Pre-screened and vetted.
Senior Game Designer specializing in systems design and UGC platforms
Mid-level Motion Designer specializing in broadcast graphics, 3D animation, and VFX
Senior Virtual Production & VR Technical Designer specializing in mocap and Unreal Engine
Director-level XR/Unity Application Development Manager specializing in training simulators
“Unity XR/VR developer with extensive Meta Quest experience who shipped a high-performance Quest 2 training simulation for a major pharmaceutical manufacturer, emphasizing 90 FPS optimization and highly accessible, low-UI interaction design validated by elderly user testing. Built a largely solo VR game end-to-end (assets, UI, audio, optimization, input) and standardized on OpenXR with custom solutions to stay future-proof amid changing VR SDKs; has also served as lead developer and service delivery manager.”
“Solo developer who shipped an Android game (Master Caster) built around touch gesture recognition (P$ algorithm) and data-driven potion/ingredient systems using JSON/dictionaries. Has hands-on experience optimizing Unity projects for mobile constraints (framerate, heat/battery) using techniques directly applicable to VR, and is actively porting the game to VR in Unreal with a focus on accessibility and room/standing/seated play modes.”
Junior Software Engineer specializing in AI, computer vision, and medical imaging
“Unity developer with deep GPU compute experience who shipped a web-deployed CAD-style app requiring real-time mesh manipulation, solving performance and browser memory-limit issues via compute shaders and mesh chunking. Built an independent Unity gravity simulation using Schwarzschild approximation and geodesic integration, and has also worked on game-engine threading/job-queue architecture using AI-assisted workflows.”
Intern Mechanical/Human Factors Engineer specializing in human-centered product design
“Product/UX designer with academic HCI experience (CMU HCII) and Tufts coursework who has built research-driven products ranging from a fiber-focused community wellness app to a VR emotion-inducing gamified experience. Also completed a product design internship at a stealth consumer robotics startup in the beauty industry, conducting in-salon field research and prototyping human touchpoints, and has led a website team bridging UX and engineering with hands-on coding knowledge.”
Junior Bilingual Case Planner specializing in family services and community-based prevention
“Master’s-trained music technologist and audio editor who works across Ableton, Pro Tools, Audition, and Premiere to deliver music edits and polished mixes for video. Has hands-on experience producing a music video with custom pacing/SFX integration and producing a history-focused podcast for 4A Alliance, including heavy dialogue cleanup and cutting multi-hour interviews down to YouTube-friendly runtimes.”
Senior Agile/Product Delivery Leader specializing in enterprise transformation, data and cybersecurity
“Built a web-based online Sudoku game in JavaScript (multiplayer format supporting up to 6 teams with up to 5 players each) and demonstrates strong product/analytics orientation. Uses a KPI-driven approach (DAU/WAU, ARPU, session duration, LTV) and structured prioritization methods (MoSCoW, story mapping, cost of delay, DFV) to iterate toward targets; seeking a remote role around $70k/year.”
Mid-Level Software Engineer specializing in Robotics, AI/ML, and XR
“Candidate states they have worked on many robotics software system projects and has overcome many technical challenges, but declined to provide any project details during the screening and ended the interview early.”
Senior Digital Designer specializing in game UI, animation, and performance marketing creatives
“Marketing designer for a game creating weekly promotional wall posts, static ads, and lightweight videos. Uses After Effects templates and CapCut for fast turnaround, iterating from art director briefs and competitor research to produce variations of top-performing ad concepts.”
Senior Software Engineer specializing in systems and workflow architecture
“Computer science capstone project: built a UE5 VR campus virtual-tour simulator using Blueprint scripting, including trigger-box interactions that display building/department info. Spent significant time in QA/playtesting to reduce motion sickness and improve UX, and handled a challenging asset pipeline by converting/optimizing high-detail AutoCAD/scan-derived building models via Blender—ultimately creating a custom plugin to help with conversion.”
Mid-level Videomaker & Video Editor specializing in Motion Design and VFX
Senior Motion Designer and Video Editor specializing in brand storytelling and social video
Senior Research/Data Engineer specializing in AR/VR telepresence and healthcare AI
Senior Digital Marketing & Social Media Manager specializing in SEO, paid media, and content
Senior Video Producer & Multimedia Editor specializing in documentary and broadcast storytelling
Senior Unreal Engine 5 Generalist specializing in GAS, AI, and modular gameplay systems
Senior QA/Development Test Engineer specializing in VR and game platforms
Entry-Level Robotics Software Engineer specializing in ROS 2 controls and simulation
Mid-level Software Engineer specializing in XR/AR platforms and real-time 3D
Senior Machine Learning Engineer specializing in computer vision and deep learning
Software Engineering Manager specializing in .NET WPF and Unreal Engine tools