Pre-screened and vetted.
Mid-level 3D Software Engineer specializing in CAD/PLM and 3DExperience
Mid-level Video Editor & Digital Content Specialist specializing in motion graphics and short-form ads
Junior Product Designer specializing in AI-powered UX and product strategy
Junior Mechanical Engineer specializing in robotics, humanoid locomotion, and reinforcement learning
Mid-level Robotics Software Engineer specializing in perception, SLAM, and autonomous navigation
Senior Game Animator specializing in Unreal Engine and mocap-driven character/weapon animation
Mid-level Machine Learning Engineer specializing in LLMs, RAG, and computer vision
Senior Gameplay Animator specializing in first-person and stylized combat animation
Mid-level QA Functional Tester specializing in AAA video game testing
Mid-level Robotics & Software Engineer specializing in ROS 2 autonomy and ML
“Master’s-level IoT course project that the candidate helped evolve into a research lab effort by “ROSifying” a soil-fertility detection rover (autonomous navigation within a GPS geofence, sensor fusion, and rover-to-base-station telemetry via NRF24 to a Raspberry Pi dashboard). Also built a ROS/Gazebo vision-based teleoperation system using a SigLIP hand-gesture model mapped to geometry_msgs/Twist, and improved stability by instrumenting and filtering a latency-prone perception-to-control pipeline.”
Senior Technical Animator specializing in MetaHuman pipelines and AI-driven character systems
“Unreal Engine gameplay/systems developer who owned core systems like NPC AI (AI Controller/Behavior Trees) and loot/itemization/economy, plus progression/difficulty frameworks for a shipped title. Notably drove mobile performance/packaging work, citing a ~75% reduction in AAA Android export size to get a high-end console-quality build under 500MB, including a custom Photoshop macro pipeline to process a massive texture library. Also prototyped advanced MetaHuman features (secure WebSocket, speech/visemes, expressions) using Blueprints and Unreal Editor Python utilities.”
Entry-Level Game Developer specializing in Unreal Engine gameplay systems
“Junior Unreal Engine developer who owned end-to-end UI implementation for a UE5 horror-game vertical slice, building production-minded subtitle and interaction UI with responsive UMG layouts and polished transitions. Demonstrates strong UI architecture instincts (MVVM-style separation, layered screen ownership, cross-input focus behavior) and uses Unreal profiling tools to diagnose and reduce redundant UMG updates.”
Junior Mechatronics Engineer specializing in robotics, embedded systems, and mechanical R&D
“Lead hardware/integration engineer on a high-speed autonomous drone for adversarial drone tracking and surveillance, owning the full stack from custom electronics and flight-controller tuning to ROS2 SLAM and GPU-accelerated computer vision. Built a custom USB-based ROS2 LiDAR driver and migrated SLAM from SLAM Toolbox to Google Cartographer, while boosting YOLOv5 tracking from ~2 FPS to ~45 FPS on an NVIDIA Jetson through CUDA/dependency optimization.”
Intern Robotics & Cloud/DevOps Engineer specializing in autonomous systems
“Robotics-focused engineer with hands-on projects ranging from a solo Dobot Magician Lite tic-tac-toe system (computer vision + minimax) to integrating an LLM with a Dobot arm for real-time pick-and-place via structured action outputs and validation. Also brings prior full-time DevOps experience (Docker/Kubernetes and CI/CD) and has used ROS/Gazebo for simulation work, including exploring improvements to crowd-aware navigation using human-trajectory datasets.”
Animation Director and Senior 3D Animator specializing in AAA games and cinematics
“18-year game/real-time animation veteran with shipped AAA experience (e.g., Just Cause 4) and credits across titles like Borderlands 3, The Outer Worlds, Bloodlines 2, and Disintegration. Has served as Animation Director (Decoy Games), leading internal/external teams and defining gameplay/cinematic style, with deep hands-on expertise in mocap + hand-key pipelines, UE integration, and performance-focused iteration in-engine.”
Senior Video Producer/Director specializing in end-to-end production and motion graphics
“Video editor/producer experienced across marketing, social, corporate, and film work, with a structured longform YouTube workflow from raw footage through color, audio cleanup, and final graphics/music/SFX. Has B2B experience with MarketScale, producing videos on-site and editing content for client-facing marketing platforms, and has led/mentored other editors with a focus on visual alignment and QC.”
Mid-level Sales & Operations professional transitioning to Junior Frontend Development
Mid-Level Game QA Tester specializing in test planning, automation, and debugging
QA Supervisor and Software QA Lead specializing in game, mobile, and web testing
Junior Robotics & Machine Learning Engineer specializing in perception, SLAM, and control