Pre-screened and vetted.
Entry-Level VR Developer specializing in Unreal Engine and immersive simulations
“VR/XR developer with hands-on experience building and shipping Meta Quest projects in both Unity and Unreal. Built a college virtual campus VR experience largely independently, owning environment/scene setup, navigation and interactions, plus standalone VR optimization (assets, lighting, scene complexity) to maintain performance.”
Junior Graphic Designer and Marketing Assistant with public-facing and bidding support experience
“Real-time VFX artist/developer building a mobile game with planned VR adaptation, focused on performance-first impact effects. Demonstrates practical Unreal Engine optimization workflow (profiling GPU/CPU, overdraw, draw calls; testing on real devices) and uses AI tools to speed up visual concepting and iteration.”
Entry-Level Game Programmer specializing in gameplay and AI
“Unity developer who designed and programmed a dialogue + object interaction/inspection system as an inspector-driven tool so designers could configure behavior without touching code. Regularly uses AI tooling (GitHub Copilot and LLMs) to accelerate development and troubleshooting, and prefers roles with strong work-life balance.”
Junior 3D Animator specializing in character and creature animation
Intern Game Designer specializing in Unity, 3D asset creation, and data-driven design
Junior 3D Animator specializing in character animation for film and games
Junior Multimedia Designer specializing in video editing, 3D modeling, and animation
Junior 3D Animator specializing in character animation and 3D production
Junior 3D Animator and Artist specializing in Blender character animation
Intern Product/Industrial Designer specializing in user-centric product aesthetics and CAD
Entry Gameplay Animator specializing in character and traversal animation for games
Mid-level Game Designer / 3D Artist specializing in Unity mechanics and level design