Pre-screened and vetted.
Senior 3D Animator & Motion Capture Specialist for games and cinematic character performance
Junior Software Engineer specializing in CRM automation and business data analytics
Junior AI/LLM Engineer specializing in voice agents, RAG, and robotics systems
Senior Sales Development Representative with manufacturing operations and analytics background
Junior Embedded Engineer specializing in microcontrollers, RTOS, and hardware interfacing
“Project lead who restored a 1999 vintage museum robotics exhibit by inventorying and integrating legacy systems, reverse engineering original behavior, and reimplementing it in a modern codebase. Notably optimized Tesseract OCR and machine-vision pipelines to run on a 400MHz Pentium III with 256MB RAM while bringing up and tuning degraded FireWire IIDC cameras using scarce legacy documentation.”
Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems
“Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).”
Entry-level AI Engineer specializing in full-stack LLM applications
“Built an AI-powered lecture-to-notes web app from personal pain at university, combining Spring Boot, React, PostgreSQL, and Python AI services for transcription and summarization. Also led architecture for FishBowl, a multi-agent Shark Tank-style pitch practice tool using GPT-4o, Perplexity, and ElevenLabs that won 1st place in the AI & Entrepreneurship track at HackHayward.”
Senior Unity Game Developer specializing in multiplayer, XR, and metaverse experiences
“Unity-focused game developer with hands-on experience shipping performance-critical mobile, multiplayer, AI-driven, and cross-platform VR/mobile systems. Particularly strong in profiling-led optimization, resilient LLM integration, Photon networking, and adapting shared Unity architectures across Meta Quest and mobile.”
Junior media and marketing professional specializing in communications and creative strategy
Senior Email & Digital Marketing Specialist specializing in CRM automation and lifecycle campaigns
Senior Full-Stack Software Engineer specializing in scalable web platforms
Senior Unity XR Developer specializing in VR training simulations
“Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.”
Mid-level IT Support & QA professional specializing in incident management and manual testing