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Vetted Design Professionals

Pre-screened and vetted.

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Graphic Designer150+Product Designer80+Game Designer80+Creative Director70+UX Designer60+Art Director50+UI/UX Designer50+Designer40+Level Designer30+Visual Designer30+Brand Designer20+Motion Designer20+
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CE

Chineme Elobuike

Senior Marketing & Brand Designer specializing in cross-channel campaigns and brand systems

Dallas, TX5y exp
Obama FoundationHoward University
FigmaAdobe Creative CloudAdobe PhotoshopAdobe IllustratorAdobe InDesignAdobe After Effects+38
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PS

Phil Schroeder

Principal Product Designer specializing in AI-enabled UX and design systems

Chicago, IL14y exp
UL SolutionsUC Irvine
AIAI-Driven AutomationAxureB2B SaaSB2B SearchB2C E-commerce+43
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DB

David Burnham

Senior Gameplay Systems Designer specializing in progression and live-service economies

Eagle Mountain, UT8y exp
MetaBrigham Young University
Gameplay Systems DesignProgression Systems DesignEconomy Systems DesignEncounter DesignEnemy AI SystemsSystems Balancing+16
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SP

Steve Powers

Principal Narrative & Level Designer specializing in mission and environmental storytelling

34y exp
Noodle Cat
Narrative DesignLevel DesignMission DesignGame DesignGameplay DesignSystem Design+20
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SC

Scott Compton

Screened

Staff/Lead Game Systems Designer specializing in AAA live games and emergent narrative

30y exp
Avalon.OnlineOregon State University

“Progression/economy designer and lead live designer with shipped AAA and live-service experience across Shadow of Mordor/War, Guardians of Middle-earth, Days Gone, and Star Trek Online. Known for building quantitative tuning models (200+ stat points calculator), leading large QA-driven balance loops, and using telemetry to uncover and fix major friction points (e.g., off-screen archer deaths) while maintaining engaging, fair progression.”

Game DesignSystems DesignBattle DesignLive OperationsMMO DesignMOBA Design+44
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SJ

Seung Jun Kim

Screened

Mid-level UX/Human Interface Designer specializing in design systems and UX research

4y exp
Administration for Community LivingUniversity of Michigan

“Product/UX designer with industrial domain experience designing an end-to-end "factory mode" vehicle software experience for assembly-line workers, optimized for speed, flat navigation, and multi-device responsiveness across different plants. Combines rigorous field research and SME collaboration with strong front-end skills (HTML/CSS/TypeScript/React), including coding components to demonstrate feasibility and keep features in scope; also has accessibility-focused telehealth capstone work for d/Deaf and hard-of-hearing users.”

Accessibility (a11y)Card SortingConcept TestingDesign SystemsEleventyFigma+35
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LD

Laura Dean-Griego

Screened

Mid-level Game Designer specializing in narrative-driven AAA experiences

Irvine, CA5y exp
Blizzard EntertainmentCal State Fullerton

“World of Warcraft quest designer who owned end-to-end quest pipelines and shipped standout content, including the memorable escort/stealth quest “Klaskin’s Great Escape” tuned through playtests and a Dragonflight capstone framing story that drove higher side-quest engagement. Experienced in Lua scripting, reward/economy balancing, and building daily/weekly endgame loops (Beetle Ranch/Rak-Ush), with recent UE5 Avalanche node-based VFX prototyping exposure.”

Game DesignNarrative DesignQuest DesignGameplay DesignMechanics DesignStorytelling+49
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EW

Erik Wilkinson

Screened

Senior Game Designer specializing in systems, combat, and live-ops game modes

Allen, TX19y exp
NetflixFull Sail University

“Game designer with shipped experience on Squid Game Unleashed (mobile) and Radical Heights (battle royale), owning multiple modes end-to-end from paper design and greybox through tuning, QA, and live ops/backend rollout. Demonstrates strong Unreal/Blueprint prototyping, pacing-focused iteration (targeting 70–90s rounds), and building meta challenge systems that stay fresh via monthly/seasonal rotations and player-feedback-driven map weighting.”

UnityUnreal EngineC++Game DesignContent DesignSystems Design+60
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JE

Jacqueline Excoffier

Screened

Senior Graphic & Web Designer specializing in audience development and brand design

13y exp
CrunchyrollUC Santa Cruz

“Marketing designer with Crunchyroll experience spanning OOH billboard/signage campaigns (including India launch creative for dubbed anime), scalable Figma template systems for high-volume social output, and short-form social video editing. Comfortable operating in fast-feedback environments (Wrike/Slack), collaborating with art directors, UA/growth, and external partners (e.g., Spotify) while maintaining brand and licensor constraints.”

TypographyColor TheoryLayout & CompositionBrand StewardshipSocial Media DesignMobile Design+67
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JH

Jiayi Huang

Screened

Junior Product/UX Designer specializing in FinTech and conversational AI

Chicago, IL2y exp
SpendTrueUniversity of Michigan

“Founding product designer at a startup building RealSpend, an AI-powered fintech product centered on conversational decision support (contextual insights and in-flow actions). Also designed the companion app for Lasso Loop, an in-home recycling appliance, translating an industrial process into a warm, kitchen-friendly UX using layered information architecture and progressive disclosure, with strong design-system alignment to React/Tailwind/Ant Design engineering stacks.”

Interaction DesignPythonJavaHTML/CSSAdobe IllustratorAdobe Photoshop+49
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CD

Cody Drake

Screened

Senior QA Lead/Quality Designer specializing in mobile live-ops games

Foster City, CA22y exp
Electronic ArtsLaney College

“Game QA lead with 20+ years of tooling and workflow experience, most recently leading QA on a Unity-based MLB mobile title with annual releases and major feature updates. Led QA for the PS Vita port of Borderlands 2 focused on technical requirements, performance, and usability, including making a key ship-risk call to limit multiplayer players. Known for disciplined Jira/TestRail administration, strong cross-functional communication, and uncovering critical submission-blocking issues with clear evidence and repro steps.”

JIRAMobile GamingLive OperationsGames as a ServiceGitHubJava+97
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SK

Shanjusha Kulasekaran

Screened

Mid-level UI/UX Designer specializing in data-driven, accessible enterprise product design

Chicago, IL4y exp
JPMorgan ChaseIllinois Institute of Technology

“Product/UX designer with hands-on experience designing AI-driven products end-to-end, including an AI shopping assistant (Stylaire) with multimodal conversational search (text/voice/image). Uses rapid prototyping and usability testing to simplify complex flows (e.g., reducing filter overload via progressive disclosure) and collaborates closely with engineers with working knowledge of HTML/CSS and component systems.”

FigmaAdobe XDAdobe PhotoshopInVisionZeplinMiro+82
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JH

Joshua Hernandez

Screened

Senior Game Designer specializing in live-service sports game content and progression systems

Orlando, FL8y exp
Electronic ArtsFull Sail University

“Live-service sports game economy/progression designer focused on Madden Ultimate Team player rewards. Owns OVR/power escalation planning, ability unlock cadence, and cost tuning, using Tableau telemetry plus MUT.GG sentiment/market pricing to iterate on metas and engagement. Drove year-over-year program lift by introducing temporary chemistry boosts, improved reward/progression structures, and a fan-vote program mechanic.”

AsanaConfluenceGoogle WorkspaceHansoftJiraLive Events+23
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CT

Chad Thomas

Senior QA Lead specializing in AAA game testing and open-world quality

6y exp
Electronic ArtsHigh Point University
After EffectsAnimateAWSBlenderCLI TestingCompatibility Testing+46
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MK

Minsu Kim

Mid-Level Mechanical/Product Design Engineer specializing in prototyping and DFMA

New York, NY3y exp
NORYGeorgia Tech
Arduino IDEAutodesk Fusion 360BlenderC++CADCATIA+38
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RA

Romy A Aboudarham

Mid-level Creative Technologist specializing in XR and interactive prototyping

San Francisco, CA4y exp
California College of the ArtsTufts University
UnityC#C++ReactPythonProcessing+45
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JS

Jarad Solomon

Senior Graphic Designer specializing in UX, branding, and design systems

Remote8y exp
Equity ResidentialUCLA
FigmaSketchAdobe XDAdobe PhotoshopAdobe IllustratorAdobe InDesign+64
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RK

Richard Krause

Creative Director specializing in brand storytelling and integrated film-led campaigns

Las Vegas, NV22y exp
Reserve17University of North Texas
Creative LeadershipCreative DirectionBrand StorytellingIntegrated Campaign DevelopmentFilm DirectionVideo Direction+13
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ZM

Zachary Meyer

Director-level Video Creative specializing in brand storytelling and multi-platform production

New York, NY12y exp
MizuhoNorthwestern University
Adobe Creative CloudMovie MagicFinal DraftMicrosoft 360Microsoft CopilotBroadcast Production+40
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KT

Krishna Thiruvengadam

Mid-Level Technical Game Designer specializing in AI combat systems for AAA games

Seattle, WA4y exp
AmazonUC Santa Cruz
Game DesignCombat DesignEncounter DesignSystems DesignBehavior TreesRapid Prototyping+40
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SP

Shruthi Porika

Mid-level Product Designer specializing in UX research, design systems, and AR interactions

Rochester, NY4y exp
St. Jude Children's HospitalRochester Institute of Technology
User ResearchUX/UI IdeationDesign SystemsProduct ThinkingVisual StorytellingMotion Design+64
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JT

JiaYi Tan

Intern UI/UX Designer specializing in interaction design and cross-cultural content

New York, NY0y exp
X StudioCornell University
UI/UX DesignUX ResearchUser ResearchUsability TestingWireframingInformation Architecture+41
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BD

Bradley Dallaire

Senior Game Designer specializing in combat, systems, and live balance

12y exp
Viva Game Design ConsultancyHarrisburg University of Science and Technology
Game DesignGameplay DesignSystems DesignCombat Design3Cs DesignCharacter Design+46
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