Vetted Unreal Engine Professionals

Pre-screened and vetted.

ME

Junior 3D Animator specializing in game character animation and rigging

3y exp
Skyfect Game StudioAdnan Menderes University
UnityUnreal Engine3D Animation3D DesignCharacter AnimationRigging+10
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AN

Junior Game Developer specializing in Unreal Engine and gameplay systems

Brooklyn, NY2y exp
HdataCollege of Staten Island (CUNY)
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SM

Mid-Level Gameplay & AI Systems Engineer specializing in Unreal Engine combat and NPC AI

4y exp
ATLAS XR – Beyond SendboxOpen University of Israel
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AK

Mid-level Unity Developer specializing in gameplay systems, XR, and multiplayer

Remote, India4y exp
Dunali GamesJain (Deemed-to-be University)
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PS

Mid-level XR/VR Developer specializing in immersive training and educational software

Johannesburg, South Africa4y exp
Forge Academy & LabsVega School
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DS

Mid-level Software Developer specializing in C++ and Unreal Engine AI systems

Sheridan, OR7y exp
Aviary ProductionsOregon State University
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DP

Mid-Level Game Programmer specializing in Unreal Engine UI and gameplay systems

3y exp
Stormcloud GamesAbertay University
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PV

Mid-level Unity Game Developer specializing in mobile, WebGL, and PC games

Porto Alegre, Brazil4y exp
EPRA GamesUniversidade do Vale do Rio dos Sinos
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SP

Mid-level XR/Unity Developer specializing in AR/VR educational and simulation experiences

Charlotte, NC4y exp
SOL-XRUniversity of Missouri
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JK

Junior Game Programmer and Game Designer specializing in Unreal Engine and Godot

Flower Mound, TX3y exp
Final Croak LLCUniversity of North Texas
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GP

Senior Game Programmer specializing in Unreal Engine multiplayer

Porto Alegre, Brazil9y exp
Big Moxi GamesFATEC Sorocaba
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EC

Erik Cameron

Screened ReferencesStrong rec.

Mid-level Game Designer specializing in Unreal Engine UI/AI systems

Allegany County, MD2y exp
Bravebird GamesFull Sail University

Game economy/balancing designer who owned the economy for "Parliament" and rebuilt progression by introducing an active/passive ability system powered by an earn-and-spend currency. Uses spreadsheet-based TTK modeling plus telemetry KPIs and repeated playtests to tune difficulty, pacing, and scaling, and has experience aligning cross-functional teams around contentious economy/difficulty changes.

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HA

Mid-level Game & Mobile Developer specializing in Unity/Unreal and AR/VR

7y exp
Evolve Innovative SolutionsUniversity of Management and Technology
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Lucas Vaz - Mid-level VFX Artist specializing in real-time game effects for Unity and Unreal in Feira de Santana, Bahia, Brazil

Lucas Vaz

Screened ReferencesModerate rec.

Mid-level VFX Artist specializing in real-time game effects for Unity and Unreal

Feira de Santana, Bahia, Brazil4y exp
Run GamesUniversidade Salvador

VFX artist who shipped the mobile title WAGIMI Defense, creating a broad range of effects across UI and character actions. Highlights hands-on real-time/mobile optimization experience, including reducing overdraw and tuning shaders/emitters to keep effects performant while maintaining visual quality (e.g., tank shot VFX).

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WJ

Mid-level Gameplay Programmer specializing in Unity multiplayer and gameplay systems

Rio Grande do Sul, Brazil6y exp
Main LeafUNISINOS

Unity game developer with experience building a mobile top-down shooter and improving its feel via IK-driven full-body auto-aim. Also implemented Photon Fusion networking (movement/shooting sync, prediction, lag compensation, hitboxes) to improve responsiveness and hit registration in a multiplayer game.

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JS

Jakub Szczyrk

Screened

Mid-Level Unity Game Developer specializing in multiplayer and mobile/WebGL optimization

Wrocław, Poland
GGDABArtistic and Design School Complex in Tarnowskie Góry

Unity developer who built a multiplayer system for a game called Drift using Photon PUN, including backend API integration for authentication, score tracking, and live leaderboards. Has experience optimizing real-time sync for WebGL and automating data-to-ScriptableObject pipelines via a custom C# CSV importer generated with ChatGPT.

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NK

Junior Game Designer specializing in F2P casual mobile puzzle games

Belgrade, Serbia2y exp
Two DesperadosUniversity of Belgrade

Casual mobile game designer (Unity-focused) with a psychology background who uses player research and BI analytics to drive retention and revenue. Led major difficulty rebalancing across thousands of levels (reported +5–10% retention lift) and partnered with engineering/art to create a parameter-driven level generation pipeline that quadrupled chapter output and increased release cadence.

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LE

Lance Eisele

Screened

Entry-level Game Developer specializing in Unity, Unreal/UEFN, and 3D systems

Utica, NY0y exp
BlenderSUNY Polytechnic Institute

Gameplay programmer with UE5 Blueprint-focused experience who independently shipped a multiplayer stealable XP/level progression system (including disconnect/anti-exploit handling and team-based data flow). Prototypes mechanics in Unity before recreating in Unreal, and has hands-on vehicle simulation work with a strong emphasis on modular architecture and performance-conscious UI update patterns.

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