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Vetted Unity Professionals

Pre-screened and vetted.

UnityC#C++PythonGitJavaScript
LM

Lejia Mu

Screened

Intern Game Developer specializing in Unreal Engine 5 systems and virtual production

Shenzhen, China0y exp
XiaomiNYU

“UE5 gameplay animation developer focused on building and optimizing full character Animation Blueprint stacks (locomotion + jump/fall/land, montages, linked anim graphs, and layered procedural IK). Has hands-on experience debugging tricky interaction IK issues (e.g., 180-degree turn misalignment) and improving runtime performance using Unreal profiling tools and conditionalizing IK/Control Rig evaluation.”

UnityPrototypingBlenderAdobe Creative SuiteFigmaPython+86
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XJ

Xiao Jiang

Screened

Mid-level Gameplay Engineer specializing in Unity and Unreal Engine

Hangzhou, China3y exp
KuaishouUSC

“Gameplay engineer with hands-on experience across Unreal Engine 5 and Unity, owning systems from level streaming/teleportation to motion-matched character movement. Has shipped/implemented multiplayer features including GAS-based replication with prediction/reconciliation and a deterministic lockstep runner using fixed-point math. Strong at diagnosing hard-to-repro physics issues and balancing performance/feel (e.g., mobile voxel A* pathfinding at 60 FPS, Chaos destruction tuned to avoid trapping players).”

AgileCC#C++CI/CDCode Reviews+89
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LD

Laura Dean-Griego

Screened

Mid-level Game Designer specializing in narrative-driven AAA experiences

Irvine, CA5y exp
Blizzard EntertainmentCal State Fullerton

“World of Warcraft quest designer who owned end-to-end quest pipelines and shipped standout content, including the memorable escort/stealth quest “Klaskin’s Great Escape” tuned through playtests and a Dragonflight capstone framing story that drove higher side-quest engagement. Experienced in Lua scripting, reward/economy balancing, and building daily/weekly endgame loops (Beetle Ranch/Rak-Ush), with recent UE5 Avalanche node-based VFX prototyping exposure.”

Team LeadershipMentoringQuality AssuranceTest PlanningUnreal EngineUnity+49
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SK

Shruti Krishnagiri

Screened

Executive Engineering Leader & Technical Founder specializing in AI automation platforms

San Francisco Bay Area, California20y exp
BundledStanford University

“Founder/CTO who built and shipped a consumer subscription-bundling platform end-to-end (architecture, implementation, testing) and scaled it to thousands of customers and major partners. Previously led a major reliability overhaul at Chan Zuckerberg Initiative for a Google-Docs-like ed-tech product—boosted observability, introduced incident management, and migrated to a Docker-based scalable architecture. Heavy user of AI tools (Cursor/Claude) for development, testing, and code review, with a strong bias toward lightweight, fast-moving execution.”

A/B TestingAgileAutomationAWSData EngineeringDevOps+87
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EW

Erik Wilkinson

Screened

Senior Game Designer specializing in systems, combat, and live-ops game modes

Allen, TX19y exp
NetflixFull Sail University

“Game designer with shipped experience on Squid Game Unleashed (mobile) and Radical Heights (battle royale), owning multiple modes end-to-end from paper design and greybox through tuning, QA, and live ops/backend rollout. Demonstrates strong Unreal/Blueprint prototyping, pacing-focused iteration (targeting 70–90s rounds), and building meta challenge systems that stay fresh via monthly/seasonal rotations and player-feedback-driven map weighting.”

UnityUnreal EngineC++PrototypingGame DesignContent Design+60
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JH

Jiayi Huang

Screened

Junior Product/UX Designer specializing in FinTech and conversational AI

Chicago, IL2y exp
SpendTrueUniversity of Michigan

“Founding product designer at a startup building RealSpend, an AI-powered fintech product centered on conversational decision support (contextual insights and in-flow actions). Also designed the companion app for Lasso Loop, an in-home recycling appliance, translating an industrial process into a warm, kitchen-friendly UX using layered information architecture and progressive disclosure, with strong design-system alignment to React/Tailwind/Ant Design engineering stacks.”

PythonJavaAdobe IllustratorAdobe PhotoshopFigmaDesign Systems+49
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CD

Cody Drake

Screened

Senior QA Lead/Quality Designer specializing in mobile live-ops games

Foster City, CA22y exp
Electronic ArtsLaney College

“Game QA lead with 20+ years of tooling and workflow experience, most recently leading QA on a Unity-based MLB mobile title with annual releases and major feature updates. Led QA for the PS Vita port of Borderlands 2 focused on technical requirements, performance, and usability, including making a key ship-risk call to limit multiplayer players. Known for disciplined Jira/TestRail administration, strong cross-functional communication, and uncovering critical submission-blocking issues with clear evidence and repro steps.”

JIRAGitHubJavaC++PythonUnity+97
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VS

Viraj Shirodkar

Screened

Mid-Level Software Engineer specializing in full-stack web, AI telemetry, and real-time graphics

San Francisco, CA3y exp
C3 AINortheastern University

“Product-focused full-stack engineer building a GenAI-powered case summarization workflow for a telemetry dashboard, spanning React/TypeScript UI (confidence indicators, reasoning traces) and Python/FastAPI backend with caching to control LLM latency/cost. Has operated services on AWS (ECS Fargate, RDS Postgres, S3) and Kubernetes, and has hands-on experience resolving real production latency incidents through query/index optimization and caching.”

CC++C#PythonJavaTypeScript+94
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CC

colton childrey

Screened

Senior QA Leader specializing in AAA games, XR platforms, and backend systems

Los Angeles, CA7y exp
LEGOUniversity of Silicon Valley

“Game/interactive software QA professional with experience spanning AAA titles (Activision Black Ops 3; Halo 4/Forge) and VR at Meta (The World Beyond). Notable for modernizing QA operations at Lego BrickLink Studio by implementing Testmo and dramatically increasing test coverage and user satisfaction, plus quickly diagnosing and unblocking a critical public-launch issue caused by misconfigured gatekeeper flags.”

CI/CDTest AutomationAPI TestingRelease ManagementUnityGit+81
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KD

Kamlaker Dev Singh

Screened

Director-level XR/Immersive Technologist specializing in AI, AR/VR/MR and computer vision

Barcelona, Spain14y exp
MPS Interactive SystemsIIT Kanpur

“Unity VR/MR developer with multiple shipped Meta Quest projects, including a multi-user mixed-reality co-creation experience featuring real-time connection logic and shader-driven mesh generation for performance. Also builds AI-powered interactive applications, recently creating a video interview simulator using OpenAI API, HeyGen real-time avatars, and AWS audio/agent tooling while managing end-to-end latency challenges.”

CC#C++Computer VisionMentoringOpenCV+70
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JH

Joshua Hernandez

Screened

Senior Game Designer specializing in live-service sports game content and progression systems

Orlando, FL8y exp
Electronic ArtsFull Sail University

“Live-service sports game economy/progression designer focused on Madden Ultimate Team player rewards. Owns OVR/power escalation planning, ability unlock cadence, and cost tuning, using Tableau telemetry plus MUT.GG sentiment/market pricing to iterate on metas and engagement. Drove year-over-year program lift by introducing temporary chemistry boosts, improved reward/progression structures, and a fan-vote program mechanic.”

AsanaConfluenceGoogle WorkspaceJiraMicrosoft OfficeMySQL+23
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CF

Chris Ferrario

Screened

Principal Gameplay/AI Programmer specializing in game AI and gameplay systems

London/Zurich18y exp
Straight4In'Tech INFO

“Gameplay/AI engineer with end-to-end ownership of racing-sim AI (fair physics parity, competitive overtaking) and strong iteration tooling (live tuning + config). Has shipped networked VR multiplayer work at Ready At Dawn, including a consensus-style goal validation approach to reconcile non-deterministic replication/smoothing discrepancies, plus experience with Havok/Bullet, spline math (Catmull-Rom), and complex creature/boss animation behaviors.”

C#C++JavaMentoringNetworkingUnreal Engine+48
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HL

Harrison Leon

Screened

Senior Gameplay Engineer specializing in Unreal Engine and immersive XR experiences

Los Angeles, CA8y exp
Capsule VideoUSC

“Gameplay engineer with deep Unreal Engine multiplayer/VR experience, including end-to-end implementation of replicated physics for a co-op VR FPS (Final Space: The Rescue) optimized for Meta Quest constraints using profiling-driven network and simulation throttling. Also built physics-driven projectile systems with predictive arcs and tuned hand-tracked vehicle controls for an Apple Vision Pro project using playtest analytics to improve feel.”

C#C++ConfluenceGitJiraPython+42
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LC

Lex Chesler

Screened

Senior Game Systems & Engine Engineer specializing in C++/Unity/Unreal

San Francisco, CA24y exp
Boss Fight Entertainment

“Game engineering leader/player-coach who recently shipped Netflix/Boss Fight’s mobile hit Squid Games Unleashed, owning live ops scheduling (XML/JSON to C# in Unity) and storefront integrations while reviewing 6–8 engineers’ code. Experienced in client-server reliability work (The Sims 4 time-sync incident) and in speeding delivery via process redesign (gated approvals), with a coaching style informed by 6 years teaching improv theater.”

C#C++Cross-Functional CollaborationJiraMentoringPython+55
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RF

Ron Friedman

Screened

Senior Character Animator specializing in games, VFX, and real-time Unreal Engine animation

Los Angeles, CA33y exp
Super 78

“Gameplay/mocap animator with acting/performance background who has owned high-fidelity mocap cleanup/polish and helped build a weapons/combat animation system across multiple character types on a Star Wars title for Disney Interactive. Established a standardized anchor/zero-pose capture protocol to streamline engine integration and cleanup, and has experience optimizing animation/VFX for low-bandwidth 3D Facebook deployments; some relevant mocap work is under NDA for private review.”

UnityBlenderAdobe PhotoshopAdobe Premiere ProAdobe After EffectsTeam Management+55
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CM

Carlos Morales

Screened

Director-level QA Manager specializing in AAA game testing, live services, and VR worlds

San Francisco, CA16y exp
Meta

“Game QA professional with ~5 years in embedded QA roles across major studios (Experis Game Solutions, Activision, Ubisoft, Meta), including ownership of the Weapons feature area on Ubisoft’s XDefiant and feature testing on Warzone. Known for risk-based, cross-system test coverage (matchmaking/party, progression, entitlements/MTX, performance across PC/console, live-service integrations) and for leading cross-discipline meetings and release readiness reviews.”

Quality AssuranceFunctional TestingRegression TestingLog AnalysisRelease ManagementRisk Management+113
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LJ

Lenus Jack

Senior QA Lead specializing in AAA and mobile game testing automation

Mobile, AL10y exp
Big Fish GamesLouisiana State University
Quality AssuranceTest PlanningRegression TestingTest AutomationCI/CDJenkins+53
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AM

Asim Mughal

Senior Animator & VFX Artist specializing in 3D animation and game/advertising content

18y exp
BBDOLahore School of Information Technology
Performance OptimizationUnityAdobe PhotoshopAdobe After Effects3D Animation2D Animation+29
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BS

Brendan Scharer

Senior QA Analyst and Software Test Engineer specializing in video games

Oak Harbor, WA9y exp
AmazonFull Sail University
AgileAWSCC#C++Customer Service+30
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CT

Chad Thomas

Senior QA Lead specializing in AAA game testing and open-world quality

6y exp
Electronic ArtsHigh Point University
AWSBlenderDockerGitHubJenkinsJira+46
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JP

Jack Phillips

Senior Video Editor & Post-Production Supervisor specializing in longform YouTube and branded content

New York, NY19y exp
FreelanceColumbia University
Motion GraphicsCross-Functional CollaborationAdobe Premiere ProAdobe After EffectsAdobe PhotoshopAdobe Illustrator+53
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JM

James Mullen

Senior Producer/Editor specializing in broadcast, live events, and multi-platform storytelling

15y exp
A+E NetworksDrexel University
Adobe After EffectsAdobe PhotoshopAdobe Premiere ProBudgetingVideo ProductionAdobe Media Encoder+36
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JS

Jonathan Stokes

Senior Software Engineer specializing in machine learning and backend microservices

Sunnyvale, CA8y exp
AmazonDrexel University
AlgorithmsAWSBashCI/CDCloud ComputingComputer Vision+61
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