Pre-screened and vetted.
Executive CTO specializing in AI, cloud infrastructure, and telecom/MSP platforms
Executive Enterprise AI & Platform Architect specializing in secure, scalable cloud systems
Executive engineering leader specializing in AI-native products and enterprise architecture
Executive technology leader specializing in SaaS, AI, cloud, and security
Executive Enterprise Technology Leader specializing in ERP, SAP integrations, and transformation
Executive technology leader specializing in SaaS, healthcare IT, and FinTech
Senior Unity Engineer specializing in XR, multiplayer, and game development
Executive Technology Leader specializing in Quantum Computing, AI, and Cloud Platforms
Executive engineering leader specializing in startup platforms, cloud architecture, and AI/Web3
Executive computer vision engineer specializing in 3D imaging, AI, cloud, and IoT
Senior Full-Stack Engineer specializing in Clojure, AWS, and scalable web APIs
Principal Infrastructure Engineer specializing in distributed systems, cryptography, and hardware security
Executive IT & Business Leader specializing in advisory, strategy, and enterprise technology
“Entrepreneur and operations/IT advisor who helps early-stage companies scale efficiently through automation (CRM lead capture, invoicing, collections) and pragmatic process design. Built a year-long data standardization solution converting broker inputs from 60+ formats, enabling better sales forecasting and market projections. Also advises founders on go-to-market fundamentals and creative fundraising strategies, including forming paid customer consortia to co-develop products.”
Executive XR Developer specializing in Unity-based VR/AR applications
“Unity VR/AR developer with 10 years of experience who built a complex multiplayer online Jenga game from scratch, including VOIP and a custom physics synchronization approach to make heavy physics work smoothly online. Has also delivered VR simulation experiences for an educational institution using drone-recorded 360 video placed into a virtual cockpit flight experience (deployed directly to Quest headsets, though not launched on the Quest store).”
Director-level Engineering Leader specializing in full-stack architecture and SaaS platforms
“Serial entrepreneur with 30+ years of professional software engineering experience who co-founded Food Truck Stars, initially a food-truck search engine and later pivoted into a catering marketplace to overcome adoption barriers. Validated the model by prototyping at car enthusiast events across the U.S. and turning a profit, using hands-on customer discovery with low-tech, time-constrained operators.”
Executive Technology Leader specializing in distributed systems and multi-cloud infrastructure
“Early-stage builder who blends deep technical product work with go-to-market execution: created developer-focused platform tooling (Rust/Node/React) and at Harper moved from customer success into sales/partnerships, leading an Akamai partnership that ultimately helped close Walmart. Currently building a distributed application platform in Rust and iterating on macro-based abstractions to make Rust feel as approachable as Node.js; has not yet closed a seed round and is seeking a trusted operator counterpart.”
Executive Game Developer specializing in multiplayer VR and cross-platform titles
“Lead Unity VR developer who shipped the commercial Meta Quest motorcycle racing game VRider SBK, with deep focus on multiplayer and porting across headsets (including Pico XR and PlayStation VR2). Built custom Unity tooling (tile-based level editor plugin) and applies ML-Agents/LLM workflows to automate AI tuning and repetitive engineering tasks; also taught a VR Lab course at the University of Milan.”
Executive engineering leader specializing in SaaS platforms and AI-enabled architecture
“Engineering executive and former CTO of 3DWORLD who helped scale the business through roughly 22x revenue growth and 15x customer growth over four years while building a 20+ remote cross-functional org. Unusually for a senior leader, they remain hands-on in architecture and production debugging, with recent depth in AI-powered support systems, retrieval-based knowledge workflows, and scalable full-stack platform design.”
Mid-level Full-Stack AI Engineer specializing in deployed LLM agents and RAG systems
“Built a real-time AI meeting assistant using a Chrome extension that streams audio to a backend LLM workflow with transcription and RAG, then hardened it for production with queue-based streaming, async pipelines, security controls, and full observability. Also has hands-on startup sales experience, partnering with customers to define measurable technical win conditions (latency/accuracy) to close deals and drive adoption.”
Senior Unity XR Developer specializing in VR/MR immersive experiences
“Unity/VR developer who has shipped games for Meta Quest and built a game (Remix Heroes) largely solo, handling everything from game design and UX/UI to level backgrounds, gameplay, and backend networking features like social events and leaderboards. Experienced with Quest 2/Quest 3 testing and uses AI tools to review system designs and evaluate solution options.”
Executive Full-Stack Developer specializing in HealthTech and AI
“Frontend-focused builder who worked on the VITALES.LIFE healthcare app using Next.js/React Native alongside multiple backend technologies (NestJS, Go, Python/FastAPI) on Firebase/GCP. Has experience delivering client-driven MVPs (e.g., Omnicommander, Talentus) and uses Jest for test coverage while emphasizing code reuse and non-duplicative components.”
Executive XR Engineer specializing in Unity-based VR/AR/MR platforms
“Unity/C# VR engineer specializing in medical simulation: built a VR surgical trainer with real dual robotic-arm hardware integration and a full surgical workflow UI used to retrain doctors (with published results). In 2024, re-architected multiplayer for a Becton Dickinson medical VR product by creating a FishNet layer that emulated Photon PUN using Roslyn + IL-level codegen to avoid large-scale rewrites, and ships cross-platform VR (Quest) + mobile experiences.”