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Vetted Design Professionals

Pre-screened and vetted.

DG

Principal Product Designer specializing in enterprise B2B SaaS and cloud platforms

San Francisco Bay Area18y exp
6senseWalden University
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DB

Senior Level Designer specializing in Unreal Engine gameplay and world building

Raleigh, NC13y exp
Motion Logic StudiosWake Technical Community College
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KV

Senior Product/UX Designer specializing in mobile, web, and gaming experiences

Arlington, VA17y exp
MicrosoftThe Art Institute of Washington
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RC

Senior Graphic Designer specializing in brand and digital marketing design

Remote, US7y exp
John DeereSt. Norbert College
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JC

Senior Multimedia Artist specializing in animation and immersive themed entertainment

Orlando, FL8y exp
DisneySavannah College of Art and Design
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SM

Mid-level Graphic Designer specializing in brand, presentation, and digital production design

San Francisco, CA6y exp
Spectrum BrandsAcademy of Art University
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CB

Junior Motion Designer specializing in motion graphics and visual storytelling

2y exp
AppleRochester Institute of Technology
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SZ

Senior Game Designer & Systems Designer specializing in progression and economy design

Cupertino, CA9y exp
Starward Game StudiosUC Santa Cruz
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KB

Mid-level Technical Artist specializing in real-time animation pipelines and Unreal Engine

Los Angeles, CA5y exp
SnapLoyola Marymount University
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CT

Mid-level Game Designer specializing in live service sports games

Austin, TX7y exp
Electronic ArtsChamplain College
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AP

Director-level Art Director specializing in brand, retail, and digital experiences

Portland, OR12y exp
Marin & March
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EA

Senior Technical Artist specializing in XR, game engines, and generative/agentic AI

Los Angeles, CA32y exp
Meta
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AR

Aaron Ross

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Associate Creative Director / Art Director specializing in brand and 360 campaign design

NYC, NY9y exp
The MixxUniversity of Pennsylvania

Art director/marketing designer with agency experience spanning fintech and healthcare/pharma brands (Stackwell, Novo Nordisk/NovoCare, Zoetis). Builds scalable brand and Figma design systems for high-volume marketing output and produces paid-social/YouTube video creative in Premiere/After Effects, including AI-assisted storyboarding workflows.

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BH

Bo Hu

Screened

Junior Game Designer specializing in level and encounter design

Beijing, China2y exp
BilibiliUC Santa Cruz

Game designer focused on mobile/PC action gameplay who owned end-to-end mode design and tuning on "Thrud: Broken Heaven" (3rd-person aerial shooter). Notable for telemetry-driven iteration across CBT1-3, rapid UE5 Blueprint prototyping, and building a reusable in-battle tutorial framework that improved onboarding clarity and reduced frustration while preserving challenge.

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JA

Senior Motion Designer specializing in video marketing and YouTube product creative

12y exp
MonksLoyola Marymount University
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SB

Senior Motion Designer and Art Director specializing in branding, motion, and UX/UI

6y exp
TimelineUniversity of Tampa
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SK

Senior Product/UX Designer specializing in enterprise UX, AI, and modern interfaces

Santa Clara, California8y exp
AryakaUniversity of Colorado Boulder
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JH

Senior Product & UX/UI Designer specializing in design systems and data-driven digital experiences

8y exp
Johnson & JohnsonDrexel University
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SM

Director-level Visual Designer and Art Director specializing in brand identity systems

Los Angeles, CA10y exp
SamsungArtCenter College of Design
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SC

Senior Gameplay & UI Programmer specializing in VR game development

Warwick, UK8y exp
Build A Rocket BoyUniversidade Católica de Pernambuco

Unity/VR gameplay engineer with shipped Ubisoft experience on Assassin's Creed Nexus VR, improving core interaction systems (doors) for comfort and predictability and iterating mechanics (pickpocketing) using player feedback and analytics. Also prototyped Photon Fusion multiplayer features for a Rainbow Six Siege-related project, focusing on synchronization and tactical-feel networking tradeoffs, and has experience setting up project architecture and collaborating closely with design/UI teams (including at Sumo on a football manager project).

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CC

Senior Graphic Designer specializing in brand campaigns, marketing design, and art direction

New York City, NY4y exp
ErnestaFashion Institute of Technology

Marketing creative/art director and designer with portfolio work for Glossier, Vox Media, and Bobbi Brown, focused on premium, modern brand storytelling. Builds scalable Figma systems and modular templates for high-volume cross-platform campaigns (social/paid/e-comm) and pairs them with a fast, template-driven video workflow, iterating based on performance signals while maintaining brand guardrails in fully remote async collaboration.

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GM

Senior Game Designer specializing in AI systems and live ops

Montreal, Quebec, Canada12y exp
Behaviour InteractiveCentre NAD

Gameplay/system designer with shipped AAA experience on Far Cry (5/6), including end-to-end ownership of AI NPC class redesigns and a stealth system redesign in a chaotic open-world context. Also designed Dead by Daylight’s winter event centered on snowball mechanics that players adopted for emergent communication and that appealed to casual/new players; experienced with UE Blueprints prototyping and modular, data-tuned systems.

MentoringPrototypingArtificial Intelligence (AI)ManagementLive ops balancingLive ops seasonal content+35
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KK

Karen Ko

Screened

Senior Multidisciplinary Designer specializing in brand, social, and illustration

Remote8y exp
The ProgramRhode Island School of Design

Marketing designer who was the first design hire for Vans' retention workstream, owning the strategic approach deck and building the foundational Figma component library/templates for email and paid social. Led high-polish, multi-channel creative for major moments like Back to School and Black Friday, including lightweight motion/typographic video assets in Adobe Express and rapid iteration via async collaboration tools (Slack, Figma comments, Loom).

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