Pre-screened and vetted.
Engineering Manager specializing in AI/ML platforms and 0→1 product delivery
“Player-coach engineer/lead on a high-scale research integrity platform ("Lighthouse") that flags fraud/manipulation signals across ~3M academic manuscripts per year. Owns architecture decisions (ADRs), implements across Go/Java/React services, and introduced NLP (SciBERT embeddings + human-in-the-loop) to assess out-of-context citations while also handling production incidents with a data-consistency-first approach.”
Intern AI/ML Engineer specializing in NLP, LLMs, and semantic search
“Built and deployed a production RAG-based semantic search and summarization system for large legal/technical document sets, owning the full backend (embeddings, vector store, chunking, prompting) and driving a reported 40–60% reduction in manual review time. Experienced with LangChain/LlamaIndex plus Airflow/Temporal-style orchestration, and applies rigorous evaluation/monitoring (A/B tests, drift detection, staged rollouts) to keep agentic systems reliable. Also partnered with a supply-chain manager at TE Connectivity to deliver an AI inventory recommendation tool projected to drive millions in value.”
Junior Robotics Engineer specializing in robot learning, controls, and tactile sensing
“Robotics software engineer with Stanford coursework and Georgia Tech research experience, focused on end-to-end autonomy for mobile manipulation and real-time planning under uncertainty. Built a ROS 2 LoCoBot system combining Gemini speech-to-text, YOLO-based RGB-D perception, navigation, and grasping with robust synchronization/TF fixes, and developed an information-theoretic UGV planner for radiological source localization validated via Monte Carlo simulation.”
Senior Product Marketing Manager specializing in sustainable materials and data center cooling
“Global marketer currently at Dow owning end-to-end strategy across go-to-market, channel, customer engagement, promotion, and innovation, with heavy cross-regional executive alignment. Previously at Modern Meadow, made data-driven product strategy calls (e.g., resisting a high-profile Wimbledon footwear request to stay on a higher-margin handbag launch path) and is adept at streamlining stakeholder communication using targeted meetings and async documentation.”
Mid-level Program/Product Manager specializing in AI, SaaS strategy, and go-to-market
Mid-level Game Designer specializing in VR cinematic and technical narrative systems
Director-level Software Engineering Leader specializing in cloud platforms and large-scale systems
Senior Technology Consultant specializing in cloud, data engineering, and AI solutions
Mid-Level Product Designer specializing in UX, visual, and motion design
Senior Machine Learning Software Engineer specializing in computer vision and simulation
“Robotics engineer who worked on a lunar rover program, building a simulation environment that mirrored real hardware interfaces and incorporated moon-terrain slip/friction modeling validated against a physical “moon yard.” Also integrated an ML-based munition X-ray inspection system via REST APIs, deploying and scaling inference on Azure with Kubernetes plus Prometheus monitoring, load balancing, and self-healing reliability mechanisms.”
Director-level Engineering Leader specializing in SaaS, Cloud Migration, and Cybersecurity
“Senior engineering leader with experience at Cisco, Amazon, and startup Shopkick, operating at high scale (e.g., Secure Web Gateway handling ~40M QPS). Known for measurable impact across reliability and cost (85% efficacy improvement; Datadog spend cut from ~$500k/month to ~$15k/month) and for leading complex platform modernization (1-year monolith-to-microservices/event-driven migration with zero customer impact) plus compatibility-focused API design that cut device onboarding from a month to a day.”
Senior Game Designer specializing in combat, AI/NPC design, and Unreal Engine
“Gameplay systems designer/engineer with shipped experience across mobile RPG and co-op/AAA shooters, including full ownership of an in-game economy and multiple end-to-end gameplay systems. Strong in data-driven Unreal (C++ + Blueprints) workflows, building flexible subsystems and using simulation/telemetry (Excel/VBA, metrics tools) to tune progression, monetization, and encounter balance.”
Mid-level Design Engineer specializing in product UI/UX, visual systems, and motion
Staff-level Full-Stack/Platform Engineer specializing in cloud, serverless, and AI search
Director of Operations & Engineering specializing in advanced manufacturing and EV production
Mid-level Product Manager specializing in customer experience, analytics platforms, and GenAI
Intern Software Engineer specializing in AI/ML and LLM applications
Executive Product & Technology Leader specializing in SaaS, FinTech, and Media & Entertainment
Senior Unity/XR Engineering Manager specializing in real-time interactive and multiplayer experiences
“Unity Technologies engineer with direct Meta subcontract experience shipping Quest titles (Horizon Worlds projects like Super Rumble) and supporting third-party studios. Strong in VR performance optimization and modernization work—porting legacy OVR/older-Unity projects to OpenXR, URP, and hand-tracking inputs. Built a master’s dissertation cross-platform multiplayer FPS spanning Quest VR, PC, and mobile AR using Photon.”
Senior Product Designer specializing in research-driven e-commerce and platform UX
“Product/UX designer with end-to-end ownership of Dell’s “Parts for Your Dell” multi-device shopping experience, using 30+ usability tests and A/B testing to drive a 28% conversion lift and 40% satisfaction increase. Experienced translating complex hardware compatibility logic into guided flows, building cross-viewport design systems, and collaborating closely with engineers on edge cases and component implementation; also prototyped gamified micro-interactions at upGrad and completed a GenZ-focused fintech capstone with PNC.”
Junior Computer Vision & ML Engineer specializing in autonomous perception systems
“LLM/RAG engineer who built a production-style multi-agent orchestrator for resume-to-recommendation workflows (PDF ingestion through screening and recommendations), emphasizing prompt tuning and strict JSON output contracts. Currently building a RAG application for an NGO using Airflow (DAGs + embeddings) and tackling messy, missing/imbalanced data; has hands-on retrieval stack experience (FAISS/HNSW, bge embeddings) and uses rigorous evaluation metrics for groundedness and hallucination control.”
Intern Robotics Engineer specializing in ROS, motion planning, and embedded systems
“Robotics software engineer who delivered the Lunar ROADSTER—an autonomous bulldozing rover for lunar terrain manipulation—building the control system, path planning, and perception in ROS 2. Implemented crater detection using a YOLO model fused with ZED stereo depth to recover crater geometry, and structured autonomy around ROS 2 actions integrated into an FSM with CI/CD-backed system testing. Also has industrial robotics experience controlling a Fanuc arm for additive manufacturing and building ROS interfaces for PLC I/O.”