Pre-screened and vetted.
Senior Brand & Visual Designer specializing in art direction and scalable design systems
“Marketing designer/creative lead who builds scalable Figma-based systems for high-volume growth and community creative. Led a Recurly campaign aligned to a brand refresh (including creative testing like light vs dark), and served as the sole designer for Grow Therapy’s inaugural “Grow Forward” summit producing a full suite of event assets plus modular community templates for ongoing programming.”
Senior Data Engineer & Render Tools Developer specializing in VFX and render farm pipelines
“Real-time simulation/physics engineer who optimized character effects and cloth for the "Infinity" game by implementing and profiling multiple ODE integrators, including pioneering the largely undocumented Parker-Sochacki method (optimized 5/7 sims; >30% speedup on a particle system). Also built SPH fluid solvers in Unity (C#) and created Grafana/Python Dash dashboards to analyze latency/throughput, with strong interest in applying math/physics and tooling to soccer/football gameplay.”
Senior Motion Designer specializing in 2D/3D animation and brand storytelling
“Marketing creative designer/motion specialist with experience leading high-visibility launch work for Ring, including its largest product launch sizzle. Builds scalable Figma design systems and modular creative frameworks to produce high-volume, multi-platform assets quickly while maintaining premium brand consistency and iterating based on performance data.”
Senior Technical Designer specializing in gameplay systems and Unreal Engine
“Player Experience developer on Madden who shipped player-facing Weekly Recap and Halftime Show flows built in visual scripting, including a custom solution to keep full-screen UI persistent across level loads with strong logging and failsafes. Also builds networked UE co-op ARPG systems (talent trees, combat/animation, leveling/stats, AI, dynamic spawning) and has a track record of refactoring shared UI/banner logic into scalable prefabs to reduce bugs and improve team workflow.”
Intern UX/Design Researcher specializing in human-centered design and brand systems
Junior Product Designer specializing in UX research and workflow design
Creative Director specializing in brand architecture, design systems, and AI-enabled workflows
Mid-level UX/Product Designer specializing in smart home and LLM-driven digital experiences
Senior Design Technologist specializing in React/TypeScript prototyping and design systems
Intern-level Product & Graphic Designer specializing in automotive marketing and industrial design
Junior Product Designer specializing in Human-AI interaction and healthcare UX
Senior Creative Designer specializing in game marketing, motion graphics, and video editing
Mid-Level Technical Game Designer specializing in gameplay systems and Live Ops balancing
Senior Technical Game Designer specializing in AI, combat systems, and VR
Game Design Director specializing in live ops modernization and AAA/mobile game design
Staff Product/UX Designer specializing in enterprise platforms, data visualization, and AI interfaces
“UX/product designer with deep healthcare and mission-critical software experience across 3M Healthcare, GE Healthcare, and Motorola. Has designed complex lab automation and radiology workflows end-to-end, combining rigorous field research with hands-on engineering (HTML/CSS/TypeScript/React, Storybook) and even building live prototypes (Firebase + Angular) and production-ready UI control libraries to ship.”
Executive product and design leader specializing in AI-native enterprise and consumer platforms
“Product/UX design leader with experience in both banking and energy, including redesigning complex enterprise platforms at Zafin and designing AI-assisted workflows for engineers at Exxon. Stands out for combining deep user research, cross-functional product direction, and a strong human-centered philosophy for AI in high-stakes expert environments.”
Junior Technical Artist specializing in rigging and real-time VFX for games and medical simulation
“Real-time character animation/tech art specialist spanning Maya rigging/auto-rigging through UE5 Animation Blueprints, Control Rig (FBIK/IK), and motion matching. Has shipped performance-focused work on an FPS targeting 60 FPS with 20+ AI and motion matching, using Unreal Insights, URO, PCA, and gameplay-tag pruning. Also collaborated on a VR brain-surgery simulation, translating desired vascular behavior into procedural Control Rig spring-based animation via rapid prototyping.”
Director-level UX design leader specializing in FinTech and human factors
“Product/design leader in financial services who has driven measurable UX impact at Truist, including moving digital banking visual appeal from 9th to 3rd in JD Power through research-led refinement rather than a costly full redesign. Brings hands-on AI product experience with personalized banking insights, strong stakeholder leadership across complex enterprise environments, and a personal commitment to human-centered AI shaped by tutoring experience and a background overcoming poverty through education.”