Vetted Prototyping Professionals

Pre-screened and vetted.

MS

Matt Shade

Screened ReferencesStrong rec.

Director-level AI engineering leader specializing in media platforms and newsroom workflows

New York, NY19y exp
NBCUniversalMount Ida College

Product-minded frontend/UX leader with notable experience at CNBC, where they owned premium subscription and engagement flows from problem definition through production and post-launch iteration. They stand out for combining high-polish React implementation, Figma-driven systems thinking, and AI-assisted prototyping to quickly ship and refine conversion-focused experiences.

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BU

Benjamin Ung

Screened

Senior Machine Learning Software Engineer specializing in computer vision and simulation

Picatinny Arsenal, NJ9y exp
United States ArmyCarnegie Mellon University

Robotics engineer who worked on a lunar rover program, building a simulation environment that mirrored real hardware interfaces and incorporated moon-terrain slip/friction modeling validated against a physical “moon yard.” Also integrated an ML-based munition X-ray inspection system via REST APIs, deploying and scaling inference on Azure with Kubernetes plus Prometheus monitoring, load balancing, and self-healing reliability mechanisms.

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Rohini Rajagopalan - Director-level Engineering Leader specializing in SaaS, Cloud Migration, and Cybersecurity in Santa clara, CA

Director-level Engineering Leader specializing in SaaS, Cloud Migration, and Cybersecurity

Santa clara, CA8y exp
CiscoTexas Tech University

Senior engineering leader with experience at Cisco, Amazon, and startup Shopkick, operating at high scale (e.g., Secure Web Gateway handling ~40M QPS). Known for measurable impact across reliability and cost (85% efficacy improvement; Datadog spend cut from ~$500k/month to ~$15k/month) and for leading complex platform modernization (1-year monolith-to-microservices/event-driven migration with zero customer impact) plus compatibility-focused API design that cut device onboarding from a month to a day.

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AL

Alex Loughran

Screened

Senior Game Designer specializing in combat, AI/NPC design, and Unreal Engine

Remote, USA11y exp
BulletFarm GamesCarnegie Mellon University

Gameplay systems designer/engineer with shipped experience across mobile RPG and co-op/AAA shooters, including full ownership of an in-game economy and multiple end-to-end gameplay systems. Strong in data-driven Unreal (C++ + Blueprints) workflows, building flexible subsystems and using simulation/telemetry (Excel/VBA, metrics tools) to tune progression, monetization, and encounter balance.

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JB

Mid-level Investment Banking & Private Placements Associate specializing in growth equity raises

New York, NY4y exp
RabobankColumbia University
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CY

Junior UX Engineer specializing in enterprise design systems and data-driven UX

2y exp
BlackstoneWashington University in St. Louis
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CL

Mid-level Design Engineer specializing in product UI/UX, visual systems, and motion

New York, NY4y exp
NexovaBrown University
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SK

Staff-level Full-Stack/Platform Engineer specializing in cloud, serverless, and AI search

Remote17y exp
GenentechJawaharlal Nehru Technological University
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PM

Executive Applied AI & Full-Stack Engineering Leader specializing in AI-first product modernization

Hopkinton, MA24y exp
RenAiMIT
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JJ

Director of Operations & Engineering specializing in advanced manufacturing and EV production

San Leandro, CA15y exp
Energy RecoveryUniversity of Michigan
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VV

Mid-level Product Manager specializing in customer experience, analytics platforms, and GenAI

Seattle, WA5y exp
MicrosoftNYU
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DS

Senior Salesforce Architect specializing in enterprise CRM and AI-enabled platform solutions

Santa Clara, CA14y exp
EverpureMaulana Abul Kalam Azad University of Technology
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DC

Executive Product & Technology Leader specializing in SaaS, FinTech, and Media & Entertainment

New York, NY26y exp
Curb WastePurdue University
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MichaelJose Oakes - Senior Unity/XR Engineering Manager specializing in real-time interactive and multiplayer experiences

MichaelJose Oakes

Screened ReferencesStrong rec.

Senior Unity/XR Engineering Manager specializing in real-time interactive and multiplayer experiences

9y exp
UnityUniversity of Hull

Unity Technologies engineer with direct Meta subcontract experience shipping Quest titles (Horizon Worlds projects like Super Rumble) and supporting third-party studios. Strong in VR performance optimization and modernization work—porting legacy OVR/older-Unity projects to OpenXR, URP, and hand-tracking inputs. Built a master’s dissertation cross-platform multiplayer FPS spanning Quest VR, PC, and mobile AR using Photon.

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PW

Poorva Wange

Screened

Senior Product Designer specializing in research-driven e-commerce and platform UX

Pittsburgh, PA4y exp
Dell TechnologiesCarnegie Mellon University

Product/UX designer with end-to-end ownership of Dell’s “Parts for Your Dell” multi-device shopping experience, using 30+ usability tests and A/B testing to drive a 28% conversion lift and 40% satisfaction increase. Experienced translating complex hardware compatibility logic into guided flows, building cross-viewport design systems, and collaborating closely with engineers on edge cases and component implementation; also prototyped gamified micro-interactions at upGrad and completed a GenZ-focused fintech capstone with PNC.

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SC

Shweta Chavan

Screened

Junior Computer Vision & ML Engineer specializing in autonomous perception systems

Pittsburgh, PA2y exp
Magna InternationalCarnegie Mellon University

LLM/RAG engineer who built a production-style multi-agent orchestrator for resume-to-recommendation workflows (PDF ingestion through screening and recommendations), emphasizing prompt tuning and strict JSON output contracts. Currently building a RAG application for an NGO using Airflow (DAGs + embeddings) and tackling messy, missing/imbalanced data; has hands-on retrieval stack experience (FAISS/HNSW, bge embeddings) and uses rigorous evaluation metrics for groundedness and hallucination control.

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AA

Intern Robotics Engineer specializing in ROS, motion planning, and embedded systems

Pittsburgh, PA1y exp
Carnegie Mellon UniversityCarnegie Mellon University

Robotics software engineer who delivered the Lunar ROADSTER—an autonomous bulldozing rover for lunar terrain manipulation—building the control system, path planning, and perception in ROS 2. Implemented crater detection using a YOLO model fused with ZED stereo depth to recover crater geometry, and structured autonomy around ROS 2 actions integrated into an FSM with CI/CD-backed system testing. Also has industrial robotics experience controlling a Fanuc arm for additive manufacturing and building ROS interfaces for PLC I/O.

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IS

Ishika Soni

Screened

Junior Product Designer & UX Engineer specializing in AI copilots and design systems

Redmond, WA1y exp
MicrosoftUniversity of Michigan

Product/UX designer with a CS/software engineering background at Microsoft (former intern, now full-time) who bridges design and implementation. Built Shiproom (a Twitch-like live-coding platform) end-to-end with a custom Atomic Design-based system, and has shipped impactful CRM improvements in Dynamics 365 for 60k+ support agents using TypeScript and C#. Also worked on a Microsoft Global Hackathon project integrating a Copilot-backed sign language translation model to reduce documentation friction for deaf support engineers.

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RO

Raphael Orbe

Screened

Senior Product UX Designer specializing in B2B and B2C digital products

New York, NY8y exp
New York UniversityNYU

UI/UX and product-minded designer with experience shaping digital products from concept to launch across telecom and higher education. Notably pitched a new Globe Telecom app that became the basis for the product after joining, helped launch it within five months, and contributed to a 4x subscription lift through A/B-tested in-flow upsell design.

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PT

Mid-level Software Engineer specializing in full-stack backend systems and FinTech

Austin, TX4y exp
IntuitUniversity of Central Missouri

Engineer who uses AI thoughtfully as a productivity multiplier rather than a crutch, with hands-on experience applying agent-based workflows to coding, debugging, documentation, and testing. Particularly strong in rapid backend and data-processing development, with a clear emphasis on validation, architecture, and scalability.

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HB

Mid-level Full-Stack Developer specializing in interactive web apps and AWS

Brooklyn, NY4y exp
ChargePointDartmouth College

Full-stack, design-minded developer who builds interactive, motion-forward experiences and translates complex creative coding (Three.js/p5.js/GLSL) into accessible UI for non-technical clients. Delivered an end-to-end manufacturing quality control image system for ChargePoint (React dashboard + AWS) and has hands-on field research experience from Hyundai EV user interviews; currently leading development of a virtual gallery for Creative Coding NYC.

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KN

Ken Ng

Screened

Senior Gameplay Engineer specializing in AAA game systems and Unreal Engine

11y exp
SupercellDigiPen Institute of Technology (Singapore)

Unity/C# gameplay engineer who has shipped across console/PC/VR and mobile, including Ace Combat 7 (VR) and mobile titles. Built monetization-impacting gameplay systems (power-ups) and a full server-authoritative multiplayer architecture, and uses LLM-driven editor tooling and multi-agent workflows to rapidly prototype features while adding automated testing, benchmarking, dashboards, and CI/CD.

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Joseph Leybovich - Senior Unity Engineer specializing in XR and game development in Culver City, CA

Senior Unity Engineer specializing in XR and game development

Culver City, CA13y exp
Left Field LabsFull Sail University

Unity/C# gameplay engineer with hands-on experience shipping end-to-end game systems, including a story mode pipeline on Marvel Mighty Heroes that supported designers directly and improved player retention. Also brings experimental AI/LLM and VR experience from Meta hackathons plus Photon multiplayer and cross-platform VR/mobile prototyping expertise.

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