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Vetted Unreal Engine Professionals

Pre-screened and vetted.

Unreal EngineUnityC#C++PythonJira
BP

Benoit Poyser

Screened

Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer

Remote, USA5y exp
SideFull Sail University

“Technical game designer/Unity developer who has shipped across PC, consoles, web, and mobile, with a strong focus on performance optimization (culling/occlusion, event-driven patterns, sprite atlasing) including for Nintendo Switch constraints. Served as feature owner on Risk of Rain 2 DLC "Alloyed Collective" (characters, bosses, items, interactables, enemies) and acted as project lead during a critical transition, stepping in to rescue a playable character design to meet client requirements.”

BlenderC#C++ConfluenceFigmaGit+63
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CS

Chris Sofikitis

Screened

Mid-level Unity Developer specializing in game development and tooling

4y exp
TamasencoUniversity of Piraeus

“Unity developer with hands-on Meta Quest SDK experience (tested on Quest 2) who built a first-person game framework from scratch and later converted it into a hybrid VR + keyboard/mouse project with interaction systems (pickups, weapons, customization). Uses AI tools selectively to unblock tough engineering issues, including resolving Unity WebGL cached-data reset problems for a current employer.”

UnityUnreal EngineC#C++PythonPHP+82
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BC

Bryan Carpio

Screened

Senior VFX and 3D Artist specializing in real-time game effects

8y exp
Bamtang GamesPeruvian University of Applied Sciences

“Game VFX artist with shipped effects for major entertainment racing and platformer titles (Nickelodeon, Dreamworks, Hot Wheels, Disney) across mobile/web and multi-platform releases. Describes a full production workflow from GDD-driven planning and Photoshop concepts through Unity/Unreal shader + particle setup, code implementation, and testing, with a strong focus on real-time optimization (including Switch constraints) and AI-assisted concept/texture workflows.”

Motion GraphicsGraphic DesignFront-End DevelopmentWeb DevelopmentContent StrategyDocumentation+57
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YL

Yu-Che Lin

Screened

Mid-level Gameplay Programmer specializing in Unity UI systems and editor tooling

UK2y exp
Gomiigo GamesAbertay University

“Unity technical designer/game developer who improves engagement and retention through KPI-driven analysis and live-ops tuning (e.g., early-game energy/progression adjustments and time-based targeted礼包 pushes). Built a Python-based visual map/level editor that exports CSV to replace error-prone manual coordinate entry, saving significant team time and remaining reusable across later projects.”

C#Design PatternsFirebaseFigmaGitJira+43
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MD

Modar Dergham

Screened

Senior Game Developer specializing in Unity, Unreal, VR, and technical art

Debrecen, Hungary9y exp
TransfrUniversity of Debrecen

“Unity gameplay/tech-art oriented developer who implemented the main third-person controller, animation, and combat feel for a game, including a sophisticated two-character synced-animation pipeline built in Autodesk MotionBuilder (leader/follower with syncing bones for perfect alignment). Has some Unity networking experience with Photon Bolt on a vehicle-MOBA project, syncing combat abilities while optimizing network data, and uses AI coding agents (KILO + Gemini) to navigate large codebases faster.”

C#C++Performance OptimizationPythonUnreal EngineWeb Development+47
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JE

Jacopo Essenziale

Screened

Executive Game Developer specializing in multiplayer VR and cross-platform titles

Milano, Italy12y exp
Funny Tales S.R.L.University of Milan

“Lead Unity VR developer who shipped the commercial Meta Quest motorcycle racing game VRider SBK, with deep focus on multiplayer and porting across headsets (including Pico XR and PlayStation VR2). Built custom Unity tooling (tile-based level editor plugin) and applies ML-Agents/LLM workflows to automate AI tuning and repetitive engineering tasks; also taught a VR Lab course at the University of Milan.”

API DesignAWSBlenderC#C++DevOps+88
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EP

Emilio Pimentel

Screened

Senior Visual Designer & Animator specializing in broadcast, mobile app, and game graphics

Miami, FL16y exp
Spanish Broadcasting SystemAmerican InterContinental University

“Marketing/concert-event creative designer who leads end-to-end production of cohesive campaign looks (key art, sponsor-integrated assets, and animated promo pieces). Works fully remotely and collaborates closely with sponsors plus Sales/Concerts teams to iterate quickly while keeping work on-brand, and scales output via master files/templates across many deliverable sizes.”

Web DevelopmentMotion GraphicsVideo EditingAdobe Creative SuiteMicrosoft OfficeUnity+45
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CM

Cole Moore

Screened

Mid-level AR/VR & Unity Developer specializing in mobile XR and real-time 3D

Utica, NY5y exp
TechnergeticsUniversity of Kentucky

“Game/VR simulation developer who built and shipped multiple VR training levels (e.g., nursing and scientific method) at VXR Labs, owning level implementation and backend logic. Experienced in Unreal Engine 5 Blueprints prototyping (including a horde mode) and in designing tightly gated, step-based educational experiences while collaborating closely with educators/subject-matter experts to balance realism with VR feasibility.”

AWSBlenderBootstrapCC#C+++91
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AH

Austin Harris

Screened

Mid-level Game Designer & Lead Level Designer specializing in Unreal and Unity

United States5y exp
Boundless GamersFull Sail University

“Game designer/technical designer with hands-on Unreal Engine 5 Blueprint implementation, specializing in horde/wave modes, spawn systems, and live-service progression/economy. Shipped a limited-time Horde Event Mode under a ~6-week constraint by reusing existing content and focusing on systemic tuning (pacing, spawn budgeting, difficulty curves), reporting improved engagement/retention and reduced early drop-off.”

Unreal EngineUnityGitJiraConfluencePrototyping+47
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DA

Demián Alvear Lopuzzo

Screened

Senior Game Developer specializing in Unity ECS/DOTS and multiplayer systems

Klagenfurt, Austria7y exp
Alpen-Adria Universität KlagenfurtUniversity of Klagenfurt

“Unity/Meta Quest VR developer who has shipped three VR projects for different organizations, including an arachnophobia treatment experience for a university psychology department, a warehouse VR training project, and a children’s mental health-focused VR game. Also building a long-running personal project: a cooperative online multiplayer Metroidvania developed over ~3 years, with significant learning and refactoring around networking.”

UnityUnreal EngineC#C++JavaMATLAB+77
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MB

Marek Bakalarczuk

Screened

Senior Unity/XR Developer specializing in VR/AR apps, games, and SDK integrations

Remote, Poland20y exp
Websfera Marek BakalarczukWyższa Szkoła Działalności Gospodarczej

“Unity developer with hands-on Meta Quest VR experience across two distinct domains: an ASD-focused therapeutic experience (shopping scenario and calming room) and an escape-room game designed to train students’ soft skills. Also customized a Scrabble-style word game plugin with multilingual support and English dictionary selection, and leverages Claude Code/Copilot to implement and debug unfamiliar networking features.”

UnityC#Unreal EngineTypeScriptPHPJavaScript+52
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TC

Theodoros Chalimas

Screened

Junior Graphics & Simulation Engineer specializing in real-time rendering and AR/XR systems

Toulouse, France3y exp
Infinite OrbitsTechnical University of Crete

“Unity/Unreal developer who solo built a cross-platform Unity system for firefighters (master’s thesis) spanning Windows, HoloLens 2, and Android, integrating eye tracking, thermal imaging data streaming, and location tracking. Demonstrated practical problem-solving by working around HoloLens IO limitations via PC-based data streaming, and also built a Unity tower defense prototype with upgrades, economy, difficulty scaling, and sound design.”

C++C#CPythonBashJava+61
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RC

RAFAEL CARVALHO DE SOUZA

Screened

Mid-level Game Producer specializing in AA game development and cross-discipline coordination

4y exp
TriplanoUniversity of Sorocaba

“Game Designer at Flux Games on AA titles including The Walking Dead: Destinies and Cobra Kai 2: Dojos Rising, with end-to-end ownership of combat/encounter modes. Led implementation of the team’s first shooting system and rapidly prototyped wave-based combat loops in Unreal Engine 5 Blueprints, iterating heavily from playtest feedback across responsiveness, balance, pacing, and clarity.”

AgileC#C++GitProblem-SolvingPrototyping+50
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JM

jhoseman maraza

Screened

Senior Game VFX Artist specializing in real-time effects for Unity and Unreal Engine

Lima, Perú9y exp
ChromaWayNational University of Engineering

“VFX artist with 6 years of experience across mobile and VR, focused on real-time performance (instancing, overdraw control, particle budgeting) and memory optimization via texture/spritesheet atlases. Built a flexible master shader to cover many effect types, and recently delivered a code-only Babylon Playground VFX system in 3 days, producing ~30 distinct effects.”

Performance optimizationUnityUnreal EngineBlenderAdobe PhotoshopAdobe After Effects+52
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MV

Maksym Vitman

Screened

Senior Game Developer specializing in Unity and HTML5 game development

Krakow, Poland8y exp
GamePointKyiv National University of Building and Architecture

“Unity developer (3+ years) focused on mobile multiplayer/casual games, combining technical leadership with game design ownership. Has shipped modular gameplay systems, integrated monetization/analytics, and built a custom Unity Editor plugin for configurable combat/animation montage workflows (masking + blending). Not experienced with VR/Meta Quest yet.”

UnityC#Unreal EngineC++JavaScriptTypeScript+121
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KN

Kinsey Nietzsche

Screened

Senior Software Developer specializing in Unity game development and AR/VR

Bratislava, Slovakia14y exp
VR Motion Learning GmbH & Co KGPan-European University

“Unity/VR gameplay programmer who built a gesture-driven stationary locomotion/teleport feature for a VR tennis eSports title at VRML, enabling players to reposition to predicted ball impact without using controller buttons. Has multiplayer/networking exposure via Photon Quantum and Photon Fusion (BadFly) and works as a generalist solo developer leveraging AI tools for rapid asset creation and code cleanup.”

AgileAndroidC#C++GitIntelliJ IDEA+29
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LF

Luiz Freire

Screened

Mid-level Realtime VFX Artist specializing in game engine effects and shaders

6y exp
OnibiPontifical Catholic University of Paraná

“Real-time VFX artist currently working on Tomo Endless Blue, focused on improving combat feedback and gameplay readability through hit VFX. Experienced in Unity (Shader Graph, VFX Graph, Particle System) and performance-conscious techniques, including replacing heavy particle setups (e.g., falling leaves) with GPU-driven low-poly mesh + shader solutions, iterated through QA/playtests and tracked in Jira.”

Unreal EngineUnityBlenderAdobe PhotoshopAdobe After EffectsPython+54
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CN

Cameron Nevison

Screened

Mid-level VR Designer & Developer specializing in Unity-based immersive training and 3D assets

Sunderland, UK6y exp
GembaNorthumbria University

“Unity developer with VR/multiplayer experience at Gemba, building gamified manufacturing coaching/training experiences (e.g., Coaching Kata) using dialogue trees, state machines, and scoring logic. Also implemented Photon Fusion-synced presentation features for multi-user chat rooms and stepped in to support UV/optimization work for Quest and QA in a lean team.”

AWSBlenderC#JiraKanbanPerformance Optimization+68
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RG

Ruslan Gurbanov

Screened

Senior Game Developer specializing in Unity, multiplayer systems, and AR/VR

Baku, Azerbaijan10y exp
FreelanceGirne American University

“Unity/VR developer who previously built games largely from the ground up and delivered a standout immersive VR experience by synchronizing a real CNC-cut Browning M2 physical prop with an in-game mounted weapon. Has multiplayer/networking experience with UNet, FishNet, and a more advanced custom MST framework implemented for a startup, and uses AI tools to speed up debugging and complex feature work like root-motion locomotion.”

UnityC#Unreal EngineC++Performance OptimizationAndroid+48
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LV

Laurentino Vilchez

Screened

Senior Game Programmer specializing in cross-platform gameplay systems (Unreal/Unity)

10y exp
Acid Pixel StudiosUniversity of Malaga

“Game developer with Unity and Unreal multiplayer experience who scaled a simple player profile into a major personalization feature using PlayFab, including a JSON-based workaround to overcome free-tier storage limits. Strong hands-on performance optimization background on mobile and Nintendo Switch, and collaborates closely with designers by building highly parameterized, iteration-friendly gameplay systems (character switching/special attacks, emotes).”

C++C#Unreal EngineUnityPerformance TuningAngular+67
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DM

Dev Mane

Screened

Mid-level Game Economy Designer specializing in F2P monetization and live ops

Mumbai, India3y exp
Gamebee StudioGame Institute, Mumbai

“Game economy/progression designer based in India with ~4 years experience across ~10 shipped titles, owning end-to-end F2P economies (currencies, sinks/sources, energy gating, ads, and live-ops). Built spreadsheet and Machinations-based models to tune pacing and prevent inflation/mode dominance, and reports improving Sniper War D1 retention from 15% to 24% through multi-cycle telemetry + playtest-driven rebalancing.”

Adobe After EffectsAdobe IllustratorAdobe PhotoshopAndroidCross-Functional CollaborationC#+93
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HZ

Haider Zahoor

Screened

Mid-level Game/Software Engineer specializing in Unity & Unreal cross-platform development

San Jose, California6y exp
ChomChomTechCOMSATS University Islamabad - Lahore Campus

“Unity/VR developer who has shipped on Meta Quest (SideQuest) and built standalone PCVR medical applications used with real patients. Built a fully solo roguelike twin-stick shooter with a highly modular ScriptableObject/state-machine architecture, including custom build-time tooling to overcome Unity runtime constraints. Uses AI selectively (e.g., Claude) to generate editor tooling like a match-3 level designer to speed up level production.”

A/B TestingAndroidAutomationAWSData AnalyticsDesign Patterns+74
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RF

ricardo filho

Screened

Senior Game & XR Developer specializing in immersive VR/AR/MR experiences

Porto, Portugal12y exp
Studio KWOUniversidade Veiga de Almeida

“Unity game developer who built a Twitch chat integration enabling a streamer's audience to actively participate in gameplay, boosting engagement and virality. Has hands-on multiplayer experience with Photon, including RPCs/synced variables and designing for disconnects, late-joins, and low-bandwidth data transfer, and uses Cursor/AI agent workflows to accelerate feature development while maintaining code quality.”

UnityC#GitVersion ControlUnreal EngineStakeholder Management+79
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