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Vetted Unity Professionals

Pre-screened and vetted.

UnityC#C++PythonGitJavaScript
SG

SaiLokesh Gayam

Screened

Mid-level Full-Stack Software Engineer specializing in GenAI (RAG/LLM) systems

San Francisco, CA4y exp
Subscrbe AICalifornia State University, East Bay

“Backend/platform engineer who has owned FastAPI microservices for analytics/ML ingestion and driven measurable performance gains (cut latency ~40%). Experienced deploying to AWS (ECS/EKS) with GitOps (GitHub Actions + ArgoCD + Helm), and has executed an on-prem to AWS migration using Terraform with parallel-run cutover and ~30% runtime improvement. Also built Kafka-based real-time user activity streaming with Prometheus/Grafana observability.”

PythonJavaJavaScriptTypeScriptSQLReact+103
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FD

Fernando de Cea Cotta

Screened

Senior Game/XR Developer specializing in Unity and AR/VR experiences

9y exp
Esoteric GamesUniversity of Zaragoza

“Senior Unity developer with 8+ years of experience who has shipped multiple VR projects to Meta Quest and a live Steam title used by therapists for phobia treatment. Demonstrates strong technical depth in VR physics interactions and Unity performance optimization (C# multithreading, Burst, ECS), and has also built a substantial solo RPG project featuring localization, IK, and dialogue/quest systems.”

Design PatternsUnityCI/CDVersion ControlGitA/B Testing+74
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NB

Nicolas Barroso

Screened

Junior Game Artist specializing in stylized 2D/3D animation and digital art

2y exp
YouTubePhysics

“Student VFX artist/developer who has shipped multiple real-time effects in a Unity mobile runner game, including a stylized spark effect built in VFX Graph and performance-minded particle lifecycle management. Also created a scanner VFX using Unity’s Shuriken system and uses AI selectively for gizmos/procedural leg animation visualization.”

C#Graphic DesignUnityVisual Studio2D Animation2D Traditional Animation+33
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ZK

Zaid Kamil

Screened

Mid-level XR Software Engineer specializing in real-time AR/VR digital twins

Los Angeles, CA8y exp
z/R MapCalifornia State University, Dominguez Hills

“Built and owned an end-to-end real-time IoT telemetry backend that powers a digital twin experience on a Meta Quest headset, integrating Cisco LoRaWAN sensors and external REST data sources. Migrated from Azure Functions to a FastAPI service to overcome firewall constraints, add caching/fallback reliability, and significantly reduce operating cost while improving performance and evolvability.”

Azure Blob StorageAzure FunctionsBlenderC#CI/CDC+++77
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EM

Elias Mäntylä

Screened

Mid-level Composer & Music Editor specializing in film and video game scoring

Los Angeles, CA6y exp
Squeak E. CleanBerklee College of Music

“Music editor focused on longform and YouTube content, using Pro Tools for library/finished tracks and Cubase for original composition when needed. Demonstrates narrative-aware temp scoring (including comedic timing within action) and a dialogue-first mixing workflow with EQ and automation, plus strong organization for high-volume, multi-project delivery.”

Inventory managementMusic compositionFilm scoringMedia scoringScoring to pictureMusic editing+40
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KA

Kerem Aydin

Screened

Senior Unity/.NET Developer specializing in mobile games and VR/AR

Leamington Spa, UK10y exp
Puzzling.comBilkent University

“Unity developer with 9 years of experience who has shipped numerous mobile titles to both iOS and Android. Built and is actively evolving a published puzzle game (Sudoku Jigsaw) using Unity UI Toolkit and SQL persistence, adding live-ops features like daily puzzles and a promotion/demotion leaderboard. Also has VR experience delivering an HTC Vive training application as a contractor for a university project.”

UnityC#Visual StudioGitJIRAJSON+61
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AM

Abdallah Mahmoud

Screened

Junior Unity VR Developer specializing in immersive training and multiplayer experiences

Cairo, Egypt2y exp
Almotahida Education GroupGerman University in Cairo

“Senior Unity/VR developer who built a modular VR interaction + multiplayer architecture with a thin Photon layer (ownership/state sync) that scaled across more interactables, modes, and headsets and was reused across multiple VR projects. Has shipped Photon-based VR multiplayer shooter and collaborative VR training/simulation apps, with a strong focus on event-based networking and performance stability on Meta Quest and mobile.”

UnityC#JSONXMLGitBlender+57
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SM

sakrane mohamed karim

Screened

Senior Unity Developer specializing in mobile, AR/VR, and hyper-casual games

Paris, France9y exp
TapNationHigher Institute of Multimedia Arts

“Unity VR developer who shipped a Meta Quest title ("Dig to escape") and owned key gameplay systems including VR interactions, NPC/quest logic, and save/load. Has also built a rhythm/endless-runner hybrid with procedural level generation by converting MP3 to MIDI, and uses AI tools to generate UI/background art assets.”

UnityC#GitiOSAndroidA/B Testing+54
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ZK

Zeel Kheni

Screened

Senior Unity Multiplayer Developer specializing in real-time networking and metaverse experiences

Indore, India6y exp
Noborder.z InnovationsGujarat Technological University

“Unity multiplayer developer with hands-on experience building and syncing gameplay ability systems and solving network instability issues via an owner-synced state system. Has migrated live projects from Photon PUN2 to Photon Fusion and worked on XANA Metaverse and Run For Money, including network optimization and client-server system design.”

UnityC#NetworkingJavaScriptPerformance OptimizationGit+84
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ET

Ertan Turan

Screened

Senior Software Engineer specializing in Unity (AR/VR) and interactive 3D applications

Belfast, Northern Ireland9y exp
RetinizeHacettepe University

“Unity/C# developer (7+ years) who has shipped VR apps targeting Meta Quest (Quest/2/Pro) using OpenXR/Meta XR SDK, with deep standalone performance optimization and comfort-focused UX. Owns the full delivery pipeline from Android build/signing and Gradle config to Windows installers and auto-patching via Azure, and builds robust Unity UI design systems plus core tech like humanoid bone mapping and VHACD collider generation. Also cross-functional across ReactJS dashboards and Python tooling to port VR workflows into Maya/iClone/Blender.”

UnityC#PythonGoReactNext.js+82
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MS

Manish Savaliya

Screened

Senior Unity Game Developer specializing in multiplayer, gameplay systems, and optimization

Rajkot, India10y exp
Narqubis Games Private LimitedSaurashtra University

“Unity gameplay programmer focused on improving moment-to-moment combat feel through performant feedback systems (object-pooled floating damage numbers with tweened animations). Has hands-on multiplayer networking experience using Photon PUN for real-time syncing/combat events and Socket.IO for custom client-server features like matchmaking and game state updates.”

UnityC#DebuggingPerformance OptimizationVersion ControlGitHub+59
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KJ

Krzysztof Jabłoński

Screened

Mid-level Unity Developer specializing in game and interactive application development

Warsaw, Poland4y exp
Triple EspressoPolish-Japanese Academy of Information Technology

“Unity game developer who single-handedly coded and designed a physics-based ski simulator for MAE Content, including a custom spring-like skiing model built on Rigidbody physics. The simulator was deployed in a museum setting and became the most frequently visited exhibit, with strong player satisfaction reported.”

UnityC#JavaJiraGitVideo Editing+29
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RF

Reber Ferhat Uluca

Screened

Senior Unity Game Developer specializing in mobile games and XR (VR/AR)

Den Helder, Netherlands5y exp
EmagineÇanakkale Onsekiz Mart University

“Unity game developer/designer who built the core combat, NPC, and player ability systems for an action game (MonstersVSZombies), including a mechanic where defeated enemies can be recreated as allied versions. Emphasizes modular, generic C#/.NET architecture to scale content quickly, and has hands-on VR optimization experience (mesh/draw call reduction and baking lighting to improve FPS).”

.NETAndroidC#Design PatternsGitGitHub+35
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IU

Imran Ullah

Screened

Senior Unity/Game Developer specializing in mobile, multiplayer, AR/VR and Web3

Islamabad, Pakistan11y exp
Vizz Web SolutionsBahria University, Islamabad

“Unity gameplay engineer with experience shipping features for a multiplayer cricket title (RVG Cricket), including a high-impact replay system that records and replays full play sequences across all on-field entities. Also implemented Photon-based multiplayer and debugged host/client execution issues, and uses AI tools to speed up data enrichment workflows (e.g., generating/matching country ISO codes from JSON into ScriptableObjects).”

UnityC#JavaScriptWeb DevelopmentREST APIsFirebase+108
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FR

Fabio Ramos

Screened

Senior Game Developer specializing in Unity, VR, and QA

Brasília, Brazil12y exp
Kluge InteractiveESAB

“Unity gameplay programmer with hands-on experience building a co-op multiplayer title ("Maker Lab," Overcooked-like) using Photon, including production usage. Strong focus on player feel—reworked mobile movement with physics-based smoothing and iterated via internal and beta testing feedback. Also built VR features in Meta Horizon Worlds, using AI-assisted prototyping and translating Unity C# logic into TypeScript.”

UnityUnreal EngineQuality AssuranceWeb DevelopmentC#C+++35
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OK

Olivia Kitteridge

Screened

Mid-level XR Developer specializing in Unity/Unreal VR/AR for education

5y exp
Real Time StoriesUniversity of York

“Unity VR/XR developer with shipped Meta Quest experience spanning UI, monetization, and content creation. Built multiple themed racing worlds end-to-end (tracks, lighting, decals, pickups) and independently developed a VR exploration/storytelling experience that premiered in a museum exhibit. Also experiments with conversational AI, including a dynamic antagonistic dialogue system and audio-detection-driven gameplay elements.”

UnityC#Unreal EngineFigmaAdobe PhotoshopAdobe Illustrator+101
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MB

Meer Balaj

Screened

Junior Unity Game Developer specializing in mobile, educational, and casual games

Reading, UK4y exp
Tecnica StudiosInformation Technology University

“Unity gameplay developer who built a distinctive scalable turn-based system for multi-enemy encounters by tracking turns per player-enemy engagement and adding a turn-reversion mechanic when players disengage. Also leveraged AI-assisted workflows to build a Unity editor tool that accelerated creation of ~20 levels on a tight schedule, and has foundational experience with Unity Netcode (lobbies/sessions and multi-build testing).”

UnityC#GitWeb DevelopmentProject ManagementGameplay Programming+35
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WM

wojciech mięsikowski

Screened

Senior Unity Developer & VFX Artist specializing in VR and multiplayer systems

Poznań, Poland11y exp
Blindflug Studios AGBuckinghamshire New University

“Unity gameplay programmer who built a high-impact "furniture influence" system for a RimWorld-like base builder, adding spatial synergy that changed how players approached building. Also helped remaster a prior title by adding live-service multiplayer using PlayFab for lobby/matchmaking and LiteNetLib reliable UDP, validated via stress tests with simulated clients for a smooth release.”

AgileBlenderC#PrototypingSCRUMTeam leadership+67
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NS

Nonato Sousa

Screened

Senior Unity Developer specializing in mobile and AR/VR

Brazil12y exp
Jahnel GroupEstácio

“Unity developer with shipped Meta Quest experience who owned the full lifecycle from architecture and feature development through builds and store compliance. Demonstrated strong performance optimization skills (profiling in Unity and MQDH, optimizing textures and render layering) and has built and shipped a modular, cross-platform puzzle game (PC/web/mobile).”

UnityC#DebuggingPerformance OptimizationTestingTeam Leadership+55
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MC

Marco Carloni

Screened

Senior XR Solution Architect & Unity Developer specializing in AR/VR applications

Remote18y exp
Ambiens VRITIS Antonio Pacinotti

“Unity VR developer who has shipped Meta Quest titles both independently (handling art, engineering, marketing, and self-publishing) and on teams focused on architecture and code. Recently worked on a multi-user VR experience using haptic gloves and holopotation, solving Photon multiplayer bandwidth issues by compressing high-volume data and implementing custom sync strategies. Also experiments with integrating LLMs into Unity for NPC interaction and uses AI tools pragmatically for straightforward tasks.”

AnalyticsC#C++HTMLJava.NET+67
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BB

Beyzanur Bilgin

Screened

Senior Product Owner specializing in data-driven platforms, payments, and AI automation

Istanbul, Turkiye7y exp
AudtYildiz Technical University

“F2P mobile LiveOps/product specialist (iOS) who acted as a bridge between product, design, and data during the live phase—analyzing player behavior, identifying loop friction, and iterating on progression, rewards, and live events. Emphasizes trust-preserving monetization through incremental cohort rollouts and tight monitoring of retention, funnel, revenue, and player feedback signals.”

A/B TestingAgileAsanaAuthenticationAuthorizationAWS+78
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MB

Michael Bunch

Screened

Senior Unity Developer specializing in multiplayer, performance optimization, and VR

Cincinnati, OH17y exp
Kaleidoscope InnovationsThe Art Institute of Ohio - Cincinnati

“Game QA professional who also operates as a developer/lead on a passion project (DCGO), building internal tools and processes that make testers more effective and reduce dev/test bottlenecks. Has shipped enterprise/VR training experiences and created a structured approach to testing procedural generation (flowcharts + scenario clustering), achieving 0 client-reported issues post-launch for a key feature; also drove a Tilt Five SDK rendering fix through detailed reporting.”

UnityC#GitJiraPHPJSON+49
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KS

Kevin Szubiak

Screened

Mid-level QA Analyst specializing in VR and multi-platform compliance testing

Montreal, QC8y exp
Cloudhead GamesVanier College

“Game QA professional with 6 years’ experience spanning first-party studio work and large-scale outsourcing. At Cloudhead Games, owned end-to-end QA including test planning, compliance/submission, and final release greenlighting for DLCs/major updates, plus post-release live follow-up. Also served as a lead at Pole To Win on GTA Definitive Editions, coordinating testing/reporting for one title within a 50–60 tester team, and brings strong Unity in-engine multiplayer/networking investigation skills.”

TestRailUnityJiraConfluenceVideo EditingPrototyping+63
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TP

Timothy Polyak

Screened

Senior Technical 3D Artist specializing in Unreal Engine interactive UI/UX and visualization

Remote11y exp
Van Metre CompaniesCentenary University

“UE5 Blueprint/UMG developer who built a player-facing interactive “build your own home” experience with real vendor inventory and pricing, including a rule-driven configuration system and multiple polished camera/view modes. Took it from a local kiosk-style app to a scalable online product by streaming Unreal via Pixel Streaming/WebRTC on Azure VMs with a React frontend, plus analytics (GA) and CRM integration (HubSpot).”

Adobe After EffectsAdobe IllustratorAdobe PhotoshopAdobe Premiere ProGraphic DesignNode.js+86
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