Pre-screened and vetted.
Senior Video Editor specializing in unscripted TV, documentaries, and branded content
Senior Film & Television Editor specializing in music-driven broadcast and documentary storytelling
Staff Product/UX Designer specializing in enterprise platforms, data visualization, and AI interfaces
“UX/product designer with deep healthcare and mission-critical software experience across 3M Healthcare, GE Healthcare, and Motorola. Has designed complex lab automation and radiology workflows end-to-end, combining rigorous field research with hands-on engineering (HTML/CSS/TypeScript/React, Storybook) and even building live prototypes (Firebase + Angular) and production-ready UI control libraries to ship.”
Senior Video Editor/Post-Producer specializing in branded, YouTube, and social content
Mid-level Game Audio Designer and Technical Game Designer specializing in AAA and immersive audio
Mid-level Creative Producer & Video Editor specializing in digital storytelling
Director-level Creative Editor & Post-Production Producer specializing in branded and broadcast content
Senior Video Editor specializing in post-production for sports and documentary media
Senior Longform Video Editor specializing in YouTube storytelling and motion graphics
Senior Video Editor & Producer specializing in narrative-driven YouTube and longform content
Animation Director specializing in character performance and real-time previs
“Gameplay/cinematic animator and animation supervisor with 20+ years in CG across games, film/TV, VR/AR, commercials, and apps, including primary animation ownership on Louis Vuitton’s "Louis the Game" (Maya-to-Unreal). Strong real-time pipeline and mocap cleanup/export expertise (FBX), known for diagnosing issues like gimbal lock and coordinating with rigging/pipeline/Unreal teams; recently supervised an unreleased 8-minute Unreal-rendered cinematic trailer.”
Senior Post-Production Lead & Video Editor specializing in motion design and VR
“Music editor focused on longform and high-volume YouTube content, using Ableton Live to deliver polished music edits, stems, and mixes. Emphasizes restraint and narrative empathy (silence/room tone, micro-builds tied to dialogue) and actively uses retention analytics and iterative notes to improve engagement without changing picture.”
Senior Video Editor & Producer specializing in mission-driven storytelling
“Music editor/mixer with a musician background who shapes longform storytelling through precise cue timing, genre-aware sourcing (including original artist tracks), and seamless restructuring/rescoring. Has edited documentary content on discrimination in the music industry and adjusted mixes/edits for institutional clients like Lincoln Center to improve clarity and engagement.”
Mid-level Game Designer specializing in narrative-driven AAA experiences
“World of Warcraft quest designer who owned end-to-end quest pipelines and shipped standout content, including the memorable escort/stealth quest “Klaskin’s Great Escape” tuned through playtests and a Dragonflight capstone framing story that drove higher side-quest engagement. Experienced in Lua scripting, reward/economy balancing, and building daily/weekly endgame loops (Beetle Ranch/Rak-Ush), with recent UE5 Avalanche node-based VFX prototyping exposure.”
Senior Graphic & Web Designer specializing in audience development and brand design
“Marketing designer with Crunchyroll experience spanning OOH billboard/signage campaigns (including India launch creative for dubbed anime), scalable Figma template systems for high-volume social output, and short-form social video editing. Comfortable operating in fast-feedback environments (Wrike/Slack), collaborating with art directors, UA/growth, and external partners (e.g., Spotify) while maintaining brand and licensor constraints.”
Senior Character Animator specializing in games, VFX, and real-time Unreal Engine animation
“Gameplay/mocap animator with acting/performance background who has owned high-fidelity mocap cleanup/polish and helped build a weapons/combat animation system across multiple character types on a Star Wars title for Disney Interactive. Established a standardized anchor/zero-pose capture protocol to streamline engine integration and cleanup, and has experience optimizing animation/VFX for low-bandwidth 3D Facebook deployments; some relevant mocap work is under NDA for private review.”
Senior Audio Producer specializing in AI audio workflows and podcast production
“Video editor/audio engineer focused on music editing and mixing for longform and digital content, with examples spanning a criminal justice reform documentary ("The People's Project") and a comedy series (All Deaf Digital). Works end-to-end in Premiere + Pro Tools, using LUFS targets, restoration, automation, and templates, and iterates quickly using producer notes and YouTube retention analytics.”
Senior Video Editor & Post-Production Supervisor specializing in longform YouTube and branded content
Senior Producer/Editor specializing in broadcast, live events, and multi-platform storytelling
Senior Video Editor & Producer specializing in sports and broadcast storytelling