Pre-screened and vetted.
Mid-Level Full-Stack Software Engineer specializing in web apps, data pipelines, and ML
“Software engineer who owned an Order Management System end-to-end at Reliance Jio, improving large-table performance via UI virtualization shipped behind feature flags and refined through direct ops-user observation. Also built an OCR automation tool at Piramal Realty using Python/Tesseract with validation and manual correction fallbacks, driving adoption by operations teams. Experienced integrating with Kafka-based microservices and improving observability using structured logging and correlation IDs.”
Mid-level AI/ML Engineer specializing in Generative AI and production ML systems
“Built and deployed a production SecureAIChatBot (RAG-based) for secure internal information retrieval, using embeddings/vector search, GPT models, monitoring, and safety filters. Focused on real-world production challenges like latency and output consistency, applying caching, retrieval scoping, smaller models, and controlled prompting, and used LangChain to orchestrate the end-to-end workflow.”
Junior Software Engineer specializing in machine learning and data science
“Python backend engineer who built a personal LLM-powered AI code review tool that parses code into context-preserving diff chunks and uses the OpenAI API to analyze and summarize changes. Has hands-on Kubernetes deployment experience (replicas, rolling updates, ConfigMaps/Secrets, health probes) and follows GitOps-style, declarative CI/CD workflows; also has experience designing streaming/event-style processing with attention to reliability and observability.”
Junior Software Engineer specializing in backend systems and developer tooling
“Built and maintained a Node.js backend for a restaurant recommendation project that became widely reused by other students, effectively acting like an internal open-source library. Refactored a messy filtering system into modular query/validation/pagination utilities, added tests, and upgraded docs (JSDoc, README, demo app) to reduce repeat issues and make contributions easier. Comfortable owning end-to-end improvements (design, performance, documentation, and support) in unstructured environments.”
Mid-level Data Engineer specializing in cloud data platforms and real-time analytics
“Customer-facing data engineering professional who builds and deploys real-time reporting/dashboard solutions, gathering reporting and compliance requirements through direct stakeholder engagement. Experienced with Google Cloud IAM governance, secure integrations (encryption, audit logging), and fast production troubleshooting of ETL/pipeline failures with follow-on monitoring and automated recovery improvements; motivated by hands-on, travel-oriented customer work.”
Senior Creative Technologist & Full-Stack UX Engineer specializing in Generative AI and XR
“Design engineer/product designer who built an end-to-end creator + review/moderation system for a UGC platform, spanning automated checks, human QA, final review, and creator feedback. Comfortable working directly with HTML/CSS/TypeScript and component systems, using prototyping and field observation to reduce reviewer hesitation, improve consistency, and prevent creator errors upstream.”
Mid-level QA Engineer specializing in AI/ML model validation and data quality
“ML practitioner with a QA background who has built end-to-end ML pipelines for a health risk prediction use case (lifestyle + demographics), emphasizing robustness through strict data validation, leakage prevention, and cross-validation. Collaborated with a dietician to sanity-check predictions and refine feature interpretation for real-world practicality; has not yet deployed LLM/AI systems to production and has no hands-on orchestration framework experience but is willing to learn.”
Director-level Talent Acquisition leader specializing in technical recruiting and TA operations
“Recruiting leader who has managed teams of up to 9 and delivered major cost savings by cutting third-party agency spend by $1M+ through proactive pipelining and team-based sourcing. Comfortable operating hands-on in executive search and influencing C-suite/board stakeholders with data, including redesigning an interview process from five rounds to three to reduce candidate drop-off.”
Senior HR Business Partner specializing in organizational change and employee relations
“People/HR leader experienced managing distributed U.S. teams and partnering closely with product, design, and analytics organizations on org design, workforce planning, and performance management. Led a senior-leader-backed overhaul of onboarding plus a structured professional development framework, improving engagement and reducing turnover while driving a 15% promotion rate in the first year.”
Intern Machine Learning Engineer specializing in forecasting, NLP, and RAG systems
“Intern who built and deployed a production LLM-powered contract analysis system for finance teams: Azure Document Intelligence for text/table extraction plus Gemini prompting to surface key terms and risks via an async API and simple UI. Emphasizes reliability in production with fallbacks, guardrails against hallucinations, and operational concerns like latency/cost/versioning, delivering summaries in under 30 seconds instead of hours.”
Junior Recruitment Consultant specializing in candidate sourcing and technical recruiting
“Sales/business development support experience at a startup (Goliath) focused on opening new accounts through candidate-led insights—identifying target companies based on where top candidates were interviewing and qualifying prospects via funding and growth signals. Helped enable cold outreach by finding hiring manager/co-founder contact info and contributed to winning a new account that led to candidate interviews.”
Mid-Level Level Designer specializing in Unreal Engine and multiplayer arenas
“UK-based level/game mode designer who shipped Sniper Elite VR: Winter Warrior, owning multiple campaign missions and the Sniper Duel mode end-to-end. Strong Unreal Engine 5 Blueprint prototyping (built a playable 4v4 King-of-the-Hill mode with dynamic spawns in about a week) and experienced in VR performance tradeoffs for Oculus Quest while collaborating closely with engineering.”
Mid-Level Game Designer specializing in live ops and content design
“Game/content designer with experience at EA and on a mobile title (Ultimate Fishing), owning PvP mode UX/gameplay improvements and building UE5 Blueprint systems (state machine + modular weapon/ability architecture) to support multi-developer teams. Also designed College Football 2025/2026 challenge content grounded in real football culture and research, improved broken data-driven toolsets via spreadsheet formula work, and partnered with economy to rebalance rewards by rapidly shipping additional challenges.”
Senior Game Designer specializing in gameplay systems, progression, and prototyping
“Game designer with shipped experience creating and tuning alternative modes for a beer-pong-inspired title (Bounce Shot), including convention playtests that turned modes into fan favorites and sparked community-run tournaments. Also contributed to late-game retention improvements on Deer Hunter 2014 by increasing mission variety through themed animal randomization, generating organic buzz across forums and social channels. Prototypes quickly in UE5 Blueprints and writes implementation-ready mode specs with UX/animation/economy considerations.”
Senior Procurement & Facilities Manager specializing in P2P and art logistics
“Procurement/sourcing professional with hands-on experience across facilities build-outs, custom print/envelope supply, and complex logistics. Demonstrated ability to reduce costs (20% savings on custom envelopes) while maintaining delivery performance, and to mitigate trade/tariff exposure through alternative routing strategies. Uses Critical Path Method to manage multi-step production and packaging dependencies and has improved supplier performance in multi-site service delivery environments (Iron Mountain/Office Depot).”
Mid-level Machine Learning Engineer specializing in LLMs, RAG, and MLOps
“LLM/agentic systems engineer who built a production "Agentic AI Diagnostic Assistant" for network engineers, using a multi-agent Llama 2 + LangChain architecture with RAG over telemetry/incident data in DynamoDB and confidence-based deferrals to reduce hallucinations. Also has strong MLOps/orchestration experience (Airflow, EventBridge, Spark, Docker, SageMaker/ECS) at multi-terabyte/day scale and delivered multilingual NLP analytics (fine-tuned BERT/spaCy) for support operations through hands-on stakeholder workshops.”
Junior Full-Stack Java Developer specializing in Spring Boot microservices and React
“Full-stack Java/Spring Boot + React engineer (3–4 years) who built an end-to-end smart employee management system and a data analytics dashboard handling millions of daily transactional records. Emphasizes scalable layered REST API design, secure microservices practices (Spring Security, JWT/OAuth2), and performant React state/data patterns (Redux Toolkit + RTK Query) for large datasets and role-based views.”
Junior ML Data Associate specializing in AI training data and LLM prompt evaluation
“Applied ML/embodied AI practitioner who built an on-device gesture-control system for smart-home lights using Raspberry Pi + camera, focusing on privacy-preserving real-time inference and hardware-constrained optimization (async pipeline + TF Lite INT8). Also made a high-impact architecture decision for an ML content evaluation/QA pipeline processing millions of annotated text samples weekly, reducing batch runtime from ~6 hours to ~40 minutes while lowering compute cost.”
Mid-Level Software Engineer specializing in full-stack, backend, and AWS cloud services
“Full-stack engineer at an early-stage startup with hands-on production experience spanning Angular frontend features, backend safety checks for an image-generation workflow (OpenAI Safety), and AWS operations. Built CI/CD to ECS with GitHub Actions, implemented CloudWatch observability, and improved release reliability via Blue/Green deployments with automatic rollback.”
Senior Game AI Designer specializing in Unreal Engine gameplay systems
“UE5 Blueprint-focused gameplay/AI developer specializing in combat creatures and reusable, data-driven systems. Built a player-facing AI dodge mechanic that stays navmesh-safe via trace-based space checks and tuned it with cooldowns/probabilities, validating timing against ~250ms player reaction speed using a dedicated test map and logging. Experienced collaborating cross-discipline to propose features, request assets, prototype quickly, and iterate based on QA/playtests and creative direction.”
Senior Full-Stack Software Engineer specializing in AI-first cloud-native systems
“End-to-end engineer who has productionized AI automation and RAG capabilities, building full-stack systems (React/Node/Redis/Postgres + vector DB) with evaluation-driven quality gates and monitoring. Reported ~60% reduction in manual ops time and major turnaround improvements, and has experience modernizing legacy systems safely via feature flags and parallel runs while working across product, data, and ops teams (System1).”
Staff Software Engineer specializing in cloud-native enterprise web platforms
“Engineering leader focused on developer platforms and identity: led a 5-person team building a multi-tenant IAM framework extending Duende IdentityServer, including governance, API standards, and multi-language SDKs. Drove major API architecture improvements by introducing GraphQL alongside REST, cutting client calls from 4 to 1 and reducing payload size by 60% within 6 months, with strong emphasis on stability (semver, E2E tests, feature flags, blue-green deploys).”
Senior Video Producer/Director specializing in end-to-end production and motion graphics
“Video editor/producer experienced across marketing, social, corporate, and film work, with a structured longform YouTube workflow from raw footage through color, audio cleanup, and final graphics/music/SFX. Has B2B experience with MarketScale, producing videos on-site and editing content for client-facing marketing platforms, and has led/mentored other editors with a focus on visual alignment and QC.”
Senior Technical Project Manager specializing in game development QA and SDK releases
“Game tester with hands-on QA experience primarily on mobile and PC titles, looking to transition into console testing. Emphasizes critical-path prioritization (e.g., crashes) and uses AI-driven R&D to ramp quickly while reviewing test cases and masking sensitive data.”