Pre-screened and vetted.
Junior Full-Stack Developer specializing in React/Next.js, Node.js, and AWS
“Led an end-to-end build of bhangrascape.ca, making key architecture choices across Next.js/Node/Postgres on AWS and implementing S3-based media storage with presigned URLs. Strong focus on quality and reliability via Zod validation, Jest tests, Postman endpoint testing, and CI/CD with GitHub Actions, plus hands-on UX ownership from Figma prototyping through reusable React components and A/B testing.”
Mid-level Aerospace & Robotics Engineer specializing in UAVs and autonomous systems
“Robotics/ROS engineer who led development of ROS 2 nodes for supervising and making safety/mission decisions for autonomous fixed-wing UAVs using PX4 and Gazebo, including handling sensor/battery failures, wind, and obstacle conditions. Has hands-on experience debugging ROS2 multi-node communication (QoS, publish rates) and navigating sim-to-real deployment from SITL to real flight hardware.”
Mid-level UX/HCI & Game Designer specializing in VR and interactive experiences
“Early-career UK-based game developer with extensive Unity experience and a postgraduate engineering project involving a Meta Quest prototype built in Godot. Built a solo first-person puzzle/exploration game with FromSoftware-inspired ambiguous narrative, and uses AI workflows for concept visualization and for validating/prototyping gameplay logic before implementing in C#.”
Junior Mechatronics Engineer specializing in robotics and industrial automation
“Robotics software engineer with competition experience (eYantra agricultural automation) building a simulated drone workflow in Gazebo to detect strawberry boxes via YOLO, pick them with a custom gripper, and autonomously navigate/stack at a truck destination. Strong in ROS2/PX4/Nav2 integration, real-time control debugging (IMU filtering + PID tuning), and planner parameter optimization validated through RViz and log-driven testing.”
“Product designer at Cogensus who has owned end-to-end UX for a multi-role AI wellness platform, including dashboard architecture, cross-platform consistency, and production-ready handoff. Particularly strong in simplifying complex wellness and behavioral data into trustworthy, accessible interfaces, and improved team efficiency by cutting design iteration cycles from 4-5 rounds to about 2.”
Senior Unity Developer specializing in gameplay programming and scalable architecture
“Unity game developer who built high-impact combat UI feedback systems (multi-stage laser charging reticle) using lightweight DOTween animations and math-based reticle switching for multi-cannon gunboats. Has experience shipping features in an always-online mobile title (Fishing Clash) involving protobuf-based client/server communication, and uses AI tools to iterate on scalable MVVM UI architectures (e.g., modular journal with infinite paging).”
Senior Technical Product Manager specializing in B2B/B2C SaaS and mobile products
“Built and launched his own free-to-play mobile trivia games (Unity/Xcode/Android Studio), monetizing through IAPs and multiple ad networks (AppLovin/Chartboost/AdMob). Combines hands-on implementation with growth and analytics rigor—Facebook Ads + ASO, and daily tracking of retention, crashes, conversion, and LTV:CAC—plus a clear approach to A/B testing and live events tooling.”
Junior Product Designer specializing in UX/UI, design systems, and usability research
Junior Media & Data Science professional specializing in production ops and creative storytelling
Junior Quality Assurance Engineer specializing in automated testing for embedded AV products
Mid-Level Solutions Engineer specializing in AI-powered web applications
Mid-Level Full-Stack Software Engineer specializing in React/Node.js and cloud systems
Mid-level Gameplay Programmer specializing in Unreal Engine combat systems
Mid-level Product Designer specializing in UX research and enterprise SaaS
Senior Game Developer specializing in Unity, mobile games, and AI-powered gameplay
Entry-level Robotics Engineer specializing in autonomous systems, computer vision, and ROS
Mid-level UX/UI Designer specializing in accessible e-commerce and dashboard experiences
Junior QA Engineer and UX/UI Designer specializing in software testing and product usability
Mid-level Product Designer specializing in UX, design systems, and AR/VR experiences
Mid-level UI/UX Developer specializing in accessible enterprise frontend engineering
Mid-level Robotics & Computer Vision Applications Engineer specializing in system integration
Senior Film & Video Editor specializing in post-production and digital content
Mid-level Product Designer specializing in accessible design systems and secure workflows