Pre-screened and vetted.
Senior Unity gameplay engineer specializing in multiplayer, AI, and mobile games
Senior Game Developer specializing in Unity multiplayer and blockchain games
Senior Gameplay/Simulation Engineer specializing in Unreal Engine and graphics programming
Junior Full-Stack Software Engineer specializing in cloud-native web apps and test automation
Mid-level QA Tester specializing in cross-platform game and software testing
Mid-Level 3D Character Animator specializing in gameplay and cinematic animation
Senior QA & Technical Project Manager specializing in OTT streaming, analytics validation, and automation
Senior Immersive Designer/Developer specializing in VR/AR training and game development
Senior Software Engineer specializing in AR/XR SDKs and Unity developer tools
Senior Software Quality Engineer specializing in service reliability for Xbox/Azure live services
Mid-Level Software Engineer specializing in Java microservices and real-time systems
Senior Site Reliability Engineer specializing in infrastructure automation and production systems
Senior Game/World Designer specializing in procedural generation and systems design
Mid-level QA Engineer specializing in blockchain and game platforms
Intern Technical Artist specializing in Unity real-time 3D visualization
“Unity/VR developer working on real-time Formula 1 broadcast simulations, including a 3D VR experience that lets users follow any car and compare qualifying laps using live F1 data. Built a proprietary math engine and JSON-based pipeline to drive accurate real-time car positioning in Unity; the 7-month effort became the team’s MVP and significantly increased app engagement.”
Senior Unity Developer specializing in gameplay systems, performance, and graphics
“Unity/C# gameplay engineer who built a designer-driven, remotely configurable ability system using JSON configs hosted on PlayFab, including runtime tracking and pooled VFX to handle frequent casts. Has shipped contract VR/AR work (HTC Vive, HoloLens) with strong performance focus (90 FPS) and also understands mobile live-service constraints like KPI integrations, memory/build size, and battery/CPU optimization.”
Principal Real-Time 3D Software Engineer specializing in Unity/Unreal simulation and HMI
“Gameplay-focused Unity developer who prioritizes tight, fair-feeling controls—implemented a custom raycast-based character movement system (avoiding Unity physics) to make platforming more deterministic and difficulty tuning more reliable. Has prototyped multiplayer in both Unity (Photon tic-tac-toe replication prototype) and Unreal Engine (shared workshop/crafting environment), and actively uses AI tools (Copilot + asset generation) to speed prototyping and documentation.”
Mid-Level Game Developer specializing in Unity (C#) and multiplayer/VR
Senior 3D Animator specializing in rigging and real-time AR/VR and game animation
Director-level Character/Creature Animator & VFX Supervisor for film, TV, and games