Pre-screened and vetted.
Mid-level Backend Software Engineer specializing in Python/FastAPI and cloud-native microservices
“Backend engineer who evolved Coca-Cola bottlers' Trade Promotion Optimization platform at Coke One North America, building domain-focused microservices in Node.js and Python (Flask/FastAPI) with PostgreSQL. Experienced in multi-tenant security (OAuth2/JWT, RBAC, row-level scoping by bottler/region), API contract/versioning discipline, and Azure DevOps-driven incremental rollouts with strong observability.”
Mid-level Software Engineer specializing in AI-driven distributed systems
“Backend engineer who built a high-stakes, privacy-first platform at be Still Analytics for survivors of domestic violence, emphasizing anonymity, security, and reliability. Experienced with GenAI backends (LangChain + AWS Bedrock) including RAG to prevent hallucinations, plus cloud-native scaling (Docker/Kubernetes) and cost-saving migrations from legacy VMs to serverless (30% reduction).”
Senior VR and Gameplay Programmer specializing in Unity and immersive interaction systems
“Unity gameplay engineer with hands-on experience building infinite procedural large-world terrain systems and solving floating-point precision problems in multiplayer scenarios where players can be widely dispersed. Has shipped/operated Photon-based multiplayer and also built custom server-authoritative networking with client-side prediction and reconciliation, including late-stage stabilization work fixing sync bugs that caused soft locks.”
Mid-level Game/VR Software Engineer specializing in Unity and Unreal multiplayer
“Unity/VR multiplayer developer with Photon Fusion experience who focuses on "game feel" and networking performance—profiling input/velocity to replace linear interpolation with Animation Curves, and refining camera smoothing to improve playtest feedback. Also has Unreal Engine C++ multiplayer experience with Epic Online Services and applies bandwidth-minimization strategies for smooth real-time VR under latency.”
Senior XR Engineer specializing in spatial computing and cross-platform Unity systems
“XR/Unity developer who built an underwater experience (Visutate) featuring reactive flocking fish that respond to user presence and hand-feeding interactions. Also implemented multiplayer using Unity Netcode, addressing sync challenges via reduced streamed data and client-side prediction; prefers impactful work in startup-style environments.”
Senior Software Engineer specializing in Unity mobile game development
“Unity mobile game developer (10+ years) who has shipped 15+ iOS/Android titles (including Word Collect, Trivia Start, Word Nut, Hot Las Vegas Slots). Built a large-scale adventure/quest progression feature with 1000+ quests using procedural map generation, UI virtualization for mobile memory constraints, and a server-driven, spreadsheet-importable configuration system that became a reusable standard across games. Based in San Diego (PST) and targeting $155k USD; open to contract or full-time.”
Senior Customer Success and Engineering Support specialist in enterprise software and monitoring
“Senior engineer with experience at Micro Focus/HPE (now OpenText) supporting enterprise customers on monitoring platform deployments, upgrades, and ongoing product use. Brings hands-on expertise in operations agents, agentless integrations, security-related upgrade troubleshooting, and cross-functional escalation with engineering to keep customer environments stable and successful.”
Junior Backend Software Engineer specializing in search, data systems, and LLM applications
“Built and deployed a full-stack web product for international football fans visiting the U.S. for FIFA, owning everything from crawling and aggregating event data to frontend, backend, deployment, and maintenance. Particularly strong in data-heavy product work, using LLMs, Google Maps API, and SQL/RPC patterns to improve data quality, speed implementation, and support a polished user experience.”
Mid-level Software Engineer specializing in full-stack cloud and SaaS platforms
“Full-stack engineer who built a multi-tenant SaaS analytics dashboard end-to-end with Next.js App Router/TypeScript, emphasizing server components + React Query for performance and real-time UX. Demonstrated strong production ownership post-launch (observability, DB/query tuning, caching strategy) and has concrete wins like 30–40% load-time reduction and Postgres query latency cut to under 200ms.”
Intern Full-Stack Engineer specializing in AI and systems
“Builder of practical AI-backed products across developer tooling, travel search, defense, and healthcare-style workflows. They shipped an MCP/FastAPI/Gemma context-compaction system that cut token usage by about 80%, built a flight-price AI layer that validates LLM output against live search data, and helped shape a visionOS command center for a military air wing.”
“Backend engineer focused on real-time, event-driven systems (Java microservices) handling high-frequency data with low-latency and reliability requirements. Strong in Kafka-based asynchronous architectures, Redis caching, JVM/query tuning, and scalable deployments on Docker/Kubernetes with Jenkins CI/CD; no direct ROS/robotics experience but has closely related distributed communication patterns.”
Senior UAV/Robotics Engineer specializing in perception, sensor fusion, and localization
“Robotics software engineer working on GNSS-denied UAV localization using 5G PRS (OpenAirInterface + USRP B210) and multi-sensor fusion, with a published AIAA SciTech 2026 result achieving 1.5m RMSE on low-cost hardware. Also integrating a Vision-Language-Action model (SmolVLA) onto the Stretch 2 platform for language-assisted manipulation, leveraging ROS 2, imitation learning data collection with RGB-D, and simulation in Gazebo/MuJoCo for sim-to-real deployment.”
Junior Software Engineer specializing in cloud administration and Python/ML
“Backend/data engineer with hands-on production experience across Azure and AWS: built FastAPI + PostgreSQL services with Azure AD OAuth2/JWT auth and strong reliability patterns (timeouts, retries, correlation IDs). Delivered AWS Lambda/ECS solutions with Terraform/CI-CD and cost controls (SQS buffering, reserved concurrency), and built/operated AWS Glue ETL pipelines into Redshift while modernizing legacy SAS reporting into Python microservices with parity testing.”
Senior Game Developer specializing in Unity/Unreal, networking, and AR/VR
“Unity game developer with hands-on experience implementing NPC AI via behavior trees to create more diverse and engaging opponents. Has worked with multiple Unity networking stacks (Photon, Mirror, FishNet) and can articulate practical tradeoffs like Photon’s relay layer reducing NAT traversal complexity; prefers an initial ramp-up period followed by strict working hours.”
Mid-Level Full-Stack Software Engineer specializing in automation and platform reliability
“Built and owned invoice automation and alerting products at Neuralix, automating multi-site electricity invoice ingestion from PDFs into validated JSON with strict schema enforcement and LLM-based validation (reported ~98% compliance). Delivered zero-manual processing at 200+ invoices/month and ~5x faster throughput, and designed a domain-driven alert lifecycle to reduce noisy notifications and improve operational response.”
Senior Unity Engineer specializing in full-cycle game development and multiplayer systems
“Unity game developer with experience in both single-player UX-heavy systems and synchronous PvP multiplayer. Implemented a drag-to-target UI flow for a turn-based strategy game that reduced a typical unit turn from ~10 clicks to 1, backed by a modular battle-step architecture. Worked with Photon PUN/Fusion on Cat Simulator 2 (up to 10 players), focusing on data minimization and physics synchronization techniques.”
Director-level Unity/XR Developer specializing in VR/AR and mixed reality applications
“Freelance Unity/XR developer with multiple Meta Quest projects (including non-game XR apps) and a 1st-place win at Meta’s Sense AI hackathon in Barcelona for an AI camera-access VR assistant for vehicle repairs. Built a VR Spanish-learning experience solo and has hands-on experience optimizing VR performance (culling, view restriction) and integrating voice recognition for language interactions.”
Senior XR/Unity Developer specializing in VR training SDKs and immersive tooling
“Unity/XR engineer from Immerse Learning’s SDK team who shipped Meta Quest training experiences by building the underlying Unity libraries and editor extensions used by both internal developers and external SDK licensees. Has hands-on experience solving hard multiplayer/physics authority problems with a custom WebSocket relay approach, and is independently building a Unity management/puzzle prototype featuring a runtime level editor and multithreaded, tile-based pathfinding.”
Junior Data Engineer specializing in LLM agents and RAG pipelines
“Built and deployed “ApartmentFinder AI,” a multi-agent system using Google ADK, Gemini, and Google Maps MCP to automate apartment shortlisting and commute-time analysis, cutting a 45–70 minute user workflow down to ~30 seconds. Also has strong delivery/process chops from serving as an SDLC Release Coordinator, managing 52+ releases and reducing SDLC issues by 84%.”
Senior Software Developer specializing in regulated game development and full-stack web
“Frontend web developer who owned end-to-end delivery for multiple client websites at Vox Interactif and RGI Solutions, including solo launches and rigorous cross-device/browser QA. Experienced with Joomla/WordPress ecosystems (selecting and customizing reliable add-ons) and structured rollout practices (staging/sub-branch + client sign-off). Currently upskilling in React by building a custom wiki-style dashboard for fantasy novel worldbuilding.”
“Frontend product builder who has shipped and maintained a two-mobile-app ecosystem (user + employee) backed by Node.js, emphasizing separation of concerns, shared libraries for reuse, and TypeScript type safety. Re-architected a Sunmor Research codebase using MVC, improving readability and collaboration and taking the product from unusable to working, with a strong regression-testing mindset and customer-feedback-driven iteration.”
Intern Full-Stack Software Engineer specializing in AWS and data-driven product analytics
“Frontend-focused engineer with internship experience at eXp Realty and Pulse InfoFrame, building survey platforms and a drag-and-drop survey management UI in React + TypeScript. Notably helped execute a post-deployment migration from DynamoDB to Amazon RDS to enable scalable SQL aggregation (tested with ~70k survey instances), and monitored rollout via CloudWatch/Cloudflare logs while driving QA and load testing.”
Intern Software Engineer specializing in full-stack development and IAM automation
“Built and owned a Python/FastAPI backend for a custom translation service used in a showroom application, integrating DynamoDB and connecting the service to a SPA/Next.js frontend. Has exposure to Kubernetes-based deployments and GitHub Actions CI/CD, and contributed to planning an on-prem to cloud/SaaS migration at Sherwin-Williams by gathering requirements across multiple plants/factories.”
Intern Software Engineer specializing in IAM, iOS, and AI security
“Early-career engineer who built a self-directed production-grade security scanning/analysis pipeline that normalizes multi-scanner results, correlates CVEs, and uses an LLM to generate exploit hypotheses—then hardened it for real-world reliability (timeouts, confidence scoring, feature flags, graceful degradation). Also integrated a real-time audio ML model into Discord/Zoom and debugged intermittent latency/dropouts across Python inference, virtual audio drivers, and network jitter; experienced with IAM integrations (Entra ID/Salesforce) and cloud tooling (AWS/Docker/Kubernetes).”