Vetted Design Professionals

Pre-screened and vetted.

IM

Ian Mintz

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Senior Brand & Visual Designer specializing in art direction and scalable design systems

San Francisco, CA13y exp
Grow TherapyUC Berkeley

Marketing designer/creative lead who builds scalable Figma-based systems for high-volume growth and community creative. Led a Recurly campaign aligned to a brand refresh (including creative testing like light vs dark), and served as the sole designer for Grow Therapy’s inaugural “Grow Forward” summit producing a full suite of event assets plus modular community templates for ongoing programming.

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Adam Wermus - Senior Data Engineer & Render Tools Developer specializing in VFX and render farm pipelines in Santa Monica, CA

Adam Wermus

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Senior Data Engineer & Render Tools Developer specializing in VFX and render farm pipelines

Santa Monica, CA7y exp
FavoritedUniversity of Bradford

Real-time simulation/physics engineer who optimized character effects and cloth for the "Infinity" game by implementing and profiling multiple ODE integrators, including pioneering the largely undocumented Parker-Sochacki method (optimized 5/7 sims; >30% speedup on a particle system). Also built SPH fluid solvers in Unity (C#) and created Grafana/Python Dash dashboards to analyze latency/throughput, with strong interest in applying math/physics and tooling to soccer/football gameplay.

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CB

Senior Motion Designer specializing in 2D/3D animation and brand storytelling

Los Angeles, California15y exp
AmazonSavannah College of Art and Design

Marketing creative designer/motion specialist with experience leading high-visibility launch work for Ring, including its largest product launch sizzle. Builds scalable Figma design systems and modular creative frameworks to produce high-volume, multi-platform assets quickly while maintaining premium brand consistency and iterating based on performance data.

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KW

Keith Webster

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Senior Technical Designer specializing in gameplay systems and Unreal Engine

Electronic Arts

Player Experience developer on Madden who shipped player-facing Weekly Recap and Halftime Show flows built in visual scripting, including a custom solution to keep full-screen UI persistent across level loads with strong logging and failsafes. Also builds networked UE co-op ARPG systems (talent trees, combat/animation, leveling/stats, AI, dynamic spawning) and has a track record of refactoring shared UI/banner logic into scalable prefabs to reduce bugs and improve team workflow.

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Ann Mulgrew - Intern UX/Design Researcher specializing in human-centered design and brand systems in Laurel, MD

Intern UX/Design Researcher specializing in human-centered design and brand systems

Laurel, MD5y exp
Johns Hopkins University Applied Physics LaboratoryNorthwestern University
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Sarvesh Chidambaram - Junior Product Designer specializing in UX research and workflow design in Grapevine, TX

Junior Product Designer specializing in UX research and workflow design

Grapevine, TX3y exp
PaycomUniversity of Pennsylvania
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SS

Creative Director specializing in brand architecture, design systems, and AI-enabled workflows

Remote27y exp
RVO HealthThe Cooper Union
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CH

Mid-level UX/Product Designer specializing in smart home and LLM-driven digital experiences

Remote3y exp
Owens CorningGeorgia Tech
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RL

Senior Design Technologist specializing in React/TypeScript prototyping and design systems

Redwood City, CA9y exp
Electronic ArtsGeneral Assembly
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RS

Mid-level Product Designer specializing in design systems and AI-enabled UX

5y exp
SoFiUniversity of Texas at Austin
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CQ

Intern-level Product & Graphic Designer specializing in automotive marketing and industrial design

0y exp
BMWSchool of the Art Institute of Chicago
Adobe IllustratorAdobe PhotoshopFigmaPrototypingAdobe InDesignAsset Preparation+35
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BL

Junior Product Designer specializing in Human-AI interaction and healthcare UX

Remote2y exp
S NeuroCarnegie Mellon University
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JP

Senior Creative Designer specializing in game marketing, motion graphics, and video editing

Marina del Rey, CA12y exp
Kluge InteractiveSan Jose State University
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JO

Mid-Level Technical Game Designer specializing in gameplay systems and Live Ops balancing

Houston, TX4y exp
Respawn EntertainmentRice University
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ML

Senior Technical Game Designer specializing in AI, combat systems, and VR

Burnaby, Canada10y exp
MetaCentre for Digital Media
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DS

Game Design Director specializing in live ops modernization and AAA/mobile game design

Menifee, CA23y exp
Jam CityIndiana University
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GW

Geng Wang

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Staff Product/UX Designer specializing in enterprise platforms, data visualization, and AI interfaces

San Jose, CA26y exp
VariousIndiana University

UX/product designer with deep healthcare and mission-critical software experience across 3M Healthcare, GE Healthcare, and Motorola. Has designed complex lab automation and radiology workflows end-to-end, combining rigorous field research with hands-on engineering (HTML/CSS/TypeScript/React, Storybook) and even building live prototypes (Firebase + Angular) and production-ready UI control libraries to ship.

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MQ

Mehak qureshi

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Executive product and design leader specializing in AI-native enterprise and consumer platforms

Houston, TX13y exp
ExxonMobilCardiff School of Art and Design

Product/UX design leader with experience in both banking and energy, including redesigning complex enterprise platforms at Zafin and designing AI-assisted workflows for engineers at Exxon. Stands out for combining deep user research, cross-functional product direction, and a strong human-centered philosophy for AI in high-stakes expert environments.

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JZ

Jim Zhao

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Junior Technical Artist specializing in rigging and real-time VFX for games and medical simulation

Phoenix, AZ1y exp
Barrow Neurological InstituteCarnegie Mellon University

Real-time character animation/tech art specialist spanning Maya rigging/auto-rigging through UE5 Animation Blueprints, Control Rig (FBIK/IK), and motion matching. Has shipped performance-focused work on an FPS targeting 60 FPS with 20+ AI and motion matching, using Unreal Insights, URO, PCA, and gameplay-tag pruning. Also collaborated on a VR brain-surgery simulation, translating desired vascular behavior into procedural Control Rig spring-based animation via rapid prototyping.

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MC

Director-level UX design leader specializing in FinTech and human factors

Raleigh, NC15y exp
TruistNorth Carolina State University

Product/design leader in financial services who has driven measurable UX impact at Truist, including moving digital banking visual appeal from 9th to 3rd in JD Power through research-led refinement rather than a costly full redesign. Brings hands-on AI product experience with personalized banking insights, strong stakeholder leadership across complex enterprise environments, and a personal commitment to human-centered AI shaped by tutoring experience and a background overcoming poverty through education.

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