Pre-screened and vetted.
Junior Embedded Engineer specializing in microcontrollers, RTOS, and hardware interfacing
“Project lead who restored a 1999 vintage museum robotics exhibit by inventorying and integrating legacy systems, reverse engineering original behavior, and reimplementing it in a modern codebase. Notably optimized Tesseract OCR and machine-vision pipelines to run on a 400MHz Pentium III with 256MB RAM while bringing up and tuning degraded FireWire IIDC cameras using scarce legacy documentation.”
Entry-level Backend Software Engineer specializing in FinTech
“Backend-focused full-stack engineer with strong React/TypeScript depth who has owned end-to-end features spanning PostgreSQL, .NET 8 APIs, real-time React dashboards, and production monitoring. Notably built a geofencing tracking module for construction SaaS and a 0→1 secure LAN file transfer engine, combining security-first architecture with measurable outcomes like 40% lower battery usage and zero security breaches in pilot.”
Senior Unity Developer specializing in medical simulation, digital twins, and XR training
“Unity developer with hands-on Meta Quest XR experience building a radiography/X-ray training proof-of-concept and deep expertise in performance and large-world optimization. Built a bus simulator largely solo, implementing modular vehicle systems, localized traffic AI, multiplayer, and low-end device optimizations. Also develops internal AI tooling (auto-documentation and an AI UI generator) to speed up prototyping and reduce boilerplate.”
Mid-level Software Engineer specializing in React and Next.js web applications
“Front-end/product-minded developer who built and continues to improve PAVBLOCK.com, a two-sided handyman services marketplace PWA with role-based flows, ZIP code matching, payments, and reviews. Stands out for combining hands-on React/TypeScript web app development with 3 years of business development experience, giving them a stronger client and user-needs perspective.”
“Unity/C# gameplay engineer with hands-on ownership of AI and multiplayer systems, including a modular ship AI system and a real-time battle flow built with Mirror. Stands out for combining strong gameplay architecture and network debugging with pragmatic AI/LLM-assisted development workflows, plus proven experience collaborating across distributed teams and time zones.”
Junior Salesforce Administrator specializing in automation, integrations, and analytics
Junior Full-Stack Software Developer specializing in cloud-native apps and data/AI
Junior Unity Game Developer specializing in multiplayer and mobile games
Mid Unity Developer specializing in mobile and PC game development
Intern Full-Stack Web Developer specializing in Next.js and e-commerce integrations
Mid-level Implementation Consultant specializing in SaaS onboarding and cybersecurity deployments
Director-level Creative Technologist & Systems Architect specializing in immersive 3D and UI/UX
Executive engineering leader specializing in scalable platforms and enterprise technology
Junior 3D Animator & Video Editor specializing in Unreal Engine visual storytelling
Mid-level Frontend Developer specializing in React/Next.js and Shopify apps
Intern Front-End Software Engineer specializing in React web applications
“Frontend-focused candidate with internship experience at Tetris Corporation building complex browser-based interfaces for government and public safety users. Stands out for improving performance and usability in data-heavy applications through API optimization, pagination, reusable React components, and browser-level rendering analysis.”
Mid-level Game Developer/Game Designer specializing in Unreal Engine 5 gameplay systems
Intern Frontend/UI-UX Software Developer specializing in React and JavaScript
“VR/XR designer-developer specialized in shipping Unity experiences to Meta Quest, including major VR concerts (Foo Fighters, Young Thug, Sega x Steve Aoki) and work in the Quest ecosystem (Horizon, museum interactive VR). Demonstrates unusually deep standalone Quest performance/technical-art expertise (extreme draw-call/material strategies, baking workflows, foveated rendering) plus hand-tracking and live DMX lighting integration, and also builds local AI-driven avatar voice pipelines (STT+LLM+TTS with lip-sync) without internet.”