Pre-screened and vetted.
Junior Level & Systems Designer specializing in narrative-driven and modular game spaces
Mid-level Unreal Engine Technical Artist specializing in shaders, materials, and performance
Mid-Level Unreal Artist specializing in 3D animation, level design, and environment creation
Entry-Level Game Designer specializing in Unreal Engine and rapid prototyping
“VR/XR designer-developer specialized in shipping Unity experiences to Meta Quest, including major VR concerts (Foo Fighters, Young Thug, Sega x Steve Aoki) and work in the Quest ecosystem (Horizon, museum interactive VR). Demonstrates unusually deep standalone Quest performance/technical-art expertise (extreme draw-call/material strategies, baking workflows, foveated rendering) plus hand-tracking and live DMX lighting integration, and also builds local AI-driven avatar voice pipelines (STT+LLM+TTS with lip-sync) without internet.”
Entry-Level Gameplay Engineer specializing in Unreal Engine C++ and AI systems
“Aspiring game QA tester with volunteer testing experience at Ubisoft, where they reported bugs, provided feedback on likely root causes (e.g., animation-related NPC glitches), and helped the team diagnose issues. Also has experience building small video games, which they leverage to think about how problems might be fixed.”
Junior Game Programmer & 3D Animator specializing in Unity/Unreal
“Unity developer who built and shipped a full top-down action-adventure game ("Hantu") largely solo, featuring intelligent enemy AI plus a complex mission/dialogue system tightly integrated with save/load and a mission-dependent day-night cycle. Also developed a Unity-based packing bot using a Tetris-like stacking approach, and has experience delivering Unity builds for Meta Quest.”
Entry-Level VR Developer specializing in Unreal Engine and immersive simulations
“VR/XR developer with hands-on experience building and shipping Meta Quest projects in both Unity and Unreal. Built a college virtual campus VR experience largely independently, owning environment/scene setup, navigation and interactions, plus standalone VR optimization (assets, lighting, scene complexity) to maintain performance.”
Entry Game Designer specializing in Unity/Unreal gameplay systems and VR/XR
“Game designer with hands-on Unreal Engine 5 Blueprint implementation who built and shipped a card-matching mode end-to-end (rules, win/lose logic, and progression hooks). Emphasizes data-driven tuning using level/game metrics and iterated on penalties, feedback cues, and layouts based on playtests to improve clarity, onboarding, and replayability.”
Junior Graphic Designer and Marketing Assistant with public-facing and bidding support experience
“Real-time VFX artist/developer building a mobile game with planned VR adaptation, focused on performance-first impact effects. Demonstrates practical Unreal Engine optimization workflow (profiling GPU/CPU, overdraw, draw calls; testing on real devices) and uses AI tools to speed up visual concepting and iteration.”
Entry-Level Game Programmer specializing in gameplay and AI
“Unity developer who designed and programmed a dialogue + object interaction/inspection system as an inspector-driven tool so designers could configure behavior without touching code. Regularly uses AI tooling (GitHub Copilot and LLMs) to accelerate development and troubleshooting, and prefers roles with strong work-life balance.”
Entry-Level Game Designer specializing in Level Design and Unreal Engine
Entry-level VFX Artist specializing in real-time game effects and shaders
Junior 3D Animator specializing in character and creature animation
Junior 3D Animator specializing in character animation for film and games
Entry-level 3D Artist specializing in 3D animation and visual storytelling
Junior Game Designer specializing in technology projects and digital marketing
Entry Gameplay Animator specializing in character and traversal animation for games