Pre-screened and vetted in Florida.
Mid-level Game Producer / Feature Designer specializing in player-focused game development
Senior Game Designer specializing in live-service sports game content and progression systems
“Live-service sports game economy/progression designer focused on Madden Ultimate Team player rewards. Owns OVR/power escalation planning, ability unlock cadence, and cost tuning, using Tableau telemetry plus MUT.GG sentiment/market pricing to iterate on metas and engagement. Drove year-over-year program lift by introducing temporary chemistry boosts, improved reward/progression structures, and a fan-vote program mechanic.”
Senior Multimedia Artist specializing in animation and immersive themed entertainment
Senior Technical Game Designer specializing in gameplay systems and pipelines
“Modes/progression designer on EA College Football (Dynasty and Road to Glory) who has owned multiple shipped progression systems, including recruiting and Road to Glory progression (meters, in-game reward triggers, and a "coach trust" meta-progression). Focused on modular system design and tuning/balancing for player-facing challenges and rewards, with strong QA-driven iteration and Blueprint-based prototyping practices.”
Mid-level Graphic Designer specializing in digital marketing campaigns and motion assets
“Marketing/brand designer with beauty-industry experience (SalonCentric, IT Cosmetics) focused on modern, high-polish creative that balances luxury aesthetics with clarity for complex promotional information. Produces high-volume print variations efficiently in Illustrator (multi-artboard files) and supports fast-turn video needs via an asset-library + template-driven editing workflow.”
Senior Graphic & Web Designer specializing in UX/UI and brand-led digital experiences
Senior Graphic Designer specializing in brand, digital, and print campaigns
Mid-Level Game Designer specializing in live ops and content design
“Game/content designer with experience at EA and on a mobile title (Ultimate Fishing), owning PvP mode UX/gameplay improvements and building UE5 Blueprint systems (state machine + modular weapon/ability architecture) to support multi-developer teams. Also designed College Football 2025/2026 challenge content grounded in real football culture and research, improved broken data-driven toolsets via spreadsheet formula work, and partnered with economy to rebalance rewards by rapidly shipping additional challenges.”
Senior Product Designer specializing in UX/UI for subscription SaaS
Mid-Level Technical Level Designer specializing in VR training simulations and game QA
Senior Motion Designer & Video Editor specializing in high-impact animated marketing content
“Marketing creative/motion designer focused on mobile game UA ads, producing high-polish short-form video creatives end-to-end (animation + sound) in After Effects/Cinema 4D. Experienced building Figma-based scalable systems and After Effects templates to generate high-volume variations, and iterating based on performance metrics (CPI/CTR/retention) with an 80/20 experimentation framework in a fully remote workflow.”
Senior Graphic Designer specializing in multichannel advertising and brand systems
Senior Technical Game Designer specializing in gameplay systems and technical design pipelines
Web Design Manager & Frontend Developer specializing in high-traffic e-commerce sites
Junior UX/UI Designer specializing in product MVPs and usability testing
“Product/UX designer with experience designing creator-facing web platforms, including Anthem Nation OS—an AI-assisted music content syndication system—where they turned complex automation into guided onboarding, channel connection, and campaign setup flows. Also redesigning a governance/training website (INoSC/GovernanceAlive) to make dense multi-stakeholder curriculum content navigable and scannable, using iterative prototyping in Figma/Framer with motion via Lottie.”
Senior Visual Designer & Animator specializing in broadcast, mobile app, and game graphics
“Marketing/concert-event creative designer who leads end-to-end production of cohesive campaign looks (key art, sponsor-integrated assets, and animated promo pieces). Works fully remotely and collaborates closely with sponsors plus Sales/Concerts teams to iterate quickly while keeping work on-brand, and scales output via master files/templates across many deliverable sizes.”
Entry-Level Game Designer specializing in Unreal Engine 5 level and gameplay systems
“UE5 gameplay designer/scripter who shipped player-facing Blueprint systems, including an enum-driven ceremonial mask placement puzzle with sequencer-based hinting, proximity affordances, and robust validation/feedback. Demonstrates strong shipping mindset—balancing visual polish with runtime performance (timelines/material complexity/translucency) and building modular systems via Blueprint Interfaces and centralized tunables while collaborating closely with engineering on architecture and state flow.”
Mid-Level Technical Level Designer specializing in VR training and game development
Senior Video Editor & Post-Production Specialist for broadcast and commercial campaigns
Senior UX & Visual Systems Designer specializing in eLearning and AI-assisted design
Senior Brand & Performance Designer specializing in DTC/CPG conversion creative
Junior Multimedia Designer specializing in graphic design and motion graphics
Junior Gameplay Programmer specializing in Unreal Engine and game design
Entry-Level Game Designer specializing in Unreal Engine Blueprints