Pre-screened and vetted.
Principal Product Designer specializing in enterprise B2B SaaS and cloud platforms
Senior Level Designer specializing in Unreal Engine gameplay and world building
Senior Product/UX Designer specializing in mobile, web, and gaming experiences
Senior Graphic Designer specializing in brand and digital marketing design
Senior Multimedia Artist specializing in animation and immersive themed entertainment
Mid-level Graphic Designer specializing in brand, presentation, and digital production design
Senior Game Designer & Systems Designer specializing in progression and economy design
Mid-level Technical Artist specializing in real-time animation pipelines and Unreal Engine
Director-level Art Director specializing in brand, retail, and digital experiences
Senior Technical Artist specializing in XR, game engines, and generative/agentic AI
Associate Creative Director / Art Director specializing in brand and 360 campaign design
“Art director/marketing designer with agency experience spanning fintech and healthcare/pharma brands (Stackwell, Novo Nordisk/NovoCare, Zoetis). Builds scalable brand and Figma design systems for high-volume marketing output and produces paid-social/YouTube video creative in Premiere/After Effects, including AI-assisted storyboarding workflows.”
“Game designer focused on mobile/PC action gameplay who owned end-to-end mode design and tuning on "Thrud: Broken Heaven" (3rd-person aerial shooter). Notable for telemetry-driven iteration across CBT1-3, rapid UE5 Blueprint prototyping, and building a reusable in-battle tutorial framework that improved onboarding clarity and reduced frustration while preserving challenge.”
Senior Motion Designer specializing in video marketing and YouTube product creative
Senior Motion Designer and Art Director specializing in branding, motion, and UX/UI
Senior Product/UX Designer specializing in enterprise UX, AI, and modern interfaces
Senior Product & UX/UI Designer specializing in design systems and data-driven digital experiences
Director-level Visual Designer and Art Director specializing in brand identity systems
Senior Gameplay & UI Programmer specializing in VR game development
“Unity/VR gameplay engineer with shipped Ubisoft experience on Assassin's Creed Nexus VR, improving core interaction systems (doors) for comfort and predictability and iterating mechanics (pickpocketing) using player feedback and analytics. Also prototyped Photon Fusion multiplayer features for a Rainbow Six Siege-related project, focusing on synchronization and tactical-feel networking tradeoffs, and has experience setting up project architecture and collaborating closely with design/UI teams (including at Sumo on a football manager project).”
Senior Graphic Designer specializing in brand campaigns, marketing design, and art direction
“Marketing creative/art director and designer with portfolio work for Glossier, Vox Media, and Bobbi Brown, focused on premium, modern brand storytelling. Builds scalable Figma systems and modular templates for high-volume cross-platform campaigns (social/paid/e-comm) and pairs them with a fast, template-driven video workflow, iterating based on performance signals while maintaining brand guardrails in fully remote async collaboration.”
Senior Game Designer specializing in AI systems and live ops
“Gameplay/system designer with shipped AAA experience on Far Cry (5/6), including end-to-end ownership of AI NPC class redesigns and a stealth system redesign in a chaotic open-world context. Also designed Dead by Daylight’s winter event centered on snowball mechanics that players adopted for emergent communication and that appealed to casual/new players; experienced with UE Blueprints prototyping and modular, data-tuned systems.”
Senior Multidisciplinary Designer specializing in brand, social, and illustration
“Marketing designer who was the first design hire for Vans' retention workstream, owning the strategic approach deck and building the foundational Figma component library/templates for email and paid social. Led high-polish, multi-channel creative for major moments like Back to School and Black Friday, including lightweight motion/typographic video assets in Adobe Express and rapid iteration via async collaboration tools (Slack, Figma comments, Loom).”