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Vetted Unity Professionals

Pre-screened and vetted.

UnityC#C++PythonGitJavaScript
NM

Nicholai Minion

Screened

Senior Sound Designer & Music Producer specializing in game audio and post-production

Lipa City, Philippines11y exp
Duskwave ArtsDe La Salle Lipa

“Audio/music editor working in Ableton Live with a template-based workflow (bussed dialogue/SFX/music, drum and midrange instrument busses, loudness checks) to deliver consistent mixes quickly. Emphasizes musical storytelling techniques like tempo-less scoring with intentional silence and uses reverb throws to make seamless transitions, while treating SFX as in-key, tempo-aligned instruments for cohesive longform/YouTube-style edits.”

CollaborationUnityAudio CleanupAudio ImplementationAudio RecordingAudio Asset Management+41
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CS

Craig Smith

Screened

Senior Software Engineer specializing in VR/AR training and immersive learning

Glasgow, UK8y exp
SoluisAbertay University

“Unity developer who built a distinctive "truth-seeing" gameplay mechanic that shifts the world to monochrome while selectively revealing hidden/deceptive objects, using an overlay camera and draw-order fixes to meet tricky rendering constraints. Also has Photon PUN experience delivering a synchronized mixed-reality tabletop construction visualization where a host controls shared model transforms, layer toggles, and can transfer host control.”

C#C++TypeScriptReactCSSUnity+47
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MT

Muhammad Talal

Screened

Senior Game Developer specializing in Unreal Engine multiplayer and VR systems

Philippines5y exp
SovrunUniversity of Bradford

“Unity VR developer with deep hands-on experience optimizing and debugging standalone-headset VR projects (including Android/IL2CPP and XR interaction systems), though not yet credited with a Meta Quest store ship. Built and shipped a mostly solo Unity top-down shooter (Sand Bullet) on Steam, owning core gameplay, AI, UI/input, saves, performance, and an AWS-connected companion app integration.”

Unreal EngineUnityNetworkingPerformance OptimizationC++C#+93
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PM

Pranav Mishra

Screened

Junior Machine Learning Engineer specializing in LLM agents, RAG, and MLOps

Charlotte, NC2y exp
WheelPriceUniversity of Illinois Chicago

“AI/ML engineer who has shipped production systems across computer vision and conversational agents: built a YOLOv8-based wheel fitment pipeline at a Techstars-backed automotive startup, focusing on sub-second latency, monitoring, and robust fallback mechanisms that drove 2–3x page view growth and +5–6k users. Also built a voice-based interview platform orchestrating Deepgram + GPT-4 Mini + OpenAI TTS with FSM-driven reliability, and has hands-on RAG experience (LangChain, hybrid retrieval, cross-encoder reranking, custom pseudo-query generation).”

PythonJavaC++JavaScriptC#TensorFlow+117
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AW

André Wesley Lins Oliveira

Screened

Senior Unity/XR Developer specializing in AR/MR/VR and game development

Manaus, Brazil11y exp
Sidia - Institute of Science and TechnologyCentro Universitário Senac

“Unity/C# developer who built a non-AR prototype feature for an AR hide-and-seek game that became a preferred gameplay mode: smooth touch-driven camera orbit and zoom without image distortion. Demonstrates practical camera/FOV tuning and player-experience-driven iteration; has introductory exposure to Photon Fusion concepts (C# attribute-marked network methods).”

UnityC#Performance OptimizationObject-Oriented Programming (OOP)Design PatternsSoftware Testing+41
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MH

Meri Hendrika

Screened

Senior Systems Analyst & PMO specializing in ERP and web content platforms

Jakarta, Indonesia10y exp
TelkomselUniversitas Putra Indonesia YPTK Padang

“Remote game QA tester with PlayStation and Xbox testing experience, using Jira to track bugs and create test case reports while collaborating directly with development teams. Has tested titles/projects including Valorant, Roblox, and Unity 3D games, and has self-studied Microsoft XR certification requirements.”

SDLCSQLProject ManagementRequirements GatheringStakeholder ManagementSystem Design+80
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UI

Usaid Iqbal

Screened

Senior Gameplay Programmer specializing in Unreal Engine and Unity

Karachi, Pakistan7y exp
ViralVind TechnologiesSZABIST

“Unity game developer with experience shipping mobile titles and building multiple games largely solo across genres. Described a Mad Max-inspired vehicle-combat racing game where they implemented AI combat behaviors and real-time race position tracking using distance/sorting algorithms and 3D vector math. Uses tools like ChatGPT/Claude/Cursor as a support layer for research and iterative code improvement.”

UnityC++C#GitPerformance OptimizationCode Reviews+51
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EY

Eloise Yalovitser

Screened

Intern UX/XR Designer specializing in AR/VR and rapid prototyping

New York, NY4y exp
Mancini DuffyThe New School

“UX/UI designer with immersive tech focus: built a senior thesis VR beach stone-skipping experience where successful throws triggered real-world receipt-printer outputs, with hand-textured assets and extensive usability iteration for novice VR users. Also designed UI for architectural visualization software during an internship and ran stakeholder-driven research for an AR glasses speech-therapy concept, pivoting the design language to address skepticism around AI framing.”

FigmaUnityC#Adobe IllustratorGitClaude+64
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KV

KSENIA VASILEVA

Screened

Mid-Level Sound Designer & Composer specializing in Audio UX and interactive sound

NYC, NY4y exp
Audio UXCodesmith

“Music editor/composer and sound designer who treats audio as narrative—e.g., created a dialogue-free short film where music and SFX carried the story across multiple emotional chapters. Works across Ableton, Logic, and Pro Tools with iZotope RX for VO cleanup, and has adjusted mixes for YouTube/podcast retention (increasing music/SFX levels led to longer viewer watch time).”

UnityAdobe PhotoshopTypeScriptReactReduxTailwind CSS+64
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BL

Batuhan Luleci

Screened

Senior Unity Game Developer specializing in multiplayer and VR/AR

Berlin, Germany8y exp
Brok GamesPamukkale University

“Unity developer focused on VR/AR multiplayer, with hands-on experience building Photon Fusion/PUN systems including networking, sync, and matchmaking. Has scaled a modular multiplayer architecture to handle more players/features while addressing latency and data consistency, and has optimized Meta Quest/mobile performance using pooling, LODs, batching, and profiling.”

AgileAuthenticationCI/CDClaudeC#Docker+163
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JT

Joel Taylor

Screened

Mid-level Software Engineer specializing in Unity interactive experiences and audio systems

4y exp
Holovis InternationalFalmouth University

“VR-focused Unity developer and game design lead who has built multiplayer VR experiences for Rift S and HTC Vive (some work under NDA). Built "Sailors Bridge," a 3-player cruise-ship simulator for children for the Saudi Aroya cruise ship, delivering from concept through installation in ~5 months while also coordinating scope and cross-discipline execution amid changing team resourcing.”

UnityC#C++PythonUnreal EngineVisual Studio+27
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FR

Fazle Rabbi

Screened

Mid-level Game Developer specializing in Unity, VR/AR, and Web3 blockchain games

India, India9y exp
Metalab IndiaUniversity of Rajshahi

“Unity/VR developer who built multiple VR experiences (including Meta Quest B2B work) and has shipped complex gameplay systems end-to-end. Created custom Unity ScriptableObject tooling to massively accelerate puzzle level creation and implemented security/optimization solutions for a multiplayer blockchain FPS involving NFT/player data.”

UnityBlockchainBlockchain Game DevelopmentWeb3Smart ContractsTokenization+24
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MK

Mohammad Khuram

Screened

Senior Game Developer specializing in mobile game monetization and live ops

Lahore, Pakistan10y exp
Connect TechnologiesUniversity of Gujrat

“Unity game developer who built a level-based game (“Race Off”) and focused heavily on refining gameplay feel—especially movement and camera—through repeated playtesting and comparison to other titles. Has networking experience using Photon Unity Networking and integrating an in-house server via REST APIs (GET/PUT/POST/DELETE) to drive game updates, and uses AI tools like DeepSeek for code optimization.”

Team LeadershipCross-Functional CollaborationProject ManagementPerformance OptimizationUnityREST APIs+37
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SM

Subhendu Mukherjee

Screened

Senior Game Developer specializing in Unity/Unreal, VR, and 3D asset pipelines

Kolkata, India14y exp
Philadelphia Technical Training InstituteIME

“Unity/Unreal VR developer who has shipped a Meta Quest (Quest 2) VR welding training simulation for a US technical institute, owning optimization plus significant 3D/animation pipeline work. Currently building a largely solo tactical sports simulation focused on deterministic agent movement and performance across HDRP (PC/console) and URP (VR), and has also contributed mission editing/multiplayer work for WYD Gamings.”

BlenderC++UnityUnreal Engine3D Modeling3D Printing+62
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VL

Vinicius Leite

Screened

Staff/Lead Game Engineer specializing in gameplay systems and VR

Los Angeles, USA22y exp
Halfway HouseMichigan State University

“Unity gameplay programmer with hands-on multiplayer networking experience (Photon Fusion, Mirror, SmartFox, Unity networking), including client-side prediction and rollback to smooth networked movement under lag/packet loss. Recently improved a fast-paced 2D platformer’s feel by adding momentum/velocity “gears,” validated through internal cohorts and volunteer/friends-and-family playtests. Comfortable in both startup and large-company environments and currently seeking a high-impact, intensive project.”

C++C#UnityPythonGoJava+62
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GC

Gabriel Cubas

Screened

Senior Game Developer specializing in real-time shaders (HLSL/GLSL)

17y exp
FoamPunchUniversity of Utah

“Unity XR developer who built custom MetaXR hand-tracking gesture controls that materially improved VR usability (95% satisfaction in a live event). Led technical research and helped secure an RFP with Meta as the client, and has hands-on multiplayer experience (PUN2/Netcode) including a multiplayer AR ping-pong experience for Niantic plus MMORPG freelance work.”

C#C++UnityUnreal EngineTeam managementHLSL+33
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AJ

ALI JEMAAA

Screened

Senior Unity Developer specializing in cross-platform mobile and WebGL games

Puteaux, France13y exp
Holberton SchoolHigher Institute of Arts and Multimedia of Manouba (ISAMM)

“Unity developer with shipped Meta Quest 2 room-scale VR experience, owning VR architecture (XR Interaction Toolkit/Oculus Integration), core interaction systems (grabbing/UI/locomotion), and Quest performance optimization. Also built a solo mobile puzzle game with star-based difficulty tuning, UI/performance profiling, and progression/replay systems, and uses AI assistants to speed prototyping, debugging, and documentation.”

UnityC#JavaScriptjQueryAngularJSSQL+141
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ES

Emilian Skoczylas

Screened

Mid Unity Developer specializing in multiplayer game development

Rzeszow, Poland5y exp
Adamus TechnologiesUniversity of Information Technology and Management in Rzeszów

“Unity game developer with hands-on experience building a Hearthstone-like networked card game system: a centralized command queue driving deliberate, readable combat/interaction sequences with DOTween-based polish. Implemented authoritative multiplayer synchronization using Photon (self-hosted/PUN2) with client-side prediction, server reconciliation, and soft rollback to keep gameplay responsive while preserving state integrity; recently also working with Unity Netcode for GameObjects.”

UnityC#REST APIsNetworkingBackend DevelopmentTesting+45
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JD

Josh Davies

Screened

Mid-level Unity Game Developer specializing in F2P mobile and live games

Folkestone, Kent, UK5y exp
PlayEmberGoldsmiths, University of London

“Unity developer with broad cross-platform experience (HTC Vive VR, iOS/Android, Nintendo Switch, WebGL) who built a near-solo multiplayer AR iOS party game using Photon/PUN and AR Foundation. Demonstrates strong practical networking and performance optimization skills, including lag compensation and client-side shader-based rendering strategies.”

AgileAndroidBlenderC#C++Computer Vision+62
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SP

Smit Panchal

Screened

Mid-level Full-Stack & XR Developer specializing in GenAI and immersive AR/VR systems

3y exp
Community Dreams FoundationIllinois Institute of Technology

“Built and deployed a "personal second brain" product (CloneMind) with an end-to-end RAG pipeline for retrieving information across PDFs, URLs, images, and audio using Next.js/Node.js/Postgres/Supabase/Redis. Demonstrates strong practical depth in retrieval quality tuning, latency reduction via caching, and stateful orchestration with LangChain/LangGraph, plus experience persuading a non-technical professor stakeholder by shipping a working prototype.”

AgileAlgorithmsAPI IntegrationAWSCC#+142
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FC

Furau Claudiu

Screened

Senior Full-Stack Game Developer specializing in Unity and backend systems

Oradea, Romania7y exp
ClauzenUniversity of Oradea

“Unity game developer with hands-on gameplay AI experience (FSM-driven monsters with customized NavMeshAgent movement) focused on creating readable, high-tension survival encounters through iterative tuning. Has shipped/created 4 Unity games solo end-to-end (UI, animations, architecture, state machines) and has also built a full Python game server; some exposure to Photon Fusion and strong client/server REST API implementation experience.”

UnityC#C++PythonDjangoPostgreSQL+107
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AB

Ajay Birla

Screened

Principal Unity Game Developer specializing in multiplayer networking and engine architecture

Bengaluru, India14y exp
Fabzen Technologies Private LimitedMedi-Caps University

“Unity lead developer who built a turn-based soccer game (Soccer Glory/Score Hero-like) with complex in-air ball simulation, AI reactions, and animation handling, then scaled production by creating an in-editor level/animation authoring tool that saves to JSON and shifted level setup from devs to designers. Strong multiplayer background across Photon PUN, Mirror, UNet, and Socket.IO, including a 100-user metaverse room and practical approaches to authoritative simulation and VR/mobile performance optimization (Meta Quest 90 FPS).”

UnityC#.NETC++CPerformance Optimization+159
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DP

Deepu Prakash

Screened

Mid-level Game Developer specializing in Unity 3D and 3D modeling

Sulthan Bathery, India4y exp
Digirex TechnologiesImage Institute of Technology

“Unity multiplayer gameplay engineer who architected the combat/power-up system for Tanks Alpha and scaled it from prototype to multiplayer by separating local gameplay from network sync and sending only critical state changes. Hands-on with Photon PUN across multiple titles (Tanks Alpha, LudoIn, CryptoPlay), including matchmaking/rooms, RPC interactions, and disconnect/rejoin handling, plus strong mobile and Meta Quest VR performance optimization (object pooling to reduce GC spikes and stabilize FPS).”

C#JavaScriptAdobe PhotoshopAdobe IllustratorAdobe Premiere ProUnity+50
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MD

Michael Dominise

Screened

Senior Unity Developer specializing in game systems, AR, and Web3 integration

County Wicklow, Ireland11y exp
Stratton StudiosTechnological Institute of the Philippines

“Senior game developer with ~10+ years of experience who has authored a core Unity turn-based skill system (VFX, projectiles, status effects, async sequencing) and implemented Photon Fusion networking for an iOS simulation game with 6-player lobbies, dedicated servers, RPCs, and reliable data synchronization.”

UnityC#Technical DocumentationAPI DesignAPI IntegrationPHP+65
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