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Vetted Blender Professionals

Pre-screened and vetted.

FC

Mid-level 3D Software Engineer specializing in CAD/PLM and 3DExperience

Marysville, OH6y exp
HondaNortheastern University
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HL

Mid-level Video Editor & Digital Content Specialist specializing in motion graphics and short-form ads

9y exp
CiscoKennesaw State University
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JJ

Junior Product Designer specializing in AI-powered UX and product strategy

Calabasas, CA3y exp
PlanetArtArtCenter College of Design
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UP

Junior Mechanical Engineer specializing in robotics, humanoid locomotion, and reinforcement learning

Columbus, OH2y exp
The Ohio State UniversityOhio State University
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DK

Mid-level Robotics Software Engineer specializing in perception, SLAM, and autonomous navigation

FortSmith, AR6y exp
ArcBestWorcester Polytechnic Institute
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AL

Senior Game Animator specializing in Unreal Engine and mocap-driven character/weapon animation

London, UK8y exp
Invoix StudiosGnomon
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SY

Junior Product & UX Designer specializing in AI and enterprise platforms

4y exp
PersistOS, Inc.Pratt Institute
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SM

Mid-level Full-Stack Software Engineer specializing in HealthTech and SaaS

Remote2y exp
Quip MedicalUniversity of Waterloo
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VV

Mid-level Machine Learning Engineer specializing in LLMs, RAG, and computer vision

Zeeland, MI6y exp
GentexAnna University
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BH

Entry Software Engineer specializing in VR/XR and full-stack development

1y exp
MAVERiC StudiosUC San Diego
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KW

Senior Gameplay Animator specializing in first-person and stylized combat animation

Sanford, FL9y exp
Eleon AdventuresLupinhouse Animation
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ET

Mid-level QA Functional Tester specializing in AAA video game testing

Portland, OR3y exp
Activision
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UW

Ujwal Waghray

Screened

Mid-level Robotics & Software Engineer specializing in ROS 2 autonomy and ML

Buffalo, NY4y exp
WINGS Lab, SUNY BuffaloSUNY

Master’s-level IoT course project that the candidate helped evolve into a research lab effort by “ROSifying” a soil-fertility detection rover (autonomous navigation within a GPS geofence, sensor fusion, and rover-to-base-station telemetry via NRF24 to a Raspberry Pi dashboard). Also built a ROS/Gazebo vision-based teleoperation system using a SigLIP hand-gesture model mapped to geometry_msgs/Twist, and improved stability by instrumenting and filtering a latency-prone perception-to-control pipeline.

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AA

Senior Technical Animator specializing in MetaHuman pipelines and AI-driven character systems

Michigan, USA4y exp
ShoreWise ConsultingIIT Roorkee

Unreal Engine gameplay/systems developer who owned core systems like NPC AI (AI Controller/Behavior Trees) and loot/itemization/economy, plus progression/difficulty frameworks for a shipped title. Notably drove mobile performance/packaging work, citing a ~75% reduction in AAA Android export size to get a high-end console-quality build under 500MB, including a custom Photoshop macro pipeline to process a massive texture library. Also prototyped advanced MetaHuman features (secure WebSocket, speech/visemes, expressions) using Blueprints and Unreal Editor Python utilities.

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MA

Mohammed Ali

Screened

Entry-Level Game Developer specializing in Unreal Engine gameplay systems

Gainesville, FL
University of FloridaUniversity of Florida

Junior Unreal Engine developer who owned end-to-end UI implementation for a UE5 horror-game vertical slice, building production-minded subtitle and interaction UI with responsive UMG layouts and polished transitions. Demonstrates strong UI architecture instincts (MVVM-style separation, layered screen ownership, cross-input focus behavior) and uses Unreal profiling tools to diagnose and reduce redundant UMG updates.

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SP

Savya Patel

Screened

Junior Mechatronics Engineer specializing in robotics, embedded systems, and mechanical R&D

Watertown, MA3y exp
SharkNinjaTexas A&M University

Lead hardware/integration engineer on a high-speed autonomous drone for adversarial drone tracking and surveillance, owning the full stack from custom electronics and flight-controller tuning to ROS2 SLAM and GPU-accelerated computer vision. Built a custom USB-based ROS2 LiDAR driver and migrated SLAM from SLAM Toolbox to Google Cartographer, while boosting YOLOv5 tracking from ~2 FPS to ~45 FPS on an NVIDIA Jetson through CUDA/dependency optimization.

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VS

Intern Robotics & Cloud/DevOps Engineer specializing in autonomous systems

Dubai, UAE1y exp
DubizzleArizona State University

Robotics-focused engineer with hands-on projects ranging from a solo Dobot Magician Lite tic-tac-toe system (computer vision + minimax) to integrating an LLM with a Dobot arm for real-time pick-and-place via structured action outputs and validation. Also brings prior full-time DevOps experience (Docker/Kubernetes and CI/CD) and has used ROS/Gazebo for simulation work, including exploring improvements to crowd-aware navigation using human-trajectory datasets.

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SH

Salman Hashmi

Screened

Animation Director and Senior 3D Animator specializing in AAA games and cinematics

18y exp
AstrobeamAnimation Mentor

18-year game/real-time animation veteran with shipped AAA experience (e.g., Just Cause 4) and credits across titles like Borderlands 3, The Outer Worlds, Bloodlines 2, and Disintegration. Has served as Animation Director (Decoy Games), leading internal/external teams and defining gameplay/cinematic style, with deep hands-on expertise in mocap + hand-key pipelines, UE integration, and performance-focused iteration in-engine.

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LM

Lamont Munson

Screened

Senior Video Producer/Director specializing in end-to-end production and motion graphics

The Colony, TX15y exp
Capture the Market

Video editor/producer experienced across marketing, social, corporate, and film work, with a structured longform YouTube workflow from raw footage through color, audio cleanup, and final graphics/music/SFX. Has B2B experience with MarketScale, producing videos on-site and editing content for client-facing marketing platforms, and has led/mentored other editors with a focus on visual alignment and QC.

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MS

Mid-level Sales & Operations professional transitioning to Junior Frontend Development

Wilmington, MA9y exp
Red BullSouthern New Hampshire University
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JT

Mid-Level Game QA Tester specializing in test planning, automation, and debugging

Austin, TX4y exp
ActivisionSt. Edward's University
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LK

Junior Realtime VFX/Tech Artist specializing in game shaders and particle systems

3y exp
Ruby SharkDigiPen Institute of Technology
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BD

QA Supervisor and Software QA Lead specializing in game, mobile, and web testing

Richardson, TX13y exp
id SoftwareUniversity of Texas at Dallas
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AM

Junior Robotics & Machine Learning Engineer specializing in perception, SLAM, and control

New York, NY3y exp
New York UniversityNYU
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