Pre-screened and vetted.
Senior Product/UX Designer specializing in mobile, web, and gaming experiences
Director-level AI product leader specializing in enterprise transformation
Senior Video Production Leader specializing in editing, motion design, and animation
Senior Multimedia Artist specializing in animation and immersive themed entertainment
Mid-level Graphic Designer specializing in brand, presentation, and digital production design
Intern Software Engineer specializing in systems programming and game development
Mid-level Technical Artist specializing in real-time animation pipelines and Unreal Engine
Senior Game Designer specializing in systems, live ops, and monetization
Senior Game & XR Developer specializing in Unity, Unreal Engine, and immersive learning
“UE5/VR-focused developer who has shipped real UE5 deliverables (Fab.com products and VR template projects used by graduate students) and built a modular VR training interaction system end-to-end using Blueprint Interfaces and Actor Components. Also shipped a game-ready UE5 character product (“Ryan the incredible”) with 180 animations and a scalable AnimBP, and has hands-on profiling/optimization experience reducing tick-heavy Blueprint logic.”
Senior Video Producer specializing in global brand marketing and digital content
“Video editor/producer with ~15 years across Adobe Premiere and After Effects, including high-pressure live broadcast work at CNN handling rapid-turn 'crashing' graphics requests for shows like Anderson Cooper 360. Led post-production for a weekly 30-minute CBS affiliate program (Atlanta Eats), managing a multi-person editing team and standardizing graphics/templates. Currently an international video producer at Nestle, previously producing/managing YouTube content for Garden of Life.”
Director-level UX and design systems leader specializing in enterprise platforms
“Frontend architecture leader with deep browser-platform expertise who led the UI for Fidelity's next-generation account optimization platform and built a framework-agnostic web component ecosystem before Fluent existed. Particularly strong in semantic component design, event-driven architecture, performance tuning at scale, and highly disciplined testing, with recent hands-on work in GIS/map-based visualization prototypes.”
“Game designer focused on mobile/PC action gameplay who owned end-to-end mode design and tuning on "Thrud: Broken Heaven" (3rd-person aerial shooter). Notable for telemetry-driven iteration across CBT1-3, rapid UE5 Blueprint prototyping, and building a reusable in-battle tutorial framework that improved onboarding clarity and reduced frustration while preserving challenge.”
Senior Post-Production Supervisor & Lead Video Editor specializing in broadcast and esports content
Senior Motion Designer specializing in video marketing and YouTube product creative
Junior Software Engineer specializing in full-stack web and Android development
Senior Product Designer specializing in enterprise UX for healthcare and financial systems
Senior Video Editor & VFX/Motion Graphics Artist specializing in animation and post-production
Senior Video Editor & Motion Graphics Designer specializing in game trailers and sound design
Senior Graphic Designer specializing in brand identity, presentations, and multimedia
Senior Product/UX Designer specializing in enterprise UX, AI, and modern interfaces
Mid-level Product Designer & Engineer specializing in AI-native geospatial and data products