Vetted Unity Professionals

Pre-screened and vetted.

FL

Mid-level Software Engineer specializing in data platforms and full-stack systems

Palo Alto, CA4y exp
xAICase Western Reserve University
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TS

Senior Game Audio Designer specializing in systemic sound design and mix strategy

10y exp
Pahdo LabsColumbia University
MentorshipVendor ManagementUnityTeam LeadershipSystemic Sound DesignSound Design+34
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LT

Senior QA Engineer specializing in AAA game quality engineering and Unreal Engine validation

Durham, NC10y exp
GitHubCedarville University
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JM

Staff Software Engineer specializing in XR, graphics, and volumetric video

Bellevue, WA17y exp
AndurilTexas A&M University
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RL

Staff-level Software Engineer specializing in Unity real-time and cloud multiplayer systems

Miami, FL10y exp
MicrosoftUniversity of Florida
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CJ

Mid-level Robotics & AI Researcher specializing in embodied AI and human-robot interaction

Ithaca, NY7y exp
Cornell UniversityCornell University
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EM

Senior Creative Technologist specializing in XR, interactive installations, and real-time graphics

9y exp
FreelanceUCL
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ML

Senior Technical Game Designer specializing in AI, combat systems, and VR

Burnaby, Canada10y exp
MetaCentre for Digital Media
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DS

Game Design Director specializing in live ops modernization and AAA/mobile game design

Menifee, CA23y exp
Jam CityIndiana University
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GG

Senior 3D Animator specializing in gameplay, cinematic, and creature animation

India9y exp
ARIES EIPCA PVT.LTD
CommunicationLeadershipUnityUnreal Engine3D Animation3D Character Animation+27
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JM

Senior Gameplay Animator specializing in real-time character and combat animation

Los Angeles, CA12y exp
AvalonGnomon

Senior gameplay animator with shipped AAA experience on Just Cause 4 (cinematics) and deep UE5 implementation experience—often operating as one of the only animators on a project. Led multiple combat-style animation sets, owned mocap cleanup/polish workflows across Maya/MotionBuilder and UE5, and partnered with engineering/tech animation on systems like AI-driven talking characters (viseme setup).

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GW

Geng Wang

Screened

Staff Product/UX Designer specializing in enterprise platforms, data visualization, and AI interfaces

San Jose, CA26y exp
VariousIndiana University

UX/product designer with deep healthcare and mission-critical software experience across 3M Healthcare, GE Healthcare, and Motorola. Has designed complex lab automation and radiology workflows end-to-end, combining rigorous field research with hands-on engineering (HTML/CSS/TypeScript/React, Storybook) and even building live prototypes (Firebase + Angular) and production-ready UI control libraries to ship.

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Kaochoy Saetern - Senior Unity VR/AR Developer specializing in XR platforms and immersive applications in San Francisco, CA

Senior Unity VR/AR Developer specializing in XR platforms and immersive applications

San Francisco, CA8y exp
ByteDance42

Unity/C# gameplay engineer with hands-on ownership of a full VR combat system at Bad Honey Bun Games, spanning movement, combat, health, audio, lighting, and branching level flow. Shipped a Meta Quest demo that reached 10k downloads in its first month while sustaining 72+ FPS, and also brings Photon PUN2 multiplayer experience from simulation work in the oil and gas sector.

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JZ

Jim Zhao

Screened

Junior Technical Artist specializing in rigging and real-time VFX for games and medical simulation

Phoenix, AZ1y exp
Barrow Neurological InstituteCarnegie Mellon University

Real-time character animation/tech art specialist spanning Maya rigging/auto-rigging through UE5 Animation Blueprints, Control Rig (FBIK/IK), and motion matching. Has shipped performance-focused work on an FPS targeting 60 FPS with 20+ AI and motion matching, using Unreal Insights, URO, PCA, and gameplay-tag pruning. Also collaborated on a VR brain-surgery simulation, translating desired vascular behavior into procedural Control Rig spring-based animation via rapid prototyping.

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PB

Mid-level Haptics & VR/AR Researcher specializing in immersive interactive systems

Los Angeles, CA4y exp
University of Southern CaliforniaUSC

Built and owned an end-to-end VR surfing simulator in Unity/C#, integrating Arduino inputs, external tracking, and a motion platform with multisensory feedback. Deep focus on VR comfort and control stability (PD control, quaternion-based orientation, latency/jitter mitigation) validated via IMU measurements and 200+ user studies, plus some Unreal gameplay framework and replication/prediction experience.

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JS

Mid-level Game Audio Designer and Technical Game Designer specializing in AAA and immersive audio

Los Angeles, CA7y exp
Thursday LabsUSC
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YL

Junior Product Designer (UX/Research) specializing in AI and behavioral design

Ann Arbor, MI2y exp
Fidelity InvestmentsUniversity of Michigan
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SA

Intern software and AI engineer specializing in robotics and intelligent systems

Abu Dhabi, UAE3y exp
ADNOCNYU
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Chesalon Taylor - Mid-Level Technical Game Designer specializing in gameplay systems and AI in Austin, TX

Mid-Level Technical Game Designer specializing in gameplay systems and AI

Austin, TX5y exp
Retro StudiosUniversity of Central Florida
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RC

Intern Software Engineer specializing in full-stack and cloud development

Denver, CO2y exp
AmazonUC Irvine
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DE

Staff Frontend/Full-Stack Engineer specializing in UI architecture and performance optimization

Pacifica, CA7y exp
BrandSafwayUniversity of Oregon
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AK

Senior Gameplay Programmer specializing in Unreal Engine and multiplayer systems

5y exp
Wave XRUniversity of Utah
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