Pre-screened and vetted.
Mid-Level Game Designer specializing in gameplay systems, AI encounters, and VR training simulations
Mid-level Product Engineer specializing in frontend-led SaaS and AI-integrated UX
Mid-level Product Manager specializing in AI, analytics, and XR sports technology
Senior Game Developer specializing in Unity/Unreal tools and pipeline development
Junior Full-Stack Software Engineer specializing in AI agents and cloud infrastructure
Mid-level Game Developer / Software Engineer specializing in Unity and Unreal gameplay systems
Mid-level Full-Stack Software Engineer specializing in cloud-native and data-driven systems
Senior Visual & Motion Designer specializing in UI/UX, 3D animation, and video production
Junior Game/Engine Programmer specializing in C/C++ and Unreal/Unity UI & tools
Mid-Level Full-Stack Software Engineer specializing in FinTech and cloud-native systems
Mid-level UX/Interaction Designer specializing in accessibility and enterprise B2B platforms
Junior UX/UI Designer and Frontend Developer specializing in user research and design systems
Mid-level XR Software Engineer specializing in Unity VR/AR training simulations
Mid-Level Software Developer specializing in full-stack and microservices development
Mid-level Product Designer specializing in UX research, design systems, and workflow automation
Executive CIO specializing in enterprise infrastructure modernization and digital transformation
Senior Full-Stack Software Developer specializing in web applications and DevOps
“Frontend engineer who led a networking-device simulation PoC into a production-integrated product, designing microservice-style containerized architecture and optimizing massive telemetry streams with WebSockets and Kubernetes-based scaling. Built a React+TypeScript network orchestration dashboard (Platina Command Center) and drove quality/performance through unit/E2E testing with measurable browser/API performance metrics and CI/CD automation for rapid monthly releases.”
Creative Director & Senior Graphic Designer specializing in branding, motion, and UX
“Multi-disciplinary marketing designer spanning brand, print, UI/UX, motion, and 3D—creating event branding for casino properties (e.g., Super Bowl “Big Game,” 4th of July “Light Up The Sky”) and building scalable template systems for a multi-designer team. Also designed and prototyped the UI for a 2D–3D staging program (“Pool Drafter”) with component-based scalability and developer handoff, plus produced high-volume video work including a 19-part training series.”
Mid-level Frontend Software Developer specializing in React and React Native
“Frontend engineer (Teradata) who led an enterprise analytics dashboard end-to-end, building complex React + TypeScript interfaces with near-real-time updates and large data volumes. Strong track record in scalable frontend architecture, performance tuning (render optimization, payload reduction), and quality at speed via CI/CD, automated regression testing, and incremental rollouts in an Agile environment.”
Director-level FinTech and Product Leader specializing in AI recruiting and iOS voice apps
“Built a production voice-first fitness coaching/logging system ("Hey Coach") that routes headphone audio, transcribes speech, and uses LLMs to parse workouts into structured data with human-in-the-loop QA and A/B-tested improvements. Also brings a commercial background: led capital markets at a Series A fintech securing $250M+ in commitments and drove early GTM at WorkHQ.com, landing its first Fortune 500 customer.”
Senior Unity Developer specializing in game architecture, UI, and multiplayer systems
“Unity game developer who shipped a major core-mechanic change (“bowler quality”) for a bowling-sim game, using Firebase A/B testing and analytics to find the right difficulty/monetization balance and adding targeted onboarding to address player confusion. Also refactored a Photon-based multiplayer matchmaking/initialization “waterfall,” fixing a long-standing async host-selection bug that caused infinite loading.”