Vetted C++ Professionals

Pre-screened and vetted.

HR

Hasin Rahman

Screened

Entry-level AI Engineer specializing in agentic LLM systems

Tampa, FL0y exp
University of South FloridaUniversity of South Florida

Recent graduate who independently built scholar.ai from scratch in roughly two weeks, shipping a full multimodal ingestion, retrieval, and grounded Q&A system for students. Also created Anchor SDK, an open-source framework for runtime hallucination detection and recovery, showing unusually strong depth in production LLM systems, evals, and reliability for an early-career candidate.

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RA

Reza Anvari

Screened

Junior Robotics Software Developer specializing in embedded systems and ROS2

Toronto, Ontario1y exp
Patagona TechnologiesToronto Metropolitan University

Robotics engineer who built an educational/research robotic arm end-to-end, including IK/FK math, simulation-based validation, and ROS2 Humble integration with multiple teleoperation inputs (DualSense and Leap Motion). Also optimized a resource-constrained ESP32-S3 wireless maze robot to stream real-time video and sensor data over WiFi using TCP/HTTP with RTOS-based concurrency and binary struct packing.

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PK

Intern Software Engineer specializing in Voice AI and NLP

California, USA2y exp
Popular TechSchool of Engineering and Applied Science, University of Pennsylvania

Customer-facing engineer from Popular Tech who built and deployed tailored AI/automation features for enterprise voice systems. Experienced in integrating customer workflows via APIs, handling live production latency incidents through log tracing and rapid stabilization, and validating solutions through phased rollouts, monitoring, and direct on-site collaboration with clients.

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DN

David Nguyen

Screened

Junior Full-Stack Software Engineer specializing in React/Next.js and Python/FastAPI

Austin, TX3y exp
The Coaching MarketTexas State University

Early engineering hire at The Coaching Market (B2B2C e-learning startup) who owned re-engineering core REST APIs (FastAPI) and shipping an enhanced Next.js UI, plus automating most deployments via CircleCI/Vercel. Strong in data-driven iteration (surveys/Jira/Slack + Google Analytics, A/B tests) and reliability/performance improvements with measurable impact (30% less downtime, 40% faster releases, 25% faster loads).

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Daniel Manalu - Junior QA Tester specializing in banking and e-commerce applications in Surabaya, Indonesia

Daniel Manalu

Screened

Junior QA Tester specializing in banking and e-commerce applications

Surabaya, Indonesia1y exp
Wise WiresUniversitas Pembangunan Nasional "Veteran" Jawa Timur

Background in banking and e-commerce applications, positioning as an adaptable learner pivoting toward console game QA. Proactively self-studying platform certification requirements (Sony TRCs, Microsoft XR, Nintendo LOT) and uses AI tools (ChatGPT/DeepSeek/Claude) as a quality check to strengthen QA documentation.

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Jithin Mathew - Mid-level Robotics & Embedded Systems Research Engineer specializing in edge AI for precision agriculture in Fargo, ND

Jithin Mathew

Screened

Mid-level Robotics & Embedded Systems Research Engineer specializing in edge AI for precision agriculture

Fargo, ND5y exp
North Dakota State UniversityNorth Dakota State University

Robotics lead engineer (PhD/agriculture research context) who built and iterated a three-unit, wirelessly coordinated greenhouse data-collection robot—solving real-world alignment and comms reliability issues by redesigning the rail/gear system and moving from RF to ESP Wi-Fi with MAC-addressed control. Strong embedded C/C++ background with full-stack robot control implemented from scratch; beginning exposure to ROS 2 via an upcoming field deployment.

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Hitha Sunkara - Junior Full-Stack Developer specializing in web apps and machine learning in Long Beach, CA

Hitha Sunkara

Screened

Junior Full-Stack Developer specializing in web apps and machine learning

Long Beach, CA3y exp
California State University, Long BeachCalifornia State University, Long Beach

Built and organized SQL databases for a grocery pricing update backend and has hands-on experience designing FastAPI/Python APIs with security controls like authentication, RBAC, and strict validation. Also brings research experience identifying real-world failure modes (weather-driven sensor/model inaccuracies in MSE wall corrosion work) and adapting models to improve robustness, plus UI design support on an email-restricted campus hackathon enrollment flow.

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Ankit Kumar - Senior Gameplay & Technical Designer specializing in Unity/Unreal and multiplayer systems

Ankit Kumar

Screened

Senior Gameplay & Technical Designer specializing in Unity/Unreal and multiplayer systems

8y exp
Hapz Software SolutionsRajasthan Technical University

Unity/Meta Quest VR developer focused on training simulations and digital twins across defence, construction, real estate, factory, and education. Built a factory VR twin by reconstructing spaces from photos/dimensions and iterating on interactivity, and also delivered a client-driven VR horror game end-to-end using a full GDD/gameflow process. Incorporates AI tools (ChatGPT/BlackBox and generators) for coding support and QA test reporting with edge cases.

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Jayesh Dongre - Mid-level XR Developer specializing in Unity/Unreal real-time 3D and streaming systems in Pune, Maharashtra

Jayesh Dongre

Screened

Mid-level XR Developer specializing in Unity/Unreal real-time 3D and streaming systems

Pune, Maharashtra4y exp
Ethosh Design Pvt LtdFergusson College

Unity VR developer with ~4 years of experience who has shipped an app to the Meta Quest Store. Notably worked on a challenging VR project integrating live point cloud data, focusing on bandwidth/latency, optimization, and compression to keep performance smooth in-headset.

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MP

Megha Paul

Screened

Mid-level Full-Stack Engineer specializing in AI and web platforms

Bengaluru, India4y exp
Data PoemUniversity of Engineering and Management, Kolkata

Software engineer actively using AI-first development workflows, including Cursor, prompt engineering, and multi-agent setups, to dramatically compress development time. Most notably, they say they built a Regression Optimizer product end-to-end from scratch and used multi-agent approaches to improve troubleshooting and response quality.

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AP

Amer Pehlic

Screened

Junior Software Engineer specializing in Python data analysis and robotics

Richmond, VA2y exp
Future Foundation North AmericaVirginia Commonwealth University

Undergraduate Research Assistant at Virginia Commonwealth University with exposure to autonomous vehicle and UAV platforms in the Open Cyber City lab, assembling and setting up Duckiebots/Duckiedrones. Built introductory ROS 2 Python projects (ping-pong pub/sub and services) and has some experience setting up Docker for Duckietown-based robotics environments.

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DN

Duy Nguyen

Screened

Junior IT Support Specialist and App Developer in Education

San Francisco, CA4y exp
Lick-Wilmerding High SchoolSan Francisco State University

IT helpdesk/support professional in an education environment with strong experience deploying software via MDM to faculty/staff and students, validating installs, and recommending practical workflow solutions (e.g., iPad PDF annotation to Google Drive). Comfortable troubleshooting live operational issues like A/V failures and copier outages, and motivated by improving real-world usability over flashy but poorly designed tools.

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DP

Deep Patel

Screened

Intern Application Security Engineer specializing in cloud and container security

Fremont, CA1y exp
Software Security & Research Development (SSRD)San Francisco Bay University

Application security engineer/advisor with hands-on experience securing AWS-based, containerized services and embedding SAST/DAST/SCA and container scanning into GitHub/GitLab CI/CD. Drove measurable outcomes (50% faster vuln triage, 40% fewer misconfigs) and has deep operational troubleshooting experience in Kubernetes (agent failures due to CPU throttling/network policies), plus pragmatic strategies to reduce developer friction and handle API rate limits.

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RO

Rodo Oldo

Screened

Junior Android Developer specializing in mobile apps and applied machine learning

Jakarta, Indonesia2y exp
IDX Solusi Teknologi InformasiSumatra Institute of Technology

Console game QA tester with hands-on PlayStation/Xbox/Nintendo experience, including investigating a difficult cross-platform multiplayer desync by isolating network/game conditions and delivering evidence-rich bug reports (logs/timestamps/video) followed by regression. Also brings QA experience from capital markets systems (market surveillance/index calculation), prioritizing issues based on severity and regulatory/latency risk, and uses AI tools to improve reporting and RCA summaries.

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Hamza Ali - Mid-level Game Developer specializing in Unity/Unreal, multiplayer, and AR/VR

Hamza Ali

Screened

Mid-level Game Developer specializing in Unity/Unreal, multiplayer, and AR/VR

6y exp
Absolutely DigitalSindh Madressatul Islam University

Unity game developer with hands-on experience building high-impact gameplay feel features (cinematic slow-motion bullet-follow sniper mechanic) and shipping a cross-platform multiplayer word/voting game (ACROMANIA) using Photon PUN. Has also worked on Unity WebGL pipelines involving VRM model uploads and heap memory crash diagnosis, and uses AI tools (ChatGPT/Gemini/Claude) to accelerate debugging and understanding of complex code.

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Rasheed Samady - Entry-level AI Engineer specializing in automation and ML platforms in San Francisco, CA

Entry-level AI Engineer specializing in automation and ML platforms

San Francisco, CA0y exp
NeymaCalifornia State University, East Bay

Built a production Python lead intelligence pipeline that combined external APIs, website crawling, and automated opportunity brief generation, with strong emphasis on reliability, observability, and recovery. Also has hands-on Playwright experience hardening flaky, dynamic web automations and reducing intermittent failures to under 5% through logging, screenshots, session management, and retry strategies.

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LP

logan puntous

Screened

Entry-Level Software/Embedded Systems Engineer specializing in computer vision and Raspberry Pi/ESP32

Santa Rosa, CA
True ValueCalifornia State University, Sonoma

Embedded/IoT-focused builder who has shipped solo projects on ESP32 + FreeRTOS, including a security camera system with a machine-vision pipeline, light-sensor-driven IR control, and Telegram-based animated GIF alerts. Demonstrated real-time debugging skills by resolving race conditions and timing issues via buffer redesign and mutex-based synchronization; no ROS/ROS2 experience yet but open to learning.

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VB

Vansh Batra

Screened

Entry-Level Robotics & Embedded Systems Engineer specializing in ROS 2 navigation

Mumbai, India1y exp
Krishiboot Technologies Pvt. Ltd.Deenbandhu Chhotu Ram University of Science and Technology

Controls and Navigation Engineer at Krishiboot Technologies building an AgriTech robot, owning crop-lane path planning, outdoor GNSS navigation, ML model integration for weeds/crops, and multi-sensor localization (encoders + dual IMUs + GNSS via EKF) validated through Gazebo simulation and field trials. Also delivered a ROS2-based food-serving robot with LiDAR SLAM, visual SLAM obstacle avoidance, and Nav2 SMAC/A* motion planning tuned for dynamic restaurant deployments.

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AP

Mid-level Software Developer specializing in Unity and .NET desktop/automation apps

Frankfurt, Germany10y exp
iocto GmbHFrankfurt University of Applied Sciences

Unity developer with hands-on experience evolving enemy AI from event-driven logic to FSMs and ultimately behavior trees, improving both performance and debuggability while making enemy reactions feel faster and more consistent to players. Has built multiple multiplayer games using Photon PUN 2 and Unity NetCode, focusing on server-authoritative synchronization and minimizing network traffic; also applies AI tools to accelerate prototyping and diagnose complex issues like OPC UA tag mismatches.

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KA

Senior Unity Developer specializing in multiplayer, backend, and Web3 games

Istanbul, Turkey10y exp
Go GamesSyrian Virtual University

Unity developer who has published multiple games (e.g., "Hole people", "beads out") and reports building nearly everything inside the games himself, including gameplay, remote config, and A/B testing. Also built "Age of battles PvP" with backend server, economy, multiplayer, analytics, and blockchain/Web3/NFT functionality, including custom verification logic to mitigate third-party transaction delays. Currently earning about $3,000/month due to covering both backend and Unity/multiplayer responsibilities.

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AA

Ahmet Aydeniz

Screened

Junior Embedded Software Engineer specializing in IoT and Aerospace & Defense systems

Denizli, Türkiye1y exp
Karaca Güv. Tek. Ve Otomativ Sanayi A.Ş.Akdeniz University

Robotics-focused engineer with hands-on experience building a lab robotic arm, combining software engineering with circuit design and hardware integration (DC motors, Raspberry Pi, gamepad control). Has worked on mapping (GMapping) debugging and implemented MQTT-based communication between Raspberry Pi and ESP32, plus used MATLAB/Simulink to simulate STM32 behavior for system-level testing.

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AP

Alec Pate

Screened

Junior Technical Game Designer specializing in Unreal Engine systems and UI

Seattle, WA9y exp
TimeSplitters RewindChandler-Gilbert Community College

Technical Game Designer on TimeSplitters Rewind who owned multiple Challenge Mode maps and shipped modes like stealth-focused “Infiltration” and “target practice,” handling AI placement/pathing, validation logic for multi-mode compatibility, and playtest-driven tuning. Currently prototyping a UE5 Blueprint-driven brawler with class systems, spawners, and Behavior Tree iteration (fear/roaming) over a fast two-week development loop.

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Erik Grajo - Mid-level Game QA Tester specializing in gameplay and animation testing

Erik Grajo

Screened

Mid-level Game QA Tester specializing in gameplay and animation testing

6y exp
Torn Banner StudiosDiablo Valley College

Internal game QA tester at Torn Banner Studios (Chivalry 2), focused on stress testing developer builds and uncovering issues like bad spawns/out-of-bounds and unintended audio triggers. Reports bugs primarily through Jira (and sometimes Google Sheets), often attaching edited video evidence and coordinating with developers via Discord; expects compensation comparable to $30/hour.

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Austin Gil Mendoza - Junior Game Designer specializing in systems and gameplay in Dasmariñas City, Philippines

Junior Game Designer specializing in systems and gameplay

Dasmariñas City, Philippines2y exp
Metavurx Studios Inc.iACADEMY

Game/system designer with hands-on Unreal Engine 5 Blueprint prototyping who has owned end-to-end survival and endless-runner mode systems. Strong in progression/economy and hero/stat system design, iterating quickly from playtests (including performance fixes via platform reuse/object pooling) and producing clear, implementation-ready GDDs with formulas and tuning tables.

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