Pre-screened and vetted.
Senior Business Systems Analyst specializing in ERP, SAP, and master data governance
Mid-level Visual Designer specializing in FinTech product and design systems
Senior Industrial Engineer & Purchasing/Commodity Buyer specializing in automotive manufacturing
Senior Video Editor/Animator specializing in broadcast, social, color, and AI-assisted post workflows
Senior Motion Designer specializing in brand identities and cross-channel motion systems
Director-level Aerospace & Aerial Robotics Engineer specializing in eVTOL and drone-enabled agribusiness
Senior Game Designer & Developer specializing in narrative design and live-service games
Director-level Creative Technologist specializing in Unity and immersive interactive experiences
Junior Product Quality Engineer specializing in manufacturing and mechanical engineering
Intern-level quantitative software engineer specializing in FinTech and trading systems
Senior Engineering Leader specializing in platform engineering, DevOps, and SRE
Software Engineering Manager specializing in FDA-compliant medical device software
Director-level engineering leader specializing in platform architecture and cloud modernization
“Senior engineering leader with 8+ years of hands-on and people leadership experience across data-intensive enterprise platforms. He has led legacy-to-AWS modernization for mission-critical identity data workflows at Deep Sync, built and scaled teams rapidly, and previously helped create a 0-to-1 enterprise analytics platform at Kantar that later scaled to handle 10x more data with major performance gains.”
Mid-Level Unreal Engine Engineer specializing in gameplay systems and UI tools
“Unreal Engine 5 gameplay/systems developer who led major core features for the Early Access Steam city builder Geopogo Cities: Windsor Detroit, including an end-to-end building placement system tightly integrated with economy, AI pedestrians (Mass AI/Zone Graph/State Trees), and procedural city block generation. Also built a third-person exploration layer with character customization, stamina, and animation retargeting on top of the City Sample Crowd framework, plus shipped player-driven UX improvements based on live Early Access feedback.”
Executive product leader specializing in AI-native products and EdTech platforms
“Product leader and founder with experience spanning EdTech, AI, LegalTech, and mobile imaging. He co-founded a tutoring platform that grew to 300K+ students and later built citation-grounded legal AI systems designed for high-trust, high-stakes workflows. Particularly compelling is his consistent philosophy of using AI to amplify human expertise rather than replace it, backed by global team leadership and strong product execution across EMEA, the US, and Asia.”
Mid-level Mechanical Design Engineer specializing in CAD, CFD/FEA, and automotive/aerospace systems
“Engineering-focused designer who has led end-to-end design of an aerodynamic gas turbine exhaust diffuser/fairing system, working across aerodynamics, thermal, manufacturing, test, and operations. Known for improving decision-making speed and alignment by standardizing CFD/performance visualizations and restructuring complex validation workflows into more intuitive, data-readable experiences, incorporating field/inspection feedback to improve maintainability.”
Senior Unity Developer specializing in VR/AR simulations and real-time 3D tools
“Unity/C# VR developer who shipped core UX infrastructure (a reusable Toast Manager) used for state-change/error/CTA notifications, designed to be easily consumed by other engineers via a one-line API. Has shipped on Meta Quest (Adobe Substance 3D Reviewer) and built cross-platform controller mappings with Unity Input Actions, emphasizing event-driven performance and profiling. Worked alongside a Photon networking lead to integrate gameplay/UI systems with multiplayer synchronization patterns (ghost players/drift correction).”
Senior Design Lead specializing in brand strategy and multi-channel digital campaigns
“Senior Art Director/design lead focused on high-polish marketing creative and brand systems, spanning a packaging relaunch campaign and a B2B rebrand for a complex, data-driven product (ROIOn). Experienced building scalable Figma design systems and modular templates that enable rapid iteration and late-stage changes without quality drift, plus short-form social video production using After Effects/Premiere/CapCut in fully remote, async workflows.”
Senior Game Designer/Producer specializing in multiplayer F2P live-service systems
“Game designer who led two shipped cross-platform soccer titles (Monkers League / Champs), owning core mode and control design across mobile and PC (controller + mouse/keyboard). Drove a major gameplay pivot from controlling a full team to single-character play and tuned controls via playtests to expand appeal beyond traditional sports fans, while also building engagement systems like season passes, tournaments, and live events amid repeated platform shifts.”
Executive product leader specializing in AI, edge hardware, and SaaS platforms
“Product leader from Deep Sentinel with a strong track record in security tech, AI-enabled video monitoring, and cross-functional execution. He rescued a long-stalled product by redefining the core problem, launched it in 6 months, and has also driven edge-AI threat detection, rapid UX-led web app delivery, and strategic decisions to avoid costly commodity hardware bets.”
Junior Full-Stack Software Engineer specializing in web apps and microservices
“Backend engineer focused on Node.js (Express/Fastify) and MongoDB who designed a multi-stage bill-approval workflow system for a manufacturing company, emphasizing RBAC, auditability, and scalability across multiple factory units. Also improved system robustness by catching a MongoDB connection leak in an Excise department project and has experience executing low-risk, incremental backend refactors with monitoring and rollback.”
Mid-level Full-Stack .NET Engineer specializing in Sitecore and cloud-native microservices
“Backend/web API engineer with hands-on experience deploying .NET Core APIs to Azure App Service and stabilizing production systems through disciplined log-driven troubleshooting, environment configuration management, and SQL performance tuning (execution plans, query rewrites, indexing). Has also debugged cross-layer incidents involving DB locks and network latency, and modifies Python/XML automation scripts to meet customer-specific requirements while improving logging and performance.”
Junior Mechanical Engineer specializing in robotics, product design, and embedded vision systems
“Product designer/hardware prototyper building Saccade (VR headset attachment for Apple Vision Pro) to enable earlier, lower-cost Alzheimer's detection via eye-tracking and on-device CV/ML; designed a custom biocompatible snap-on light-shield replacement with integrated cameras/PCB after Apple camera-data restrictions. Also has biomedical manufacturing experience (major fixture-driven throughput gains) and leads a 160-member Assistive Technology Club sponsored by Apple and Google.”