Pre-screened and vetted.
Senior Motion Designer specializing in 2D/3D animation and brand storytelling
“Marketing creative designer/motion specialist with experience leading high-visibility launch work for Ring, including its largest product launch sizzle. Builds scalable Figma design systems and modular creative frameworks to produce high-volume, multi-platform assets quickly while maintaining premium brand consistency and iterating based on performance data.”
Senior Technical Designer specializing in gameplay systems and Unreal Engine
“Player Experience developer on Madden who shipped player-facing Weekly Recap and Halftime Show flows built in visual scripting, including a custom solution to keep full-screen UI persistent across level loads with strong logging and failsafes. Also builds networked UE co-op ARPG systems (talent trees, combat/animation, leveling/stats, AI, dynamic spawning) and has a track record of refactoring shared UI/banner logic into scalable prefabs to reduce bugs and improve team workflow.”
Intern UX/Design Researcher specializing in human-centered design and brand systems
Junior Product Designer specializing in UX research and workflow design
Creative Director specializing in brand architecture, design systems, and AI-enabled workflows
Mid-level UX/Product Designer specializing in smart home and LLM-driven digital experiences
Senior Design Technologist specializing in React/TypeScript prototyping and design systems
Intern-level Product & Graphic Designer specializing in automotive marketing and industrial design
Junior Product Designer specializing in Human-AI interaction and healthcare UX
Senior Creative Designer specializing in game marketing, motion graphics, and video editing
Mid-Level Technical Game Designer specializing in gameplay systems and Live Ops balancing
Senior Technical Game Designer specializing in AI, combat systems, and VR
Game Design Director specializing in live ops modernization and AAA/mobile game design
Staff Product/UX Designer specializing in enterprise platforms, data visualization, and AI interfaces
“UX/product designer with deep healthcare and mission-critical software experience across 3M Healthcare, GE Healthcare, and Motorola. Has designed complex lab automation and radiology workflows end-to-end, combining rigorous field research with hands-on engineering (HTML/CSS/TypeScript/React, Storybook) and even building live prototypes (Firebase + Angular) and production-ready UI control libraries to ship.”
Junior Technical Artist specializing in rigging and real-time VFX for games and medical simulation
“Real-time character animation/tech art specialist spanning Maya rigging/auto-rigging through UE5 Animation Blueprints, Control Rig (FBIK/IK), and motion matching. Has shipped performance-focused work on an FPS targeting 60 FPS with 20+ AI and motion matching, using Unreal Insights, URO, PCA, and gameplay-tag pruning. Also collaborated on a VR brain-surgery simulation, translating desired vascular behavior into procedural Control Rig spring-based animation via rapid prototyping.”
Junior Product Designer (UX/Research) specializing in AI and behavioral design
Senior Game Economy & Systems Designer specializing in mobile, AAA, and Web3 games
Director-level Head of Design specializing in branding, creative direction, and AI-enabled production
Mid-Level Technical Game Designer specializing in gameplay systems and AI