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Vetted Unreal Engine Professionals

Pre-screened and vetted.

MW

Senior QA Tester specializing in software/firmware quality and cybersecurity compliance

Alameda, CA10y exp
PenumbraUniversity of Maryland Global Campus
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BD

Senior QA Engineering Lead specializing in game and live-service testing

7y exp
iStationSouthern Methodist University
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AI

Senior Software Engineer specializing in C++ and Unreal Engine real-time systems

United States, USA18y exp
FinalmouseSynergy University
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AV

Mid-level Technical Artist specializing in real-time rendering, shaders, and pipeline tools

Chicago, IL4y exp
Rebecca EverleneClemson University
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PJ

Junior XR Developer specializing in Unreal Engine and real-time 3D applications

Remote3y exp
Concept DashArizona State University
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SM

Mid-level AI/Robotics Software Engineer specializing in distributed real-time autonomy systems

Californaia, US(remote)6y exp
Future State UniversityUniversity of North Texas
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NI

Principal 3D Animator specializing in VR game character animation

Montréal, Canada8y exp
Felix & Paul StudiosCégep du Vieux Montréal
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EE

Mid-level Video Producer & Editor specializing in branded content and post-production

Philadelphia Metropolitan Area7y exp
Fosca Features LLCIthaca College
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AH

Senior Game Designer specializing in systems, level design, and UI/UX

Kanyakumari, India6y exp
Visceral.ioDr. Ambedkar University
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CP

Mid-level Software Engineer / Game Developer specializing in Unreal Engine and VR

Sri Lanka3y exp
SimCentric TechnologiesUniversity of Canterbury
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JR

Junior Gameplay Programmer specializing in Unreal Engine

Remote1y exp
Kyrie StudiosPurdue University
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MS

Mid-level Full-Stack Software Engineer specializing in cloud-native AI and enterprise platforms

Boston, MA5y exp
Geniobits Private LimitedNortheastern University
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AM

Senior C++/Unreal Developer specializing in VR/XR medical simulation and game development

Leiden, Netherlands7y exp
Leiden University Medical CenterUniversity of Wales
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PD

Mid-level XR/3D Visualization Developer specializing in real-time spatial computing

Trento, Italy
Politecnico di Milano
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KH

Junior Game Developer specializing in Unreal Engine and Unity

Denver, CO4y exp
Pepsi
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RR

Rafael Ramos Jansson

Screened ReferencesStrong rec.

Mid-level Real-Time VFX Artist & 3D Generalist specializing in Unreal Engine

Stockholm, Sweden3y exp
Moonlight GamesXenter

VFX generalist with shipped mobile game experience (Caveworld) who builds performant 2D sprite-based effects end-to-end—from hand-painted Photoshop textures through optimized materials and particle systems. Demonstrates strong real-time optimization practices (overdraw analysis, texture combining, mesh reduction, culling) and a clear understanding of mobile/Switch rendering constraints.

Unreal EngineAdobe Photoshop3D Art2D Art3D GeneralistEnvironment Art+59
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TM

Thomas Malandris

Screened ReferencesStrong rec.

Mid-level Game Programmer specializing in Unreal Engine and C++ systems

Remote2y exp
Pangea GamesBournemouth University

Unity/C# game developer who served as CEO and lead developer on the Unity 2D pixel RPG "Rum Runner's Revenge," owning technical direction, modular architecture, and core gameplay systems; the project earned a TIGA award nomination. Also shipped a commercial Unreal Engine title and built an adaptive difficulty system using player performance metrics, leveraging AI tools for rapid prototyping and debugging.

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IA

Irfan Aulia

Screened ReferencesStrong rec.

Mid-level Product Manager specializing in developer tools and QA-driven delivery

Cilacap, Indonesia6y exp
AccelByteYogyakarta State University

Works at Accelbyte validating Unreal/Unity tooling compatibility with PlayStation/Xbox devkits, focusing on end-to-end crash/error reporting and build distribution workflows. Strong in isolating SDK vs engine vs backend issues and coordinating with the right teams using backend error signals; also initiated team knowledge-sharing to enable cross-coverage when teammates are out.

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RF

Ramon Ferreira

Screened ReferencesStrong rec.

Senior Software Engineer specializing in Unity game development and multiplayer systems

Burnaby, Canada9y exp
Autoverse StudiosUniversidade Positivo

Unity gameplay/game-flow programmer with ~10 years in the games industry who has shipped on Meta Quest 1 & 2. Built a Steam-available multiplayer "Vampire Survivors"-style co-op demo largely solo in a 6-month contract, handling everything from networking and UI to performance optimization (GPU instancing) and Steam publishing.

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LR

Leanndro Ramos

Screened ReferencesStrong rec.

Director-level 3D Character Artist/Animator specializing in real-time game and VFX pipelines

Joinville, Brazil14y exp
SynqMéliès

Brazil-based artist/VFX generalist building their own PC/mobile game and handling all VFX solo, using an After Effects-to-Unreal Niagara workflow. Has hands-on real-time optimization habits in Unreal (reducing casts, avoiding Event Tick, LODs, widget optimization) and leverages ChatGPT/Gemini plus Udemy/docs to upskill in Blueprint-driven systems.

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WA

Waleed Ahmed

Screened ReferencesStrong rec.

Senior Game Engineer specializing in Unity/Unreal and AR/VR multiplayer

Dubai, United Arab Emirates9y exp
AGAPINational University of Computer and Emerging Sciences

Unity developer who has shipped VR games on Meta Quest/Oculus Go and demonstrates strong performance engineering for constrained hardware (multithreading, Unity Job System, Jump Point Search). Has built multiple games largely solo (e.g., Tap & Conquer), handling UI/flow, core gameplay, and save systems, and uses AI to speed up build/test/backup automation via shell scripting.

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JD

Jordan Dunaway

Screened ReferencesModerate rec.

Junior Game Developer specializing in gameplay systems and cross-engine development

Lenexa, KS3y exp
Copan DiagnosticsUniversity of Advancing Technology

Game-focused QA tester with a developer background who routinely validates builds in player-like environments (including VMs), documents test coverage rigorously, and provides high-signal bug reports with reproducible steps and video evidence. Has partnered closely with designers and engineers on issues like level-loading resource management and prioritizes defects based on player progression and immersion impact; has not shipped a AAA title.

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