Pre-screened and vetted.
Senior Frontend Engineer specializing in Angular and scalable web applications
Senior Unity/.NET Developer specializing in AR/VR and cloud-native architecture
Principal Technical Artist specializing in real-time 3D pipelines, XR, games, and BIM
Senior IT and VR professional specializing in game development, simulations, and ITSM
Senior XR Gameplay Programmer specializing in VR games and training apps
Director-level Mobile & Full-Stack Software Engineer specializing in Android and cloud-native apps
Senior Software Engineer specializing in Unity game and VR multiplayer development
Senior Unity Developer specializing in VR/XR, mobile, multiplayer, and AI systems
Senior Game Engineer and Engineering Leader specializing in Unity, C++, and mobile games
Senior XR Unity Developer specializing in VR/AR training and multiplayer experiences
Senior XR/VR Developer specializing in Unity multiplayer MR and technical art
“Unity/Meta Quest programmer with 2 years of experience shipping two award-winning VR games (Spatial Ops and Twenty Guys) now live on the Meta Store with 4.8+ ratings. Contributed major gameplay/tech systems including co-location, an in-game map editor, and active ragdoll/physics interactions, and has also built Unity apps largely solo spanning rendering, shaders, serialization, VFX, and async/state management.”
Senior Unity Engineer specializing in XR/VR content pipelines and gameplay systems
“Unity VR developer with long-standing experience shipping on the Oculus/Meta Quest ecosystem (dating back to before the Facebook acquisition). Recently drove a high-stakes OpenXR migration for a live service app using release branches, QA, feature flags, and staged rollouts. On Border Bots VR, owned the robot character editor and major performance work, including a manual scene optimizer to reduce overdraw and enable higher-fidelity set pieces.”
Mid-level Unity Developer specializing in WebGL and multiplayer gameplay systems
“Unity/C# developer with hands-on ownership of an end-to-end multiplayer gameplay system using Unity Netcode for GameObjects, Relay, and Lobby, emphasizing modular architecture for stability and faster debugging/iteration. Also has VR experience building Meta Quest 2 training scenarios (e.g., fire extinguishment) with heavy performance optimization, and has leveraged ElevenLabs for rapid voice prototyping.”
Senior VR Developer specializing in real-time simulation and training
“Unity developer with shipped Meta Quest experience (including Meta Quest for Business) and a recently released Steam demo for a self-built simulation game, Skyfields: Gooey Garden. Built system-heavy gameplay including procedural creature generation and a genetics/breeding mutation system, and has hands-on experience with multiplayer/networking stacks (Photon, Unity Netcode, Relay) while using sprint-based user feedback loops to drive iteration.”
Senior Quality Assurance Engineer specializing in Agile web and mobile testing automation
Mid-Level Full-Stack Developer specializing in MERN and AR/VR applications
Mid-level QA & Data Processing Engineer specializing in sports motion capture and gaming platforms
Staff/Lead Unity Game Developer specializing in multiplayer and LiveOps mobile games
Senior Unity Developer specializing in AI systems and VR training simulations
Senior Engineering Director specializing in Generative AI, XR, and gaming platforms