Pre-screened and vetted.
Senior Unity XR Developer specializing in VR/AR training and healthcare XR
“Unity gameplay engineer with hands-on experience building a dynamic third-person RPG camera system (context-aware transitions, collision handling, and state-driven behavior) to significantly improve game feel. Also has real-time multiplayer prototyping experience with Photon Fusion/Normcore/Unity Netcode, including prediction/rollback and custom authority handoff to prevent desync during fast interactions, and leverages AI tools (e.g., Copilot) for rapid iteration and documentation.”
Senior Technical Designer/Engineer specializing in Unreal Engine and AR/VR interactivity
“UE5 Blueprint-focused gameplay developer who shipped a VR rhythm title (Starwave), owning the player-facing star-hit interaction/feel and iterating heavily through playtests without dedicated QA. Also designed a modular tutorial/quest system by decomposing quests into reusable components so writers could assemble content independently, and has experience debugging Unreal Nav Mesh pathing issues that impacted gameplay and load times.”
“Backend engineer with deep experience modernizing a provider credentialing/compliance platform with multiple upstream/downstream integrations. Focused on building predictable, scalable REST APIs (primarily ASP.NET Core; framework-agnostic approach applicable to FastAPI), improving performance via DB/query optimization, and hardening workflows with idempotency, transactions, feature flags, and strong auth/RBAC patterns.”
Senior Frontend Engineer specializing in React/Next.js and large-scale media platforms
“Backend/data engineer with hands-on AWS serverless and data platform experience: built a Lambda-based reCAPTCHA/token validation + SES subscription workflow and designed Glue ETL pipelines producing Parquet datasets for Athena. Also led a high-traffic multilingual media CMS modernization at Radio Free Asia by migrating to Arc XP using parallel runs, phased rollouts, feature flags, and rollback plans.”
Senior Product Designer specializing in UX/UI, mobile/web products, and design systems
“Product/UX designer with experience digitizing Penske trucking operations and Ridecell fleet lifecycle/workshop orchestration systems. Designs complex, high-liability industrial workflows using a state-driven interaction model and a calm, high-clarity visual language, backed by targeted field research with drivers and ops teams and strong collaboration with engineers (React/Tailwind, Storybook, code-linked prototypes).”
Director-level Product & Growth Leader specializing in mobile games and user acquisition
“Mobile F2P product leader (11+ years) who has built and published multiple games—most notably Hexa Sort—into multi-million-dollar IPs with publishers like Lion Studios (AppLovin), Voodoo, and Tango. Known for rigorous, data-driven monetization and engagement optimization (months-long multi-variant testing, activation milestone discovery, ROAS-focused launch tuning) and for leading cross-functional teams across product, growth, and data.”
Mid-level Robotics Engineer specializing in ROS2 autonomy, perception, and manipulation
“Deployment engineer at a robotics startup who owned end-to-end field deployments in greenhouse environments, including integrating humanoid robots (XArm 6), tuning perception stacks for real-world lighting shifts, and coordinating rapid fixes with hardware/software teams. Experienced debugging complex robotics integrations (LiDAR + NVIDIA Jetson + ROS2 + networking) and hardening solutions by automating configuration at boot, while also working directly with customers and training operators for ongoing support.”
Senior Unity 3D Developer specializing in mobile games and AR applications
“Unity developer who improved the feel and usability of a text-heavy game by implementing satisfying UI scrolling and adding keyboard-based navigation, earning positive feedback from both the dev team and users. Also has professional client/server experience (REST) and contributed to a Unity industrial application for AI-managed smart-home/domotics control, leveraging Agile/Jira and AI coding assistants to boost delivery.”
Mid-Level Software Development Engineer specializing in distributed systems and cloud microservices
“Software engineer with enterprise, customer-facing delivery experience across Outlier AI and Wipro—builds and productionizes workflow and integration solutions with a strong focus on real-world performance and reliability. Delivered a Firestore/Redis-backed real-time pipeline that cut page load times by 20% and held consistent performance across 10,000+ sessions, and has hands-on production incident experience stabilizing high-traffic microservices via caching, indexing, and safe canary deployments.”
Intern-level Full-Stack Engineer specializing in AI and web systems
“Backend-focused intern in telehealth who combined engineering, QA leadership, and emergency infrastructure ownership. Built a text chat feature and an OpenAI-powered therapy chatbot, then stepped up to rebuild AWS infrastructure after it was accidentally deleted, while also improving chat responsiveness and reporting a 30% engagement lift.”
Senior Unity/C# Engineer specializing in games, AR, and AI systems
“Unity/C# engineer with hands-on ownership of a server-backed resource loading pipeline that kept build size small, preserved UI responsiveness via parallel services, and handled dynamic asset replacement with ghost objects and memory cleanup. Also brings a pragmatic, architecture-first approach to AI/LLM integration, emphasizing provider abstraction, testing, cost control, and guardrails for hallucinations.”
Executive robotics architect specializing in embedded AI and autonomous systems
“Founder of Workaholic-Robotics, a self-funded physical AI agriculture robotics startup, with hands-on experience spanning product development, customer discovery, commercialization, and fundraising prep. Brings a pragmatic, capital-efficient approach shaped by direct work with growers, dealers, and OEMs, plus accelerator experience through Innovate EU and Grishin Robotics Accelerator in London.”
Senior Full-Stack Software Engineer specializing in React/Node and cloud-native platforms
“Backend/data engineer with hands-on production experience building a real-time notification API on Flask/Celery/Postgres and scaling it on AWS with Docker, Redis queuing, and SQLAlchemy query optimization. Also delivered AWS serverless deployments (Lambda) using Terraform + GitHub Actions and built AWS Glue ETL pipelines from S3 to Redshift with CloudWatch monitoring and DataBrew data quality checks.”
Senior Full-Stack Developer specializing in React, Node.js, and AWS
“Backend/data engineer with hands-on production experience across Python/Flask microservices and AWS serverless/data platforms (Lambda, DynamoDB, S3, Glue/PySpark). Demonstrated strong reliability and operations mindset (JWT/RBAC, retries/timeouts/circuit breakers, CloudWatch/SNS alerting) and measurable performance wins (SQL report runtime cut from 10 minutes to 30 seconds). Seeking ~$150k base and cannot travel for onsite meetings for the next 5–6 months due to family medical constraints.”
Intern Product & Project Management professional specializing in analytics-driven delivery
“Product Management Intern who owned an end-to-end sourcing-style initiative for a new digital product launch, coordinating internal stakeholders and external vendors. Uses data-driven, value-focused negotiations and milestone-based delivery management (Jira/Smartsheet) to control scope, timelines, and supplier performance while proactively mitigating cost and schedule risks.”
Senior Procurement & Strategic Sourcing Manager specializing in technical equipment and NPI
“Supply chain/sourcing leader with experience taking a personal hydration system from idea to product, coordinating 35 custom-component suppliers into a CM-led FATP and logistics flow. Demonstrated trade/tariff risk mitigation by shifting manufacturing from China to Taiwan/Indonesia while standing up logistics plus IQC/OQC and buffering inventory to avoid sales disruption. Known for hands-on supplier qualification/auditing and for turning around supplier performance through clear communication, forecasts, and direction.”
Senior Unity/Game Developer specializing in mobile games, VR/AR, and e-learning content
“Unity VR developer who improved player comfort by switching from thumbstick movement to XR Toolkit-based teleportation with fade transitions to reduce motion sickness. Built a medical/educational VR experience for kids that synchronized a PC app selection flow with a VR microscope scene using UNet networking, and actively uses AI tools (ChatGPT/Copilot/Meshy/Unity Muse) to speed up prototyping.”
Mid-Level Product Designer specializing in human-centered UX/UI
“Product/UX designer with end-to-end experience building a borrower-facing intake platform that coordinates AI automation and human review across borrowers, loan officers, and processors. Emphasizes explicit system states, clear handoffs, and exception-based visibility to increase trust in high-stakes underwriting/document workflows, using Figma prototyping and close engineering collaboration to ship feasible, scalable interactions.”
Junior Backend Software Engineer specializing in scalable APIs and cloud systems
“Full-stack product engineer focused on data-heavy dashboard applications, with hands-on ownership from React/TypeScript UI through Node/Express APIs to Postgres schema design and optimization. Stands out for combining product sense with engineering rigor: improving onboarding and reporting flows using analytics and user feedback, while also building reusable upload infrastructure and safe multi-tenant configurable experiences.”
Executive XR/VR Tech Lead and Unity Developer specializing in multiplayer networking
“Unity VR multiplayer developer who shipped Titan Isles (Quest & Steam) and owned most networked gameplay features. Prioritized and delivered a New Game Plus feature in the first post-launch patch based on creator/review feedback and analytics, supported by automated Unity tests and live-ops triage via Unity Diagnostics and Shortcut.”
Mid-level Technical Game Designer specializing in prototyping and UE5 interaction design
“VR/AR game developer and creative leader who has shipped titles to Meta Quest (across Unity/Unreal/Godot) and PlayStation VR. Served as Creative Director and Lead Designer on SafeAR, delivering beyond the brief in a rapid 2-month project, and has also built and coded a Unity mobile puzzle game largely solo.”
Senior Software Developer specializing in regulated game development and full-stack web
“Frontend web developer who owned end-to-end delivery for multiple client websites at Vox Interactif and RGI Solutions, including solo launches and rigorous cross-device/browser QA. Experienced with Joomla/WordPress ecosystems (selecting and customizing reliable add-ons) and structured rollout practices (staging/sub-branch + client sign-off). Currently upskilling in React by building a custom wiki-style dashboard for fantasy novel worldbuilding.”
Junior Robotics Engineer specializing in computer vision and mobile manipulation
“Founding Robotics Research Engineer at Streamline Robotics building precision-agriculture automation: integrated FANUC + PLC harvesting with a Farm-ng Amiga (Jetson) platform using ROS2 Visual SLAM for GPS-free greenhouse navigation. Developed real-time YOLOv8 tomato detection/ripeness estimation for selective harvest and configured Cognex D900 3D inspection, plus redesigned FarmBot Genesis XL and built an automated imaging/labeling pipeline for growth tracking and adaptive watering.”
Mid-Level Full-Stack Developer specializing in React, React Native, and cloud data systems
“Full-stack engineer who built a checklist configuration/task execution system using Next.js App Router + TypeScript, with a React Native app consuming the execution UI via WebView. Was the only full-stack developer at a very small startup (CTO/CFO/CEO team), owning feature delivery plus client-facing on-call debugging, and has hands-on Postgres modeling and query optimization experience.”