Vetted C# Professionals

Pre-screened and vetted.

Muhammad Nadeem Naeem - Senior Unity Developer specializing in AR/VR and simulation in Hull, United Kingdom

Senior Unity Developer specializing in AR/VR and simulation

Hull, United Kingdom5y exp
AM INDUSTRIES -SOLE PROPRIETORSHIP L.L.CUniversity of Hull

Unity developer with VR training simulator experience who improved engagement by fixing a core laser-tracking interaction issue (stability/jitter/response time) based on user and instructor feedback. Has implemented real-time multiplayer features in Unity using Photon Fusion (sync, spawning, replication) and addressed latency/desync with authority management plus prediction/interpolation, while emphasizing scalable practices for large codebases and rapid cross-functional iteration.

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Buzwe Bam - Senior Creative Technologist specializing in interactive digital experiences in Johannesburg, South Africa

Buzwe Bam

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Senior Creative Technologist specializing in interactive digital experiences

Johannesburg, South Africa6y exp
The Boiler Room ProductionsBelgium Campus

Unity VR developer with shipped Meta Quest experience who has led and built immersive industrial applications, including a life-size diesel engine visualization POC for Harmony Mine and a manufacturing labeller maintenance/operation training simulator with guided/unguided modes plus scoring and timing. Leverages AI tools to speed up iteration, storyboarding, and coding support, and prefers a balanced, cross-functional team environment.

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Lando Ringel - Senior Unity Developer specializing in AR/VR, AI, and game systems in Melbourne, FL

Lando Ringel

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Senior Unity Developer specializing in AR/VR, AI, and game systems

Melbourne, FL11y exp
GovCIONew College of Florida

Game developer with a distinctive niche in integrating LLM-driven dialogue directly into Unity gameplay, including a full web-hosted architecture using llama.cpp, FastAPI, and cloud GPUs for real-time NPC interaction. Also brings VR/mobile optimization experience from a drone simulation project at GovScio, combining AI systems thinking with practical 3D environment and performance work.

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AV

Aryan Varmora

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Junior Full-Stack Software Engineer specializing in web, cloud, and applied ML systems

New York, NY3y exp
Fordham UniversityFordham University

Full-stack and AI product engineer who built and deployed two end-to-end projects: TrekTale, a travel story management app, and PromptCraft Finance, an AI-powered financial assistant using multiple open-source LLMs. Particularly strong in turning ambiguous product ideas into modular, production-oriented systems with typed frontend/backend contracts, multi-model inference pipelines, structured outputs, and monitoring for latency, reliability, and regressions.

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AA

Mid-level XR Developer specializing in Unity VR/MR training simulations

Benguerir, Morocco5y exp
IDC Morocco1337 Khouribga

XR/VR Unity developer who has shipped to Meta Quest and led industrial VR projects. Built a Meta Quest 3 scaffolding safety training simulation using the XR Interaction framework, emphasizing instructional UX (cognitive load reduction) with interactive audio guidance, and has hands-on experience debugging device-only URP rendering issues (e.g., anti-aliasing conflicts causing ghosting/distortion).

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SB

Mid-level Unity Developer specializing in VR/AR and interactive games

4y exp
FreelanceUniversity of Plymouth

Unity VR developer with years of experience shipping on Meta Quest 2/3, including serving as the sole developer on a cooperative multiplayer VR title ('Pirates of Atlassian') where they tackled networking and mid-session join synchronization. Also built most of an arcade horse racing game ('Riders Up!') deployed as a physical museum installation using Unity Agents for pathing and collision-avoiding controls.

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RB

Junior Game Programmer specializing in Unity and VR multiplayer

2y exp
RogueSunKingston University

Unity/VR gameplay programmer who delivered core VR locomotion and a custom collision system for the VR port of Tinhearts, enabling comfortable movement in highly detailed, cluttered environments and improving cutscene reliability. Also has professional VR multiplayer experience on Project Leeroy using Photon Fusion (plus PUN/SpatialOS/UNet/WebSockets), including building drag-and-drop networking components to help designers ship minigames faster.

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Vinayak Jain - Junior AI Platform Engineer specializing in ML and cybersecurity in Melbourne, Florida

Vinayak Jain

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Junior AI Platform Engineer specializing in ML and cybersecurity

Melbourne, Florida1y exp
AlumAiFlorida Institute of Technology

Cybersecurity-focused candidate whose master’s thesis performed an empirical, systematic study of memory and disk forensics behavior across Windows and Linux under Trojan and ransomware conditions. Has experience optimizing and debugging large, real-time data-processing pipelines (e.g., memory dumps/logs) and using Docker for forensic analysis workflows; no robotics/ROS experience to date.

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Valerio Paventi - Senior Game Developer specializing in Unity multiplayer and AR/VR experiences in Rome, Italy

Senior Game Developer specializing in Unity multiplayer and AR/VR experiences

Rome, Italy9y exp
Taco StudiosLiceo Scientifico Keplero

Unity/VR gameplay engineer who built a hybrid physics-based interaction system for a VR cooking game (Mars Kitchen), focusing on responsive, immersion-preserving object handling. Also worked on two web3 multiplayer games (Acryptia 2D card game, Polyverse 3D horde shooter) using server-authoritative architecture with client-side prediction and server reconciliation, and leverages AI tools to optimize shaders (notably liquids).

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UK

Uzair Khan

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Mid-level Unity Game Developer specializing in hyper-casual mobile games

Islamabad, Pakistan6y exp
Janbark TechnologiesUniversity of Engineering and Technology, Peshawar

Unity/C# developer who built and shipped a live 2D cooking game (shawarma/pasta/drinks/chips) from scratch. Implemented multi-touch interactions to support simultaneous tasks and uses Firebase Analytics to diagnose low retention and drive engagement-focused updates (unlock/progression and timing tuning).

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Steven Coon - Mid-level Game Developer specializing in player-focused gameplay and Unity development in Ohio, USA

Steven Coon

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Mid-level Game Developer specializing in player-focused gameplay and Unity development

Ohio, USA8y exp
Slenderman: UnbecomingUniversity of Nevada, Reno

Game developer with hands-on Unity/C# experience who built a horror gameplay system around Slenderman teleport/chase behavior, using health, camera shake, audio, and escalating power to drive player tension. Also stands out for pragmatic use of AI tools across both engineering and art pipelines, including code assistance and texture upscaling, plus some Unreal/VR modding experience.

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Purav Patel - Entry-level Full-Stack Software Engineer specializing in .NET, React, and cloud systems in Houston, TX

Purav Patel

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Entry-level Full-Stack Software Engineer specializing in .NET, React, and cloud systems

Houston, TX1y exp
University of HoustonUniversity of Houston

Full-stack developer with .NET and cloud-based development experience who has built a practical AI-assisted engineering workflow using Copilot, Claude, and GPT across coding, debugging, testing, and review. Stands out for using AI to accelerate delivery while still applying careful validation and human judgment for high-impact performance and security decisions.

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RC

Mid-Level Game/AR/VR Software Developer specializing in C# and Unity

4y exp
Infinity GamesIADE - Creative University

Unity game developer who implemented a swipe-based pack-slicing minigame in "Herois da Fruta," improving responsiveness by evaluating both swipe start and end positions. Has multiplayer AR experience on "ARcade Sports" using Photon Unity Network to sync four AR devices, including coordinating AR anchors with online communication and camera/world alignment. Prefers collaborative teams and a 9-to-5 schedule; targets €17k–€20k depending on responsibilities and benefits.

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AD

Amer Damaj

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Junior Full-Stack Software Engineer specializing in cloud-native web apps and APIs

Toronto, Canada2y exp
UntoldcineLebanese American University

Built a voice-driven desktop assistant for users with mobility impairments, integrating Whisper and Google Gemini and adding voice-authentication via speaker embeddings for secure command execution. Has hands-on experience with AWS serverless/microservices patterns (Lambda, S3, CloudFront, CloudWatch) and CI/CD, plus built an internal MySQL-to-MongoDB migration tool used by the CTO and dev team with an emphasis on safe, low-impact data transformation.

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TN

Junior Software Engineer specializing in web and mobile development

New York, NY2y exp
RifflectUniversity of Oregon

Application-focused engineer who has shipped end-to-end products across mobile and web, including a music-based dating app feature for sending searchable/previewable songs in chat and a geospatial events service integrating external APIs. Demonstrates strong product + engineering instincts: performance-minded PostgreSQL modeling, Dockerized deployments with env-based config, and UX/accessibility polish backed by user studies, plus hands-on incident mitigation using Vercel logs.

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KR

Kishan Ramani

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Junior Game Designer specializing in Unity and Unreal Engine gameplay systems

Seattle, US2y exp
Level Up LiveLamar University

UE5 gameplay scripter focused on shipping-quality, player-facing systems in Blueprints—recently built a pickup-and-throw mechanic end-to-end with animation/physics integration, robust edge-case handling, and QA/debug tooling. Emphasizes modular, data-driven architecture for designer-friendly tuning, and uses Unreal/Blueprint profiling plus event-driven patterns to keep systems performant and scalable.

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Esther Jibrin - Junior Software Engineer specializing in Python, SQL, and technical support in Calgary, Canada

Esther Jibrin

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Junior Software Engineer specializing in Python, SQL, and technical support

Calgary, Canada3y exp
SidetradeSouthern Alberta Institute of Technology

Frontend-focused early-career developer who led a student club web app from stakeholder discovery and Figma UX/UI through a scalable React + TypeScript build, emphasizing accessibility, reusable components, and tight API alignment with backend. Also has freelance experience translating non-technical client needs into polished sites (including Wix) and has refactored/optimized an existing codebase for maintainability and performance.

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Aviv Komemi - Mid-level Unity Developer specializing in shared frameworks, tools, and gameplay systems in Petah Tikva, Israel

Aviv Komemi

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Mid-level Unity Developer specializing in shared frameworks, tools, and gameplay systems

Petah Tikva, Israel5y exp
Beach BumTiltan College of Visual Media

Unity/C# game developer/designer who created a lobby “Race” minigame that incentivized core gameplay engagement; leadership reported roughly a $10k weekly revenue intake increase after release. Has foundational networking experience (sockets, REST) and self-taught Photon, and uses AI tools to quickly refresh and implement newer Unity systems like the Input System.

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AjayEshwar Venkatesan - Intern Network/Applied Engineer specializing in cloud security and Kubernetes in Austin, TX

Intern Network/Applied Engineer specializing in cloud security and Kubernetes

Austin, TX2y exp
TechavidityUniversity of Dayton

Security-focused engineer with hands-on experience implementing and troubleshooting security tooling (including an open-source SIEM) and integrating SCA/container scanning into AWS/EKS and GitHub Actions pipelines. Demonstrates strong cloud security fundamentals (least-privilege IAM, IRSA, private subnet/VPC design, CloudTrail/GuardDuty) and can translate security-usability tradeoffs (e.g., password policy and 2FA) to different stakeholders.

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Joaquin De Losada - Mid-Level Software Engineer specializing in game development and full-stack systems

Mid-Level Software Engineer specializing in game development and full-stack systems

3y exp
Archonik, IncBrock University

Backend-focused developer who built a Python 4v4 matchmaking system using win/loss history plus an Elo rating model, validating and tuning it against a dataset of ~50 real games. Previously worked at Advanced Logistics Management building time-sensitive agriculture-site modules in a small dev team, coordinating work via Jira/Git and drafting documentation for a potential migration from XAMPP/CodeIgniter/Bluehost to Azure.

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Navaneeth Yadamreddy - Junior Unity Game Developer specializing in Android games and Firebase-backed apps in Bengaluru, India

Junior Unity Game Developer specializing in Android games and Firebase-backed apps

Bengaluru, India1y exp
IEEE-RVCERV College of Engineering

Unity/C# student developer (IST) who built a networking simulation to reduce transmitted movement data and improve perceived smoothness/stability. Has hands-on experience integrating LLM-driven NPC dialogue via API/JSON prompting with token/cost controls, plus AI navigation work using NavMesh baking and snapping; also tested Unity UI/canvas scaling issues on Meta Quest vs Android.

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KN

Entry-level Software Engineer specializing in AI/ML, cybersecurity, and full-stack development

Denton, TX1y exp
Attenion.AdUniversity of North Texas

Built end-to-end product features for a Web3 monetization platform and also shipped a privacy-first mobile accessibility app, SenScribe, using on-device sound classification and LLM summarization with zero cloud dependency. Particularly interesting for roles spanning full-stack product engineering, mobile AI, and applied ML where careful debugging, stakeholder alignment, and real-world usability matter.

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KK

Klim Klymenko

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Mid-level Unity Developer specializing in real-time gameplay systems and multiplayer

Southampton, United Kingdom6y exp
EddyOtus

Unity developer with strong real-time 3D and mobile performance optimization experience (rendering, memory, GC), building interactive environments and physics-based interactions. Built a mobile Unity game prototype largely solo end-to-end, emphasizing state-driven architecture and clean separation between game logic, UI, and data—skills that translate directly to AR/VR despite no shipped Meta Quest titles.

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