Pre-screened and vetted.
Junior Product/UX Designer specializing in FinTech and conversational AI
“Founding product designer at a startup building RealSpend, an AI-powered fintech product centered on conversational decision support (contextual insights and in-flow actions). Also designed the companion app for Lasso Loop, an in-home recycling appliance, translating an industrial process into a warm, kitchen-friendly UX using layered information architecture and progressive disclosure, with strong design-system alignment to React/Tailwind/Ant Design engineering stacks.”
Senior QA Engineer specializing in game quality ownership, automation, and analytics
“QA/engineering background spanning Riot Games (VALORANT leaderboard systems) and early-stage startups. Has hands-on experience improving performance and reliability via caching, rate limiting, deduplication/idempotency, and shipping/validating high-stakes production hotfixes; also builds Next.js/TypeScript projects and automation/internal tools (Python).”
Senior Graphic & Web Designer specializing in audience development and brand design
“Marketing designer with Crunchyroll experience spanning OOH billboard/signage campaigns (including India launch creative for dubbed anime), scalable Figma template systems for high-volume social output, and short-form social video editing. Comfortable operating in fast-feedback environments (Wrike/Slack), collaborating with art directors, UA/growth, and external partners (e.g., Spotify) while maintaining brand and licensor constraints.”
Senior QA Analyst specializing in video game testing across console, PC, and mobile
“Game QA professional with live production ownership on New World Aeternum (progression-driven connected rewards spanning UI, backend tracking, and live tuning) and experience on God of War Ragnarok. Emphasizes risk-based test planning, strong cross-functional triage grounded in player impact/live risk, and highly actionable Jira/TestRail practices (PAL titles, traceability, video/log evidence) to speed resolution and reduce late-cycle churn.”
Senior Character Animator specializing in games, VFX, and real-time Unreal Engine animation
“Gameplay/mocap animator with acting/performance background who has owned high-fidelity mocap cleanup/polish and helped build a weapons/combat animation system across multiple character types on a Star Wars title for Disney Interactive. Established a standardized anchor/zero-pose capture protocol to streamline engine integration and cleanup, and has experience optimizing animation/VFX for low-bandwidth 3D Facebook deployments; some relevant mocap work is under NDA for private review.”
Senior Software Engineer & Technical Artist specializing in simulation, Unity, and real-time 3D
Senior Animator & VFX Artist specializing in 3D animation and game/advertising content
Mid-level Project Manager specializing in urban design and community-centered master planning
Senior Producer/Editor specializing in broadcast, live events, and multi-platform storytelling
Senior Video Editor & Producer specializing in sports and broadcast storytelling
Senior Video Editor specializing in brand storytelling and post-production
Senior Video Editor & Post-Production Supervisor specializing in longform YouTube and branded content
Mid-level Motion Designer specializing in social video and branded motion graphics
Senior Film Editor specializing in narrative and documentary post-production
Senior QA Analyst specializing in video game testing across console, PC, and mobile
Senior Creative Producer & Video Editor specializing in entertainment marketing and live TV
Senior Unscripted Editor specializing in documentary, episodic, and corporate post-production
Director-level Longform Video Editor specializing in docuseries and live multi-cam events
Senior Video Producer/Editor specializing in social media and short-form branded content