Pre-screened and vetted.
Entry-Level Full-Stack & AI Engineer specializing in chatbots and web apps
“Data Science honors graduate (Maryville University) who has built Python/SQL backends and a capstone website handling sensitive user data. Emphasizes secure data handling (password encryption, secure database updates) and uses Git/GitHub Pages with CI/CD-style practices for managing and deploying changes.”
Mid-level Full-Stack Developer specializing in AI and cybersecurity platforms
“Builder of multiple AI products including Nova-Core, a multi-model assistant using Grok and Gemini, and Lumina Shield, a prototype for vulnerability detection and performance analysis that routes findings into Nova-Core for explanation and fixes. Also created a desktop voice agent ('Soul') and brings 6 years of experience in a non-profit audio consultancy, with a personal story of being a cancer survivor motivated by purpose-driven work.”
Mid-level Product Designer specializing in UX/UI for web and mobile
“Product designer with experience owning healthcare mobile app redesigns end-to-end, from sketches and user flows through developer handoff and post-launch iteration. Has worked closely with QA, engineering, and customer support to improve engagement and build accessible experiences for both younger and older users, and is currently redesigning event pages in an Agile coaching platform environment.”
Mid-level Software Engineer specializing in UI platforms and FinTech systems
Junior Embedded Engineer specializing in microcontrollers, RTOS, and hardware interfacing
“Project lead who restored a 1999 vintage museum robotics exhibit by inventorying and integrating legacy systems, reverse engineering original behavior, and reimplementing it in a modern codebase. Notably optimized Tesseract OCR and machine-vision pipelines to run on a 400MHz Pentium III with 256MB RAM while bringing up and tuning degraded FireWire IIDC cameras using scarce legacy documentation.”
Mid-level Gameplay Programmer specializing in Unity multiplayer and gameplay systems
“Unity game developer with experience building a mobile top-down shooter and improving its feel via IK-driven full-body auto-aim. Also implemented Photon Fusion networking (movement/shooting sync, prediction, lag compensation, hitboxes) to improve responsiveness and hit registration in a multiplayer game.”
Mid-Level Unity Game Developer specializing in multiplayer and mobile/WebGL optimization
“Unity developer who built a multiplayer system for a game called Drift using Photon PUN, including backend API integration for authentication, score tracking, and live leaderboards. Has experience optimizing real-time sync for WebGL and automating data-to-ScriptableObject pipelines via a custom C# CSV importer generated with ChatGPT.”
Mid-level AI/ML Engineer specializing in NLP, GenAI, and conversational AI
“Built and deployed a production bilingual (Bengali/English) AI virtual assistant that replaced IVR for telecom customer service at massive scale (~15M users), integrating ASR/TTS, Rasa dialogue management, and custom NLP. Overcame low-resource Bengali data and noisy call-center audio with synthetic data augmentation and transformer fine-tuning, achieving significant production gains including ~50% reduction in support calls.”
Junior Full-Stack Software Engineer specializing in scalable backend systems
“Built and shipped an AI-powered journaling app feature that analyzes user text for emotions in real time, owning everything from React/TypeScript UX (dynamic theming + Framer Motion) to a FastAPI backend integrating Hugging Face. Has hands-on production experience deploying Dockerized services on AWS (EC2/RDS/S3/CloudWatch) with GitHub Actions CI/CD, and resolved a real latency/scaling incident by converting blocking external API calls to async with retries/timeouts.”
Entry-level Game Developer specializing in Unity, Unreal/UEFN, and 3D systems
“Gameplay programmer with UE5 Blueprint-focused experience who independently shipped a multiplayer stealable XP/level progression system (including disconnect/anti-exploit handling and team-based data flow). Prototypes mechanics in Unity before recreating in Unreal, and has hands-on vehicle simulation work with a strong emphasis on modular architecture and performance-conscious UI update patterns.”
Junior IT & Software Engineering Co-op with VR and computer vision projects
“Dual major in Computer Science & Engineering and Electrical Engineering who built a VR-based powered wheelchair assessment simulator with an NGO for disabled clients. Served as software/controls lead, implementing ESP32 head-array firmware (HID keyboard approach), Unity motion/physics and safety logic, and therapist-oriented scoring/logging; achieved <50ms motion variability and reduced collisions by ~50% in user trials.”
Mid-Level Game Developer specializing in tools, engines, and Unity/Unreal
“Unity gameplay developer who implemented a zone-based variable-gravity system for a car/racing game ("Electric Car"), requiring careful physics tuning to keep the vehicle controllable and on-screen. Iterates via repeated playtesting to balance feel and smoothness, and uses AI tools to accelerate debugging and unit test work.”
Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems
“Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).”
Mid-level QA Engineer specializing in Unreal Engine automation for VR
“QA/automation engineer at Meta focused on VR/MR software quality for the Oculus Mixed Reality Toolkit in Unreal Engine. Built and maintained automated coverage using Gauntlet and Cypress, including device-level Quest validation and CI/CD gating (PR, nightly, release). Known for reducing flakiness by decoupling tests from real hardware and for quickly isolating Quest 3 OS movement issues to a specific Meta Movement SDK component with strong diagnostic artifacts.”
Mid-level Unity Game Developer specializing in mobile and multiplayer games
“Unity developer with roughly 5 years of experience who speaks fluently about shipping performance-sensitive gameplay systems, multiplayer features, and AI/LLM-driven NPC dialogue. Particularly notable for combining technical implementation with analytics, live ops monitoring, and cross-platform constraints across Meta Quest VR and mobile.”
Entry-level Software Engineer specializing in backend and full-stack systems
“Built production-style backend and AI systems across internship and project work, including a real-time sports platform backend and a Smart Email Assistant using GPT-4. Stands out for combining classic backend performance engineering with practical LLM workflow design, including measurable latency improvements, high uptime, and debugging of non-deterministic model behavior.”
Junior Software Engineer specializing in backend systems and AI infrastructure
“Built both a full-stack AWS file-processing pipeline and a production AI document Q&A system ('smart-doc'). Stands out for combining strong cloud engineering with practical LLM/RAG architecture, including hybrid retrieval, reranking, structured outputs, confidence-based retries, and production monitoring.”
Mid-level Full-Stack Engineer specializing in scalable web applications
“Frontend-leaning full-stack engineer with hands-on experience building React/TypeScript applications backed by Node.js and GraphQL services. They highlighted a quiz-game product with complex frontend synchronization and an e-commerce optimization effort that raised homepage performance to roughly 90% in Lighthouse, while also creating reusable components and shared services to improve team velocity.”
Junior Computer Engineer specializing in machine learning and computer vision
“Software engineer with hands-on hardware/software crossover work: led an EMG circuit project using PSpice simulation and MATLAB-based data processing. Also contributed to an agriculture research computer-vision effort (hens/eggs tracking), building a PyTorch inference program and boosting model accuracy by ~10–20%, plus limited ROS 2 Humble exposure on an autonomous EV model with LiDAR/camera detection.”
Mid-Level Full-Stack .NET Developer specializing in cloud-deployed web apps
“Unity/C# gameplay programmer with professional experience at Fabwelt Studios on the play-to-earn title "Arsenal," implementing player mechanics, interaction systems, and event-driven gameplay features. Also built a research-focused Tetris prototype as a master’s thesis, adding seedable RNG controls, data logging, and a playtest harness to study how randomness affects player perception.”
Mid-Level Gameplay Engineer specializing in Unity/Unreal gameplay systems and UI architecture
“Unity/C# developer who led an end-to-end refactor of a Duolingo-style gamified app’s core progression and UI system, redesigning architecture with MVVM/SOLID and event-driven UI updates. Delivered measurable performance improvements (rankings view from sub-35 FPS to ~55–60 FPS) plus draw-call reductions using UI Toolkit and sprite atlases. Also supported Photon-based VR multiplayer (Meta Quest) in an educational accident-simulator, focusing on real-time debugging and sync strategy.”
Entry-level Software Engineer specializing in backend and AI integration
“Built and shipped an LLM-powered crypto price tracking and alert agent in a web environment that scaled to roughly 10,000 users. The candidate emphasizes production reliability, structured outputs, and data normalization, and cites strong product impact including retention growth from 35% to 65% and roughly 95% positive user validation on alert interpretations.”