Pre-screened and vetted.
Director-level Video Producer & Multimedia Designer specializing in video, animation, and eLearning
Senior Content Producer & Director of Photography specializing in narrative and documentary video
Mid-level Film & Video Editor specializing in post-production and camera workflows
Mid-level Video Editor specializing in YouTube, training content, and post-production
Senior Video Editor specializing in longform storytelling and social-first content
Senior Sports Broadcaster and Digital Host specializing in sports analysis and betting content
Senior Digital Asset Manager & Content Creator specializing in photo/video production
Senior Motion Graphics Artist & Animator specializing in 2D/3D character animation
Director-level Post Production Supervisor/Editor specializing in TV, film, commercials, and podcasts
Senior Video & Finishing Editor specializing in documentary and music post-production
Senior Video Producer specializing in organizational communications and marketing
Senior Video Editor & Voice-Over Artist specializing in social media and YouTube content
Junior Film Composer specializing in hybrid orchestral/electronic scores
“Composer/music editor focused on picture-driven longform and YouTube content, with demonstrated impact on narrative beats (e.g., re-cut horror scare in short film "Ghost in the Glass" using near-silence into a dissonant orchestral hit). Works primarily in Logic Pro with Pro Tools for score mix sessions, delivering organized stems/reference mixes and optimizing loudness and pacing for different platforms; capable of turning around ~20 minutes of wall-to-wall music in 2–3 days.”
Mid-level Sound Designer & Composer specializing in audio post-production and spatial audio
“Audio post professional handling sound design, music editing, and mixing for a ~30-minute horror short film, using psychologically driven textures and custom-recorded extended instrument sounds to shape tension and narrative beats. Experienced in fast-paced, high-volume delivery (including virtual orchestra concert editing/mixing during COVID) and remote freelance work, with a workflow spanning Pro Tools/Logic, M&E deliverables, and dialogue-aware automation.”
Mid-level Real-Time VFX Artist & 3D Generalist specializing in Unreal Engine
“VFX generalist with shipped mobile game experience (Caveworld) who builds performant 2D sprite-based effects end-to-end—from hand-painted Photoshop textures through optimized materials and particle systems. Demonstrates strong real-time optimization practices (overdraw analysis, texture combining, mesh reduction, culling) and a clear understanding of mobile/Switch rendering constraints.”
Senior Sound Engineer specializing in podcast production, music, and immersive audio
“Game-audio-focused sound designer/audio engineer with 5 years as a senior podcast sound engineer and ~10 years in sound design/music production, now applying that expertise to UE5 and Wwise. Built interactive UE5 audio systems (announcements, surface-based footsteps, ambience/weather triggers) using MetaSounds, attenuation, and submix mixing, and has hands-on experience profiling/optimizing CPU and memory by deduplicating assets and managing voice usage. Also brings immersive sports audio production experience, including Dolby Atmos and 7.1 stadium-style mixes.”
Mid-level Graphic Designer specializing in branding, print, and social media
“Marketing/brand designer and media asset manager with deep beverage/craft beer experience, including leading a D9 Brewing brand refresh and producing conversion-driven creative at scale at Bevana Partners. Managed corporate + 18 partner brands/10 affiliates, maintained 73+ regulated product labels, and built Figma systems/templates enabling bulk edits across 200+ label variants and multi-format social video exports.”
Senior Game Designer/Unity Developer specializing in gameplay and level design
“Senior game designer with shipped experience on Outlanders, focused on systems/economy balance, player motivation loops, and clear cross-discipline implementation. Built rapid UE5 prototypes (48-hour cycle) and iterated based on feedback—especially leveraging audio to guide players in an atmospheric horror concept. Has led design decisions under mobile performance constraints, aligning engineering/art/direction to ship a sandbox mode with acceptable entity/map limits.”
Senior Audio Producer specializing in radio imaging, sound design, and broadcast engineering
“Audio editor/mixer with ~10 years in radio plus video production experience, using Sound Forge, Adobe Audition, Pro Tools, and Sony Vegas. Has delivered tightly timed event intros (120s) blending grandeur music, foley-style SFX, and VO processing, and has reworked radio commercials creatively (e.g., soap spot) to improve client impact using targeted sound design and VO.”
Senior Game Developer specializing in Unity, Unreal, VR, and technical art
“Unity gameplay/tech-art oriented developer who implemented the main third-person controller, animation, and combat feel for a game, including a sophisticated two-character synced-animation pipeline built in Autodesk MotionBuilder (leader/follower with syncing bones for perfect alignment). Has some Unity networking experience with Photon Bolt on a vehicle-MOBA project, syncing combat abilities while optimizing network data, and uses AI coding agents (KILO + Gemini) to navigate large codebases faster.”
Intern Video Producer/Videographer specializing in social media and post-production
“Student engagement and media professional producing video and photography for a college website and social channels, with prior corporate video production experience. Recently led a highlight tour project in Sorrento, Italy, collaborating across language barriers by leveraging Italian skills and AI translation tools. Technically versatile across Sony FX3, DJI drones/gimbals, Insta360, and pro audio/lighting setups, with a strong focus on adaptable multi-platform delivery.”
Mid-level Digital Production Specialist in graphic design, motion graphics, and video editing
“Video editor with 10 years in Adobe Premiere Pro and 6 years in After Effects, producing marketing videos and polished demo recordings for shareholders and clients, including motion/website animation mockups used to help secure partner funding. Also grew a personal YouTube channel (dotdot3polkadots) editing AMVs and mock trailers to 50,000+ subscribers.”
Director-level Video Content Leader specializing in branded content, OTT, and broadcast news
“Video editor with 10+ years of deep Adobe Premiere Pro/After Effects experience across longform documentary-style content, sizzle reels, and YouTube. Previously edited a half-hour Scripps News newscast handling both video edits and transition graphics, and has worked on Tom Reber’s YouTube channel "The Contractor Fight" with a structured, client-feedback-driven workflow.”