be widely dispersed. Has shipped/operated Photon-based multiplayer and also built custom server-authoritative networking with client-side prediction and reconciliation, including late-stage stabilization work fixing sync bugs that caused soft locks.

View profile
AT

Ayesha Tazeen

Screened

Mid-level Gameplay Programmer specializing in Unreal Engine and Unity

Newcastle Upon Tyne, U.K.5y exp
Red Rover InteractiveNewcastle University

Unity/VR developer who shipped the Meta Quest game "ARCADE PARADISE," contributing features, resolving long-standing bugs, optimizing performance, and documenting internal build/setup workflows. Also built an "Axe Throw" Unity project largely solo featuring a custom C++/OpenCV motion-detection plugin (including low-light detection and noise elimination) and later mentored/onboarded junior developers onto the project.

View profile
FB

Mid-level Game/VR Software Engineer specializing in Unity and Unreal multiplayer

Catania, Italy4y exp
CruratedUniversity of Milan

Unity/VR multiplayer developer with Photon Fusion experience who focuses on "game feel" and networking performance—profiling input/velocity to replace linear interpolation with Animation Curves, and refining camera smoothing to improve playtest feedback. Also has Unreal Engine C++ multiplayer experience with Epic Online Services and applies bandwidth-minimization strategies for smooth real-time VR under latency.

View profile
TB

Toms Bukhards

Screened

Senior Unity Game Developer specializing in gameplay systems, LiveOps, and AR/VR

London, England10y exp
MicazookRiga Technical University

Unity gameplay engineer with hands-on experience building deterministic state/input systems that improve responsiveness and frame stability, validated through profiling and playtests. Also implemented multiplayer gameplay using Photon Fusion/PUN, addressing latency and input feel via local simulation plus reconciliation, and uses AI tools to accelerate debugging and iteration.

View profile
CC

ChunMan Chong

Screened

Senior Game Developer specializing in AR/VR and real-time interactive media

London, UK21y exp
Electric SheepCity University of Hong Kong

Senior Unity game programmer who shipped a Meta Quest VR game (Unearthed VR) and owned key systems spanning gameplay, UI, shaders/VFX, and VR interaction. Notably built a reusable, general VR interaction framework to make interactions intuitive and user-friendly, and emphasizes scalable, data-oriented architecture for maintainable Unity projects.

View profile
DJ

Mid-level IT & Cloud Security Specialist specializing in GRC, SOC workflows, and agentic AI automation

Petersburg, VA4y exp
Apex SystemsSan Francisco State University

Builder/creator who ships practical AI automations and content workflows: created a no-backend website that uses ChatGPT to generate AI agents/manual workflows, and built an inbound/outbound receptionist using n8n and Retell AI (later migrated to Retell workflows). Also produces an AI-written/produced podcast with 55+ hosts and uses tools like Descript and Sora with make.com for batch content creation and scheduling.

View profile
AV

Junior Game Developer specializing in gameplay systems, UI, and procedural generation

Boston, MA2y exp
Game Design Lab, Northeastern UniversityNortheastern University

UE5 gameplay scripter (Blueprint-focused) from small startup teams who specializes in setting up core project architecture (game loop/data flow, controller, game instance, UI/menu) and building modular systems reused across multiple games. Rebuilt a save-system architecture from scratch to replace a problematic asset and improve scalability/maintainability, and has hands-on performance optimization experience (profiling, level streaming, Nanite-to-LOD tradeoffs). Also implemented a realistic cricket match simulation using Markov chains and transition matrices.

View profile
SH

Senior Game Developer specializing in Unity/Unreal, networking, and AR/VR

9y exp
FreelanceNational Technical University of Ukraine "Igor Sikorsky Kyiv Polytechnic Institute"

Unity game developer with hands-on experience implementing NPC AI via behavior trees to create more diverse and engaging opponents. Has worked with multiple Unity networking stacks (Photon, Mirror, FishNet) and can articulate practical tradeoffs like Photon’s relay layer reducing NAT traversal complexity; prefers an initial ramp-up period followed by strict working hours.

View profile
KK

Mid-level UX/HCI & Game Designer specializing in VR and interactive experiences

7y exp
OutlierUniversity of Bath

Early-career UK-based game developer with extensive Unity experience and a postgraduate engineering project involving a Meta Quest prototype built in Godot. Built a solo first-person puzzle/exploration game with FromSoftware-inspired ambiguous narrative, and uses AI workflows for concept visualization and for validating/prototyping gameplay logic before implementing in C#.

View profile
RS

Senior Unity Engineer specializing in full-cycle game development and multiplayer systems

8y exp
Bishop InteractiveDonetsk National Technical University

Unity game developer with experience in both single-player UX-heavy systems and synchronous PvP multiplayer. Implemented a drag-to-target UI flow for a turn-based strategy game that reduced a typical unit turn from ~10 clicks to 1, backed by a modular battle-step architecture. Worked with Photon PUN/Fusion on Cat Simulator 2 (up to 10 players), focusing on data minimization and physics synchronization techniques.

View profile
TR

Toby Rock

Screened

Mid-Level Game Developer specializing in C# and Virtual Reality

Leeds, UK5y exp
Costa CoffeeAnglia Ruskin University

Unity VR developer who has shipped multiple Meta Quest titles (Zombieland: Headshot Fever, Starship Troopers VR, ForeVR Cornhole). Served as AI and animation programmer on Starship Troopers VR, designing enemy behaviors and solving challenging navigation problems (including flying enemies) while coordinating closely with art and animation teams.

C#UnityNetworkingVirtual RealityAI BehaviorAnimation Systems+27
View profile
AA

Senior Game Programmer specializing in multiplayer and cross-platform gameplay systems

Riyadh, Saudi Arabia7y exp
SandsoftEl Shorouk Academy

Unity gameplay/networking engineer who built a data-driven 3D auto-chess grid system with strong designer-facing configurability and decoupled event-bus integration. Previously worked on Stranded Deep using Photon Bolt, fixing multiplayer synchronization issues affecting millions of PC/console players (reliable RPC approach). Also brings VR/mobile optimization experience (reported ~10x FPS gain via baked lighting) and mentors juniors on MVP/reactive UI patterns.

View profile
PA

Executive XR/VR Tech Lead and Unity Developer specializing in multiplayer networking

20y exp
Psytec GamesLondon Business School

Unity VR multiplayer developer who shipped Titan Isles (Quest & Steam) and owned most networked gameplay features. Prioritized and delivered a New Game Plus feature in the first post-launch patch based on creator/review feedback and analytics, supported by automated Unity tests and live-ops triage via Unity Diagnostics and Shortcut.

View profile
HB

Director-level Unity/XR Developer specializing in VR/AR and mixed reality applications

23y exp
BAE SystemsBrunel University London

Freelance Unity/XR developer with multiple Meta Quest projects (including non-game XR apps) and a 1st-place win at Meta’s Sense AI hackathon in Barcelona for an AI camera-access VR assistant for vehicle repairs. Built a VR Spanish-learning experience solo and has hands-on experience optimizing VR performance (culling, view restriction) and integrating voice recognition for language interactions.

View profile

Need someone specific?

AI Search