Pre-screened and vetted.
Senior Marketing & Brand Designer specializing in cross-channel campaigns and brand systems
Principal Product Designer specializing in AI-enabled UX and design systems
Senior Gameplay Systems Designer specializing in progression and live-service economies
Principal Narrative & Level Designer specializing in mission and environmental storytelling
Staff/Lead Game Systems Designer specializing in AAA live games and emergent narrative
“Progression/economy designer and lead live designer with shipped AAA and live-service experience across Shadow of Mordor/War, Guardians of Middle-earth, Days Gone, and Star Trek Online. Known for building quantitative tuning models (200+ stat points calculator), leading large QA-driven balance loops, and using telemetry to uncover and fix major friction points (e.g., off-screen archer deaths) while maintaining engaging, fair progression.”
Mid-level UX/Human Interface Designer specializing in design systems and UX research
“Product/UX designer with industrial domain experience designing an end-to-end "factory mode" vehicle software experience for assembly-line workers, optimized for speed, flat navigation, and multi-device responsiveness across different plants. Combines rigorous field research and SME collaboration with strong front-end skills (HTML/CSS/TypeScript/React), including coding components to demonstrate feasibility and keep features in scope; also has accessibility-focused telehealth capstone work for d/Deaf and hard-of-hearing users.”
Mid-level Game Designer specializing in narrative-driven AAA experiences
“World of Warcraft quest designer who owned end-to-end quest pipelines and shipped standout content, including the memorable escort/stealth quest “Klaskin’s Great Escape” tuned through playtests and a Dragonflight capstone framing story that drove higher side-quest engagement. Experienced in Lua scripting, reward/economy balancing, and building daily/weekly endgame loops (Beetle Ranch/Rak-Ush), with recent UE5 Avalanche node-based VFX prototyping exposure.”
Senior Game Designer specializing in systems, combat, and live-ops game modes
“Game designer with shipped experience on Squid Game Unleashed (mobile) and Radical Heights (battle royale), owning multiple modes end-to-end from paper design and greybox through tuning, QA, and live ops/backend rollout. Demonstrates strong Unreal/Blueprint prototyping, pacing-focused iteration (targeting 70–90s rounds), and building meta challenge systems that stay fresh via monthly/seasonal rotations and player-feedback-driven map weighting.”
Senior Graphic & Web Designer specializing in audience development and brand design
“Marketing designer with Crunchyroll experience spanning OOH billboard/signage campaigns (including India launch creative for dubbed anime), scalable Figma template systems for high-volume social output, and short-form social video editing. Comfortable operating in fast-feedback environments (Wrike/Slack), collaborating with art directors, UA/growth, and external partners (e.g., Spotify) while maintaining brand and licensor constraints.”
Junior Product/UX Designer specializing in FinTech and conversational AI
“Founding product designer at a startup building RealSpend, an AI-powered fintech product centered on conversational decision support (contextual insights and in-flow actions). Also designed the companion app for Lasso Loop, an in-home recycling appliance, translating an industrial process into a warm, kitchen-friendly UX using layered information architecture and progressive disclosure, with strong design-system alignment to React/Tailwind/Ant Design engineering stacks.”
Senior QA Lead/Quality Designer specializing in mobile live-ops games
“Game QA lead with 20+ years of tooling and workflow experience, most recently leading QA on a Unity-based MLB mobile title with annual releases and major feature updates. Led QA for the PS Vita port of Borderlands 2 focused on technical requirements, performance, and usability, including making a key ship-risk call to limit multiplayer players. Known for disciplined Jira/TestRail administration, strong cross-functional communication, and uncovering critical submission-blocking issues with clear evidence and repro steps.”
Mid-level UI/UX Designer specializing in data-driven, accessible enterprise product design
“Product/UX designer with hands-on experience designing AI-driven products end-to-end, including an AI shopping assistant (Stylaire) with multimodal conversational search (text/voice/image). Uses rapid prototyping and usability testing to simplify complex flows (e.g., reducing filter overload via progressive disclosure) and collaborates closely with engineers with working knowledge of HTML/CSS and component systems.”
Senior Game Designer specializing in live-service sports game content and progression systems
“Live-service sports game economy/progression designer focused on Madden Ultimate Team player rewards. Owns OVR/power escalation planning, ability unlock cadence, and cost tuning, using Tableau telemetry plus MUT.GG sentiment/market pricing to iterate on metas and engagement. Drove year-over-year program lift by introducing temporary chemistry boosts, improved reward/progression structures, and a fan-vote program mechanic.”
Senior QA Lead specializing in AAA game testing and open-world quality
Mid-Level Mechanical/Product Design Engineer specializing in prototyping and DFMA
Mid-level Creative Technologist specializing in XR and interactive prototyping
Senior Graphic Designer specializing in UX, branding, and design systems
Creative Director specializing in brand storytelling and integrated film-led campaigns
Director-level Video Creative specializing in brand storytelling and multi-platform production
Mid-Level Technical Game Designer specializing in AI combat systems for AAA games
Mid-level Product Designer specializing in UX research, design systems, and AR interactions
Intern UI/UX Designer specializing in interaction design and cross-cultural content
Senior Game Designer specializing in combat, systems, and live balance