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Vetted Blender Professionals

Pre-screened and vetted.

CD

Mid-Level Game Developer specializing in custom engines and gameplay systems

Ontario, CA2y exp
LayerTwo LabsMt. San Antonio College

Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.

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Sinem Çelik

Screened

Intern Robotics/Computer Vision Engineer specializing in deep learning and synthetic data

Turkey1y exp
Wiserli YOLOvXGazi University

Robotics software learner building a self-directed recycling robot project in Isaac Sim, integrating ROS2 + Nav2 + SLAM with camera/LiDAR sensing and CV-based object detection. Has prior hands-on ROS2 work creating a YOLO detection node visualized in RViz and has built/optimized simulated line-follower and maze-solver robots in Webots, documenting progress publicly on GitHub and LinkedIn.

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AT

Ander Torres

Screened

Junior VFX & Technical Artist specializing in real-time effects and shaders for games

Barcelona, Spain2y exp
Penguin ArmadaIES Ángel de Saavedra

VFX artist with hands-on experience building mobile-ready effects and optimizing real-time VFX for performance-critical gameplay. Improved poorly optimized effects in Raiders Rise by redesigning machine-gun shots (billboards, pooling, and light consolidation) in collaboration with the lead programmer, while preserving visual fidelity; also uses GitHub Copilot to speed up VFX scripting such as curved homing magic missiles.

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NF

Mid-level QA Tester and Game Designer specializing in game QA and 3D character animation

Tangerang Selatan, Indonesia9y exp
GROWIAFull Sail University

Console game QA tester with experience primarily on Xbox, focused on manual testing of twin-stick and arcade-style games (input breaking, stage clearing) and executing checklist-driven test passes tracked in spreadsheets. Familiar with major platform certification checklist names (TRC/XR/LOT) and prioritizes issues based on impact to players and the development team.

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PD

Entry-Level Game Designer specializing in level design and gameplay mechanics

Kingsland, GA
UPSFull Sail University
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RK

Junior Computer Science graduate specializing in robotics mentoring and game development tools

Utica, NY
RobofunSUNY Polytechnic Institute
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PS

Mid-level 3D Artist specializing in game and real-time environment assets

4y exp
Old City Hall BrewerySavannah College of Art and Design
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JS

Mid-level Unity Game Developer specializing in UI and multiplayer features

Bogota, Colombia5y exp
Mad BricksEscuela de Artes y Letras
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JJ

Entry 3D Animator specializing in character animation and VFX

Vancouver, Canada
Vancouver Film School
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RJ

Mid-level 3D Animator specializing in character animation and rigging

Mumbai, India4y exp
That Marketing LadyNew York Film Academy
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EU

Mid-level Gameplay Programmer specializing in maintainable gameplay systems

Edirne, Turkey3y exp
FreelanceTrakya University
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DK

Mid-level Operations & Document Imaging Specialist transitioning to UX Design and Finance

Ridgeland, SC4y exp
Fire & PineSavannah College of Art and Design
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JP

Mid-level Unity XR Developer specializing in multiplayer VR/AR applications

5y exp
Box Bear Digital LtdUniversity of Northampton
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JE

Intern Game Designer specializing in Unity, 3D asset creation, and data-driven systems

St Louis, MO0y exp
Graphite LabMaryville University
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NC

Entry-level 3D Character Animator specializing in expressive character performance

Mandsaur, India1y exp
Jadetime StudiosLovely Professional University
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AV

Junior Level & Systems Designer specializing in narrative-driven and modular game spaces

George Mason UniversityGeorge Mason University
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MR

Junior 3D Animator specializing in character animation and VR content

São Paulo, Brazil2y exp
Annimar Fábrica de conteúdo 3DLittle Dani - Artigeist
Video EditingBlenderAdobe PhotoshopAdobe After Effects3D Animation3D Character Animation+5
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KS

Mid-level 3D Animator specializing in gameplay animation systems (Unreal Engine 5)

Canada4y exp
FreelanceiAnimate
UnityBlender3D AnimationGameplay AnimationCharacter AnimationCharacter Locomotion Systems+39
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CM

Mid-level Technical Artist specializing in motion capture and Unreal Engine 5 animation pipelines

Murrieta, CA5y exp
XM3 StudiosThink Tank Training Centre
Performance OptimizationBlenderAdobe Photoshop3D Character Pipeline3D Character Modeling3D Sculpting+57
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DP

Mid-level Video Editor & Head of Content specializing in color grading and social media video

Madrid, Spain6y exp
Freelance
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VM

Junior Game Development specialist in gameplay, 3D modeling, and game music

Entre Rios, Brazil2y exp
ModarceEscola Estadual Ribeiro de Oliveira

College-trained Unity/3D technician with hands-on experience building real-time VFX and optimized 3D assets using Blender + Unity. Has contributed to student game projects across multiple disciplines (VFX, 3D modeling, animation/Animator, and music/audio) and iterates effects based on group feedback and user testing. Seeking an internship/stage role with compensation around $450/month (~$5.4k/year).

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MT

Entry-Level Gameplay Engineer specializing in Unreal Engine C++ and AI systems

Fort Myers, FL1y exp
Florida Gulf Coast UniversityFlorida Gulf Coast University

Aspiring game QA tester with volunteer testing experience at Ubisoft, where they reported bugs, provided feedback on likely root causes (e.g., animation-related NPC glitches), and helped the team diagnose issues. Also has experience building small video games, which they leverage to think about how problems might be fixed.

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