Vetted Unity Professionals

Pre-screened and vetted.

BT

Senior Game Developer specializing in mobile games and Unity development

Remote, USA9y exp
PlaytikaUniversity of the Philippines Los Baños
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TK

Senior XR and 3D Web Engineer specializing in immersive commerce and WebXR

New York, NY7y exp
NapsterNew York University
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CL

Junior Graphics Software Engineer specializing in GPU drivers and real-time rendering

Chengdu, China1y exp
iSoftStoneUSC
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MY

Senior Software Engineer and Game Developer specializing in C# and Unity backend systems

London, UK20y exp
Born StudiosOxford Brookes University
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KP

Mid-level QA Analyst and Software Engineer specializing in game and web application testing

Boston, MA6y exp
Resilient CodersYear Up
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MP

Mid-level AI/ML Engineer specializing in LLM training, evaluation, and applied mathematics

Surrey, Canada4y exp
US Design StopUniversity of British Columbia
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HS

Intern Game Systems Designer specializing in combat systems and real-time graphics

Chengdu, China1y exp
Chengdu HanJia Squirrel TechnologySimon Fraser University
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ES

Mid-level Game Designer specializing in gameplay, narrative, and community-driven development

Los Angeles, CA5y exp
SoundromedaUC Santa Cruz
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JG

Senior Software Engineer specializing in game/VR development and WebGL full-stack systems

Berwyn, PA23y exp
Tipping Point MediaUniversity of Leeds
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BB

Senior Unity/XR Engineer specializing in VR multiplayer and developer tooling

Lawrenceville, GA7y exp
TransfrKennesaw State University
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SC

Senior Software Engineer specializing in Unity, multiplayer, and AI/LLM systems

6y exp
Misapplied SciencesAcademy of Interactive Entertainment Sydney
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AS

Senior Unity Technical Lead specializing in multiplayer mobile games

Serbia14y exp
VexHex GamesNewcastle University
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SD

Mid Product Designer specializing in UX/UI, design systems, and AI-powered products

Mumbai, India3y exp
FineapplIndiana University Bloomington
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DS

Senior Software Engineer specializing in C#/.NET microservices and real-time systems

Fort Worth, TX13y exp
UpNestUrbana University
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DS

Senior Software Engineer specializing in Unity game systems and tools

Remote9y exp
Battle Creek GamesArizona State University
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KK

Kevin Kyle

Screened ReferencesStrong rec.

Senior Unity Engineer specializing in mobile, VR, and live-service games

Remote, USA15y exp
Sector 5 DigitalFull Sail University

Unity/C# gameplay engineer with hands-on ownership of a 100+ quest system and measurable 20% performance gains through profiling and engine-level optimization. Also has shipped Photon-based multiplayer VR work, including a 4-user application for an NSA-related project, and has practical analytics-driven UI improvement experience.

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Igor Prizzi - Senior Game Programmer specializing in Unity gameplay systems and animation tech in London, United Kingdom

Igor Prizzi

Screened ReferencesStrong rec.

Senior Game Programmer specializing in Unity gameplay systems and animation tech

London, United Kingdom19y exp
Outright GamesUniversity of Catania

Unity developer with cross-platform shipping experience (console and mobile) who optimized an open-world game to run on Nintendo Switch at 30 FPS by building a dynamic character pooling/occlusion-culling management system that created the illusion of hundreds of NPCs with only ~30 active. Has owned core character systems (player/NPCs, customization, interactions) and also applies AI tools to rapidly iterate on personal projects like a profitable trading bot strategy.

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Nicholas Pinero - Mid-level Software Engineer specializing in Unity XR/VR training simulations in Remote, USA

Nicholas Pinero

Screened ReferencesStrong rec.

Mid-level Software Engineer specializing in Unity XR/VR training simulations

Remote, USA8y exp
Street Smarts VRQuinnipiac University

Unity/C# VR developer who owned a next-gen replay/review system end-to-end, improving determinism so recorded actions (e.g., shots) replayed consistently. Also built a Jenkins-triggered GameDriver-based VR QA automation suite that ran nightly builds and cut manual QA effort by ~75%, and contributed to Photon PUN multiuser mode with hands-on network debugging.

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IC

Ignacio Costa

Screened ReferencesStrong rec.

Senior Unity/3D Engineer specializing in real-time 3D, WebGL, and AR/VR/XR

Remote, USA12y exp
CompanyBoxNational University of Distance Education (UNED)

Unity/C# AR developer who built a Pokemon Go-like location-based gameplay system end-to-end, spanning backend geospatial filtering (bounding box + Haversine), native iOS location/heading plugins, and Unity AR/UI/spawn logic, with a strong focus on real-world reliability issues like GPS drift. Also prototyped an AI pipeline combining on-device Core ML image segmentation with cloud-hosted PiFU HD (Docker/Kubernetes on GCP with GPU provisioning), ultimately shelving it due to cost/latency and model reliability constraints.

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Timothy Flechtner - Executive Technology & Product Leader specializing in games, platforms, and real-time systems

Timothy Flechtner

Screened ReferencesStrong rec.

Executive Technology & Product Leader specializing in games, platforms, and real-time systems

23y exp
Night Street GamesUniversity of Wisconsin–Madison

Engineering leader with gaming and fintech/trading-firm experience who built a sponsor-funded gaming rewards platform (AmEx-style) requiring integrations across Steam/Epic/Xbox/PlayStation and Discord. Emphasizes production-grade, 12-factor delivery with Terraform/Docker/CI/CD and automated testing, plus pragmatic org scaling and remote-team culture built on aligned autonomy and trust.

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Eric Roth - Senior Motion Designer & Video Editor specializing in high-impact animated marketing content in Boca Raton, FL

Eric Roth

Screened ReferencesStrong rec.

Senior Motion Designer & Video Editor specializing in high-impact animated marketing content

Boca Raton, FL20y exp
PlaycoRingling College of Art and Design

Marketing creative/motion designer focused on mobile game UA ads, producing high-polish short-form video creatives end-to-end (animation + sound) in After Effects/Cinema 4D. Experienced building Figma-based scalable systems and After Effects templates to generate high-volume variations, and iterating based on performance metrics (CPI/CTR/retention) with an 80/20 experimentation framework in a fully remote workflow.

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TJ

Toby Jones

Screened ReferencesStrong rec.

Senior Unity Engineer specializing in VR/AR and game systems

17y exp
PerchangUniversity of Leicester

Unity generalist and lead engineer with shipped Meta Quest VR experience, including leading the refactor of BoxVR into FitXR (subscription multi-studio fitness app) and running the core tech team. Also built and shipped a mobile wingsuit game (Wingsuit Pro) with one artist that reached #1 in Sports in 8 regions, demonstrating strong gameplay iteration and performance optimization expertise.

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SN

Senior Full-Stack Engineer specializing in Unity, multiplayer networking, and VR/mobile

Cary, NC11y exp
Haneke DesignTexas Tech University
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