Pre-screened and vetted.
Senior Visual Designer specializing in brand systems and digital marketing
Junior Robotics & Mechatronics Engineer specializing in embedded automation and robotic systems
Senior Paid Media & Ad Operations Leader specializing in programmatic and partnerships
Senior Digital Designer and Front-End Developer specializing in design systems and WordPress
Director-level Mobile & Full-Stack Software Engineer specializing in Android and cloud-native apps
Senior UX Designer & Researcher specializing in AI-powered healthcare products
“UX/Product Designer with experience redesigning a complex enterprise Video Management System (VMS), focusing on the configuration experience—improving flows with dashboards while modernizing UI without breaking legacy users’ mental models. Uses field observation, UX audits, and extensive user testing, and collaborates closely with engineers (HTML/CSS/JS familiarity) to ensure feasibility—e.g., pivoting notification designs from push to widgets based on technical constraints.”
Senior Brand Designer specializing in B2B SaaS brand systems and UI/UX
“Marketing/brand designer with end-to-end ownership experience, including leading a full Boost Insurance brand redesign as the sole designer and updating all existing collateral on a tight deadline. Built a scalable Figma design system/marketing kit supporting high-volume output across paid social, landing pages, email, sales collateral, and website UI, and also produces lightweight marketing videos in Canva/After Effects for social and conference placements.”
Senior UX/UI Designer specializing in responsive web app interfaces
“Creative designer/UX designer with a sales background who positions themselves as a strategic translator between growth/UA needs and brand craft. Portfolio examples include a high-polish Facebook UI concept redesign focused on calm, clarity, and accessibility, plus a human-centered wellness app emphasizing trust, privacy, and reduced cognitive load. Also builds scalable Figma systems and modular video/template workflows for high-volume marketing output.”
Junior Full-Stack Software Developer specializing in GenAI RAG systems
“Product/UX designer who built a cloud-based data management and visualization system for healthcare and manufacturing, translating script-driven and highly technical workflows into guided, step-based experiences. Strong in progressive disclosure, role-based defaults, and trust-building UI patterns, with hands-on prototyping in Figma and close design-engineering collaboration (HTML/CSS, component systems, working TypeScript familiarity) to ship scalable, accessible designs.”
Senior Unity Engineer specializing in XR/VR content pipelines and gameplay systems
“Unity VR developer with long-standing experience shipping on the Oculus/Meta Quest ecosystem (dating back to before the Facebook acquisition). Recently drove a high-stakes OpenXR migration for a live service app using release branches, QA, feature flags, and staged rollouts. On Border Bots VR, owned the robot character editor and major performance work, including a manual scene optimizer to reduce overdraw and enable higher-fidelity set pieces.”
Mid-level UX Designer specializing in design systems and accessible mobile-first product UX
Senior Graphic Designer & Multimedia Producer specializing in UX, video, and instructional design
Mid-level UX Designer specializing in AI-powered, accessible, motion-driven experiences
Mid-level Product Designer specializing in accessible FinTech and Healthcare UX
Director-level Graphic Designer and Corporate Marketing Leader specializing in brand systems and B2B design
“Marketing creative/designer with experience at Ushur creating enterprise-facing sales enablement and brand systems, focused on simplifying complex AI-driven product messaging without losing technical accuracy. Builds scalable Figma-based foundations and templated workflows (including lightweight short-form video) to support high-volume output across teams, using structured async collaboration via Slack and PDF markup reviews.”
Senior Graphic Designer / Production Artist specializing in brand, marketing, and digital experiences
“Marketing creative designer with both high-polish design and end-to-end video production experience, including leading Workhuman event collateral across landing page/print/deck and producing a Special Olympics Unified Sports episodic social video series. Currently rebuilding a scalable Figma-based newsletter design system optimized for high-volume output across desktop/mobile and light/dark modes with accessibility baked in.”
Mid-level Mechatronics Engineer specializing in robotics, embedded firmware, and autonomous systems
“Robotics/embedded engineer with hands-on firmware ownership for closed-loop motor/vision systems and strong ROS1 navigation experience (move_base, gmapping, robot_localization), including EKF sensor fusion to eliminate localization drift to sub-10cm accuracy. Also brings IoT distributed pub/sub expertise (30+ devices over MQTT, 99% uptime) plus Unity AR/VR simulation and computer-vision test automation that saved 100+ hours.”
Senior Unity Developer specializing in multi-platform games, VR/AR, and multiplayer
“Unity/C# developer with 10+ years experience who built a VR disc-golf-style throwing system by translating academic aerodynamics research into a differential-equation-based simulation, then improved “feel” via telemetry-driven input analysis and playtesting. Also created a custom cross-platform multiplayer networking layer (Steam + Oculus/Meta) that cleanly separates gameplay from networking, and recently extended an ASP.NET backend (new endpoints + data refactors) using AI-assisted pair programming to support Bluetooth-based beacon triangulation.”
Senior XR Engineer specializing in Unity VR/AR simulations
“Unity developer from the Naer project who built a natural-feeling VR wrist-flick gesture mechanic for teleport/push/pull interactions, validated through telemetry, low-FPS simulation, and diverse user testing with modular ScriptableObject tuning. Also handled Photon PUN 2 networking bug fixes (mid-air item state issues) and RPC optimizations while integrating AI tools (Claude/Gemini/ChatGPT) into planning and implementation.”
Senior Unity XR Developer specializing in VR/AR training and healthcare XR
“Unity gameplay engineer with hands-on experience building a dynamic third-person RPG camera system (context-aware transitions, collision handling, and state-driven behavior) to significantly improve game feel. Also has real-time multiplayer prototyping experience with Photon Fusion/Normcore/Unity Netcode, including prediction/rollback and custom authority handoff to prevent desync during fast interactions, and leverages AI tools (e.g., Copilot) for rapid iteration and documentation.”
Mid-level Robotics Software Engineer specializing in ROS, C++ and embedded Linux
“Robotics software lead at Icor who grew from intern to owning the end-to-end software lifecycle for a mobile manipulator platform deployed to 300+ customers globally. Deep hands-on ROS2/MoveIt2 and navigation-stack integration (URDF/TF, sensors, behavior engine) plus production infrastructure (CI/CD, OTA, field OS upgrades) and real-world performance tuning for motion planning in EOD multi-robot environments.”
Senior Technical Designer/Engineer specializing in Unreal Engine and AR/VR interactivity
“UE5 Blueprint-focused gameplay developer who shipped a VR rhythm title (Starwave), owning the player-facing star-hit interaction/feel and iterating heavily through playtests without dedicated QA. Also designed a modular tutorial/quest system by decomposing quests into reusable components so writers could assemble content independently, and has experience debugging Unreal Nav Mesh pathing issues that impacted gameplay and load times.”
“Backend engineer with deep experience modernizing a provider credentialing/compliance platform with multiple upstream/downstream integrations. Focused on building predictable, scalable REST APIs (primarily ASP.NET Core; framework-agnostic approach applicable to FastAPI), improving performance via DB/query optimization, and hardening workflows with idempotency, transactions, feature flags, and strong auth/RBAC patterns.”