Pre-screened and vetted.
Senior Video Producer/Editor specializing in motion graphics and broadcast/corporate storytelling
Senior Video Editor specializing in unscripted TV, documentaries, and branded content
Senior Film & Television Editor specializing in music-driven broadcast and documentary storytelling
Staff Product/UX Designer specializing in enterprise platforms, data visualization, and AI interfaces
“UX/product designer with deep healthcare and mission-critical software experience across 3M Healthcare, GE Healthcare, and Motorola. Has designed complex lab automation and radiology workflows end-to-end, combining rigorous field research with hands-on engineering (HTML/CSS/TypeScript/React, Storybook) and even building live prototypes (Firebase + Angular) and production-ready UI control libraries to ship.”
Senior Video Editor/Post-Producer specializing in branded, YouTube, and social content
Mid-level Game Audio Designer and Technical Game Designer specializing in AAA and immersive audio
Director-level Creative Editor & Post-Production Producer specializing in branded and broadcast content
Mid-level Creative Producer & Video Editor specializing in digital storytelling
Senior Video Editor specializing in post-production for sports and documentary media
Senior Longform Video Editor specializing in YouTube storytelling and motion graphics
Senior Video Editor & Producer specializing in narrative-driven YouTube and longform content
Junior product marketer specializing in beauty, e-commerce, and marketing analytics
Senior XR Developer specializing in augmented reality for public safety
Animation Director specializing in character performance and real-time previs
“Gameplay/cinematic animator and animation supervisor with 20+ years in CG across games, film/TV, VR/AR, commercials, and apps, including primary animation ownership on Louis Vuitton’s "Louis the Game" (Maya-to-Unreal). Strong real-time pipeline and mocap cleanup/export expertise (FBX), known for diagnosing issues like gimbal lock and coordinating with rigging/pipeline/Unreal teams; recently supervised an unreleased 8-minute Unreal-rendered cinematic trailer.”
Director-level Creative Technologist specializing in front-end interactive experiences
“Design-technologist with both UX and front-end development depth, spanning high-impact brand launches and regulated pharma sales tools. Led the experience direction and technical implementation support for DuPont's Kevlar product site—featuring Three.js, AEM, and advanced motion design—which generated strong lead capture and won an Effie, and also improved Eli Lilly IVA delivery by building a grunt.js workflow that reduced update cycles from a week to just a few days.”
Senior Post-Production Lead & Video Editor specializing in motion design and VR
“Music editor focused on longform and high-volume YouTube content, using Ableton Live to deliver polished music edits, stems, and mixes. Emphasizes restraint and narrative empathy (silence/room tone, micro-builds tied to dialogue) and actively uses retention analytics and iterative notes to improve engagement without changing picture.”
Mid-level Game Designer specializing in narrative-driven AAA experiences
“World of Warcraft quest designer who owned end-to-end quest pipelines and shipped standout content, including the memorable escort/stealth quest “Klaskin’s Great Escape” tuned through playtests and a Dragonflight capstone framing story that drove higher side-quest engagement. Experienced in Lua scripting, reward/economy balancing, and building daily/weekly endgame loops (Beetle Ranch/Rak-Ush), with recent UE5 Avalanche node-based VFX prototyping exposure.”
Senior Video Editor & Producer specializing in mission-driven storytelling
“Music editor/mixer with a musician background who shapes longform storytelling through precise cue timing, genre-aware sourcing (including original artist tracks), and seamless restructuring/rescoring. Has edited documentary content on discrimination in the music industry and adjusted mixes/edits for institutional clients like Lincoln Center to improve clarity and engagement.”
Senior Graphic & Web Designer specializing in audience development and brand design
“Marketing designer with Crunchyroll experience spanning OOH billboard/signage campaigns (including India launch creative for dubbed anime), scalable Figma template systems for high-volume social output, and short-form social video editing. Comfortable operating in fast-feedback environments (Wrike/Slack), collaborating with art directors, UA/growth, and external partners (e.g., Spotify) while maintaining brand and licensor constraints.”
Senior Character Animator specializing in games, VFX, and real-time Unreal Engine animation
“Gameplay/mocap animator with acting/performance background who has owned high-fidelity mocap cleanup/polish and helped build a weapons/combat animation system across multiple character types on a Star Wars title for Disney Interactive. Established a standardized anchor/zero-pose capture protocol to streamline engine integration and cleanup, and has experience optimizing animation/VFX for low-bandwidth 3D Facebook deployments; some relevant mocap work is under NDA for private review.”
Senior Audio Producer specializing in AI audio workflows and podcast production
“Video editor/audio engineer focused on music editing and mixing for longform and digital content, with examples spanning a criminal justice reform documentary ("The People's Project") and a comedy series (All Deaf Digital). Works end-to-end in Premiere + Pro Tools, using LUFS targets, restoration, automation, and templates, and iterates quickly using producer notes and YouTube retention analytics.”