Pre-screened and vetted.
Director-level Account/Program/Project Manager specializing in integrated marketing and media
Principal 3D Animator specializing in VR game character animation
Director-level Creative Manager specializing in video production and motion design
Senior Film & Video Editor specializing in post-production and sound engineering
Mid-level Video Producer & Editor specializing in branded content and post-production
Senior Video Producer/Editor specializing in customer education and motion graphics
Senior Cinematographer/Video Editor specializing in broadcast, documentaries, and motion graphics
Senior Multimedia & Video Production Specialist specializing in training and post-production
Senior Content Producer & Director of Photography specializing in narrative and documentary video
Mid-level Film & Video Editor specializing in post-production and camera workflows
Director-level Video Producer & Multimedia Designer specializing in video, animation, and eLearning
Mid-level Video Editor specializing in YouTube, training content, and post-production
Senior Video Editor specializing in longform storytelling and social-first content
Senior Sports Broadcaster and Digital Host specializing in sports analysis and betting content
Senior Digital Asset Manager & Content Creator specializing in photo/video production
Senior Motion Graphics Artist & Animator specializing in 2D/3D character animation
Director-level Post Production Supervisor/Editor specializing in TV, film, commercials, and podcasts
Senior Video & Finishing Editor specializing in documentary and music post-production
Senior Video Producer specializing in organizational communications and marketing
Senior Video Editor & Voice-Over Artist specializing in social media and YouTube content
Junior Film Composer specializing in hybrid orchestral/electronic scores
“Composer/music editor focused on picture-driven longform and YouTube content, with demonstrated impact on narrative beats (e.g., re-cut horror scare in short film "Ghost in the Glass" using near-silence into a dissonant orchestral hit). Works primarily in Logic Pro with Pro Tools for score mix sessions, delivering organized stems/reference mixes and optimizing loudness and pacing for different platforms; capable of turning around ~20 minutes of wall-to-wall music in 2–3 days.”
Mid-level Sound Designer & Composer specializing in audio post-production and spatial audio
“Audio post professional handling sound design, music editing, and mixing for a ~30-minute horror short film, using psychologically driven textures and custom-recorded extended instrument sounds to shape tension and narrative beats. Experienced in fast-paced, high-volume delivery (including virtual orchestra concert editing/mixing during COVID) and remote freelance work, with a workflow spanning Pro Tools/Logic, M&E deliverables, and dialogue-aware automation.”
Mid-level Real-Time VFX Artist & 3D Generalist specializing in Unreal Engine
“VFX generalist with shipped mobile game experience (Caveworld) who builds performant 2D sprite-based effects end-to-end—from hand-painted Photoshop textures through optimized materials and particle systems. Demonstrates strong real-time optimization practices (overdraw analysis, texture combining, mesh reduction, culling) and a clear understanding of mobile/Switch rendering constraints.”
Senior Sound Engineer specializing in podcast production, music, and immersive audio
“Game-audio-focused sound designer/audio engineer with 5 years as a senior podcast sound engineer and ~10 years in sound design/music production, now applying that expertise to UE5 and Wwise. Built interactive UE5 audio systems (announcements, surface-based footsteps, ambience/weather triggers) using MetaSounds, attenuation, and submix mixing, and has hands-on experience profiling/optimizing CPU and memory by deduplicating assets and managing voice usage. Also brings immersive sports audio production experience, including Dolby Atmos and 7.1 stadium-style mixes.”