Pre-screened and vetted.
Senior Full-Stack Engineer specializing in MERN, AWS, and scalable SaaS platforms
“Frontend lead for B2B SaaS products, owning React + TypeScript architecture end-to-end and scaling complex dashboards/workflows with a feature-based structure, shared design system (Tailwind), and strong quality automation. Experienced shipping high-impact features quickly using incremental delivery, feature-flagged rollouts, and performance profiling/optimization to keep production stable as usage grows.”
Mid-level Software Engineer specializing in full-stack development, data engineering, and GenAI
“Built and deployed an LLM product called "Content Craft" combining BART-based summarization with a RAG Q&A chatbot using LangChain, embeddings, and a vector database. Has hands-on MLOps experience containerizing and serving models with FastAPI and running them on Kubernetes with monitoring, self-healing, and autoscaling, and has practical experience reducing hallucinations through structured prompting.”
Mid-level Product Manager specializing in digital products and growth
“Built and marketed a live free-to-play web word game (Techies WordFinder) from scratch using the Lovable AI platform, reaching 100+ users in under a month. Iterated quickly based on player feedback, reporting a 28% UX improvement and +32 seconds average time per user, and demonstrates practical live-ops and F2P analytics/A-B testing knowledge.”
Mid-level Software Engineer specializing in cloud-native backend and distributed systems
“Backend/full-stack engineer with experience building customer-facing contact-center automation (agent assignment) and internal editorial/data operations APIs for life-sciences ontology management. Strong in microservices and event-driven systems (Spring Boot + Kafka), third-party integrations (Genesys/Five9), and pragmatic iteration via MVP scoping, tight stakeholder demos, and observability-focused reliability.”
Mid-Level Full-Stack Software Engineer specializing in cloud-native apps and ML services
“Software engineer who deployed and stabilized a real-time analytics platform at Senecio Software, focusing on production reliability, observability, and performance under load. Experienced debugging issues spanning distributed services and networking (e.g., tracing timeouts to packet loss from misconfiguration) and extending Python (FastAPI/Django) APIs for customer-specific analytics features in a configurable, maintainable way.”
Junior Game/System Designer specializing in Unreal Engine gameplay systems and UI
“Game designer/developer building systems-heavy gameplay in Unreal Engine 5 using Blueprints, including an RPG narrative/quest framework (dialogue + quest segmentation, HUD/logbook) and an in-progress FPS with ammo and perk-driven playstyles (e.g., tech hacking routes). Demonstrates strong playtest-driven iteration, including major narrative restructuring for clarity and cutting an inventory system after repeated negative feedback.”
Senior Product Manager specializing in mobile apps and F2P gaming platforms
“Product-focused F2P operator with hands-on experience shipping and optimizing a live social casino game on iOS/Android. Led a board-style progression meta and solved fairness-vs-economy constraints by designing a volatility model for dice RNG, validated through offline modeling and live cohort tests, delivering strong engagement and monetization lifts.”
Mid-level AI Data Engineer specializing in GenAI, RAG, and cloud data pipelines
“LLM/agentic AI builder who deployed a production ITSM automation agent on Google ADK integrating ServiceNow and FreshService, with strong safety guardrails (human-approval gating and runbook-only command execution) and rigorous evaluation (500 synthetic tickets; 80%+ false-positive reduction). Also partnered with finance to deliver an AI agent that automated invoice/SOW retrieval and monthly reporting to account managers, reducing manual back-and-forth.”
Mid-level UX Designer specializing in research-driven product and web experiences
“UX/Product Designer with end-to-end case-study experience on Verizon personalization, combining deep user research with iterative prototyping to address privacy/data-tracking trust issues and drive measurable conversion impact (estimated 0.5% lift; ~$750K annual revenue). Also designed a Work Safety Management System at Inova Solutions, simplifying complex real-time alerting, compliance, and role-based permission workflows using motion prototypes and progressive disclosure, and collaborates closely with engineers with working HTML/CSS/JavaScript knowledge.”
Mid-level AI Engineer specializing in Generative AI and LLM systems
“Built and deployed a production-grade, multi-agent Text-to-SQL assistant that lets non-technical stakeholders query large enterprise databases in natural language. Uses Pinecone-based schema retrieval + LLM reasoning (Gemini/Claude/GPT) with a dedicated validation agent (schema/syntax checks and safe dry runs) to reduce hallucinations and improve reliability, while optimizing latency and cost via async execution and embedding caching.”
Executive Technology Leader specializing in distributed systems and multi-cloud infrastructure
“Early-stage builder who blends deep technical product work with go-to-market execution: created developer-focused platform tooling (Rust/Node/React) and at Harper moved from customer success into sales/partnerships, leading an Akamai partnership that ultimately helped close Walmart. Currently building a distributed application platform in Rust and iterating on macro-based abstractions to make Rust feel as approachable as Node.js; has not yet closed a seed round and is seeking a trusted operator counterpart.”
Mid-level QA Tester specializing in manual testing and test scenario development
“Game tester trained at Gameloft with hands-on experience testing mobile and PC games (installation workflows, log-based debugging, and issue triage). New to console testing and console certification standards (TRC/XR/LOT), but demonstrates a structured, proactive approach to ramping up via self-directed learning and research.”
Senior QA Lead / Release Manager specializing in web, mobile, and OTT platforms
“Game QA professional working in an agile studio environment with end-to-end ownership of feature testing, including an AAA release enhancement focused on user authentication and session management. Experienced partnering with PM/design/dev from PRD walkthroughs through triage, regression, and release readiness, and has implemented repeatable coverage via TestRail/Jira traceability plus Playwright (TypeScript) automation.”
Junior AI Data Engineer specializing in Azure Databricks lakehouse and GenAI RAG systems
“Backend/applied AI engineer from Cloud Rack Systems who built production GenAI/RAG and data platforms on Azure/Databricks at enterprise scale (2.5M records/day). Known for making LLM systems behave like deterministic services via strict retrieval contracts, citation-based validation, and strong observability—shipping a knowledge assistant used daily by 50+ users while driving hallucinations near zero and materially improving latency and cost.”
Junior Software Developer specializing in Oracle APEX and enterprise integrations
“Oracle Software Developer (2+ years) at C3 Business Solutions, a consulting firm building and maintaining ERP applications across Oracle APEX/FDI/Fusion/EBS/OCI. No formal game QA experience yet, but demonstrates practical QA-adjacent skills (test planning, debugging via logs, and detailed bug reporting) and is explicitly looking to transition into a QA Engineer role.”
Mid-level QA Engineer specializing in test automation and CI/CD quality validation
“QA Automation Engineer with hands-on ownership of an end-to-end Selenium-Java/TestNG suite for an e-commerce platform, integrated into Jenkins with PR smoke and nightly regression gating. Notably caught and validated (via SQL/API checks) a critical defect where checkout reported success but orders were not persisted, preventing customer-impacting production issues; also has Cypress experience stabilizing flaky UI tests using robust selector and wait strategies.”
Junior Full-Stack Engineer specializing in AI/EdTech and real-time web apps
“Full-stack engineer at an early-stage EdTech startup building an AI-tutoring product; owns most of a Django REST backend, CI/CD, and key customer-facing features like FERPA-compliant auth, subscription payments, and real-time LaTeX input/rendering. Also built a /rPlace-style real-time multiplayer canvas (PolyPlace) using microservices, WebSockets, and event sourcing, with performance-focused client rendering (zoom/pan/viewport-based updates) and stress testing.”
Senior Game Developer specializing in Unity ECS/DOTS and multiplayer systems
“Unity/Meta Quest VR developer who has shipped three VR projects for different organizations, including an arachnophobia treatment experience for a university psychology department, a warehouse VR training project, and a children’s mental health-focused VR game. Also building a long-running personal project: a cooperative online multiplayer Metroidvania developed over ~3 years, with significant learning and refactoring around networking.”
Mid-level Full-Stack Engineer specializing in Java/Spring, React, and AWS cloud platforms
“Full-stack/product-leaning engineer in logistics and high-traffic portals who ships production AI features: built an AI-assisted shipment status Q&A system using Pinecone + GPT-4 and a high-volume Python ingestion pipeline (500K+ records/day), delivering 35% fewer support tickets and cutting resolution time from 11 to 4 minutes. Also led a legacy Angular-to-React/TypeScript rebuild that boosted Lighthouse performance from 60 to 90, and has hands-on AWS EKS operations experience including resolving a 3x traffic scaling incident.”
Senior Java Full-Stack Developer specializing in cloud-native microservices
“Backend Java developer who built an end-to-end upcoming payments feature: Spring Boot/Hibernate microservices with MySQL query/index optimization and Kafka event publishing, plus a web UI timeline component enabling users to view, skip, and edit scheduled payments with clear status indicators.”
Mid-level AI Engineer specializing in ML, LLM applications, and data automation
“Data/ML practitioner who has built a production RAG-based knowledge assistant integrated into Microsoft 365/internal dashboards to help employees query internal documents in plain English. Experienced orchestrating and hardening ETL pipelines with Airflow and Azure Data Factory (validation, retries, monitoring) and running end-to-end model evaluation and production performance tracking via Power BI.”
Mid-Level Software Engineer specializing in distributed systems and AI agent workflows
“Software engineer with enterprise CPQ/CRM/ERP integration experience (Argano) who owned an end-to-end pricing preview capability deployed on AWS Kubernetes with Jenkins CI/CD and full observability (Prometheus/Grafana). Also built an AI-native research agent using LangChain + Chroma to filter academic papers, reporting ~15 hours/week saved for a professor.”
Mid-level Full-Stack Java Engineer specializing in Generative AI and cloud microservices
“Full-stack engineer who has delivered production customer analytics/dashboard features using Next.js App Router + TypeScript on the frontend and Java Spring Boot microservices on the backend. Demonstrates strong production ownership (monitoring latency/error rates/adoption) plus hands-on performance work across React rendering and Postgres query/index optimization, and has implemented Temporal-like durable workflows with retries and idempotency.”
Mid-level Game Producer specializing in AA game development and cross-discipline coordination
“Game Designer at Flux Games on AA titles including The Walking Dead: Destinies and Cobra Kai 2: Dojos Rising, with end-to-end ownership of combat/encounter modes. Led implementation of the team’s first shooting system and rapidly prototyped wave-based combat loops in Unreal Engine 5 Blueprints, iterating heavily from playtest feedback across responsiveness, balance, pacing, and clarity.”