Pre-screened and vetted.
Mid-level Graphic Designer specializing in brand, presentation, and digital production design
Intern Software Engineer specializing in systems programming and game development
Mid-level Technical Artist specializing in real-time animation pipelines and Unreal Engine
Senior Game Designer specializing in systems, live ops, and monetization
Senior Game & XR Developer specializing in Unity, Unreal Engine, and immersive learning
“UE5/VR-focused developer who has shipped real UE5 deliverables (Fab.com products and VR template projects used by graduate students) and built a modular VR training interaction system end-to-end using Blueprint Interfaces and Actor Components. Also shipped a game-ready UE5 character product (“Ryan the incredible”) with 180 animations and a scalable AnimBP, and has hands-on profiling/optimization experience reducing tick-heavy Blueprint logic.”
Senior Video Producer specializing in global brand marketing and digital content
“Video editor/producer with ~15 years across Adobe Premiere and After Effects, including high-pressure live broadcast work at CNN handling rapid-turn 'crashing' graphics requests for shows like Anderson Cooper 360. Led post-production for a weekly 30-minute CBS affiliate program (Atlanta Eats), managing a multi-person editing team and standardizing graphics/templates. Currently an international video producer at Nestle, previously producing/managing YouTube content for Garden of Life.”
Principal Engineer specializing in GenAI/LLM platforms and enterprise modernization
“Built a production LLM-driven personalization microservice for realtor.com using LangChain/LangSmith with an MCP tool layer and RAG to generate schema-constrained ranked listings in real time, replacing a rule-based engine and improving engagement/lead conversion. Also owned an ambiguous cross-channel identity initiative, implementing an identity graph via Twilio Unify with required SDK and data-warehouse integration.”
“Game designer focused on mobile/PC action gameplay who owned end-to-end mode design and tuning on "Thrud: Broken Heaven" (3rd-person aerial shooter). Notable for telemetry-driven iteration across CBT1-3, rapid UE5 Blueprint prototyping, and building a reusable in-battle tutorial framework that improved onboarding clarity and reduced frustration while preserving challenge.”
Senior Post-Production Supervisor & Lead Video Editor specializing in broadcast and esports content
Senior Motion Designer specializing in video marketing and YouTube product creative
Junior Software Engineer specializing in full-stack web and Android development
Senior Video Editor & VFX/Motion Graphics Artist specializing in animation and post-production
Senior Video Editor & Motion Graphics Designer specializing in game trailers and sound design
Senior Graphic Designer specializing in brand identity, presentations, and multimedia
Senior Product/UX Designer specializing in enterprise UX, AI, and modern interfaces
Senior Video Producer/Editor specializing in social-first and broadcast storytelling
Director-level Visual Designer and Art Director specializing in brand identity systems
Mid-level Software Engineer specializing in Unity game development and graphics engineering
Senior Video Editor & Motion Graphics Lead specializing in broadcast and digital content
“Lead YouTube editor running an end-to-end longform workflow for DIY/entertainment/ads, leveraging a tightly integrated Adobe Creative Suite pipeline (Premiere + AE/PS/AI) for graphics and motion. Standardized an editing department by authoring SOPs and building After Effects template systems, drawing on prior ESPN experience. Currently supports two channels totaling ~550k subscribers, including a main channel with 48M views in the last year.”
Director-level CG/Animation Technical Director specializing in Unreal and VFX pipelines
“Animation pipeline/cinematics specialist focused on Maya-to-Unreal workflows, known as the go-to person for resolving "impossible" fringe export and data-mismatch issues (FBX versions, OS differences, tool bugs). Worked on high-profile titles including Hogwarts Legacy (proprietary cinematics module), Fortnite cinematics, LEGO 2K Racers, and Judas, supporting shots end-to-end from cloth sim pre-roll to facial/body performance alignment.”
Senior Multidisciplinary Designer specializing in brand, social, and illustration
“Marketing designer who was the first design hire for Vans' retention workstream, owning the strategic approach deck and building the foundational Figma component library/templates for email and paid social. Led high-polish, multi-channel creative for major moments like Back to School and Black Friday, including lightweight motion/typographic video assets in Adobe Express and rapid iteration via async collaboration tools (Slack, Figma comments, Loom).”
Senior Character Animator specializing in previs/postvis and feature film animation
“Gameplay animator with experience delivering high-fidelity action animation (Spiderman/Fantastic 4 shots) and shipped game work including Fortnite. Primarily animates in Maya, exports to UE5 via established tools, and iterates by validating animation in both Maya and Unreal; strong in mocap cleanup/polish and technical constraint workflows (parent switching, stepped animation) under deadline pressure.”
Mid-level Brand Designer & Strategist specializing in visual identity and brand activations
“Marketing/brand designer with ~4 years at Overtime Sports, creating high-polish brand identities and sales enablement creative. Built the full identity for the Overtime Lunchbox show (now 500k+ followers) and designed an interactive Ceros-based advertising site that helped generate partnerships and RFP responses, alongside scalable deck/template systems for high-volume sales pitching.”