Pre-screened and vetted.
Mid-level QA Engineer specializing in API and automation testing
“QA automation engineer focused on backend/API quality who owned an end-to-end API regression suite and integrated Cypress/JS automation into GitLab CI with smoke-vs-nightly regression gating. Caught a critical auth security regression (expired tokens returning 200 instead of 401) before production and is strong in stabilizing flaky tests using network interception and actionable CI reporting.”
Mid-Level Cloud-Native Software Engineer specializing in microservices, DevOps, and AI integration
“Backend-focused Python engineer who owned high-traffic internal services end-to-end (FastAPI/Django) including REST/GraphQL APIs, PostgreSQL optimization, async task processing via SQS, and full CI/CD. Strong Kubernetes-on-EKS and GitOps (ArgoCD + Helm) experience, plus Kafka real-time streaming work and phased cloud-to-on-prem migration support.”
Mid-level AR/VR & Unity Developer specializing in mobile XR and real-time 3D
“Game/VR simulation developer who built and shipped multiple VR training levels (e.g., nursing and scientific method) at VXR Labs, owning level implementation and backend logic. Experienced in Unreal Engine 5 Blueprints prototyping (including a horde mode) and in designing tightly gated, step-based educational experiences while collaborating closely with educators/subject-matter experts to balance realism with VR feasibility.”
Mid-Level Software Engineer specializing in QA automation and full-stack web development
“Automation and customer-facing technical specialist with experience at QA Wolf and Kalmar, taking Playwright E2E testing from prototype scripts into CI-gated production pipelines (80%+ automated coverage). Also trained both software teams and industrial operations audiences (Fleet View for automated straddle carriers) and partnered with sales/customer teams to translate technical results (e.g., Siemens PLC updates, QA ROI) into adoption and faster closes.”
Junior XR Developer specializing in AR/VR training simulations and immersive applications
“Unity/C# VR developer with shipped Meta Quest experience across multiplayer VR simulations, haptics-driven maze navigation, and VR interior walkthroughs. Built a solo sound-based sandbox VR game ('Alchemix'd') and demonstrates strong hands-on debugging of XR rig collisions, multiplayer sync, and URP performance issues.”
Junior Full-Stack Software Engineer specializing in web applications
“Full-stack developer who deployed a React/Node/Mongo event management app to production, focusing on secure env/credential handling and stabilizing third-party integrations (email verification, payments). Demonstrated strong cross-layer troubleshooting by isolating intermittent regional failures to load balancer/firewall misconfiguration, and has Python experience building a TF-IDF/cosine-similarity search/ranking system tailored to project requirements.”
Senior Frontend & Mobile Engineer specializing in React, Vue, and TypeScript
“Frontend engineer who has led end-to-end builds of both e-learning and e-commerce platforms in Next.js/React + TypeScript, with a strong focus on scalable component architecture, pragmatic state management (Redux/Zustand), and quality enforcement (linting, conventions, Cypress). Notably pivoted from NextAuth to a custom server-auth flow to support backend-introduced 2FA, and has experience executing fast hotfix rollouts including urgent third-party provider switches.”
Junior Embedded Firmware Developer specializing in microcontrollers and wireless protocols
“Cal Poly student with embedded + networking + robotics project experience, including an E4E summer research internship building an acoustic collar on an STM32 and collaborating weekly with the San Diego Zoo Wildlife Alliance. Built a hobby ESP32-based Spotify “now playing” display and demonstrated strong cross-domain debugging by tracing failures to router behavior rather than code.”
Mid-level QA Engineer specializing in digital banking mobile and web testing
“QA professional with experience spanning mobile/web applications plus API and backend behavior testing, using Jira and TestRail along with exploratory/regression and compliance-focused verification. Describes a structured approach to meeting tight deadlines by breaking work into modules, estimating test execution timelines, and using AI tools to accelerate documentation and analysis when test case volume is high. No direct console testing or TRC/XR/LOT certification experience yet, but has a compliance-testing foundation.”
Mid-Level Frontend Engineer specializing in React and real-time dashboards
“Frontend engineer focused on building and maintaining an internal React component library with strong emphasis on performance, accessibility, and developer experience. Has hands-on experience improving a slow network dashboard by refactoring heavy UI data processing to reduce re-renders, and supports users by reproducing issues, diagnosing bottlenecks, and clearly communicating fixes.”
Mid-level Full-Stack Developer specializing in Django/React and FinTech automation
“Product-minded full-stack engineer who owns customer-facing products end-to-end and iterates quickly using MVP validation, feature flags, automated testing, and staged rollouts. Has built TypeScript/React systems with modular backends and designed microservices with async messaging (RabbitMQ), handling scale issues like ordering, retries, and idempotency. Also delivered an internal ops automation tool with a self-serve real-time workflow dashboard that reduced errors and drove rapid adoption.”
Mid-level QA Engineer specializing in manual and API automation testing
“No hands-on console game testing experience, but reports being fairly familiar with console certification frameworks (Sony TRCs, Microsoft XR, Nintendo LOT) and can articulate key compliance areas (network, save data, performance/stability, legal/regional, DLC). Uses AI tools in day-to-day QA work to refine database queries and test cases, and prioritizes production issues first under deadline pressure.”
Entry IT Testing Automation Engineer specializing in banking QA and Google Cloud
“QA professional with a web and backend API testing background pivoting into console game QA; brings strong exploratory/regression testing, test case creation, and detailed bug reporting. Familiar with PlayStation/Nintendo UI patterns and gameplay flows as a long-time player, and is proactively preparing to learn console certification standards (Sony TRC, Microsoft XR, Nintendo LOT).”
Junior QA & Performance Tester specializing in test automation
“Software QA/testing candidate with experience in website testing and server performance monitoring using tools like LoadRunner, SiteScope, Katalon Studio, and Playwright. Has demonstrated ability to quickly learn new enterprise tools and processes in a banking environment (ramped up in about one month) and applies requirements-based and load/performance testing principles.”
Senior Frontend Engineer specializing in React/TypeScript, architecture, and design systems
“Frontend engineer/lead with deep React + TypeScript experience who has built complex workflow-style interfaces (node/connection editor with debugging panel) and used RxJS to manage intricate event/state flows. Strong focus on scalable architecture (SOLID, separation of concerns), performance at scale (caching, pagination, virtualization), and reliability (memory leak investigation and cleanup), backed by disciplined code review and documentation practices.”
Mid-level Full-Stack Engineer specializing in data automation, cloud & AI
“JavaScript engineer who effectively "maintains" an internal open-source-style React/Node.js shared library used by multiple teams—owning API stability, semantic versioning, CI/testing, logging, and documentation. Demonstrates strong cross-team debugging and change-management skills (schema-driven refactors, feature flags, validation layers) to ship new features without breaking existing workflows, plus a profiling/benchmarking-driven approach to performance.”
Mid-level .NET Full-Stack Developer specializing in finance and healthcare web apps
“Full-stack engineer with end-to-end ownership of a data-heavy financial dashboard module at Brown & Brown Insurance, spanning .NET Core APIs, EF/SQL Server, and React/TypeScript UI. Demonstrates strong focus on performance tuning (indexing, pagination, caching, async) and secure service design (Azure Key Vault, JWT/RBAC) in a microservices context.”
Mid-level Robotics Engineer specializing in ROS 2, control systems, and manipulation
“Robotics software engineer with hands-on ROS2 experience across manipulation, SLAM/localization, and sensor fusion. Recently built an end-to-end hybrid force-position control system for a Ufactory xArm7 with a 6-axis force/torque sensor to enable compliant, force-guided shaft insertion, including real-time Jacobian computation, TF pipeline, and MoveIt2 trajectory execution validated on hardware.”
Mid-level Robotics Software Engineer specializing in ROS, C++ and embedded Linux
“Robotics software lead at Icor who grew from intern to owning the end-to-end software lifecycle for a mobile manipulator platform deployed to 300+ customers globally. Deep hands-on ROS2/MoveIt2 and navigation-stack integration (URDF/TF, sensors, behavior engine) plus production infrastructure (CI/CD, OTA, field OS upgrades) and real-world performance tuning for motion planning in EOD multi-robot environments.”
Mid-Level Software Engineer specializing in backend, microservices, and ML systems
“Primary designer/implementer/maintainer of an open-source JavaScript library for programmatic SSML generation and validation in text-to-speech pipelines. Focused on safety-by-default APIs with vendor-specific extension adapters, strong backward compatibility/deprecation practices, and measurable performance gains by removing redundant validation stages. Emphasizes developer experience through example-driven documentation and systematic community issue triage.”
Mid-level Systems Integration & Test Engineer specializing in embedded robotics and automation
“Senior engineering student leading a robotics capstone using a Jetson Nano + Yahboom DOFBOT to play whiteboard games (Tic-Tac-Toe, Hangman) via computer vision and ML. Owns the inverse kinematics and OpenCV pipeline, uses Gazebo/URDF for simulation, and is planning C++/multithreading/Pybind11 optimizations to meet real-time constraints on limited embedded hardware.”
Senior Unity XR Developer specializing in VR/AR training and healthcare XR
“Unity gameplay engineer with hands-on experience building a dynamic third-person RPG camera system (context-aware transitions, collision handling, and state-driven behavior) to significantly improve game feel. Also has real-time multiplayer prototyping experience with Photon Fusion/Normcore/Unity Netcode, including prediction/rollback and custom authority handoff to prevent desync during fast interactions, and leverages AI tools (e.g., Copilot) for rapid iteration and documentation.”
Senior Unity Developer specializing in mobile games, AR, and procedural generation
“Unity gameplay engineer with hands-on experience building a procedurally generated world prototype (Roblox/Minecraft-like) using a data-oriented approach and Perlin noise for fast, believable generation. Also worked on a DOTS-based battle royale using Unity netcode, navigating client/host/server separation and complex entity state synchronization decisions.”
Software Engineering Manager specializing in cloud-native mobility and enterprise Java
“Backend/architecture-focused player-coach who designed and built two partner-facing data APIs using a contract-first (OpenAPI) governance model in Java (Quarkus/Spring Boot). Strong in technical standards, incident response, and delivery systems—improved reliability under peak load (DB/index fix) and sped up delivery by streamlining PR/review processes while maintaining production stability.”