Pre-screened and vetted.
Mid-Level Game Developer specializing in custom engines and gameplay systems
“Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.”
Intern Robotics/Computer Vision Engineer specializing in deep learning and synthetic data
“Robotics software learner building a self-directed recycling robot project in Isaac Sim, integrating ROS2 + Nav2 + SLAM with camera/LiDAR sensing and CV-based object detection. Has prior hands-on ROS2 work creating a YOLO detection node visualized in RViz and has built/optimized simulated line-follower and maze-solver robots in Webots, documenting progress publicly on GitHub and LinkedIn.”
Junior VFX & Technical Artist specializing in real-time effects and shaders for games
“VFX artist with hands-on experience building mobile-ready effects and optimizing real-time VFX for performance-critical gameplay. Improved poorly optimized effects in Raiders Rise by redesigning machine-gun shots (billboards, pooling, and light consolidation) in collaboration with the lead programmer, while preserving visual fidelity; also uses GitHub Copilot to speed up VFX scripting such as curved homing magic missiles.”
Mid-level QA Tester and Game Designer specializing in game QA and 3D character animation
“Console game QA tester with experience primarily on Xbox, focused on manual testing of twin-stick and arcade-style games (input breaking, stage clearing) and executing checklist-driven test passes tracked in spreadsheets. Familiar with major platform certification checklist names (TRC/XR/LOT) and prioritizes issues based on impact to players and the development team.”
Entry-Level Game Designer specializing in level design and gameplay mechanics
Junior Computer Science graduate specializing in robotics mentoring and game development tools
Mid-level Unity Game Developer specializing in UI and multiplayer features
Mid-level 3D Animator specializing in character animation and rigging
Mid-level Gameplay Programmer specializing in maintainable gameplay systems
Mid-level Operations & Document Imaging Specialist transitioning to UX Design and Finance
Intern Game Designer specializing in Unity, 3D asset creation, and data-driven systems
Entry-level 3D Character Animator specializing in expressive character performance
Junior Level & Systems Designer specializing in narrative-driven and modular game spaces
Junior 3D Animator specializing in character animation and VR content
Mid-level 3D Animator specializing in gameplay animation systems (Unreal Engine 5)
Mid-level Technical Artist specializing in motion capture and Unreal Engine 5 animation pipelines
Mid-level Video Editor & Head of Content specializing in color grading and social media video
Junior Game Development specialist in gameplay, 3D modeling, and game music
“College-trained Unity/3D technician with hands-on experience building real-time VFX and optimized 3D assets using Blender + Unity. Has contributed to student game projects across multiple disciplines (VFX, 3D modeling, animation/Animator, and music/audio) and iterates effects based on group feedback and user testing. Seeking an internship/stage role with compensation around $450/month (~$5.4k/year).”
Entry-Level Gameplay Engineer specializing in Unreal Engine C++ and AI systems
“Aspiring game QA tester with volunteer testing experience at Ubisoft, where they reported bugs, provided feedback on likely root causes (e.g., animation-related NPC glitches), and helped the team diagnose issues. Also has experience building small video games, which they leverage to think about how problems might be fixed.”