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Vetted Unity Professionals

Pre-screened and vetted.

CJ

Mid-level Robotics & AI Researcher specializing in embodied AI and human-robot interaction

Ithaca, NY7y exp
Cornell UniversityCornell University
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EM

Senior Creative Technologist specializing in XR, interactive installations, and real-time graphics

9y exp
FreelanceUCL
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ML

Senior Technical Game Designer specializing in AI, combat systems, and VR

Burnaby, Canada10y exp
MetaCentre for Digital Media
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DS

Game Design Director specializing in live ops modernization and AAA/mobile game design

Menifee, CA23y exp
Jam CityIndiana University
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GG

Senior 3D Animator specializing in gameplay, cinematic, and creature animation

India9y exp
ARIES EIPCA PVT.LTD
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JM

Senior Gameplay Animator specializing in real-time character and combat animation

Los Angeles, CA12y exp
AvalonGnomon

Senior gameplay animator with shipped AAA experience on Just Cause 4 (cinematics) and deep UE5 implementation experience—often operating as one of the only animators on a project. Led multiple combat-style animation sets, owned mocap cleanup/polish workflows across Maya/MotionBuilder and UE5, and partnered with engineering/tech animation on systems like AI-driven talking characters (viseme setup).

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GW

Geng Wang

Screened

Staff Product/UX Designer specializing in enterprise platforms, data visualization, and AI interfaces

San Jose, CA26y exp
VariousIndiana University

UX/product designer with deep healthcare and mission-critical software experience across 3M Healthcare, GE Healthcare, and Motorola. Has designed complex lab automation and radiology workflows end-to-end, combining rigorous field research with hands-on engineering (HTML/CSS/TypeScript/React, Storybook) and even building live prototypes (Firebase + Angular) and production-ready UI control libraries to ship.

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JZ

Jim Zhao

Screened

Junior Technical Artist specializing in rigging and real-time VFX for games and medical simulation

Phoenix, AZ1y exp
Barrow Neurological InstituteCarnegie Mellon University

Real-time character animation/tech art specialist spanning Maya rigging/auto-rigging through UE5 Animation Blueprints, Control Rig (FBIK/IK), and motion matching. Has shipped performance-focused work on an FPS targeting 60 FPS with 20+ AI and motion matching, using Unreal Insights, URO, PCA, and gameplay-tag pruning. Also collaborated on a VR brain-surgery simulation, translating desired vascular behavior into procedural Control Rig spring-based animation via rapid prototyping.

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PB

Mid-level Haptics & VR/AR Researcher specializing in immersive interactive systems

Los Angeles, CA4y exp
University of Southern CaliforniaUSC

Built and owned an end-to-end VR surfing simulator in Unity/C#, integrating Arduino inputs, external tracking, and a motion platform with multisensory feedback. Deep focus on VR comfort and control stability (PD control, quaternion-based orientation, latency/jitter mitigation) validated via IMU measurements and 200+ user studies, plus some Unreal gameplay framework and replication/prediction experience.

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JS

Mid-level Game Audio Designer and Technical Game Designer specializing in AAA and immersive audio

Los Angeles, CA7y exp
Thursday LabsUSC
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YL

Junior Product Designer (UX/Research) specializing in AI and behavioral design

Ann Arbor, MI2y exp
Fidelity InvestmentsUniversity of Michigan
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CT

Mid-Level Technical Game Designer specializing in gameplay systems and AI

Austin, TX5y exp
Retro StudiosUniversity of Central Florida
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RC

Intern Software Engineer specializing in full-stack and cloud development

Denver, CO2y exp
AmazonUC Irvine
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DE

Staff Frontend/Full-Stack Engineer specializing in UI architecture and performance optimization

Pacifica, CA7y exp
BrandSafwayUniversity of Oregon
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AS

Junior Software Engineer specializing in full-stack, cloud, and AI systems

Remote2y exp
AmazonVanderbilt University
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EB

Mid-Level Physics/Simulation Engineer specializing in gameplay and real-time destruction

Glendale, CA6y exp
That’s No Moon EntertainmentCarnegie Mellon University
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DB

Senior Gameplay Systems Designer specializing in progression and live-service economies

Eagle Mountain, UT8y exp
MetaBrigham Young University
UnityUnreal EngineMicrosoft ExcelData AnalysisGameplay Systems DesignProgression Systems Design+16
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TM

Executive Technology Leader (CTO) specializing in SaaS, AI platforms, and M&A integration

Irvine, CA22y exp
Foundation AIUSC

Entrepreneurial builder who created a SaaS system for insurance sales and developed in-house sales/marketing platforms, prioritizing a robust backend that drove over $500k in immediate sales before expanding features. Emphasizes lean, high-impact execution with strong focus on optimization, barrier management, and contingency planning.

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DP

Senior XR & Unity Developer specializing in immersive games and interactive experiences

Amsterdam, Netherlands10y exp
Orb AmsterdamUniversity of Milan

Unity developer with hands-on VR experience focused on “game feel,” enhancing immersion by adding touch-reactive visuals, custom haptics, and spatialized binaural interaction audio in collaboration with an audio team. Has recent multiplayer experience using Unity Netcode and uses AI tools for code review and rapid upskilling (e.g., reactive programming). Seeking a fully remote role with compensation around €60–70k.

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MH

Mo Hallaba

Screened

Executive Founder & Corporate Strategy leader specializing in AI data analytics and gaming

New York, United States18y exp
DatawispBoston College

Startup CEO/founder (9 years) who built an AI data assistant and ran cross-functional GTM + engineering prioritization using OKRs and KPI-driven sales experimentation. Previously worked in finance on M&A due diligence for multi-billion-dollar transactions, including hands-on NDA/confidentiality work; seeks roles at $250k+ depending on equity and fit.

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DP

Dony Permedi

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Animation Director specializing in character performance and real-time previs

20y exp
NickelodeonSchool of Visual Arts

Gameplay/cinematic animator and animation supervisor with 20+ years in CG across games, film/TV, VR/AR, commercials, and apps, including primary animation ownership on Louis Vuitton’s "Louis the Game" (Maya-to-Unreal). Strong real-time pipeline and mocap cleanup/export expertise (FBX), known for diagnosing issues like gimbal lock and coordinating with rigging/pipeline/Unreal teams; recently supervised an unreleased 8-minute Unreal-rendered cinematic trailer.

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CV

Senior Gameplay & Character Animator specializing in cinematic and interactive game animation

6y exp
GameFamGnomon

Gameplay/cinematic animator with shipped AAA experience at Naughty Dog (The Last of Us Part II) and Retro Studios (Metroid Prime 4: Beyond), spanning in-game cinematics, player interactions, and mocap cleanup/polish in Maya. Also built locomotion and combat animation for an open-world multiplayer brawler at GameFam, partnering with engineering on hit/reaction prioritization and interruption rules to keep combat readable and coherent in real time.

Adobe Creative SuiteBlenderUnityUnreal Engine3D Animation2D Asset Creation+33
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