Pre-screened and vetted.
Senior Game Programmer specializing in Unreal Engine multiplayer
Mid-Level Software Engineer specializing in mobile and web applications
Mid-Level Full-Stack Developer specializing in React, Next.js, and Ruby on Rails
“Senior frontend engineer who led the end-to-end build of ConvoCore’s AI agent stress-testing UI, handling non-deterministic AI outputs and high-frequency streaming logs. Emphasizes quality and scalability through schema-driven module contracts (Zod), shared hook/component libraries, and Playwright E2E tests, plus performance work like virtualization and code-splitting. Ships quickly with feature-flag rollouts, Sentry monitoring, and tight user-feedback loops (contextual bug reports with attached logs).”
Senior Unity Game Developer specializing in 2D/3D mobile games and multiplayer
“Unity game developer with ~6 years of experience building scalable gameplay systems and Photon PUN multiplayer features, including a fast-paced FPS-style multiplayer mode tuned for short sessions and mobile networks. Demonstrates VR (Meta Quest) optimization focus (frame-rate stability to reduce motion sickness) and strong designer collaboration through data-driven tuning, ScriptableObjects, and in-game debug tooling.”
Entry AI/ML Engineer specializing in Generative AI, LLMs, and MLOps
“Built and productionized a MediCloud/Medicoud LLM microservice platform that lets clinicians query medical data in natural language, orchestrating multi-step RAG-style workflows with LangChain and evaluating/debugging with LangSmith. Delivered measurable gains (consistency ~70%→90% / +20%; latency ~2.0s→1.1s / -40%) by implementing structured prompts, fallback logic across multiple LLMs, hybrid retrieval tuning, and AWS Lambda performance optimizations (package size, async, caching).”
Senior Logistics & Operations Professional transitioning into Technology Sales
“Former transportation business owner who built a client base entirely through outbound sales (cold calling and email cadences), closing $60K in the first 30 days and driving an additional $120K in annual revenue. Uses urgency/pain-point based prospecting and has leveraged AI for research, outreach email drafting, and operational tracking (scheduling, loads, broker conversations).”
Senior Full-Stack Software Developer specializing in React/Node and cloud-native apps
“Frontend engineer who launched Emoot (app.emoot.io) end-to-end and recently shipped the "My Savings Goal" feature from UI through production. Emphasizes scalable React + TypeScript architecture (Storybook-driven component library, strict typing, performance profiling/memoization) and pragmatic delivery in tight timelines by reusing existing components/logic and iterating screen-by-screen.”
Mid-level Full-Stack Developer specializing in MERN/MEAN and cloud-native web apps
“Frontend engineer with end-to-end ownership of React/Next.js products, focused on scalable component-based architecture and quality via CI/CD, automated testing, and disciplined PR reviews. Built React + TypeScript dashboards with role-based views using Zustand, and improved existing codebases by decoupling components and boosting performance through code splitting, lazy loading, and standardized shared components.”
Senior Unity XR Developer specializing in VR optimization and tooling
“Unity VR developer with shipped Meta Quest 2/3 titles including "Titanic: Un viaje a través del tiempo" (with Fever), where they led optimization and asset integration and built a custom VAT system to render 400+ animated characters efficiently. Previously served as the sole developer on multiple Siemens VR experiences (e.g., X-Ray Experience), and also builds solo prototypes/game-jam projects featuring procedural generation and gameplay systems.”
Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems
“Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).”
Senior Music Producer and Sound Engineer specializing in Pop, Electronic, Hip-hop and Cinematic
“Music producer and editor who has composed and structured multi-song soundtracks for fashion week runway shows, timing drops and transitions to key on-screen moments and later adapting the music for full-collection videos. Also creates YouTube content about their own music-making process, focusing on retention through pacing and improved voice clarity using EQ/compression and consistent loudness practices.”
Mid-Level Software Developer specializing in Unity VR training applications
“Unity/VR developer who shipped and published "Avatar Academy," a VR training software platform, to the Meta Quest Store. Worked on a small team where they owned most of the Unity implementation while teammates handled visuals and the backend/database/web dashboard.”
Mid-level Video Editor specializing in production, storytelling, and social content
“Video editor with 10 years of Adobe Premiere/After Effects experience spanning longform YouTube, social ads, and interview-driven storytelling, with a structured post-production process from ingest/sync through graphics, SFX, audio mix, and iterative director reviews. Led and mentored intern editors with daily quality checks and brand consistency standards. Notably created video content for Crossroads Church, reaching hundreds of thousands of viewers weekly across global broadcast channels.”
Junior Game Designer specializing in F2P casual mobile puzzle games
“Casual mobile game designer (Unity-focused) with a psychology background who uses player research and BI analytics to drive retention and revenue. Led major difficulty rebalancing across thousands of levels (reported +5–10% retention lift) and partnered with engineering/art to create a parameter-driven level generation pipeline that quadrupled chapter output and increased release cadence.”
Mid-level Performance Marketer specializing in paid media and social growth
“Performance marketer specializing in high-spend DTC/ecommerce paid media, managing $60K–$100K/month budgets across Meta, Google, and TikTok. Uses a rigorous testing framework (stat sig thresholds, 95% confidence) and a GA4/GTM + Meta Event Manager data loop to scale winning creatives and stabilize blended CAC; cites 30% monthly growth and a 25% CPA reduction with 4x ROAS after resolving creative fatigue and audience overlap.”
Senior Full-Stack Engineer specializing in Spring Boot, React, and Next.js
“Full-stack engineer and Scrum Master who led a major monolith-to-microservices migration, including a micro-frontend Angular architecture using Native Federation and staged integration into the legacy app. Also built a React + TypeScript “Business Risk” product featuring a metadata-driven dynamic dashboard/forms layer backed by Spring Boot + GraphQL, with strong QA practices (unit/integration/E2E via Cypress), CI/CD, and feature toggles.”
Mid-level Full-Stack Developer specializing in APIs and React
“Full-stack developer who has led end-to-end delivery of web applications using React/TypeScript with Node/Express and SQL databases. Notably modernized a legacy Java applet ERP system by redesigning it in React, iterating based on user feedback to balance new UX improvements with existing user workflows.”
Senior Full-Stack Engineer specializing in e-commerce and operations platforms
“Sole software engineer for an ecommerce operation who ships and operates full-stack products end-to-end. Built a production AI voice agent integrated with Shopify and internal systems that now handles 4,000+ customer calls/month, plus a branded mobile app credited with $4M+ in sales and a self-serve returns/warehouse platform with strong React/TS UX and robust AWS operations.”
Mid-level Production & Post-Production Coordinator specializing in audio and media workflows
“Music editor/mixer specializing in longform branded documentary and YouTube content, using Ableton Live to shape narrative emotion and pacing through precise cue timing, restructuring, and dialogue-first mixing. Comfortable in high-volume, rapid-iteration environments and has used audience retention analytics to guide audio changes that improved engagement without re-cutting picture.”
Mid-Level Software Engineer specializing in desktop applications and legacy modernization
“Full-stack engineer working on a medical practice SaaS, who owned an end-to-end charge entry module handling patient charges/payment workflows and complex client-side data transformations. Also built a fintech rating platform with real-time WebSocket streaming and TradingView-based charting, and has 10 years of university experience mentoring student "startup" capstone projects under tight deadlines.”
Senior Video Production Specialist specializing in YouTube and digital-first storytelling
Senior Growth Marketer specializing in paid media and lead generation funnels
Senior Legacy Systems Engineer specializing in AIX/Solaris modernization and cloud migration