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Vetted Media & Creative Professionals

Pre-screened and vetted.

Video EditingAdobe Premiere ProAdobe After EffectsAdobe PhotoshopVideo ProductionMotion Graphics

Popular Titles

Video Editor200+Producer100+Editor100+Videographer90+Video Producer80+Director40+Graphic Designer20+Creative Director20+
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AG

Amanda Galvez

Screened ReferencesStrong rec.

Mid-level Graphic Designer specializing in branding, print, and social media

Williams, Arizona6y exp
Historic Brewing CompanyNorthern Arizona University

“Marketing/brand designer and media asset manager with deep beverage/craft beer experience, including leading a D9 Brewing brand refresh and producing conversion-driven creative at scale at Bevana Partners. Managed corporate + 18 partner brands/10 affiliates, maintained 73+ regulated product labels, and built Figma systems/templates enabling bulk edits across 200+ label variants and multi-format social video exports.”

CanvaContent StrategyDigital MarketingEmail MarketingGraphic DesignMarket Research+113
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JL

Juan Lagisquet

Screened ReferencesModerate rec.

Senior Game Designer/Unity Developer specializing in gameplay and level design

11y exp
Pomelo GamesORT University

“Senior game designer with shipped experience on Outlanders, focused on systems/economy balance, player motivation loops, and clear cross-discipline implementation. Built rapid UE5 prototypes (48-hour cycle) and iterated based on feedback—especially leveraging audio to guide players in an atmospheric horror concept. Has led design decisions under mobile performance constraints, aligning engineering/art/direction to ship a sandbox mode with acceptable entity/map limits.”

PrototypingDocumentationUnityC#JavaScriptHTML+66
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NR

Naveen Ranganathan

Screened

Senior Audio Producer specializing in radio imaging, sound design, and broadcast engineering

Seattle, WA15y exp
FreelanceSAE Institute

“Audio editor/mixer with ~10 years in radio plus video production experience, using Sound Forge, Adobe Audition, Pro Tools, and Sony Vegas. Has delivered tightly timed event intros (120s) blending grandeur music, foley-style SFX, and VO processing, and has reworked radio commercials creatively (e.g., soap spot) to improve client impact using targeted sound design and VO.”

Project ManagementTeam LeadershipTroubleshootingJIRAAudio ProductionSound Design+56
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MD

Modar Dergham

Screened

Senior Game Developer specializing in Unity, Unreal, VR, and technical art

Debrecen, Hungary9y exp
TransfrUniversity of Debrecen

“Unity gameplay/tech-art oriented developer who implemented the main third-person controller, animation, and combat feel for a game, including a sophisticated two-character synced-animation pipeline built in Autodesk MotionBuilder (leader/follower with syncing bones for perfect alignment). Has some Unity networking experience with Photon Bolt on a vehicle-MOBA project, syncing combat abilities while optimizing network data, and uses AI coding agents (KILO + Gemini) to navigate large codebases faster.”

C#C++Performance OptimizationPythonUnreal EngineWeb Development+47
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MK

Matthew Koop

Screened

Senior Video Editor specializing in documentary, branded, and broadcast content

Portland, OR6y exp
Only TodayPortland State University

“Video editor specializing in documentary and branded/social content with deep Premiere Pro + After Effects expertise, including editing multiple episodes of the Emmy-winning Albina Series and cutting Meta’s Community Voices series. Experienced owning full post pipelines (multi-cam, archival, motion graphics, color, audio cleanup/mix, multi-aspect exports) and leading teams of editors with standardized workflows and consistent creative output.”

Video EditingAdobe Premiere ProMotion GraphicsAdobe After EffectsAdobe PhotoshopAdobe Illustrator+55
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KZ

Kyra Zwahlen

Screened

Mid-level Digital Production Specialist in graphic design, motion graphics, and video editing

7y exp
Arria NLGRamapo College of New Jersey

“Video editor with 10 years in Adobe Premiere Pro and 6 years in After Effects, producing marketing videos and polished demo recordings for shareholders and clients, including motion/website animation mockups used to help secure partner funding. Also grew a personal YouTube channel (dotdot3polkadots) editing AMVs and mock trailers to 50,000+ subscribers.”

Adobe After EffectsAdobe IllustratorAdobe PhotoshopAdobe Premiere ProDocumentationGraphic Design+61
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NM

Noel Morales

Screened

Director-level Video Content Leader specializing in branded content, OTT, and broadcast news

Cincinnati, OH11y exp
Marca-360Full Sail University

“Video editor with 10+ years of deep Adobe Premiere Pro/After Effects experience across longform documentary-style content, sizzle reels, and YouTube. Previously edited a half-hour Scripps News newscast handling both video edits and transition graphics, and has worked on Tom Reber’s YouTube channel "The Contractor Fight" with a structured, client-feedback-driven workflow.”

Video EditingVideo ProductionDigital MarketingProject ManagementMotion GraphicsAdobe Premiere Pro+58
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MA

Madsen Anderson

Screened

Intern Video Producer/Videographer specializing in social media and post-production

Andover, Massachusetts2y exp
ALKUUniversity of Massachusetts Amherst

“Student engagement and media professional producing video and photography for a college website and social channels, with prior corporate video production experience. Recently led a highlight tour project in Sorrento, Italy, collaborating across language barriers by leveraging Italian skills and AI translation tools. Technically versatile across Sony FX3, DJI drones/gimbals, Insta360, and pro audio/lighting setups, with a strong focus on adaptable multi-platform delivery.”

Adobe Premiere ProAdobe PhotoshopAdobe After EffectsVideo ProductionVideo EditingMicrosoft Teams+42
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RC

RAFAEL CARVALHO DE SOUZA

Screened

Mid-level Game Producer specializing in AA game development and cross-discipline coordination

4y exp
TriplanoUniversity of Sorocaba

“Game Designer at Flux Games on AA titles including The Walking Dead: Destinies and Cobra Kai 2: Dojos Rising, with end-to-end ownership of combat/encounter modes. Led implementation of the team’s first shooting system and rapidly prototyped wave-based combat loops in Unreal Engine 5 Blueprints, iterating heavily from playtest feedback across responsiveness, balance, pacing, and clarity.”

AgileC#C++GitProblem-SolvingPrototyping+50
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GS

Gian Signorelli

Screened

Senior Audio Producer & Sound Designer specializing in immersive and adaptive audio

Palo Alto, CA11y exp
Inspyr SolutionsAcademy of Art University

“Audio designer focused on longform narrative edits for video game cinematics and YouTube-style engagement, using Pro Tools and iZotope RX to deliver polished music edits and mixes. Described a specific cinematic where a deliberate music drop and shift to a frantic industrial beat fixed perceived first-minute stagnation and earned strong internal stakeholder feedback.”

PrototypingUnityInventory ManagementAudio Post-ProductionAudio ProductionSound Design+125
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JM

jhoseman maraza

Screened

Senior Game VFX Artist specializing in real-time effects for Unity and Unreal Engine

Lima, Perú9y exp
ChromaWayNational University of Engineering

“VFX artist with 6 years of experience across mobile and VR, focused on real-time performance (instancing, overdraw control, particle budgeting) and memory optimization via texture/spritesheet atlases. Built a flexible master shader to cover many effect types, and recently delivered a code-only Babylon Playground VFX system in 3 days, producing ~30 distinct effects.”

Performance optimizationUnityUnreal EngineBlenderAdobe PhotoshopAdobe After Effects+52
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LF

Luiz Freire

Screened

Mid-level Realtime VFX Artist specializing in game engine effects and shaders

6y exp
OnibiPontifical Catholic University of Paraná

“Real-time VFX artist currently working on Tomo Endless Blue, focused on improving combat feedback and gameplay readability through hit VFX. Experienced in Unity (Shader Graph, VFX Graph, Particle System) and performance-conscious techniques, including replacing heavy particle setups (e.g., falling leaves) with GPU-driven low-poly mesh + shader solutions, iterated through QA/playtests and tracked in Jira.”

Unreal EngineUnityBlenderAdobe PhotoshopAdobe After EffectsPython+54
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PM

Parker Miles

Screened

Mid-level Camera Operator/Videographer specializing in live sports and broadcast production

Franklin, TN4y exp
Nashville SoundsWestern Kentucky University

“Live-event and sports videographer with hands-on responsibility for end-to-end equipment setup and multi-camera operation across a wide range of events (sports and concerts). Also supported PBS-related documentary work for YouTube, including on-location interviews and B-roll capture (including in a cave), with a naturalistic shooting style and practical lighting adaptation. Open to travel and non-traditional hours, and willing to relocate to Greater Boston for the right compensation.”

Video productionVideo editingAdobe Creative SuiteAdobe Premiere ProCustomer serviceCamera operation+40
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EC

Evan Cioffi-Maxwell

Screened

Mid-level Videographer/Editor specializing in broadcast and nonprofit storytelling

Watertown, Massachusetts4y exp
Catholic TV NetworkGeorgia State University

“Boston-based videographer who leads end-to-end production across branded content, events, and social-first video for Instagram/TikTok/YouTube. Produced a documentary-style community fundraiser piece handling story structure, interviews, event coverage, and full edit—balancing emotional narrative with fast-moving coverage and earning ongoing client work. Technically fluent with Lumix GH5 (Rokinon 35mm T1.5), Sony FX9, DJI gimbals/drones (Mavic 3), and professional audio (lavs/shotgun/Zoom).”

Video EditingProject ManagementLeadershipTeam LeadershipAdobe Premiere ProAdobe After Effects+44
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IA

Ikenna Ajah

Screened

Junior Technical Game Designer specializing in Unity gameplay systems

United States1y exp
Alterea, Inc.Rochester Institute of Technology

“Game designer who owned and shipped an end-to-end tabletop RPG mode (UltraMex Revolution) featuring journey/battle phases and a chess-inspired card/dice combat system, iterating heavily from playtests by adding a written campaign and role-based abilities to improve pacing and tactics. Also shipped a web application feature for exploring Indigenous tribes in North America, tackling difficult data sourcing and measuring impact via application views.”

UnityC#C++JavaScriptHTMLCSS+84
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CM

Crystal Mangano

Screened

Senior Music Supervisor & Editor specializing in film, TV, and branded content

20y exp
Groomsy MusicMontana State University

“Music editor working primarily in Pro Tools with experience on a feature film where they pivoted the soundtrack approach mid-post (from era-appropriate to character/energy-driven), shaping the opening sequence with a bold mix of styles while preserving dialogue clarity. Also edits for YouTube, using audience retention patterns and producer feedback to iterate quickly, delivering consistent mixes via reference tracks, loudness checks, and clean, pop-free edits.”

Contract negotiationBudgetingMusic supervisionMusic editingMusic compositionMusic direction+45
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JL

Jędrzej Luciński

Screened

Senior Sound Engineer specializing in classical music recording production

Łódź, Poland9y exp
Ars Sonora StudioFryderyk Chopin University of Music

“Audio/music editor and trained musician (19 years of piano performance and music theory) who cuts and restructures music to picture to shape emotion and pacing in longform animation. Described detailed work syncing builds/drops and silence to narrative beats (e.g., underwater post-apocalyptic fish/shark chase) and polishing mixes in Pro Tools using EQ, compression, LUFS metering, and automation, with multi-device translation checks.”

Microsoft OfficeBilingual communication (Polish-English)Audio editingAudio equipment setupAudio hardware knowledgeAudio mastering+32
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AJ

Alberto Justiniani

Screened

Senior Music Producer and Sound Designer specializing in advertising and television

Mexico City, Mexico21y exp
Long Summer DaysUniversidad Tecnológica de México

“Audio designer/mixer focused on long-form video, using Cubase and pro plugin suites (Waves, FabFilter, Soundtoys) to craft narrative-driven music/SFX and platform-appropriate loudness (LUFS) masters. Emphasizes cohesive sonic identity across series via templates and reusable transition sound packages, and works closely with editors/producers to deliver quickly in high-iteration environments.”

Sound designMusic productionAudio editingAudio productionVoice recordingAcoustics+53
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SS

Selim Subasi

Screened

Mid-level FX TD / Technical Generalist specializing in Houdini simulations and Nuke compositing

Istanbul, Turkey
Entropi–Nongravital StudioBahçeşehir University

“Houdini FX/3D generalist who shipped procedural, loopable environment/FX content for an immersive museum installation (Ephesus Experience), focusing on performance budgets, clean handoff, and integration stability. Also optimizes large-scale fire sims (30k x 4k) using clustered, distance-based voxel budgeting and NanoVDB, and actively leverages AI (e.g., Trellis2 + Claude Code scripts) to batch-generate 50+ 3D assets quickly.”

PythonAutomationDockerCachingTroubleshootingHoudini+80
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NM

Nicholai Minion

Screened

Senior Sound Designer & Music Producer specializing in game audio and post-production

Lipa City, Philippines11y exp
Duskwave ArtsDe La Salle Lipa

“Audio/music editor working in Ableton Live with a template-based workflow (bussed dialogue/SFX/music, drum and midrange instrument busses, loudness checks) to deliver consistent mixes quickly. Emphasizes musical storytelling techniques like tempo-less scoring with intentional silence and uses reverb throws to make seamless transitions, while treating SFX as in-key, tempo-aligned instruments for cohesive longform/YouTube-style edits.”

CollaborationUnityAudio CleanupAudio ImplementationAudio RecordingAudio Asset Management+41
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VK

Venkatesh Koli

Screened

Mid-level Football Agent & Sports Business Development professional

India3y exp
SportskeedaGeneva Business School

“FIFA-licensed football agent, sports journalist, and scout who also covers youth basketball grassroots tournaments and exposure events. Uses a structured, data- and coach-validated scouting process and has demonstrated real-world impact by producing viral coverage that helped an underrated player earn trials with two professional academies.”

NegotiationLead GenerationData AnalyticsReportingCRMHubSpot+39
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TC

TaylorSimone Caldwell

Screened

Mid-level Sales & Marketing professional specializing in CRM-driven growth and social media

New York, New York4y exp
BozzutoThe New School

“Outbound-focused sales/business development professional who owns the full motion from list building and decision-maker research through multi-channel sequencing (email/cold call/LinkedIn) and qualification (including financial/legal documentation). Has experience stepping into new/early-stage locations with no process, auditing lead data, and implementing a readiness-based framework plus CRM automation (HubSpot/Salesforce/Yardi/Nestio) to improve follow-up and pipeline generation.”

Business DevelopmentLead GenerationMarket ResearchCustomer ServiceSaaSSEO+82
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ZR

Zack Richard

Screened

Senior Cinematographer / Camera Operator specializing in narrative, commercial, and documentary work

Starstreak ProductionsSan Francisco Art Institute

“Boston-area freelance Director of Photography with 30 years of experience, including a recent one-day Amazon documentary shoot on an electric plane prototype involving multi-location interviews and B-roll. Comfortable traveling and working non-traditional hours; owns a RED Weapon 8K package and Ronin stabilizer and emphasizes efficient, natural-light setups for fast-paced productions.”

CinematographyCamera OperationDirectingFeature Film ProductionCommercial ProductionMusic Video Production+30
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