Pre-screened and vetted.
Mid-level Warehouse Associate specializing in inventory control and vendor coordination
Senior Software Developer specializing in LLM prompt engineering and RAG systems
Mid-Level Software Developer specializing in game and simulation development
Mid-level Quality Assurance Analyst specializing in manual and automated testing
Senior Growth & Lifecycle Marketing professional specializing in CRM automation for DTC e-commerce
Mid-level Business Development Representative specializing in outbound prospecting and event-driven client engagement
Senior Technical Artist specializing in Unreal Engine pipelines and real-time cinematics
Senior Full-Stack AI Engineer specializing in LLM and ML-powered SaaS
Senior Technical Game Designer specializing in Unreal Engine (Blueprints) and VR/XR
Mid-level Full-Stack Engineer specializing in Java/Spring Boot microservices and React
Mid-level Business Analyst specializing in financial services and analytics
Entry-Level Full-Stack Web Developer specializing in modern JavaScript applications
Senior Games QA Engineer (SDET) specializing in Unreal Engine automation and console certification
Senior Full-Stack Python Engineer specializing in AI/LLM-powered web applications
Senior Backend/Full-Stack Engineer specializing in cloud-native APIs and data platforms
Senior Technical Artist specializing in real-time pipelines for themed entertainment
Senior Full-Stack & Machine Learning Engineer specializing in scalable SaaS and cloud AI
“Frontend engineer who led an enterprise self-serve analytics dashboard end-to-end using a micro-frontend React/TypeScript architecture with strong integration discipline (contracts, CI gates, ADRs). Demonstrated measurable performance wins (35% faster LCP) through code splitting, lazy loading, and tighter Redux subscriptions, and uses feature flags plus automated E2E coverage for controlled rollouts.”
Mid-level Front-End Developer specializing in React and TypeScript
“Frontend engineer who has led end-to-end builds of complex React + TypeScript workflow editors (multi-step scenario builder with nodes/connections/conditions) with strong quality practices (CI/CD, unit tests, schema validation, logging, feature flags). Also delivered an AR flower-placement feature during an internship at Ecomspiders, rebuilding the experience with Three.js, live camera preview, and surface placement tested across devices and lighting conditions.”
Senior Unity Developer specializing in AR/VR and simulation
“Unity developer with VR training simulator experience who improved engagement by fixing a core laser-tracking interaction issue (stability/jitter/response time) based on user and instructor feedback. Has implemented real-time multiplayer features in Unity using Photon Fusion (sync, spawning, replication) and addressed latency/desync with authority management plus prediction/interpolation, while emphasizing scalable practices for large codebases and rapid cross-functional iteration.”