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Vetted Unreal Engine Professionals

Pre-screened and vetted.

AV

Junior Level & Systems Designer specializing in narrative-driven and modular game spaces

George Mason UniversityGeorge Mason University
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CE

Mid-level Unreal Engine Technical Artist specializing in shaders, materials, and performance

West Palm Beach, FL7y exp
Expedited TravelFull Sail University
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AD

Mid-Level Unreal Artist specializing in 3D animation, level design, and environment creation

San Diego, CA7y exp
Freelance
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JS

Entry-Level Game Designer specializing in Unreal Engine and rapid prototyping

Belo Horizonte, Brazil1y exp
AmericanasFIAP
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Miguel Ángel Hernandez Olmo

Screened ReferencesStrong rec.

VR/XR designer-developer specialized in shipping Unity experiences to Meta Quest, including major VR concerts (Foo Fighters, Young Thug, Sega x Steve Aoki) and work in the Quest ecosystem (Horizon, museum interactive VR). Demonstrates unusually deep standalone Quest performance/technical-art expertise (extreme draw-call/material strategies, baking workflows, foveated rendering) plus hand-tracking and live DMX lighting integration, and also builds local AI-driven avatar voice pipelines (STT+LLM+TTS with lip-sync) without internet.

UnityUnreal EngineC#Performance optimizationMeta Quest (standalone VR optimization)PCVR development+38
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MT

Entry-Level Gameplay Engineer specializing in Unreal Engine C++ and AI systems

Fort Myers, FL1y exp
Florida Gulf Coast UniversityFlorida Gulf Coast University

Aspiring game QA tester with volunteer testing experience at Ubisoft, where they reported bugs, provided feedback on likely root causes (e.g., animation-related NPC glitches), and helped the team diagnose issues. Also has experience building small video games, which they leverage to think about how problems might be fixed.

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PR

Junior Game Programmer & 3D Animator specializing in Unity/Unreal

Remote3y exp
Fawkes GamesMaria-Ward Secondary School

Unity developer who built and shipped a full top-down action-adventure game ("Hantu") largely solo, featuring intelligent enemy AI plus a complex mission/dialogue system tightly integrated with save/load and a mission-dependent day-night cycle. Also developed a Unity-based packing bot using a Tetris-like stacking approach, and has experience delivering Unity builds for Meta Quest.

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NB

Entry-Level VR Developer specializing in Unreal Engine and immersive simulations

Nagpur, Maharashtra
Dnnovate Technologies Pvt LtdSt Vincent Pallotti College of Engineering & Technology, Nagpur

VR/XR developer with hands-on experience building and shipping Meta Quest projects in both Unity and Unreal. Built a college virtual campus VR experience largely independently, owning environment/scene setup, navigation and interactions, plus standalone VR optimization (assets, lighting, scene complexity) to maintain performance.

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AM

Ayush Malik

Screened

Entry Game Designer specializing in Unity/Unreal gameplay systems and VR/XR

India0y exp
Social Buzz TechnologiesMansarowar College, Bhopal

Game designer with hands-on Unreal Engine 5 Blueprint implementation who built and shipped a card-matching mode end-to-end (rules, win/lose logic, and progression hooks). Emphasizes data-driven tuning using level/game metrics and iterated on penalties, feedback cues, and layouts based on playtests to improve clarity, onboarding, and replayability.

PrototypingUnityUnreal EngineC#Gameplay DesignSystems Design+40
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GA

Junior Graphic Designer and Marketing Assistant with public-facing and bidding support experience

Santa Catarina, Brazil
Anhanguera

Real-time VFX artist/developer building a mobile game with planned VR adaptation, focused on performance-first impact effects. Demonstrates practical Unreal Engine optimization workflow (profiling GPU/CPU, overdraw, draw calls; testing on real devices) and uses AI tools to speed up visual concepting and iteration.

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JL

Entry-Level Game Programmer specializing in gameplay and AI

O Carballiño, Spain1y exp
Logiscool

Unity developer who designed and programmed a dialogue + object interaction/inspection system as an inspector-driven tool so designers could configure behavior without touching code. Regularly uses AI tooling (GitHub Copilot and LLMs) to accelerate development and troubleshooting, and prefers roles with strong work-life balance.

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AR

Entry-Level Game Designer specializing in Level Design and Unreal Engine

Auburn, WA0y exp
Loose Cannons CapstoneFull Sail University
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ÂZ

Entry-level VFX Artist specializing in real-time game effects and shaders

São Paulo, Brazil0y exp
Red CerberusAnhembi Morumbi University
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SI

Junior Level Designer specializing in Unreal Engine VR/AR experiences

2y exp
J&F InvestimentosAcademy of Art University
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FC

Junior Game VFX Artist specializing in shaders and real-time effects

Brazil
FiverrEstácio
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VA

Junior 3D Animator specializing in character and creature animation

London, Ontario, Canada3y exp
KFCFanshawe College
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RY

Junior 3D Animator specializing in character animation for film and games

Aurora, ON5y exp
Seneca CollegeSeneca Polytechnic
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MO

Entry-level 3D Artist specializing in 3D animation and visual storytelling

Montréal, QC, Canada
Collège Beaubois
Unreal EngineTeamwork3D Animation3D ModelingVisual StorytellingAutodesk Maya+7
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JC

Entry 3D Animator specializing in character and creature animation

Delson, Canada0y exp
Université du Québec à ChicoutimiUniversité du Québec à Chicoutimi
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CS

Junior Game Designer specializing in technology projects and digital marketing

Jucás, CE, Brazil
ND Confecções LTDAFaculdade Pitágoras
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AK

Entry Gameplay Animator specializing in character and traversal animation for games

Kansas City, MO0y exp
Frozen Dawn EntertainmentHollywood Animation Academy
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