Pre-screened and vetted.
Senior XR and 3D Web Engineer specializing in immersive commerce and WebXR
Junior Graphics Software Engineer specializing in GPU drivers and real-time rendering
Senior Software Engineer and Game Developer specializing in C# and Unity backend systems
Mid-level QA Analyst and Software Engineer specializing in game and web application testing
Mid-level AI/ML Engineer specializing in LLM training, evaluation, and applied mathematics
Intern Game Systems Designer specializing in combat systems and real-time graphics
Mid-level Game Designer specializing in gameplay, narrative, and community-driven development
Senior Software Engineer specializing in game/VR development and WebGL full-stack systems
Senior Unity/XR Engineer specializing in VR multiplayer and developer tooling
Mid Product Designer specializing in UX/UI, design systems, and AI-powered products
Senior Software Engineer specializing in C#/.NET microservices and real-time systems
Senior Unity Engineer specializing in mobile, VR, and live-service games
“Unity/C# gameplay engineer with hands-on ownership of a 100+ quest system and measurable 20% performance gains through profiling and engine-level optimization. Also has shipped Photon-based multiplayer VR work, including a 4-user application for an NSA-related project, and has practical analytics-driven UI improvement experience.”
Senior Game Programmer specializing in Unity gameplay systems and animation tech
“Unity developer with cross-platform shipping experience (console and mobile) who optimized an open-world game to run on Nintendo Switch at 30 FPS by building a dynamic character pooling/occlusion-culling management system that created the illusion of hundreds of NPCs with only ~30 active. Has owned core character systems (player/NPCs, customization, interactions) and also applies AI tools to rapidly iterate on personal projects like a profitable trading bot strategy.”
Mid-level Software Engineer specializing in Unity XR/VR training simulations
“Unity/C# VR developer who owned a next-gen replay/review system end-to-end, improving determinism so recorded actions (e.g., shots) replayed consistently. Also built a Jenkins-triggered GameDriver-based VR QA automation suite that ran nightly builds and cut manual QA effort by ~75%, and contributed to Photon PUN multiuser mode with hands-on network debugging.”
Senior Unity/3D Engineer specializing in real-time 3D, WebGL, and AR/VR/XR
“Unity/C# AR developer who built a Pokemon Go-like location-based gameplay system end-to-end, spanning backend geospatial filtering (bounding box + Haversine), native iOS location/heading plugins, and Unity AR/UI/spawn logic, with a strong focus on real-world reliability issues like GPS drift. Also prototyped an AI pipeline combining on-device Core ML image segmentation with cloud-hosted PiFU HD (Docker/Kubernetes on GCP with GPU provisioning), ultimately shelving it due to cost/latency and model reliability constraints.”
Executive Technology & Product Leader specializing in games, platforms, and real-time systems
“Engineering leader with gaming and fintech/trading-firm experience who built a sponsor-funded gaming rewards platform (AmEx-style) requiring integrations across Steam/Epic/Xbox/PlayStation and Discord. Emphasizes production-grade, 12-factor delivery with Terraform/Docker/CI/CD and automated testing, plus pragmatic org scaling and remote-team culture built on aligned autonomy and trust.”
Senior Motion Designer & Video Editor specializing in high-impact animated marketing content
“Marketing creative/motion designer focused on mobile game UA ads, producing high-polish short-form video creatives end-to-end (animation + sound) in After Effects/Cinema 4D. Experienced building Figma-based scalable systems and After Effects templates to generate high-volume variations, and iterating based on performance metrics (CPI/CTR/retention) with an 80/20 experimentation framework in a fully remote workflow.”
Senior Unity Engineer specializing in VR/AR and game systems
“Unity generalist and lead engineer with shipped Meta Quest VR experience, including leading the refactor of BoxVR into FitXR (subscription multi-studio fitness app) and running the core tech team. Also built and shipped a mobile wingsuit game (Wingsuit Pro) with one artist that reached #1 in Sports in 8 regions, demonstrating strong gameplay iteration and performance optimization expertise.”
Senior Full-Stack Engineer specializing in Unity, multiplayer networking, and VR/mobile