Vetted Design Professionals

Pre-screened and vetted.

YL

Junior Product Designer (UX/Research) specializing in AI and behavioral design

Ann Arbor, MI2y exp
Fidelity InvestmentsUniversity of Michigan
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GOVIND NAIR - Senior Game Economy & Systems Designer specializing in mobile, AAA, and Web3 games in Los Angeles, CA

Senior Game Economy & Systems Designer specializing in mobile, AAA, and Web3 games

Los Angeles, CA12y exp
Kitbash GamesCarnegie Mellon University
Product ManagementStakeholder ManagementPrototypingGame DesignSystems DesignEconomy Design+29
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AF

Director-level Head of Design specializing in branding, creative direction, and AI-enabled production

Madrid, Spain
Hadock CreativosEAE Business School
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Chesalon Taylor - Mid-Level Technical Game Designer specializing in gameplay systems and AI in Austin, TX

Mid-Level Technical Game Designer specializing in gameplay systems and AI

Austin, TX5y exp
Retro StudiosUniversity of Central Florida
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SO

Creative Director specializing in multi-platform entertainment marketing and AV content

Los Angeles, CA14y exp
Rubber Sole Creative
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VA

Mid-level UI/UX Designer specializing in user research, prototyping, and compliant onboarding flows

Remote, USA5y exp
McKinsey & CompanyPace University
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CE

Senior Marketing & Brand Designer specializing in cross-channel campaigns and brand systems

Dallas, TX5y exp
Obama FoundationHoward University
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YH

Senior UX/Product Design Lead specializing in insurance and healthcare platforms

USA12y exp
Sun LifeSchool of Visual Arts
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PS

Principal Product Designer specializing in AI-enabled UX and design systems

Chicago, IL14y exp
UL SolutionsUC Irvine
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XC

Senior Product Designer specializing in enterprise SaaS, cloud infrastructure, and AI-driven tools

Austin, TX8y exp
F5Georgia Tech
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DB

Senior Gameplay Systems Designer specializing in progression and live-service economies

Eagle Mountain, UT8y exp
MetaBrigham Young University
UnityUnreal EngineMicrosoft ExcelData AnalysisGameplay Systems DesignProgression Systems Design+16
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SP

Principal Narrative & Level Designer specializing in mission and environmental storytelling

34y exp
Noodle Cat
System DesignCross-Functional CollaborationTeam LeadershipNarrative DesignLevel DesignMission Design+20
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Scott Compton - Staff/Lead Game Systems Designer specializing in AAA live games and emergent narrative

Scott Compton

Screened

Staff/Lead Game Systems Designer specializing in AAA live games and emergent narrative

30y exp
Avalon.OnlineOregon State University

Progression/economy designer and lead live designer with shipped AAA and live-service experience across Shadow of Mordor/War, Guardians of Middle-earth, Days Gone, and Star Trek Online. Known for building quantitative tuning models (200+ stat points calculator), leading large QA-driven balance loops, and using telemetry to uncover and fix major friction points (e.g., off-screen archer deaths) while maintaining engaging, fair progression.

ConfluenceAdobe PhotoshopSlackMentoringGame DesignSystems Design+44
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Cheryl Qian - Junior Product Designer specializing in AI-powered SaaS products in New York, NY

Cheryl Qian

Screened

Junior Product Designer specializing in AI-powered SaaS products

New York, NY3y exp
Yacht LabsCornell University

Product-minded designer/builder who operates at the intersection of UX, support, and engineering. At Miter, they helped launch three products and built the customer-facing readiness layer that contributed to a 15% adoption increase; at Yacht Labs, they designed and implemented high-polish React/Next.js experiences and proposed a spec-driven app generation system to make AI output more controllable and trustworthy.

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DH

Deb Howell

Screened

Principal Product Designer specializing in FinTech, insurance, and enterprise SaaS

Austin, TX20y exp
Indeed FlexUniversity of Houston

Product/design leader with experience at Indeed Flex, Buildertrend, and Google, including principal design work on an LLM-powered scheduling assistant for gig workforce management. Particularly strong in human-centered AI, using user research and analytics to improve conversational workflows, and in translating messy operational processes into clearer product experiences across multiple industries.

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LD

Mid-level Game Designer specializing in narrative-driven AAA experiences

Irvine, CA5y exp
Blizzard EntertainmentCal State Fullerton

World of Warcraft quest designer who owned end-to-end quest pipelines and shipped standout content, including the memorable escort/stealth quest “Klaskin’s Great Escape” tuned through playtests and a Dragonflight capstone framing story that drove higher side-quest engagement. Experienced in Lua scripting, reward/economy balancing, and building daily/weekly endgame loops (Beetle Ranch/Rak-Ush), with recent UE5 Avalanche node-based VFX prototyping exposure.

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Seung Jun Kim - Mid-level UX/Human Interface Designer specializing in design systems and UX research

Seung Jun Kim

Screened

Mid-level UX/Human Interface Designer specializing in design systems and UX research

4y exp
Administration for Community LivingUniversity of Michigan

Product/UX designer with industrial domain experience designing an end-to-end "factory mode" vehicle software experience for assembly-line workers, optimized for speed, flat navigation, and multi-device responsiveness across different plants. Combines rigorous field research and SME collaboration with strong front-end skills (HTML/CSS/TypeScript/React), including coding components to demonstrate feasibility and keep features in scope; also has accessibility-focused telehealth capstone work for d/Deaf and hard-of-hearing users.

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Erik Wilkinson - Senior Game Designer specializing in systems, combat, and live-ops game modes in Allen, TX

Senior Game Designer specializing in systems, combat, and live-ops game modes

Allen, TX19y exp
NetflixFull Sail University

Game designer with shipped experience on Squid Game Unleashed (mobile) and Radical Heights (battle royale), owning multiple modes end-to-end from paper design and greybox through tuning, QA, and live ops/backend rollout. Demonstrates strong Unreal/Blueprint prototyping, pacing-focused iteration (targeting 70–90s rounds), and building meta challenge systems that stay fresh via monthly/seasonal rotations and player-feedback-driven map weighting.

UnityUnreal EngineC++PrototypingGame DesignContent Design+60
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CD

Cody Drake

Screened

Senior QA Lead/Quality Designer specializing in mobile live-ops games

Foster City, CA22y exp
Electronic ArtsLaney College

Game QA lead with 20+ years of tooling and workflow experience, most recently leading QA on a Unity-based MLB mobile title with annual releases and major feature updates. Led QA for the PS Vita port of Borderlands 2 focused on technical requirements, performance, and usability, including making a key ship-risk call to limit multiplayer players. Known for disciplined Jira/TestRail administration, strong cross-functional communication, and uncovering critical submission-blocking issues with clear evidence and repro steps.

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SK

Mid-level UI/UX Designer specializing in data-driven, accessible enterprise product design

Chicago, IL4y exp
JPMorgan ChaseIllinois Institute of Technology

Product/UX designer with hands-on experience designing AI-driven products end-to-end, including an AI shopping assistant (Stylaire) with multimodal conversational search (text/voice/image). Uses rapid prototyping and usability testing to simplify complex flows (e.g., reducing filter overload via progressive disclosure) and collaborates closely with engineers with working knowledge of HTML/CSS and component systems.

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Jiayi Huang - Junior Product/UX Designer specializing in FinTech and conversational AI in Chicago, IL

Jiayi Huang

Screened

Junior Product/UX Designer specializing in FinTech and conversational AI

Chicago, IL2y exp
SpendTrueUniversity of Michigan

Founding product designer at a startup building RealSpend, an AI-powered fintech product centered on conversational decision support (contextual insights and in-flow actions). Also designed the companion app for Lasso Loop, an in-home recycling appliance, translating an industrial process into a warm, kitchen-friendly UX using layered information architecture and progressive disclosure, with strong design-system alignment to React/Tailwind/Ant Design engineering stacks.

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Jacqueline Excoffier - Senior Graphic & Web Designer specializing in audience development and brand design

Senior Graphic & Web Designer specializing in audience development and brand design

13y exp
CrunchyrollUC Santa Cruz

Marketing designer with Crunchyroll experience spanning OOH billboard/signage campaigns (including India launch creative for dubbed anime), scalable Figma template systems for high-volume social output, and short-form social video editing. Comfortable operating in fast-feedback environments (Wrike/Slack), collaborating with art directors, UA/growth, and external partners (e.g., Spotify) while maintaining brand and licensor constraints.

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