Pre-screened and vetted.
Junior Computer Science graduate specializing in robotics mentoring and game development tools
Director of Operations & Sourcing specializing in luxury procurement and global logistics
Junior UI/UX Designer specializing in mobile and web product design
Mid-level Frontend Developer specializing in Angular and UI/UX
“Frontend developer with hands-on experience building Angular web apps in education and real estate, including a modular school management dashboard (students, staff, settings, accountancy, report cards). Demonstrated ability to ship high-pressure features like class-wide report card generation under a next-day deadline, while also improving UX through design iteration and optimizing performance via image and code tuning.”
Mid-Level Game Designer specializing in gameplay prototyping and level design
“Game developer/designer building prototypes in Unreal Engine 5 (Blueprints/gameplay scripting), including a Viking vs. zombies project with multiple AI types and elemental magic effects. Has shipped/iterated on a sci-fi SCP-inspired shooter/melee concept, focusing on playtest-driven difficulty tuning, encounter design using environmental obstacles, and creating custom boss attack effects after tester/player feedback.”
Mid-level Gameplay Programmer specializing in maintainable gameplay systems
Intern Game Designer specializing in Unity, 3D asset creation, and data-driven systems
Intern Frontend/UI-UX Software Developer specializing in React and JavaScript
Junior Gameplay Programmer specializing in Unreal Engine and game design
Mid-level UX/UI & Motion Designer with front-end development skills
Mid-level Unity Game Developer specializing in optimized real-time interactive experiences
Junior Graphic Designer & Illustrator specializing in branding and web design
“Early-career designer with a polished senior thesis portfolio piece: a fictional video game brand built end-to-end (trailer with frame-by-frame pixel animation, box art, posters, business cards, and a promotional website). Has hands-on experience with Figma-based design systems for a nonprofit dog rescue website redesign and a practical, storyboard-driven workflow across Aseprite + CapCut for marketing video production.”
Entry Game Designer specializing in Unity/Unreal gameplay systems and VR/XR
“Game designer with hands-on Unreal Engine 5 Blueprint implementation who built and shipped a card-matching mode end-to-end (rules, win/lose logic, and progression hooks). Emphasizes data-driven tuning using level/game metrics and iterated on penalties, feedback cues, and layouts based on playtests to improve clarity, onboarding, and replayability.”
Entry Technical Designer specializing in Unreal Engine gameplay systems
“UE5 gameplay/Blueprint-focused developer building a modular player interaction/control system between a protagonist and companion. Emphasizes shippable quality through deterministic validation, edge-case resilience (spam, flicker, destroyed targets), event-driven UI, and animation-montage-driven interaction windows; has also optimized the system for scalability by centralizing validation and reducing redundant Blueprint work. Seeking first professional AAA role with $70k–$80k base expectation.”
Intern Game Designer specializing in Unity, 3D asset creation, and data-driven design
Junior Design & Events Support professional specializing in architectural design and AV operations
Intern Product/Industrial Designer specializing in user-centric product aesthetics and CAD
Junior UI/UX Designer specializing in user-centered interface design and digital illustration
Mid-level Designer & Photographer specializing in e-commerce product visuals and social ads